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Feb 7th, 2016
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  1. func void B_W (var C_NPC oth, var C_NPC slf)
  2. {
  3. var C_ITEM ready;
  4. var int randomdmg;
  5. var int procent_trafienia;
  6. var int obrazenia;
  7. ready = Npc_GetReadiedWeapon(self);
  8. randomdmg = Hlp_Random (1);
  9. procent_trafienia = 100;
  10. obrazenia = 100;
  11.  
  12. if (Npc_HasItems(self,ItMw_Dagon) == TRUE && Hlp_IsItem(ready,ItMw_Dagon) == TRUE) && (randomdmg <= procent_trafienia)
  13. {
  14. if (slf.flags != NPC_FLAG_IMMORTAL)
  15. {
  16. Wld_PlayEffect("spellFX_Firestorm_SPREAD", slf, slf, 0, 0, 0, FALSE );
  17. B_MagicHurtNpc (slf, slf, obrazenia);
  18. };
  19. Wld_PlayEffect("spellFX_InstantFireball_FIRECLOUD", hero, hero, 0, 0, 0, FALSE );
  20. };
  21.  
  22. if (Npc_HasItems(self,ItMw_Dagon) == TRUE && Hlp_IsItem(ready,ItMw_Dagon) == TRUE) && (randomdmg <= procent_trafienia)
  23. {
  24. Wld_PlayEffect("spellFX_InstantFireball_FIRECLOUD", hero, hero, 0, 0, 0, FALSE );
  25. };
  26. };
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