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Noofy's AAEngine.ini

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Oct 18th, 2014
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=AAEntry.umap
  5. LocalMap=AAEntry.umap
  6. TransitionMap=AATransition.umap
  7. MapExt=umap
  8. EXEName=AAGame.exe
  9. DebugEXEName=DEBUG-AAGame.exe
  10. SaveExt=usa
  11. Port=7778
  12. PeerPort=7779
  13. GameName=AA Game
  14. GameNameShort=EG
  15.  
  16. [Engine.ScriptPackages]
  17. EngineNativePackages=Core
  18. EngineNativePackages=Engine
  19. EngineNativePackages=GFxUI
  20. EngineNativePackages=IpDrv
  21. EngineNativePackages=WinDrv
  22. EngineNativePackages=GameFramework
  23. NetNativePackages=IpDrv
  24. NetNativePackages=WinDrv
  25. EditorPackages=UnrealEd
  26. ScaleformEditorPackages=GFxUIEditor
  27. NativePackages=Teamspeak
  28. EditorPackages=AAEditor
  29. EditorPackages=AAMissionEditor
  30. NativePackages=AAGame
  31. NonNativePackages=AAGameContent
  32.  
  33. [Engine.Engine]
  34. NetworkDevice=IpDrv.TcpNetDriver
  35. FallbackNetworkDevice=IpDrv.TcpNetDriver
  36. ConsoleClassName=AAGame.AAConsole
  37. GameViewportClientClassName=AAGame.AAGameViewportClient
  38. LocalPlayerClassName=AAGame.AALocalPlayer
  39. DataStoreClientClassName=Engine.DataStoreClient
  40. Language=INT
  41. bAllowMatureLanguage=FALSE
  42. GameEngine=AAGame.AAGameEngine
  43. EditorEngine=AAEditor.AAUnrealEdEngine
  44. UnrealEdEngine=AAEditor.AAUnrealEdEngine
  45. Client=WinDrv.WindowsClient
  46. Render=Render.Render
  47. Input=Engine.Input
  48. Canvas=Engine.Canvas
  49. TinyFontName=EngineFonts.TinyFont
  50. SmallFontName=EngineFonts.SmallFont
  51. MediumFontName=EngineFonts.SmallFont
  52. LargeFontName=EngineFonts.SmallFont
  53. SubtitleFontName=EngineFonts.SmallFont
  54. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  55. DefaultMaterialName=EngineMaterials.DefaultMaterial
  56. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  57. DefaultTextureName=EngineMaterials.DefaultDiffuse
  58. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  59. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  60. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  61. TickMaterialName=EditorMaterials.Tick_Mat
  62. CrossMaterialName=EditorMaterials.Cross_Mat
  63. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  64. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  65. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  66. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  67. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  68. RandomAngleTextureName=EngineMaterials.RandomAngles
  69. RandomNormalTextureName=EngineMaterials.RandomNormal2
  70. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  71. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  72. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  73. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  74. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  75. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  76. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  77. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  78. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  79. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  80. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  81. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  82. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  83. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  84. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  85. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  86. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  87. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  88. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  89. MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial
  90. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  91. DefaultPhysMaterialName=AAPhysMats.DefaultPhysMat
  92. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  93. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  94. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  95. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  96. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  97. ProcBuildingLODColorTexelsPerWorldUnit=0.005000
  98. ProcBuildingLODLightingTexelsPerWorldUnit=0.002000
  99. MaxProcBuildingLODColorTextureSize=32
  100. MaxProcBuildingLODLightingTextureSize=32
  101. UseProcBuildingLODTextureCropping=True
  102. ForcePowerOfTwoProcBuildingLODTextures=True
  103. bCombineSimilarMappings=False
  104. MaxRMSDForCombiningMappings=1.0
  105. ImageReflectionTextureSize=8
  106. TerrainMaterialMaxTextureCount=1
  107. TerrainTessellationCheckCount=99
  108. TerrainTessellationCheckBorder=0.0
  109. TerrainTessellationCheckDistance=8192.0
  110. BeginUPTryCount=200000
  111. bStaticDecalsEnabled=False
  112. bDynamicDecalsEnabled=False
  113. bForceStaticTerrain=True
  114. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  115. LightComplexityColors=(R=0,G=0,B=0,A=1)
  116. LightComplexityColors=(R=0,G=255,B=0,A=1)
  117. LightComplexityColors=(R=63,G=191,B=0,A=1)
  118. LightComplexityColors=(R=127,G=127,B=0,A=1)
  119. LightComplexityColors=(R=191,G=63,B=0,A=1)
  120. LightComplexityColors=(R=255,G=0,B=0,A=1)
  121. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  122. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  123. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  124. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  125. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  126. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  127. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  129. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  130. MaxPixelShaderAdditiveComplexityCount=1
  131. TimeBetweenPurgingPendingKillObjects=-1
  132. bUseTextureStreaming=True
  133. bUseBackgroundLevelStreaming=false
  134. bSubtitlesEnabled=True
  135. bSubtitlesForcedOff=FALSE
  136. ScoutClassName=AAGame.AAScout
  137. DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess
  138. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  139. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  140. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  141. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  142. DefaultSoundName=EngineSounds.WhiteNoise
  143. bOnScreenKismetWarnings=TRUE
  144. bEnableKismetLogging=FALSE
  145. bUseRecastNavMesh=TRUE
  146. bAllowDebugViewmodesOnConsoles=FALSE
  147. CameraRotationThreshold=45.0
  148. CameraTranslationThreshold=10000
  149. PrimitiveProbablyVisibleTime=8.0
  150. PercentUnoccludedRequeries=0.125
  151. MaxOcclusionPixelsFraction=0.1
  152. MinTextureDensity=0.0
  153. IdealTextureDensity=0.4
  154. MaxTextureDensity=0.8
  155. MinLightMapDensity=0.0
  156. IdealLightMapDensity=0.02
  157. MaxLightMapDensity=0.1
  158. RenderLightMapDensityGrayscaleScale=1.0
  159. RenderLightMapDensityColorScale=0.2
  160. bRenderLightMapDensityGrayscale=false
  161. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  162. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  163. bDisablePhysXHardwareSupport=False
  164. DemoRecordingDevice=Engine.DemoRecDriver
  165. bPauseOnLossOfFocus=FALSE
  166. MaxFluidNumVerts=1
  167. FluidSimulationTimeLimit=90.0
  168. MaxParticleResize=1
  169. MaxParticleResizeWarn=0
  170. bCheckParticleRenderSize=False
  171. MaxParticleVertexMemory=131972
  172. NetClientTicksPerSecond=2000
  173. MaxTrackedOcclusionIncrement=0.10
  174. TrackedOcclusionStepSize=0.10
  175. MipFadeInSpeed0=0.0
  176. MipFadeOutSpeed0=0.0
  177. MipFadeInSpeed1=0.0
  178. MipFadeOutSpeed1=0.0
  179. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  180. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  181. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  182. PhysXGpuHeapSize=2048
  183. PhysXMeshCacheSize=512
  184. bShouldGenerateSimpleLightmaps=TRUE
  185. bUseNormalMapsForSimpleLightMaps=False
  186. bSmoothFrameRate=True
  187. MinSmoothedFrameRate=80
  188. MaxSmoothedFrameRate=144
  189. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  190. NumPawnsAllowedToBeSpawnedInAFrame=2
  191. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  192. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  193. bEnableOnScreenDebugMessages=true
  194. AllowScreenDoorFade=False
  195. AllowNvidiaStereo3d=False
  196. EnableMatineePostProcessMaterialParam=False
  197. IgnoreSimulatedFuncWarnings=Tick
  198. NearClipPlane=10.0
  199. bUseStreamingPause=false
  200. bKeepAllMaterialQualityLevelsLoaded=False
  201. bEnableColorClear=TRUE
  202.  
