Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- func void B_W (var C_NPC oth, var C_NPC slf)
- {
- var C_ITEM ready;
- var int randomdmg;
- var int procent_trafienia;
- var int obrazenia;
- ready = Npc_GetReadiedWeapon(self);
- randomdmg = Hlp_Random (1);
- procent_trafienia = 100;
- obrazenia = 100;
- if (Npc_HasItems(self,ItMw_Dagon) == TRUE && Hlp_IsItem(ready,ItMw_Dagon) == TRUE) && (randomdmg <= procent_trafienia)
- {
- if (slf.flags != NPC_FLAG_IMMORTAL)
- {
- Wld_PlayEffect("spellFX_Firestorm_SPREAD", slf, slf, 0, 0, 0, FALSE );
- B_MagicHurtNpc (slf, slf, obrazenia);
- };
- Wld_PlayEffect("spellFX_InstantFireball_FIRECLOUD", hero, hero, 0, 0, 0, FALSE );
- };
- if (Npc_HasItems(self,ItMw_Dagon) == TRUE && Hlp_IsItem(ready,ItMw_Dagon) == TRUE) && (randomdmg <= procent_trafienia)
- {
- Wld_PlayEffect("spellFX_InstantFireball_FIRECLOUD", hero, hero, 0, 0, 0, FALSE );
- };
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement