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Mar 25th, 2017
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  1. _playerClose = 0
  2.  
  3. _BlueforNearTrg = createTrigger ["EmptyDetector", _fuzzyPos, true];
  4. _BlueforNearTrg setTriggerActivation [WEST, PRESENT, true];
  5. _BlueforNearTrg setTriggerArea [3500, 3500, 0, false, 1800];
  6. _BlueforNearTrg setTriggerStatements [this, _playerClose = 1, _playerClose = 0];
  7.  
  8. while { sideMissionUp } do
  9. {
  10.     if (_playerClose == 0) do
  11.     {
  12.         _proximityTimeout =_proximityTimeout -5;
  13.         sleep 4;
  14.     };
  15.     if (_playerClose == 1) do
  16.     {
  17.         _bleedouttimer = _bleedouttimer -1;
  18.     };
  19.     if (_proximityTimeout <= 0)exitWith
  20.     {
  21.         deleteVehicle pilot;
  22.         //-------------------- DE-BRIEFING
  23.         ["rescueTask", "Failed",true] call BIS_fnc_taskSetState;
  24.         sideMissionUp = false;
  25.     };
  26.     if (_bleedouttimer == 0) exitWith
  27.     {
  28.         deleteVehicle pilot;
  29.         //-------------------- DE-BRIEFING
  30.         ["rescueTask", "Failed",true] call BIS_fnc_taskSetState;
  31.         sideMissionUp = false;
  32.     };
  33.     if (SM_SUCCESS) exitWith {
  34.  
  35.         pilot switchMove "AinjPpneMstpSnonWrflDnon_rolltofront";
  36.         sleep 3;
  37.         deleteVehicle pilot;
  38.         //-------------------- DE-BRIEFING
  39.  
  40.         [] call AW_fnc_SMhintSUCCESS;
  41.         ["rescueTask", "SUCCEEDED",true] call BIS_fnc_taskSetState;
  42.         sideMissionUp = false;
  43.     };
  44.    
  45.     sleep 1
  46. };
  47.  
  48. sleep 5;
  49. ["rescueTask",west] call bis_fnc_deleteTask;
  50. { _x setMarkerPos [-10000,-10000,-10000]; } forEach ["sideMarker", "sideCircle"];
  51.  
  52. //-------------------- DELETE
  53.    
  54. sleep 120;
  55. deleteVehicle nearestObject [getPos sideObj,"Land_Wreck_Heli_Attack_01_F"];
  56. { [_x] spawn AW_fnc_SMdelete } forEach [_enemiesArray];
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