  203. [PlatformInterface]
  204.  
  205. [Engine.SeqAct_Interp]
  206. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=False,bAllowLightShafts=True)
  207.  
  208. [Engine.StreamingMovies]
  209. RenderPriorityPS3=1001
  210. SuspendGameIO=True
  211.  
  212. [Engine.ISVHacks]
  213. bInitializeShadersOnDemand=False
  214. DisableATITextureFilterOptimizationChecks=True
  215. UseMinimalNVIDIADriverShaderOptimization=False
  216. PumpWindowMessagesWhenRenderThreadStalled=False
  217.  
  218. [Engine.GameEngine]
  219. MaxDeltaTime=250
  220. PendingLevelPlayerControllerClassName=AAGame.AAPlayerController
  221.  
  222. [Engine.DemoRecDriver]
  223. AllowDownloads=True
  224. DemoSpectatorClass=Engine.PlayerController
  225. MaxClientRate=25000
  226. ConnectionTimeout=15.0
  227. InitialConnectTimeout=30.0
  228. AckTimeout=1.0
  229. KeepAliveTime=1.0
  230. SimLatency=0
  231. RelevantTimeout=5.0
  232. SpawnPrioritySeconds=1.0
  233. ServerTravelPause=4.0
  234. NetServerMaxTickRate=100
  235. LanServerMaxrate=30
  236. MaxRewindPoints=30
  237. RewindPointInterval=1.0
  238. NumRecentRewindPoints=7
  239. DemoSpectatorClass=AAGame.AADemoRecSpectator
  240.  
  241. [Engine.PackagesToAlwaysCook]
  242. Package=AAEntry
  243.  
  244. [Engine.StartupPackages]
  245. bSerializeStartupPackagesFromMemory=TRUE
  246. bFullyCompressStartupPackages=TRUE
  247. Package=EngineMaterials
  248. Package=EngineDebugMaterials
  249. Package=EngineSounds
  250. Package=EngineFonts
  251. Package=SoundClassesAndModes
  252.  
  253. [Engine.PackagesToForceCookPerMap]
  254.  
  255. [Core.System]
  256. MaxObjectsNotConsideredByGC=33476
  257. SizeOfPermanentObjectPool=0
  258. StaleCacheDays=99999
  259. MaxStaleCacheSize=99999
  260. MaxOverallCacheSize=99999
  261. PackageSizeSoftLimit=300
  262. AsyncIOBandwidthLimit=0
  263. CachePath=..\..\AAGame\Cache
  264. CacheExt=.uxx
  265. Paths=..\..\Engine\Content
  266. ScriptPaths=..\..\AAGame\Script
  267. FRScriptPaths=..\..\AAGame\ScriptFinalRelease
  268. CutdownPaths=..\..\AAGame\CutdownPackages
  269. CutdownPaths=..\..\AAGame\Script
  270. ScreenShotPath=..\..\AAGame\ScreenShots
  271. LocalizationPaths=..\..\Engine\Localization
  272. Extensions=upk
  273. Extensions=u
  274. Extensions=umap
  275. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  276. TextureFileCacheExtension=tfc
  277. bDisablePromptToRebuildScripts=FALSE
  278. Suppress=Dev
  279. Suppress=DevAbsorbFuncs
  280. Suppress=DevAnim
  281. Suppress=DevAssetDataBase
  282. Suppress=DevAudio
  283. Suppress=DevAudioVerbose
  284. Suppress=DevBind
  285. Suppress=DevBsp
  286. Suppress=DevCamera
  287. Suppress=DevCollision
  288. Suppress=DevCompile
  289. Suppress=DevComponents
  290. Suppress=DevConfig
  291. Suppress=DevCooking
  292. Suppress=DevCrossLevel
  293. Suppress=DevDataStore
  294. Suppress=DevDecals
  295. Suppress=DevFaceFX
  296. Suppress=DevGFxUIWarning
  297. Suppress=DevGarbage
  298. Suppress=DevKill
  299. Suppress=DevLevelTools
  300. Suppress=DevLightmassSolver
  301. Suppress=DevLoad
  302. Suppress=DevMovie
  303. Suppress=DevNavMesh
  304. Suppress=DevNavMeshWarning
  305. Suppress=DevNet
  306. Suppress=DevNetTraffic
  307. Suppress=DevOnline
  308. Suppress=DevReplace
  309. Suppress=DevSHA
  310. Suppress=DevSave
  311. Suppress=DevShaders
  312. Suppress=DevShadersDetailed
  313. Suppress=DevSound
  314. Suppress=DevStats
  315. Suppress=DevStreaming
  316. Suppress=DevTick
  317. Suppress=DevUI
  318. Suppress=DevUIAnimation
  319. Suppress=DevUIFocus
  320. Suppress=DevUIStates
  321. Suppress=DevUIStyles
  322. Suppress=DevMCP
  323. Suppress=DevHTTP
  324. Suppress=DevHttpRequest
  325. Suppress=DevBeacon
  326. Suppress=DevBeaconGame
  327. Suppress=DevOnlineGame
  328. Suppress=DevMatchmaking
  329. Suppress=DevMovieCapture
  330. Suppress=GameStats
  331. Suppress=Init
  332. Suppress=Input
  333. Suppress=Inventory
  334. Suppress=Localization
  335. Suppress=LocalizationWarning
  336. Suppress=PlayerManagement
  337. Suppress=PlayerMove
  338. Paths=..\..\AAGame\Content
  339. Paths=..\..\AAGame\__Trashcan
  340. LocalizationPaths=..\..\AAGame\Localization
  341. SavePath=..\..\AAGame\Save
  342. SeekFreePCPaths=..\..\AAGame\CookedPC
  343. SeekFreePCExtensions=xxx
  344. Suppress=AI
  345. Suppress=Stance
  346. Suppress=Dialog
  347. Suppress=DevScoring
  348. Suppress=DevGFxUISound
  349.  
  350. [Engine.Client]
  351. DisplayGamma=2.2
  352. MinDesiredFrameRate=144.000000
  353. InitialButtonRepeatDelay=0.0
  354. ButtonRepeatDelay=0.0
  355.  
  356. [WinDrv.WindowsClient]
  357. AudioDeviceClass=Class'XAudio2.XAudio2Device'
  358. MinAllowableResolutionX=0
  359. MinAllowableResolutionY=0
  360. MaxAllowableResolutionX=0
  361. MaxAllowableResolutionY=0
  362. MinAllowableRefreshRate=0
  363. MaxAllowableRefreshRate=0
  364. ParanoidDeviceLostChecking=1
  365. AllowJoystickInput=1
  366. ButtonRepeatDelay=0.000000
  367. InitialButtonRepeatDelay=0.000000
  368. MinDesiredFrameRate=144.000000
  369. DisplayGamma=1.547989
  370.  
  371. [XAudio2.XAudio2Device]
  372. MaxChannels=128
  373. CommonAudioPoolSize=0
  374. MinCompressedDurationGame=5
  375. MinCompressedDurationEditor=4
  376. LowPassFilterResonance=1
  377.  
  378. [ALAudio.ALAudioDevice]
  379. MaxChannels=128
  380. CommonAudioPoolSize=0
  381. MinCompressedDurationGame=5
  382. MinCompressedDurationEditor=4
  383. LowPassFilterResonance=0.9
  384. //DeviceName=Creative SB X-Fi
  385.  
