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- [10/24/2015 6:46:29 AM.738] Started new log on 10/24/2015 6:46:29 AM.731
- [10/24/2015 6:46:29 AM.739] ====================================================================================================
- [10/24/2015 6:46:29 AM.720] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
- [10/24/2015 6:46:29 AM.741] Log verbosity: Verbose
- [10/24/2015 6:46:29 AM.745] Initializing input system
- [10/24/2015 6:46:29 AM.752] Initializing game console
- [10/24/2015 6:46:29 AM.759] Console key has been set to F4 (key code: 115)
- [10/24/2015 6:46:29 AM.794] Initializing console variable "SkipGameIntro".
- [10/24/2015 6:46:29 AM.795] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
- [10/24/2015 6:46:29 AM.798] Read value: <null>
- [10/24/2015 6:46:29 AM.799] Initializing console variable "DisableRenderVersionText".
- [10/24/2015 6:46:29 AM.799] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
- [10/24/2015 6:46:29 AM.805] Read value: False
- [10/24/2015 6:46:29 AM.805] Setting value of console variable "DisableRenderVersionText" to stored value.
- [10/24/2015 6:46:29 AM.805] Initializing console variable "ConsoleKey".
- [10/24/2015 6:46:29 AM.805] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
- [10/24/2015 6:46:29 AM.807] Read value: F4
- [10/24/2015 6:46:29 AM.807] Setting value of console variable "ConsoleKey" to stored value.
- [10/24/2015 6:46:29 AM.807] Console key has been set to F4 (key code: 115)
- [10/24/2015 6:46:29 AM.807] Initializing console variable "PluginTimeoutThreshold".
- [10/24/2015 6:46:29 AM.807] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
- [10/24/2015 6:46:29 AM.808] Read value: 10000
- [10/24/2015 6:46:29 AM.809] Setting value of console variable "PluginTimeoutThreshold" to stored value.
- [10/24/2015 6:46:29 AM.809] Initializing console variable "AlwaysShowConsoleOutput".
- [10/24/2015 6:46:29 AM.810] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
- [10/24/2015 6:46:29 AM.810] Read value: <null>
- [10/24/2015 6:46:29 AM.811] Initializing console variable "StartWithDeveloperModeEnabledId".
- [10/24/2015 6:46:29 AM.811] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
- [10/24/2015 6:46:29 AM.812] Read value: <null>
- [10/24/2015 6:46:29 AM.812] Initializing console variable "PluginVerificationSystemDisableId".
- [10/24/2015 6:46:29 AM.812] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
- [10/24/2015 6:46:29 AM.813] Read value: <null>
- [10/24/2015 6:46:29 AM.813] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
- [10/24/2015 6:46:29 AM.813] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
- [10/24/2015 6:46:29 AM.814] Read value: <null>
- [10/24/2015 6:46:29 AM.814] Initializing console variable "ShowOnScreenWarnings".
- [10/24/2015 6:46:29 AM.814] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
- [10/24/2015 6:46:29 AM.815] Read value: <null>
- [10/24/2015 6:46:29 AM.815] Console initialized
- [10/24/2015 6:46:29 AM.815] Initializing forms manager
- [10/24/2015 6:46:29 AM.818] Version: RAGE Plugin Hook v0.28.766.5281 PUBLIC ALPHA for Grand Theft Auto V
- [10/24/2015 6:46:29 AM.827] ================ RAGE Plugin Hook ================
- [10/24/2015 6:46:29 AM.833] Checking game support
- [10/24/2015 6:46:29 AM.921] Product name: Grand Theft Auto V
- [10/24/2015 6:46:29 AM.922] Product version: 1.0.505.2
- [10/24/2015 6:46:29 AM.922] Is steam version: True
- [10/24/2015 6:46:29 AM.923] Initializing DirectX
- [10/24/2015 6:46:29 AM.925] Initializing Direct3D
- [10/24/2015 6:46:29 AM.925] Loading C:\WINDOWS\system32\d3d11.dll
- [10/24/2015 6:46:29 AM.926] Loaded at 0x7FFE88430000
- [10/24/2015 6:46:29 AM.926] D3D11CreateDeviceAndSwapChain at 0x7FFE88448100
- [10/24/2015 6:46:29 AM.926] Creating Direct3D 11 device and swap chain
- [10/24/2015 6:46:29 AM.945] Attempting feature level 10_1
- [10/24/2015 6:46:29 AM.962] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
- [10/24/2015 6:46:29 AM.974] Swap Chain created: 0xF66AE66010
- [10/24/2015 6:46:29 AM.974] Swap Chain VTable: 0xF66AE66010
- [10/24/2015 6:46:29 AM.974] Swap Chain VTable_2: 0x7FFE8673EF40
- [10/24/2015 6:46:29 AM.974] 0x5756550542F225E9;0x5741564155415441;0xEC8148D9246C8D48
- [10/24/2015 6:46:29 AM.975] D3D11Present: 0x7FFE866F1DA0
- [10/24/2015 6:46:29 AM.975] D3D11ResizeBuffers: 0x7FFE866F5D10
- [10/24/2015 6:46:29 AM.975] D3D11ResizeTarget: 0x7FFE86730E90
- [10/24/2015 6:46:29 AM.975] D3D11SetFullscreenState: 0x7FFE866FC730
- [10/24/2015 6:46:29 AM.983] Direct3D initialized
- [10/24/2015 6:46:29 AM.983] Initialized DirectX
- [10/24/2015 6:46:29 AM.984] Direct3D watcher thread spawned
- [10/24/2015 6:46:30 AM.835] Getting device
- [10/24/2015 6:46:30 AM.835] Retrieved device
- [10/24/2015 6:46:30 AM.835] Creating wrapper
- [10/24/2015 6:46:30 AM.949] Wrapper created
- [10/24/2015 6:46:30 AM.957] Effect created
- [10/24/2015 6:46:30 AM.957] Creating buffer
- [10/24/2015 6:46:30 AM.957] Created buffer
- [10/24/2015 6:46:30 AM.958] Creating blend state
- [10/24/2015 6:46:30 AM.958] Created blend state
- [10/24/2015 6:46:30 AM.958] Done with creation
- [10/24/2015 6:46:31 AM.013] Initializing texture system.
