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May 28th, 2015
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  1. func fireProjectile(delta:CGFloat) {
  2.  
  3. if timeSinceLastFire >= 0.15
  4. {
  5. let projectile = SKSpriteNode(imageNamed:"laser1")
  6. projectile.xScale = 0.5
  7. projectile.yScale = 0.5
  8. projectile.position = starShip.position
  9. projectile.position.y += starShip.frame.height / 2
  10. projectile.zPosition = starShip.zPosition + 1
  11.  
  12. let speed:CGFloat = 600.0
  13. let projectileMaxTravel:CGFloat = CGRectGetMaxY(self.frame) + 100
  14.  
  15. let distance = projectileMaxTravel - projectile.position.y
  16.  
  17. let travelTime:NSTimeInterval = NSTimeInterval(distance / speed)
  18.  
  19. projectile.runAction(SKAction.sequence([
  20. SKAction.moveToY(projectileMaxTravel, duration: travelTime),
  21. SKAction.removeFromParent()]))
  22.  
  23. self.addChild(projectile)
  24.  
  25. timeSinceLastFire = 0.0
  26. }
  27.  
  28. timeSinceLastFire += delta
  29. }
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