  386. [Engine.Player]
  387. ConfiguredInternetSpeed=40000
  388. ConfiguredLanSpeed=20000
  389. PP_DesaturationMultiplier=-1.5
  390. PP_HighlightsMultiplier=0.75
  391. PP_MidTonesMultiplier=0.65
  392. PP_ShadowsMultiplier=0.01
  393.  
  394. [IpDrv.TcpNetDriver]
  395. AllowDownloads=True
  396. AllowPeerConnections=False
  397. AllowPeerVoice=False
  398. ConnectionTimeout=30.0
  399. InitialConnectTimeout=200.0
  400. AckTimeout=1.0
  401. KeepAliveTime=0.2
  402. MaxClientRate=12800
  403. MaxInternetClientRate=12800
  404. RelevantTimeout=5.0
  405. SpawnPrioritySeconds=1.0
  406. ServerTravelPause=4.0
  407. NetServerMaxTickRate=100
  408. LanServerMaxTickRate=35
  409. DownloadManagers=IpDrv.HTTPDownload
  410. DownloadManagers=Engine.ChannelDownload
  411. NetConnectionClassName=IpDrv.TcpipConnection
  412.  
  413. [OnlineSubsystemSteamworks.IpNetDriverSteamworks]
  414. NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
  415.  
  416. [IpServer.UdpServerQuery]
  417. GameName=ut
  418.  
  419. [IpDrv.UdpBeacon]
  420. DoBeacon=True
  421. BeaconTime=0.50
  422. BeaconTimeout=5.0
  423. BeaconProduct=ut
  424. ServerBeaconPort=8777
  425. BeaconPort=9777
  426.  
  427. [TextureStreaming]
  428. MinTextureResidentMipCount=7
  429. PoolSize=9999999
  430. MemoryMargin=40
  431. MemoryLoss=0
  432. HysteresisLimit=10
  433. DropMipLevelsLimit=30
  434. StopIncreasingLimit=20
  435. StopStreamingLimit=12
  436. MinEvictSize=12
  437. MinFudgeFactor=3
  438. FudgeFactorIncreaseRateOfChange=0.5
  439. FudgeFactorDecreaseRateOfChange=-1
  440. MinRequestedMipsToConsider=0
  441. MinTimeToGuaranteeMinMipCount=0
  442. MaxTimeToGuaranteeMinMipCount=0
  443. UseTextureFileCache=True
  444. LoadMapTimeLimit=10
  445. LightmapStreamingFactor=0.04
  446. ShadowmapStreamingFactor=0.04
  447. MaxLightmapRadius=2000.0
  448. AllowStreamingLightmaps=True
  449. TextureFileCacheBulkDataAlignment=1
  450. UsePriorityStreaming=False
  451. bAllowSwitchingStreamingSystem=False
  452. UseDynamicStreaming=False
  453. bEnableAsyncDefrag=False
  454. bEnableAsyncReallocation=False
  455. MaxDefragRelocations=256
  456. MaxDefragDownShift=128
  457. BoostPlayerTextures=0.0
  458. TemporalAAMemoryReserve=0.0
  459.  
  460. [StreamByURL]
  461. PostLoadPause=6.0
  462.  
  463. [UnrealEd.EditorEngine]
  464. LocalPlayerClassName=UnrealEd.EditorPlayer
  465. bSubtitlesEnabled=True
  466. GridEnabled=True
  467. SnapScaleEnabled=True
  468. ScaleGridSize=5
  469. SnapVertices=False
  470. SnapDistance=10.000000
  471. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  472. RotGridEnabled=True
  473. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  474. GameCommandLine=-log
  475. FOVAngle=90.000000
  476. GodMode=True
  477. AutoSaveDir=..\..\AAGame\Autosaves
  478. InvertwidgetZAxis=True
  479. UseAxisIndicator=True
  480. MatineeCurveDetail=0.1
  481. Client=WinDrv.WindowsClient
  482. CurrentGridSz=4
  483. bUseMayaCameraControls=True
  484. bPrefabsLocked=True
  485. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  486. EditorOnlyContentPackages=EditorMeshes
  487. EditorOnlyContentPackages=EditorMaterials
  488. EditorOnlyContentPackages=EditorResources
  489. EditorOnlyContentPackages=EditorLandscapeResources
  490. EditorOnlyContentPackages=EditorShellMaterials
  491. EditorOnlyContentPackages=MobileEngineMaterials
  492. EditPackagesInPath=..\..\Development\Src
  493. EditPackages=Core
  494. EditPackages=TeamSpeak
  495. EditPackages=Engine
  496. EditPackages=IpDrv
  497. EditPackages=GFxUI
  498. EditPackages=GameFramework
  499. EditPackages=UnrealEd
  500. EditPackages=GFxUIEditor
  501. EditPackages=WinDrv
  502. EditPackages=OnlineSubsystemPC
  503. EditPackages=OnlineSubsystemGameCenter
  504. bBuildReachSpecs=FALSE
  505. bGroupingActive=TRUE
  506. bCustomCameraAlignEmitter=TRUE
  507. CustomCameraAlignEmitterDistance=100.0
  508. bDrawSocketsInGMode=FALSE
  509. bSmoothFrameRate=False
  510. MinSmoothedFrameRate=10
  511. MaxSmoothedFrameRate=120
  512. FarClippingPlane=0
  513. TemplateMapFolders=..\..\Engine\Content\Maps\Templates
  514. UseOldStyleMICEditorGroups=true
  515. EditPackages=AAGame
  516. EditPackages=AAEditor
  517. EditPackages=AAMissionEditor
  518. EditPackages=AAGameContent
  519. EditPackages=AAGameDLC
  520. EditPackagesOutPath=..\..\AAGame\Script
  521. FRScriptOutputPath=..\..\AAGame\ScriptFinalRelease
  522.  
  523. [UnrealEd.UnrealEdEngine]
  524. AutoSaveIndex=0
  525. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  526. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  527. PackagesToBeFullyLoadedAtStartup=EditorResources
  528. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  529. PackagesToBeFullyLoadedAtStartup=EngineFonts
  530. PackagesToBeFullyLoadedAtStartup=EngineResources
  531. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  532. PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
  533.  
  534. [Engine.DataStoreClient]
  535. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  536. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  537. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  538. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  539.  
  540. [DevOptions.Shaders]
  541. AutoReloadChangedShaders=True
  542. bAllowMultiThreadedShaderCompile=True
  543. bAllowDistributedShaderCompile=false
  544. bAllowDistributedShaderCompileForBuildPCS=False
  545. NumUnusedShaderCompilingThreads=1
  546. ThreadedShaderCompileThreshold=1
  547. MaxShaderJobBatchSize=30
  548. PrecompileShadersJobThreshold=40000
  549. bDumpShaderPDBs=False
  550. bPromptToRetryFailedShaderCompiles=True
  551.  
  552. [DevOptions.Debug]
  553. ShowSelectedLightmap=False
  554.  
  555. [StatNotifyProviders]
  556. BinaryFileStatNotifyProvider=true
  557. XmlStatNotifyProvider=false
  558. CsvStatNotifyProvider=false
  559. StatsNotifyProvider_UDP=true
  560. PIXNamedCounterProvider=false
  561.  
  562. [StatNotifyProviders.StatNotifyProvider_UDP]
  563. ListenPort=13000
  564.  
  565. [RemoteControl]
  566. SuppressRemoteControlAtStartup=False
  567.  
  568. [LogFiles]
  569. PurgeLogsDays=3
  570. LogTimes=False
  571.  