- [10/24/2015 6:46:31 AM.014] Initializing texture system; phase 1
- [10/24/2015 6:46:31 AM.014] Initializing texture system; phase 2
- [10/24/2015 6:46:31 AM.026] Initializing texture system; phase 3
- [10/24/2015 6:46:31 AM.026] Initializing texture system; phase 4
- [10/24/2015 6:46:31 AM.043] Initializing texture system; phase 5
- [10/24/2015 6:46:31 AM.046] Initializing texture system; phase 6
- [10/24/2015 6:46:31 AM.048] Initializing texture system; phase 7
- [10/24/2015 6:46:31 AM.051] Initializing texture system; phase 8
- [10/24/2015 6:46:31 AM.052] Initializing texture system; phase 9
- [10/24/2015 6:46:31 AM.054] Initializing texture system; phase 10
- [10/24/2015 6:46:31 AM.058] Initializing texture system; phase 11
- [10/24/2015 6:46:31 AM.058] Initializing texture system; phase 12
- [10/24/2015 6:46:31 AM.060] Initializing texture system; phase 13
- [10/24/2015 6:46:31 AM.061] Initializing texture system; phase 14
- [10/24/2015 6:46:34 AM.985] Direct3D watcher thread ended
- [10/24/2015 6:47:21 AM.568] Initializing game support
- [10/24/2015 6:47:22 AM.072] Compatibility level: 0
- [10/24/2015 6:47:22 AM.072] Supported version detected
- [10/24/2015 6:47:22 AM.073] ==================================================
- [10/24/2015 6:47:22 AM.323] Patched IsDebuggerPresent
- [10/24/2015 6:47:22 AM.574] Waiting for game initialization
- [10/24/2015 6:47:22 AM.926] Initializing hook
- [10/24/2015 6:47:23 AM.176] Completing interoperability
- [10/24/2015 6:47:23 AM.177] Initialization code 1.
- [10/24/2015 6:47:23 AM.177] Initialization code 2.
- [10/24/2015 6:47:23 AM.178] Initialization code 3.
- [10/24/2015 6:47:23 AM.181] 1 Address: 0x00007FF6824899A4
- [10/24/2015 6:47:23 AM.181] Calling func 1
- [10/24/2015 6:47:23 AM.188] 2 Address: 0x00007FF682F2F1CE
- [10/24/2015 6:47:23 AM.188] 3 Address: 0x00007FF681AC5C36
- [10/24/2015 6:47:23 AM.193] Address: 0x00007FF682F2F16C
- [10/24/2015 6:47:23 AM.193] Unknown var: 0x00007FF683DF5160
- [10/24/2015 6:47:23 AM.194] Initialization code 4.
- [10/24/2015 6:47:23 AM.194] Completing interoperability, phase 1
- [10/24/2015 6:47:23 AM.194] Completing interoperability, phase 2
- [10/24/2015 6:47:23 AM.195] Completing interoperability, phase 3
- [10/24/2015 6:47:23 AM.195] Completing interoperability, phase 4
- [10/24/2015 6:47:23 AM.195] Completing interoperability, phase 5
- [10/24/2015 6:47:23 AM.195] Completing interoperability, phase 6
- [10/24/2015 6:47:23 AM.196] Completing interoperability, phase 7
- [10/24/2015 6:47:45 AM.640] Initializing console variable "TimeScale".
