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- import sys
- from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
- from java.util import Iterator
- from net.sf.l2j.gameserver.datatables import SkillTable
- from net.sf.l2j import L2DatabaseFactory
- from net.sf.l2j.gameserver.model.quest import State
- from net.sf.l2j.gameserver.model.quest import QuestState
- from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
- qn = "q912_buffe"
- # \ . ON OFF
- attack = "ON"
- defence = "ON"
- resist = "ON"
- support = "ON"
- warcryer = "ON"
- overlord = "ON"
- song = "ON"
- dance = "ON"
- noble = "ON"
- summon = "ON"
- cubic = "ON"
- NPC = [50000]
- prise_ID = 57
- #
- min_level = 1
- max_level = 90
- min_prise = 25000
- buff_prise = 25000
- Chant_prise = 25000
- song_prise = 25000
- Dance_prise = 25000
- Hero_prise = 25000
- Noble_prise = 25000
- Summon_prise = 25000
- Prophecy_prise = 25000
- cubic_prise = 50000
- Full_buff_f1_prise = 200000
- Full_buff_f2_prise = 400000
- Full_buff_f3_prise = 600000
- Full_buff_m1_prise = 200000
- Full_buff_m2_prise = 400000
- Full_buff_m3_prise = 600000
- all_song_prise = 100000
- all_dance_prise = 100000
- print "importing custom: 912_buffer OK"
- class Quest (JQuest) :
- def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
- def onEvent(self,event,st):
- htmltext = event
- count=st.getQuestItemsCount(prise_ID)
- if count < min_prise :
- htmltext = "<html><body>You have not enought adena.</body></html>"
- if st.getPlayer().getLevel() < min_level :
- htmltext = "<html><body>Your level is too low. Min level is "+str(min_level)+"</body></html>"
- if st.getPlayer().getLevel() < max_level :
- htmltext = "<html><body>Your level is too hight. Max level is "+str(max_level)+"</body></html>"
- else:
- st.getPlayer().setTarget(st.getPlayer())
- #Full buff fighter 3p
- if event == "124":
- st.takeItems(prise_ID,Full_buff_f3_prise)
- SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
- st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
- return "buff.htm"
- st.setState(State.COMPLETED)
- #Full buff fighter 2p
- if event == "125":
- st.takeItems(prise_ID,Full_buff_f2_prise)
- SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
- st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
- return "buff.htm"
- st.setState(State.COMPLETED)
- #Full buff fighter 1p
- if event == "126":
- st.takeItems(prise_ID,Full_buff_f1_prise)
- SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
- st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
- return "buff.htm"
- st.setState(State.COMPLETED)
- #Full buff mage 3p
- if event == "120":
- st.takeItems(prise_ID,Full_buff_m3_prise)
- SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer())
- st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
- return "buff.htm"
- st.setState(State.COMPLETED)
- #Full buff mage 2p
- if event == "121":
- st.takeItems(prise_ID,Full_buff_m2_prise)
- SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
- st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
- return "buff.htm"
- st.setState(State.COMPLETED)
- #Full buff mage 1p
- if event == "122":
- st.takeItems(prise_ID,Full_buff_m1_prise)
- SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
- st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
- return "buff.htm"
- st.setState(State.COMPLETED)
- #All Song
- if event == "130":
- st.takeItems(prise_ID,all_song_prise)
- SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
- st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
- return "all_song.htm"
- st.setState(State.COMPLETED)
- #All dance
- if event == "131":
- st.takeItems(prise_ID,all_dance_prise)
- SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
- SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
- st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
- return "all_song.htm"
- st.setState(State.COMPLETED)
- #Cancel
- if event == "666":
- st.getPlayer().stopAllEffects()
- return "cancel.htm"
- st.setState(State.COMPLETED)
- #Restore
- if event == "665":
- st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
- st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())
- return "cancel.htm"
- st.setState(State.COMPLETED)
- if event == "2":
- if attack == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_attack.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "3":
- if defence == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_defence.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "4":
- if attack == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_attack2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "5":
- if defence == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_defence.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "6":
- if support == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_support.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "7":
- if support == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_support.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "8":
- if attack == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_attack.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "9":
- if attack == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_attack2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "10":
- if defence == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_defence.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "11":
- if resist == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_resist2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "12":
- if attack == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_attack.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "13":
- if support == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_support.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "14":
- if defence == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_defence.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "15":
- if attack == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_attack.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "16":
- if attack == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_attack.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "17":
- if resist == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_resist.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "18":
- if support == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_support.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "19":
- if support == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_support.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "20":
- if attack == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_attack.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "21":
- if defence == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_defence.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "22":
- if attack == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_attack.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "23":
- if defence == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_defence.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "24":
- if resist == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_resist.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "25":