  572. [AnimationCompression]
  573. CompressCommandletVersion=3 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  574. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  575. TranslationCompressionFormat=0
  576. RotationCompressionFormat=1
  577. AlternativeCompressionThreshold=1.f
  578. ForceRecompression=False
  579. bOnlyCheckForMissingSkeletalMeshes=False
  580. KeyEndEffectorsMatchName=IK
  581. KeyEndEffectorsMatchName=eye
  582. KeyEndEffectorsMatchName=weapon
  583. KeyEndEffectorsMatchName=hand
  584. KeyEndEffectorsMatchName=attach
  585. KeyEndEffectorsMatchName=camera
  586.  
  587. [IpDrv.OnlineSubsystemCommonImpl]
  588. MaxLocalTalkers=1
  589. MaxRemoteTalkers=16
  590. bIsUsingSpeechRecognition=false
  591.  
  592. [IpDrv.OnlineGameInterfaceImpl]
  593. LanAnnouncePort=14001
  594. LanQueryTimeout=5.0
  595.  
  596. [OnlineSubsystemLive.OnlineSubsystemLive]
  597. LanAnnouncePort=14001
  598. VoiceNotificationDelta=0.2
  599.  
  600. [Engine.StaticMeshCollectionActor]
  601. bCookOutStaticMeshActors=TRUE
  602. MaxStaticMeshComponents=100
  603.  
  604. [Engine.StaticLightCollectionActor]
  605. bCookOutStaticLightActors=TRUE
  606. MaxLightComponents=20
  607.  
  608. [LiveSock]
  609. bUseVDP=True
  610. bUseSecureConnections=true
  611. MaxDgramSockets=64
  612. MaxStreamSockets=16
  613. DefaultRecvBufsizeInK=256
  614. DefaultSendBufsizeInK=256
  615. SystemLinkPort=14000
  616.  
  617. [CustomStats]
  618. LD=Streaming fudge factor
  619. LD=FrameTime
  620. LD=Terrain Smooth Time
  621. LD=Terrain Render Time
  622. LD=Decal Render Time
  623. LD=Terrain Triangles
  624. LD=Decal Triangles
  625. LD=Decal Draw Calls
  626. LD=Static Mesh Tris
  627. LD=Skel Mesh Tris
  628. LD=Skel Verts CPU Skin
  629. LD=Skel Verts GPU Skin
  630. LD=30+ FPS
  631. LD=Total CPU rendering time
  632. LD=Total GPU rendering time
  633. LD=Occluded primitives
  634. LD=Projected shadows
  635. LD=Visible static mesh elements
  636. LD=Visible dynamic primitives
  637. LD=Texture Pool Size
  638. LD=Physical Memory Used
  639. LD=Virtual Memory Used
  640. LD=Audio Memory Used
  641. LD=Texture Memory Used
  642. LD=360 Texture Memory Used
  643. LD=Animation Memory
  644. LD=Vertex Lighting Memory
  645. LD=StaticMesh Vertex Memory
  646. LD=StaticMesh Index Memory
  647. LD=SkeletalMesh Vertex Memory
  648. LD=SkeletalMesh Index Memory
  649. LD=Decal Vertex Memory
  650. LD=Decal Index Memory
  651. LD=Decal Interaction Memory
  652. MEMLEAN=Virtual Memory Used
  653. MEMLEAN=Audio Memory Used
  654. MEMLEAN=Animation Memory
  655. MEMLEAN=FaceFX Cur Mem
  656. MEMLEAN=Vertex Lighting Memory
  657. MEMLEAN=StaticMesh Vertex Memory
  658. MEMLEAN=StaticMesh Index Memory
  659. MEMLEAN=SkeletalMesh Vertex Memory
  660. MEMLEAN=SkeletalMesh Index Memory
  661. MEMLEAN=Decal Vertex Memory
  662. MEMLEAN=Decal Index Memory
  663. MEMLEAN=Decal Interaction Memory
  664. MEMLEAN=VertexShader Memory
  665. MEMLEAN=PixelShader Memory
  666. GameThread=Async Loading Time
  667. GameThread=Audio Update Time
  668. GameThread=FrameTime
  669. GameThread=HUD Time
  670. GameThread=Input Time
  671. GameThread=Kismet Time
  672. GameThread=Move Actor Time
  673. GameThread=RHI Game Tick
  674. GameThread=RedrawViewports
  675. GameThread=Script time
  676. GameThread=Tick Time
  677. GameThread=Update Components Time
  678. GameThread=World Tick Time
  679. GameThread=Async Work Wait
  680. GameThread=PerFrameCapture
  681. GameThread=DynamicLightEnvComp Tick
  682. Mobile=ES2 Draw Calls
  683. Mobile=ES2 Draw Calls (UP)
  684. Mobile=ES2 Triangles Drawn
  685. Mobile=ES2 Triangles Drawn (UP)
  686. Mobile=ES2 Program Count
  687. Mobile=ES2 Program Count (PP)
  688. Mobile=ES2 Program Changes
  689. Mobile=ES2 Uniform Updates (Bytes)
  690. Mobile=ES2 Base Texture Binds
  691. Mobile=ES2 Detail Texture Binds
  692. Mobile=ES2 Lightmap Texture Binds
  693. Mobile=ES2 Environment Texture Binds
  694. Mobile=ES2 Bump Offset Texture Binds
  695. Mobile=Frustum Culled primitives
  696. Mobile=Statically occluded primitives
  697. SplitScreen=Processed primitives
  698. SplitScreen=Mesh draw calls
  699. SplitScreen=Mesh Particles
  700. SplitScreen=Particle Draw Calls
  701.  
  702. [MemorySplitClassesToTrack]
  703. Class=AnimSequence
  704. Class=AudioComponent
  705. Class=AudioDevice
  706. Class=BrushComponent
  707. Class=CylinderComponent
  708. Class=DecalComponent
  709. Class=DecalManager
  710. Class=DecalMaterial
  711. Class=Font
  712. Class=Level
  713. Class=Material
  714. Class=MaterialInstanceConstant
  715. Class=MaterialInstanceTimeVarying
  716. Class=Model
  717. Class=ModelComponent
  718. Class=MorphTarget
  719. Class=NavigationMeshBase
  720. Class=ParticleModule
  721. Class=ParticleSystemComponent
  722. Class=PathNode
  723. Class=ProcBuilding_SimpleLODActor
  724. Class=RB_BodyInstance
  725. Class=RB_BodySetup
  726. Class=ReachSpec
  727. Class=Sequence
  728. Class=SkeletalMesh
  729. Class=SkeletalMeshComponent
  730. Class=SoundCue
  731. Class=SoundNode
  732. Class=SoundNodeWave
  733. Class=StaticMesh
  734. Class=StaticMeshActor
  735. Class=StaticMeshCollectionActor
  736. Class=StaticMeshComponent
  737. Class=Terrain
  738. Class=TerrainComponent
  739. Class=Texture2D
  740. Class=UIRoot
  741.  
  742. [MemLeakCheckExtraExecsToRun]
  743. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  744. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  745. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  746. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  747. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  748. Cmd=lightenv list volumes
  749. Cmd=lightenv list transition
  750. Cmd=ListThreads
  751.  
