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ACG Map Holding Times

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Nov 24th, 2014
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  1. [6:16:25 PM] Odoacer : the settings in challenge are HoldingTime=4,DHT_players=1125
  2. [6:16:43 PM] Odoacer : so that's 4 + (players * 1.125)
  3. [8:51:00 PM] PM from Odoacer : the actual holding time in effect is not rounded
  4. [8:54:05 PM] PM from Odoacer : sorry, i just checked it. it's rounded down. the actual holding time is 10.75 but it will show up as 10
  5. [8:55:13 PM] PM from Odoacer : even if the holding time were 11.0 you would probably never see that because even 10.9999 will show up as 10
  6. [6:20:14 PM] Odoacer : also keep in mind that the holding time increases 1 second every 10 minutes
  7. [6:20:39 PM] Odoacer : with 15 minute halves that increase will never be more than 1.5 seconds though
  8. [6:21:07 PM] Odoacer : except in overtime i guess
  9.  
  10. ACG_JOY = HoldingTime=4, DHT_Players=750
  11.  
  12. 6 players = 4+(6*.750) = 8.5 second holding time
  13. 8 players = 4+(8*.750) = 10 second holding time
  14.  
  15. ACG_STANK = HoldingTime=4, DHT_players=1000
  16.  
  17. 6 players = 4+(6*1) = 10 second holding time
  18. 8 players = 4+(8*1) = 12 second holding time
  19.  
  20. ACG_GO2011 = HoldingTime=4, DHT_Players=1750
  21.  
  22. 8 players = 4+(8*1.75) = 18 second holding time
  23.  
  24. ACG_REVOLUTION = HoldingTime=4, DHT_players=1500
  25.  
  26. 6 players = 4+(6*1.5) = 13 second holding time
  27. 8 players = 4+(8*1.5) = 16 second holding time
  28.  
  29. ACG_CHALLENGE = HoldingTime=4, DHT_players=1125
  30.  
  31. 6 players = 4+(6*1.125) = 10.75 second holding time
  32. 8 players = 4+(8*1.125) = 13 second holding time
  33.  
  34. ACG_BUBBLEK2 = HoldingTime=4, DHT_players=1250
  35.  
  36. 6 players = 4+(6*1.25) = 11.5 second holding time
  37. 8 players = 4+(8*1.25) = 14 second holding time
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