- [10/24/2015 6:47:45 AM.640] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
- [10/24/2015 6:47:45 AM.641] Read value: <null>
- [10/24/2015 6:47:48 AM.422] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
- [10/24/2015 6:47:48 AM.448]
- [10/24/2015 6:47:49 AM.949] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
- [10/24/2015 6:47:52 AM.671] <UNLOADED PLUGIN>: Initializing input system
- [10/24/2015 6:47:52 AM.677] <UNLOADED PLUGIN>: Initializing game console
- [10/24/2015 6:47:52 AM.682] <UNLOADED PLUGIN>: Initializing forms manager
- [10/24/2015 6:47:52 AM.713] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
- [10/24/2015 6:47:53 AM.249] ---------------------------------------------------------------------
- [10/24/2015 6:47:53 AM.249] LSPD FIRST RESPONSE
- [10/24/2015 6:47:53 AM.249] Version 0.2b
- [10/24/2015 6:47:53 AM.249] A G17 Media Modification
- [10/24/2015 6:47:53 AM.249] - Developed by LMS & Sam
- [10/24/2015 6:47:53 AM.249] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
- [10/24/2015 6:47:53 AM.249] © Copyright 2015, G17 Media, www.lspdfr.com
- [10/24/2015 6:47:53 AM.249] ---------------------------------------------------------------------
- [10/24/2015 6:47:53 AM.250] LSPD First Response: Running LSPD First Response 0.2b
- [10/24/2015 6:47:53 AM.250] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
- [10/24/2015 6:47:53 AM.715] Cached police
- [10/24/2015 6:47:53 AM.715] Cached police2
- [10/24/2015 6:47:53 AM.716] Cached policet
- [10/24/2015 6:47:53 AM.716] Cached sheriff2
- [10/24/2015 6:47:53 AM.716] Cached sheriff
- [10/24/2015 6:47:53 AM.716] Cached police4
- [10/24/2015 6:47:53 AM.716] Cached policeb
- [10/24/2015 6:47:53 AM.716] Cached policeb
- [10/24/2015 6:47:53 AM.716] Cached policeb
- [10/24/2015 6:47:53 AM.716] Cached fbi2
- [10/24/2015 6:47:53 AM.716] Cached policeold1
- [10/24/2015 6:47:53 AM.716] Cached policeold2
- [10/24/2015 6:47:53 AM.716] Cached policeold2
- [10/24/2015 6:47:53 AM.716] Cached buzzard
- [10/24/2015 6:47:53 AM.717] Cached polmav
- [10/24/2015 6:47:53 AM.717] Cached frogger2
- [10/24/2015 6:47:53 AM.717] Cached ambulance
- [10/24/2015 6:47:53 AM.717] Cached firetruk
- [10/24/2015 6:47:53 AM.862] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
- [10/24/2015 6:47:53 AM.864] LSPD First Response: We have 1 callouts registered
- [10/24/2015 6:47:53 AM.865] LSPD First Response: CalloutManager initialized
- [10/24/2015 6:50:09 AM.290] Weapon asset with hash 0x1b06d571 could not be loaded within a reasonable time. It may be invalid
- [10/24/2015 6:50:09 AM.293] RagePluginHook
- [10/24/2015 6:50:09 AM.293] at Rage.WeaponAsset.LoadAndWait()
- [10/24/2015 6:50:09 AM.293] at Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
- [10/24/2015 6:50:09 AM.293] at LSPD_First_Response.Duty.ToggleDuty()
- [10/24/2015 6:50:09 AM.293] at LSPD_First_Response.Duty.?()
- [10/24/2015 6:50:09 AM.293] at ?.?()
- [10/24/2015 6:50:25 AM.678] LSPD First Response:
- [10/24/2015 6:50:25 AM.679] LSPD First Response: ==============================
- [10/24/2015 6:50:25 AM.679] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
- [10/24/2015 6:50:25 AM.679] LSPD First Response: ------------------------------
- [10/24/2015 6:50:25 AM.680] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
- [10/24/2015 6:50:25 AM.680] LSPD First Response: ------------------------------
- [10/24/2015 6:50:25 AM.680] LSPD First Response: Exception type: System.InvalidOperationException
- [10/24/2015 6:50:25 AM.680] LSPD First Response: Exception message: Weapon asset with hash 0x678b81b1 could not be loaded within a reasonable time. It may be invalid
- [10/24/2015 6:50:25 AM.681] LSPD First Response: ------------------------------
- [10/24/2015 6:50:25 AM.681] LSPD First Response: Inner exceptions:
- [10/24/2015 6:50:25 AM.681] LSPD First Response: ------------------------------
- [10/24/2015 6:50:25 AM.682] LSPD First Response: Stack trace:
- [10/24/2015 6:50:25 AM.682] LSPD First Response: at Rage.WeaponAsset.LoadAndWait()
- [10/24/2015 6:50:25 AM.683] at Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
- [10/24/2015 6:50:25 AM.683] at LSPD_First_Response.Mod.Main.?()
- [10/24/2015 6:50:25 AM.683] at Rage.GameFiber.Main()
- [10/24/2015 6:50:25 AM.683] LSPD First Response: ==============================
- [10/24/2015 6:50:25 AM.684] LSPD First Response:
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