  752. [ConfigCoalesceFilter]
  753. FilterOut=AAEngine.ini
  754. FilterOut=AAEditor.ini
  755. FilterOut=AAInput.ini
  756. FilterOut=AALightmass.ini
  757. FilterOut=AAGame.ini
  758. FilterOut=AAGameDedicatedServer.ini
  759. FilterOut=AAUI.ini
  760. FilterOut=AACompat.ini
  761. FilterOut=AAEngineG4WLive.ini
  762. FilterOut=AAEngineG4WLiveDedicatedServer.ini
  763. FilterOut=AAEngineNoLive.ini
  764. FilterOut=AAEngineNoLiveDedicatedServer.ini
  765. FilterOut=AAEditorKeyBindings.ini
  766. FilterOut=AAEditorUserSettings.ini
  767. FilterOut=AAEngineGameSpy.ini
  768. FilterOut=AAEngineSteamworks.ini
  769. FilterOut=Descriptions.int
  770. FilterOut=Editor.int
  771. FilterOut=EditorTips.int
  772. FilterOut=UnrealEd.int
  773. FilterOut=WinDrv.int
  774. FilterOut=XWindow.int
  775. FilterOut=GfxUIEditor.int
  776. FilterOut=Properties.int
  777.  
  778. [TaskPerfTracking]
  779. bUseTaskPerfTracking=FALSE
  780. RemoteConnectionIP=10.1.20.20
  781. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  782. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  783.  
  784. [TaskPerfMemDatabase]
  785. bUseTaskPerfMemDatabase=FALSE
  786. RemoteConnectionIP=10.1.20.20
  787. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  788. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  789.  
  790. [MemoryPools]
  791. FLightPrimitiveInteractionInitialBlockSize=256
  792. FModShadowPrimitiveInteractionInitialBlockSize=256
  793.  
  794. [SystemSettings]
  795. bUseMaxQualityMode=False
  796. StaticDecals=False
  797. DynamicDecals=False
  798. UnbatchedDecals=False
  799. DecalCullDistanceScale=0.100000
  800. DynamicLights=False
  801. DynamicShadows=True
  802. LightEnvironmentShadows=True
  803. CompositeDynamicLights=False
  804. SHSecondaryLighting=True
  805. DirectionalLightmaps=True
  806. MotionBlur=false
  807. MotionBlurPause=False
  808. MotionBlurSkinning=1
  809. DepthOfField=False
  810. AmbientOcclusion=False
  811. Bloom=False
  812. bAllowLightShafts=True
  813. Distortion=False
  814. FilteredDistortion=False
  815. DropParticleDistortion=True
  816. bAllowDownsampledTranslucency=True
  817. SpeedTreeLeaves=False
  818. SpeedTreeFronds=False
  819. OnlyStreamInTextures=True
  820. LensFlares=False
  821. FogVolumes=False
  822. FloatingPointRenderTargets=False
  823. OneFrameThreadLag=True
  824. UseVsync=False
  825. UpscaleScreenPercentage=True
  826. Fullscreen=True
  827. AllowD3D11=False
  828. AllowOpenGL=False
  829. AllowRadialBlur=False
  830. AllowSubsurfaceScattering=False
  831. AllowImageReflections=False
  832. AllowImageReflectionShadowing=True
  833. bAllowSeparateTranslucency=False
  834. bAllowPostprocessMLAA=False
  835. bAllowHighQualityMaterials=False
  836. SkeletalMeshLODBias=60
  837. ParticleLODBias=80
  838. DetailMode=0
  839. MaxDrawDistanceScale=1.000000
  840. ShadowFilterQualityBias=1
  841. MaxAnisotropy=4
  842. MaxMultiSamples=1
  843. bAllowD3D9MSAA=False
  844. bAllowTemporalAA=False
  845. TemporalAA_MinDepth=1.000000
  846. TemporalAA_StartDepthVelocityScale=1.000000
  847. MinShadowResolution=2048
  848. MinPreShadowResolution=1024
  849. MaxShadowResolution=4096
  850. MaxWholeSceneDominantShadowResolution=4096
  851. ShadowFadeResolution=0
  852. PreShadowFadeResolution=2048
  853. ShadowFadeExponent=1.0
  854. ResX=1600
  855. ResY=900
  856. ScreenPercentage=100.000000
  857. SceneCaptureStreamingMultiplier=0.000000
  858. ShadowTexelsPerPixel=1.000000
  859. PreShadowResolutionFactor=0.500000
  860. bEnableVSMShadows=False
  861. bEnableBranchingPCFShadows=False
  862. bAllowHardwareShadowFiltering=False
  863. TessellationAdaptivePixelsPerTriangle=0.000000
  864. bEnableForegroundShadowsOnWorld=False
  865. bEnableForegroundSelfShadowing=False
  866. bAllowWholeSceneDominantShadows=True
  867. bUseConservativeShadowBounds=False
  868. ShadowFilterRadius=0.012000
  869. ShadowDepthBias=0.012000
  870. PerObjectShadowTransition=100.000000
  871. PerSceneShadowTransition=600.000000
  872. CSMSplitPenumbraScale=0.500000
  873. CSMSplitSoftTransitionDistanceScale=4.000000
  874. CSMSplitDepthBiasScale=0.500000
  875. CSMMinimumFOV=40.000000
  876. CSMFOVRoundFactor=4.000000
  877. UnbuiltWholeSceneDynamicShadowRadius=30000.000000
  878. UnbuiltNumWholeSceneDynamicShadowCascades=3
  879. WholeSceneShadowUnbuiltInteractionThreshold=100
  880. bAllowFracturedDamage=False
  881. NumFracturedPartsScale=1.000000
  882. FractureDirectSpawnChanceScale=1.000000
  883. FractureRadialSpawnChanceScale=1.000000
  884. FractureCullDistanceScale=1.000000
  885. bForceCPUAccessToGPUSkinVerts=false
  886. bDisableSkeletalInstanceWeights=false
  887. HighPrecisionGBuffers=False
  888. AllowSecondaryDisplays=False
  889. SecondaryDisplayMaximumWidth=1280
  890. SecondaryDisplayMaximumHeight=720
  891. MobileFeatureLevel=0
  892. MobileFog=True
  893. MobileHeightFog=False
  894. MobileSpecular=True
  895. MobileBumpOffset=True
  896. MobileNormalMapping=True
  897. MobileEnvMapping=True
  898. MobileRimLighting=True
  899. MobileColorBlending=True
  900. MobileColorGrading=False
  901. MobileVertexMovement=True
  902. MobileOcclusionQueries=False
  903. MobileLODBias=-0.5
  904. MobileBoneCount=75
  905. MobileBoneWeightCount=2
  906. MobileUsePreprocessedShaders=True
  907. MobileFlashRedForUncachedShaders=False
  908. MobileWarmUpPreprocessedShaders=True
  909. MobileCachePreprocessedShaders=False
  910. MobileProfilePreprocessedShaders=False
  911. MobileUseCPreprocessorOnShaders=True
  912. MobileLoadCPreprocessedShaders=True
  913. MobileSharePixelShaders=True
  914. MobileShareVertexShaders=True
  915. MobileShareShaderPrograms=True
  916. MobileEnableMSAA=False
  917. MobileContentScaleFactor=1.0
  918. MobileVertexScratchBufferSize=150
  919. MobileIndexScratchBufferSize=10
  920. MobileModShadows=True
  921. MobileTiltShift=False
  922. MobileTiltShiftPosition=0.5
  923. MobileTiltShiftFocusWidth=0.3
  924. MobileTiltShiftTransitionWidth=0.5
  925. MobileClearDepthBetweenDPG=False
  926. ApexLODResourceBudget=3.000000
  927. ApexDestructionMaxChunkIslandCount=10
  928. ApexDestructionMaxShapeCount=0
  929. ApexDestructionMaxChunkSeparationLOD=0.00000
  930. ApexDestructionSortByBenefit=True
  931. ApexGRBEnable=True
  932. ApexGRBGPUMemSceneSize=256
  933. ApexGRBGPUMemTempDataSize=256
  934. ApexGRBMeshCellSize=7.500000
  935. ApexGRBNonPenSolverPosIterCount=1
  936. ApexGRBFrictionSolverPosIterCount=1
  937. ApexGRBFrictionSolverVelIterCount=1
  938. ApexGRBSkinWidth=0.025000
  939. ApexGRBMaxLinearAcceleration=1000000.000000
  940. bEnableParallelAPEXClothingFetch=True
  941. ApexClothingAvgSimFrequencyWindow=90
  942. ApexClothingAllowAsyncCooking=True
  943. ApexClothingAllowApexWorkBetweenSubsteps=False
  944. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=32,LODBias=2,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  945. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=32,LODBias=2,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  946. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=32,LODBias=2,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  947. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=32,LODBias=99,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  948. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=15,LODBias=99,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  949. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=15,LODBias=99,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  950. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=32,LODBias=99,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  951. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=32,LODBias=99,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  952. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=32,LODBias=99,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  953. TEXTUREGROUP_Vehicle=(MinLODSize=32,MaxLODSize=1,LODBias=99,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  954. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=32,LODBias=99,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  955. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=32,LODBias=99,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  956. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=32,LODBias=50,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  957. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=32,LODBias=32,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  958. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=32,LODBias=9,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  959. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=32,LODBias=99,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  960. TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=512,LODBias=50,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  961. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=8,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  962. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=128,LODBias=50,MinMagFilter=Point,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  963. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=60,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  964. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  965. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=8,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  966. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=8,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  967. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  968. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  969. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=90,MinMagFilter=Point,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  970. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=90,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  971. DualHeaded=false
  972. StretchScreen=false
  973. ScreenResX=1600
  974. ScreenResY=900
  975. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=90,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  976.  
  977. [SystemSettingsEditor]
  978. bAllowHighQualityMaterials=True
  979. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  980. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  981. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  982. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  983. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=0)
  984. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  985. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  986. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  987. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  988. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  989. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  990. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  991. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  992. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  993. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  994. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  995. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  996. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  997. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  998. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  999. ResX=1280
  1000. ResY=720
  1001.  
  1002. [SystemSettingsSplitScreen2]
  1003. bAllowWholeSceneDominantShadows=False
  1004. bAllowLightShafts=False
  1005. DetailMode=1
  1006.  
  1007. [SystemSettingsMobile]
  1008. BasedOn=SystemSettings
  1009. Fullscreen=True
  1010. DirectionalLightmaps=False
  1011. DynamicLights=False
  1012. SHSecondaryLighting=False
  1013. StaticDecals=True
  1014. DynamicDecals=False
  1015. UnbatchedDecals=False
  1016. MotionBlur=FALSE
  1017. MotionBlurPause=FALSE
  1018. DepthOfField=False
  1019. AmbientOcclusion=FALSE
  1020. Bloom=False
  1021. Distortion=FALSE
  1022. FilteredDistortion=FALSE
  1023. DropParticleDistortion=TRUE
  1024. FloatingPointRenderTargets=FALSE
  1025. MaxAnisotropy=2
  1026. bAllowLightShafts=FALSE
  1027. MobileModShadows=False
  1028. MobileEnableDOF=False
  1029. MobileClearDepthBetweenDPG=False
  1030. DynamicShadows=False
  1031.  
  1032. [SystemSettingsMobileTextureBias]
  1033. BasedOn=SystemSettingsMobile
  1034. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1035. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1036. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1037. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1038. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1039. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1040. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1041. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1042. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1043. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1044. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1045. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1046. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1047. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1048. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1049. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1050. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1051. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1052. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1053. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1054. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1055. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1056. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1057. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1058. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1059.  
  1060. [SystemSettingsIPhone3GS]
  1061. BasedOn=SystemSettingsMobileTextureBias
  1062. MobileEnableMSAA=True
  1063.  
  1064. [SystemSettingsIPhone4]
  1065. BasedOn=SystemSettingsMobile
  1066. MobileContentScaleFactor=2.0
  1067.  
  1068. [SystemSettingsIPhone4S]
  1069. BasedOn=SystemSettingsMobile
  1070. MobileEnableMSAA=True
  1071. bAllowLightShafts=True
  1072. MobileModShadows=True
  1073. DynamicShadows=False
  1074. ShadowDepthBias=0.025
  1075. MobileContentScaleFactor=2.0
  1076. MaxShadowResolution=256
  1077.  
  1078. [SystemSettingsIPodTouch4]
  1079. BasedOn=SystemSettingsMobileTextureBias
  1080. MobileContentScaleFactor=2.0
  1081.  
  1082. [SystemSettingsIPad]
  1083. BasedOn=SystemSettingsMobileTextureBias
  1084. MobileFeatureLevel=1
  1085. MobileFog=False
  1086. MobileSpecular=False
  1087. MobileBumpOffset=False
  1088. MobileNormalMapping=False
  1089. MobileEnvMapping=False
  1090. MobileRimLighting=False
  1091. MobileContentScaleFactor=0.9375
  1092.  
  1093. [SystemSettingsIPad2]
  1094. BasedOn=SystemSettingsMobile
  1095. MobileEnableMSAA=True
  1096. bAllowLightShafts=True
  1097. MobileModShadows=True
  1098. DynamicShadows=False
  1099. ShadowDepthBias=0.016
  1100. MobileContentScaleFactor=1.0
  1101. MaxShadowResolution=256
  1102.  
  1103. [SystemSettingsIPad2_Detail]
  1104. BasedOn=SystemSettingsIPad2
  1105.  
  1106. [SystemSettingsAndroid]
  1107. BasedOn=SystemSettingsMobileTextureBias
  1108.  
  1109. [SystemSettingsFlash]
  1110. BasedOn=SystemSettingsMobileTextureBias
  1111. MotionBlur=FALSE
  1112. MotionBlurPause=FALSE
  1113. DepthOfField=FALSE
  1114. AmbientOcclusion=FALSE
  1115. Bloom=FALSE
  1116. Distortion=FALSE
  1117. FilteredDistortion=FALSE
  1118. bAllowLightShafts=TRUE
  1119. MobileModShadows=True
  1120. DynamicShadows=True
  1121. MobileClearDepthBetweenDPG=True
  1122. DirectionalLightmaps=False
  1123. MobileHeightFog=False
  1124.  
  1125. [SystemSettingsFlash_Detail]
  1126. BasedOn=SystemSettingsMobile
  1127. MotionBlur=FALSE
  1128. MotionBlurPause=FALSE
  1129. DepthOfField=FALSE
  1130. AmbientOcclusion=FALSE
  1131. Bloom=FALSE
  1132. Distortion=FALSE
  1133. FilteredDistortion=FALSE
  1134. bAllowLightShafts=TRUE
  1135. MobileModShadows=True
  1136. DynamicShadows=True
  1137. MobileClearDepthBetweenDPG=True
  1138. DirectionalLightmaps=True
  1139. MobileHeightFog=True
  1140.  
  1141. [SystemSettingsNGP]
  1142. BasedOn=SystemSettingsMobile
  1143. bAllowLightShafts=True
  1144.  
  1145. [MobileMaterialCookSettings]
  1146.  
  1147. [Engine.PhysicsLODVerticalEmitter]
  1148. ParticlePercentage=1
  1149.  
  1150. [Engine.OnlineSubsystem]
  1151. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1152. AsyncMinCompletionTime=0.0
  1153.  
  1154. [Engine.OnlineRecentPlayersList]
  1155. MaxRecentPlayers=100
  1156. MaxRecentParties=5
  1157.  
  1158. [VoIP]
  1159. VolumeThreshold=0.1
  1160. bHasVoiceEnabled=true
  1161.  
  1162. [FullScreenMovie]
  1163. bForceNoMovies=True
  1164. bShouldStopMovieAtEndOfLoadMap=false
  1165. LoadMapMovies=Linguist,MOS 35P - Cryptologic Linguist
  1166. LoadMapMovies=MilitaryIntel,CPT Baca, Military Intelligence Officer
  1167. LoadMapMovies=ArmySTEM_01,Army STEM
  1168. LoadMapMovies=ArmySTEM_02,Army STEM
  1169. LoadMapMovies=Ranger_01,Rangers - Elite Light Infantry
  1170. LoadMapMovies=ArmyValues_Odierno,Army Values are My Values - Army Chief of Staff GEN Raymond Odierno
  1171. LoadMapMovies=ArmyValues_Brennan,Army Values are My Values - Spc. Joshua Brennan
  1172. LoadMapMovies=ConceptToCombat,RDECOM and AMRDEC - From Concept to Combat
  1173. LoadMapMovies=Excuses,Cultural Competency - No Excuses
  1174. LoadMapMovies=Force,Cultural Competency - Force is not the same as Impact
  1175. LoadMapMovies=GettingSmoked,Getting Smoked
  1176. LoadMapMovies=MOS89D_EOD,MOS 89D - Explosive Ordnance Disposal (EOD) Specialist
  1177. LoadMapMovies=Loyalty,LDRSHIP - Loyalty
  1178. LoadMapMovies=MeetATLAS,DARPA - Meet ATLAS
  1179. LoadMapMovies=OwningtheNight,US and Australian Special Operations Training - Own the Night
  1180. LoadMapMovies=PEOSoldierOverview,Project Executive Office Soldier - Programs Overview
  1181. LoadMapMovies=RoadToGreenBeret_1,The Road to becoming a U.S. Army Green Beret - 18X program
  1182. LoadMapMovies=RoadToGreenBeret_2,The Road to becoming a U.S. Army Green Beret - Assessment and Selection and Q-Course
  1183. LoadMapMovies=RoadToGreenBeret_3,The Road to becoming a U.S. Army Green Beret - Language Training
  1184. LoadMapMovies=StraightFromASoldier,Straight from a Soldier
  1185. LoadMapMovies=SymbolOfStrength_MoreThanAUniform, Symbol of Strength - More than a Uniform
  1186. LoadMapMovies=TheSquad_FoundationOfTheDecisiveForce,The Squad - Foundation of the Decisive Force
  1187. LoadMapMovies=TimKennedy_TrueStrength,MMA Fighter and Green Beret Tim Kennedy - True Strength
  1188. LoadMapMovies=USArmy_VEX_STEM,US Army and VEX Robotics Competition
  1189. LoadMapMovies=Cadence_RockTheHouse,US Army Cadence - Rock the House
  1190. LoadMapMovies=Cadence_RockSteady,US Army Cadence - Rock Steady
  1191. LoadMapMovies=RoboticsInstructor,US Army Robotics Instructor
  1192. LoadMapMovies=SapperLeaders_EliteEngineerTraining,US Army Sapper Leader Course - Elite Engineer Training
  1193. LoadMapMovies=SF_EliteArmyService, US Army Special Forces - Elite Army Service
  1194. LoadMapMovies=SERESchool, US Army SERE School
  1195. LoadMapMovies=1LTGilbert_SelflessService,1LT Jeremy Gilbert - Selfless Service
  1196. LoadMapMovies=WhatMotivatesYou_SGTShrestha,2012 Soldier of the Year SGT Saral Shrestha
  1197. LoadMapMovies=ArcticSapper,The Order of the Arctic Sapper
  1198. LoadMapMovies=ArmyMedics,MOS 68W Health Care Specialist - Combat Medic
  1199. LoadMapMovies=BCTConfidenceCourse,Basic Combat Training - Confidence Course
  1200. LoadMapMovies=BCTEagleTower,BasicCombatTraining - Eagle Tower
  1201. LoadMapMovies=Combatives_TacticalAdvantage,Army Combatives - The Tactical Advantage
  1202. LoadMapMovies=DefyExpectations_DrillSergeant,Defy Expectations - A Soldier with a Plan
  1203. LoadMapMovies=ENVG,Enhanced Night Vision Goggle - AN/PSQ-20
  1204. LoadMapMovies=Hall_Integrity,SSG Hall - Integrity
  1205. LoadMapMovies=Jumpmaster,Riding with the Jumpmaster
  1206. LoadMapMovies=Osborn_ArmyValues, SGT Osborn - Duty
  1207. LoadMapMovies=RangerHistory,History of the Army Rangers
  1208. LoadMapMovies=RangerSchool_Swamps,Ranger School - Swamp Training
  1209. LoadMapMovies=ROTC_Opportunities,US Army ROTC - A Road to Career Opportunities
  1210. LoadMapMovies=Sapper_Leaders,Sapper Leader Course
  1211. LoadMapMovies=WhatRightLooksLike_Saluting, What Right Looks Like - Saluting
  1212.  
  1213. [IPDrv.WebConnection]
  1214. MaxValueLength=512
  1215. MaxLineLength=4096
  1216.  
  1217. [IPDrv.WebServer]
  1218. ApplicationPaths[0]=/ServerAdmin
  1219. ApplicationPaths[1]=/images
  1220. ListenPort=80
  1221. MaxConnections=18
  1222. ExpirationSeconds=86400
  1223. bEnabled=false
  1224.  
  1225. [IPDrv.WebResponse]
  1226. IncludePath=/Web
  1227. CharSet=iso-8859-1
  1228.  
  1229. [TextureTracking]
  1230.  
  1231. [AnimNotify]
  1232. Trail_MaxSampleRate=200.0
  1233.  
  1234. [Engine.UIDataStore_OnlinePlayerData]
  1235. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1236.  
  1237. [Engine.LocalPlayer]
  1238. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1239.  
  1240. [MobileSupport]
  1241. bShouldCachePVRTCTextures=False
  1242. bShouldCacheATITCTextures=False
  1243. bShouldCacheFlashTextures=False
  1244. bShouldFlattenMaterials=False
  1245. FlattenedTextureResolutionBias=0
  1246. UDKRemotePort=41765
  1247. UDKRemotePortPIE=41766
  1248.  
  1249. [Engine.GameViewportClient]
  1250. bDebugNoGFxUI=FALSE
  1251.  
  1252. [ContentComparisonReferenceTypes]
  1253. Class=AnimSet
  1254. Class=SkeletalMesh
  1255. Class=SoundCue
  1256. Class=StaticMesh
  1257. Class=ParticleSystem
  1258. Class=Texture2D
  1259.  
  1260. [UnitTesting]
  1261. UnitTestPath=..\..\Engine\UnitTests
  1262. UnitTestPackageName=UnitTestPackage
  1263.  
  1264. [Engine.HttpFactory]
  1265. HttpRequestClassName=WinDrv.HttpRequestWindows
  1266.  
  1267. [IpDrv.McpIdMappingBase]
  1268. McpIdMappingClassName=IpDrv.McpIdMappingManager
  1269.  
  1270. [IpDrv.McpGroupsBase]
  1271. McpGroupsManagerClassName=IpDrv.McpGroupsManager
  1272. RequestProtocol=http
  1273. RequestBaseUrl=localhost:8888
  1274. CreateGroupUrl=/groupcreate
  1275. DeleteGroupUrl=/groupdelete
  1276. QueryGroupsUrl=/grouplist
  1277. QueryGroupMembersUrl=/groupmembers
  1278. AddGroupMembersUrl=/groupmembers
  1279. RemoveGroupMembersUrl=/groupmembers
  1280. DeleteGroupUrl=/groupdelete
  1281. DeleteAllGroupsUrl=/groupdeletebyownerid
  1282. QueryGroupInvitesUrl=/groupinvite
  1283. AcceptGroupInviteUrl=/groupinvite
  1284. RejectGroupInviteUrl=/groupinvite
  1285.  
  1286. [IpDrv.McpIdMappingManager]
  1287. AddMappingUrl=/useraddaccountmapping
  1288. QueryMappingUrl=/userresolveaccountmappings
  1289. Protocol=http
  1290. Domain=localhost:8888
  1291.  
  1292. [IpDrv.McpUserManagerBase]
  1293. McpUserManagerClassName=IpDrv.McpUserManager
  1294.  
  1295. [IpDrv.McpUserManager]
  1296. RegisterUserUrl=/registeruser
  1297. QueryUserUrl=/userstatus
  1298. QueryUsersUrl=/usermultiplestatus
  1299. Protocol=http
  1300. Domain=localhost:8888
  1301.  
  1302. [Editor.EditorEngine]
  1303. EditorEngine=AAEditor.AAUnrealEdEngine
  1304. UnrealEdEngine=AAEditor.AAUnrealEdEngine
  1305. EditPackages=Core
  1306. EditPackages=Engine
  1307. EditPackages=GFxUI
  1308. EditPackages=AkAudio
  1309. EditPackages=GameFramework
  1310. EditPackages=UnrealEd
  1311. EditPackages=GFxUIEditor
  1312. EditPackages=IpDrv
  1313. EditPackages=OnlineSubsystemPC
  1314. EditPackages=AAEditor
  1315. EditPackages=AAMissionEditor
  1316. EditPackages=AAGame
  1317. EditPackages=AAGameContent
  1318. EditPackages=AAGameDLC
  1319. EditPackages=Teamspeak
  1320.  
  1321. [Windows.StandardUser]
  1322. MyDocumentsSubDirName=America's Army Proving Grounds
  1323.  
  1324. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1325. bHasGameSpyAccount=true
  1326. EncryptedProductKey=NotForShip
  1327. ProfileDataDirectory=../AAGame/SaveData
  1328. ProfileDataExtension=.ue3profile
  1329. ProductID=11097
  1330. NamespaceID=40
  1331. PartnerID=33
  1332. GameID=1727
  1333. StatsVersion=7
  1334. NickStatsKeyId=1
  1335. PlaceStatsKeyId=2
  1336. LocationUrlsForInvites=AApc
  1337. LocationUrl=AApc
  1338. bShouldUseMcp=true
  1339.  
  1340. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1341. bUseVAC=true
  1342. GameDir=unrealtest
  1343. GameVersion=1.0.0.0
  1344. Region=255
  1345. CurrentNotificationPosition=8
  1346. ResetStats=0
  1347.  
  1348. [NavMeshLOS]
  1349. MaxLOSDistance=5000.0
  1350. LOSZOffset=76.0
  1351.  
  1352. [AAMissionEditor.AAMissionEdEngine]
  1353. GridColor=(R=25,G=25,B=125,A=200)
  1354. FOVPresetCount=2
  1355. FOVPresets[0]=90.000000
  1356. FOVPresets[1]=10.0
  1357. FOVPresets[2]=0.0
  1358. FOVPresets[3]=0.0
  1359. FOVPresets[4]=0.000000
  1360. FOVPresets[5]=0.000000
  1361. FOVPresets[6]=0.000000
  1362. FOVPresets[7]=0.000000
  1363. FOVPresets[8]=0.000000
  1364. FOVPresets[9]=0.000000
  1365. FOVPresets[10]=0.000000
  1366. FOVPresets[11]=0.000000
  1367. FOVPresets[12]=0.000000
  1368. FOVPresets[13]=0.000000
  1369. FOVPresets[14]=0.000000
  1370. FOVPresets[15]=0.000000
  1371. FOVPresets[16]=0.000000
  1372. FOVPresets[17]=0.000000
  1373. FOVPresets[18]=0.000000
  1374. FOVPresets[19]=0.000000
  1375. ConstantWeightOffset=0.0
  1376. MeshComplexityWeight=0.000008
  1377. UniqueMeshWeight=0.02
  1378. UniqueMaterialWeight=0.02000
  1379. InstanceMeshWeight=0.009000
  1380. InstanceMaterialWeight=0.009000
  1381. MaterialComplexityWeight=0.001000
  1382. MissionEditorDocumentationURL=http://aapg.americasarmy.com/editor/tutorial
  1383. ControlHotKeyList=(Description="Move Camera Forward",Command="W / Left Click + Move Mouse Up")
  1384. ControlHotKeyList=(Description="Move Camera Backward",Command="S / Left Click + Move Mouse Down")
  1385. ControlHotKeyList=(Description="Move Camera Left",Command="A / Left Click + Right Click + Move Mouse Left")
  1386. ControlHotKeyList=(Description="Move Camera Right",Command="D / Left Click + Right Click + Move Mouse Right")
  1387. ControlHotKeyList=(Description="Move Camera Up",Command="E")
  1388. ControlHotKeyList=(Description="Move Camera Down",Command="Q")
  1389. ControlHotKeyList=(Description="Move Camera with Object",Command="Shift + Left Click Drag")
  1390. ControlHotKeyList=(Description="Switch to Top-Down View",Command="V")
  1391. ControlHotKeyList=(Description="Move Camera to Selected",Command="Home")
  1392. ControlHotKeyList=(Description="Duplicate object",Command="Alt + Left Click Drag")
  1393. ControlHotKeyList=(Description="Delete",Command="Del")
  1394. ControlHotKeyList=(Description="Switch between Translation/Rotation",Command="Spacebar")
  1395. ControlHotKeyList=(Description="Increase/Decrease Placement Grid Size",Command="+/-")
  1396. ControlHotKeyList=(Description="Select Multiple",Command="Ctrl+ Left Click")
  1397. ControlHotKeyList=(Description="Deselect",Command="Esc")
  1398. ControlHotKeyList=(Description="Undo",Command="Ctrl + Z")
  1399. ControlHotKeyList=(Description="Snap Selected to Floor",Command="End")
  1400. ControlHotKeyList=(Description="Copy/Paste",Command="Ctrl + C/Ctrl + V")
  1401. ControlHotKeyList=(Description="Cut",Command="Ctrl + X")
  1402. ControlHotKeyList=(Description="Box Select",Command="F + Left Click Drag")
  1403. ControlHotKeyList=(Description="Group Selected",Command="Ctrl + G")
  1404.  
  1405. [AAGame.AAGameEngine]
  1406. bTracerDynamicLight=False
  1407. ComicURL=http://bit.ly/1qgJM3X
  1408. bSmoothFrameRate=True
  1409. AntiAliasingMode=PostProcessAA_Off
  1410.  
  1411. [AAEditor.AAUnrealEdEngine]
  1412. bPivotGroupCenter=True
  1413.  
  1414. [IniVersion]
  1415. 0=1408370719.000000
  1416. 1=1411653987.000000
  1417.  
  1418. [AppCompat]
  1419. MeasuredCPUScore=90.988190
  1420. CompatLevelComposite=5
  1421. CompatLevelCPU=5
  1422. CompatLevelGPU=5
  1423.  
  1424. [AAGame.AAGameViewportClient]
  1425. LastKnownHonorLevel=18
  1426. bDebugNoGFxUI=False
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