- if resist == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_resist2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "26":
- if resist == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_resist2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "27":
- if resist == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_resist.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "28":
- if resist == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_resist2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "29":
- if resist == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_resist.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "30":
- if attack == "ON":
- st.takeItems(prise_ID,Prophecy_prise)
- SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_attack2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "31":
- if defence == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_defence.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "32":
- if support == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_support.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "33":
- if resist == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_resist.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "34":
- if defence == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_defence.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "36":
- if attack == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(427,15).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_attack2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "37":
- if resist == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_resist.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "38":
- if resist == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_resist.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "39":
- if attack == "ON":
- st.takeItems(prise_ID,Prophecy_prise)
- SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_attack2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "40":
- if attack == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_attack2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "41":
- if support == "ON":
- st.takeItems(prise_ID,buff_prise)
- SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_support.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "42":
- if attack == "ON":
- st.takeItems(prise_ID,Prophecy_prise)
- SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())
- return "buff_attack2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- #CHANTS
- if event == "43":
- if warcryer == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_warcryer.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "44":
- if warcryer == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_warcryer.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "45":
- if warcryer == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_warcryer.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "47":
- if warcryer == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_warcryer.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "60":
- if warcryer == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_warcryer.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "61":
- if warcryer == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_warcryer.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "62":
- if warcryer == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_warcryer.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "63":
- if warcryer == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_warcryer2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "64":
- if warcryer == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_warcryer2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "65":
- if warcryer == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_warcryer2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "66":
- if warcryer == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_warcryer2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "67":
- if warcryer == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_warcryer2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "68":
- if warcryer == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_warcryer2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "69":
- if warcryer == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_warcryer2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "70":
- if warcryer == "ON":
- st.takeItems(prise_ID,Prophecy_prise)
- SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_warcryer3.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- #Overlord
- if event == "48":
- if overlord == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_overlord.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "49":
- if overlord == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_overlord.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "50":
- if overlord == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_overlord.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "51":
- if overlord == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_overlord.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "52":
- if overlord == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_overlord.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "53":
- if overlord == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_overlord.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "54":
- if overlord == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_overlord.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "55":
- if overlord == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_overlord2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "56":
- if overlord == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_overlord2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "57":
- if overlord == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_overlord2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "58":
- if overlord == "ON":
- st.takeItems(prise_ID,Chant_prise)
- SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_overlord2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "59":
- if overlord == "ON":
- st.takeItems(prise_ID,Prophecy_prise)
- SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer())
- return "chant_overlord2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- #Songs
- if event == "72":
- if song == "ON":
- st.takeItems(prise_ID,song_prise)
- SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_song.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "73":
- if song == "ON":
- st.takeItems(prise_ID,song_prise)
- SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_song.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "74":
- if song == "ON":
- st.takeItems(prise_ID,song_prise)
- SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_song.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "75":
- if song == "ON":
- st.takeItems(prise_ID,song_prise)
- SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_song.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "76":
- if song == "ON":
- st.takeItems(prise_ID,song_prise)
- SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_song.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "77":
- if song == "ON":
- st.takeItems(prise_ID,song_prise)
- SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_song.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "78":
- if song == "ON":
- st.takeItems(prise_ID,song_prise)
- SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_song.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "79":
- if song == "ON":
- st.takeItems(prise_ID,song_prise)
- SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_song2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "80":
- if song == "ON":
- st.takeItems(prise_ID,song_prise)
- SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_song2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "81":
- if song == "ON":
- st.takeItems(prise_ID,song_prise)
- SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_song2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "82":
- if song == "ON":
- st.takeItems(prise_ID,song_prise)
- SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_song2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "83":
- if song == "ON":
- st.takeItems(prise_ID,song_prise)
- SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_song2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "84":
- if song == "ON":
- st.takeItems(prise_ID,song_prise)
- SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_song2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "85":
- if song == "ON":
- st.takeItems(prise_ID,song_prise)
- SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_song2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- #Dance
- if event == "86":
- if dance == "ON":
- st.takeItems(prise_ID,Dance_prise)
- SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_dance.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "87":
- if dance == "ON":
- st.takeItems(prise_ID,Dance_prise)
- SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_dance.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "88":
- if dance == "ON":
- st.takeItems(prise_ID,Dance_prise)
- SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_dance.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "89":
- if dance == "ON":
- st.takeItems(prise_ID,Dance_prise)
- SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_dance.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "90":
- if dance == "ON":
- st.takeItems(prise_ID,Dance_prise)
- SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_dance.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "91":
- if dance == "ON":
- st.takeItems(prise_ID,Dance_prise)
- SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_dance.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "92":
- if dance == "ON":
- st.takeItems(prise_ID,Dance_prise)
- SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_dance.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "93":
- if dance == "ON":
- st.takeItems(prise_ID,Dance_prise)
- SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_dance2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "94":
- if dance == "ON":
- st.takeItems(prise_ID,Dance_prise)
- SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_dance2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "95":
- if dance == "ON":
- st.takeItems(prise_ID,Dance_prise)
- SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_dance2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "96":
- if dance == "ON":
- st.takeItems(prise_ID,Dance_prise)
- SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_dance2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "97":
- if dance == "ON":
- st.takeItems(prise_ID,Dance_prise)
- SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_dance2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- #Noble
- if event == "98":
- if noble == "ON":
- st.takeItems(prise_ID,Noble_prise)
- SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_noble.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "99":
- if noble == "ON":
- st.takeItems(prise_ID,Noble_prise)
- SkillTable.getInstance().getInfo(395,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_noble.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "101":
- if noble == "ON":
- st.takeItems(prise_ID,Noble_prise)
- SkillTable.getInstance().getInfo(1325,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_noble.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "102":
- if noble == "ON":
- st.takeItems(prise_ID,Noble_prise)
- SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
- return "song_noble.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "103":
- if summon == "ON":
- st.takeItems(prise_ID,Summon_prise)
- SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())
- return "song_summon.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "104":
- if summon == "ON":
- st.takeItems(prise_ID,Summon_prise)
- SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
- return "song_summon.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "105":
- if summon == "ON":
- st.takeItems(prise_ID,Summon_prise)
- SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
- return "song_summon.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "106":
- if summon == "ON":
- st.takeItems(prise_ID,Summon_prise)
- SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())
- return "song_summon.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- #Cubic
- if event == "107":
- if cubic == "ON":
- st.takeItems(prise_ID,cubic_prise)
- st.getPlayer().sendMessage("You used crystals for the call of cubic")
- st.getPlayer().doCast(SkillTable.getInstance().getInfo(10,8))
- return "cubic.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "108":
- if cubic == "ON":
- st.takeItems(prise_ID,cubic_prise)
- st.getPlayer().doCast(SkillTable.getInstance().getInfo(22,7))
- return "cubic.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "109":
- if cubic == "ON":
- st.takeItems(prise_ID,cubic_prise)
- st.getPlayer().doCast(SkillTable.getInstance().getInfo(33,8))
- return "cubic.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "110":
- if cubic == "ON":
- st.takeItems(prise_ID,cubic_prise)
- st.getPlayer().doCast(SkillTable.getInstance().getInfo(67,7))
- return "cubic.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "111":
- if cubic == "ON":
- st.takeItems(prise_ID,cubic_prise)
- st.getPlayer().doCast(SkillTable.getInstance().getInfo(278,6))
- return "cubic.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "112":
- if cubic == "ON":
- st.takeItems(prise_ID,cubic_prise)
- st.getPlayer().doCast(SkillTable.getInstance().getInfo(449,4))
- return "cubic.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "113":
- if cubic == "ON":
- st.takeItems(prise_ID,cubic_prise)
- st.getPlayer().doCast(SkillTable.getInstance().getInfo(1279,9))
- return "cubic.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "114":
- if cubic == "ON":
- st.takeItems(prise_ID,cubic_prise)
- st.getPlayer().doCast(SkillTable.getInstance().getInfo(1280,9))
- return "cubic2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if event == "115":
- if cubic == "ON":
- st.takeItems(prise_ID,cubic_prise)
- st.getPlayer().doCast(SkillTable.getInstance().getInfo(1281,9))
- return "cubic2.htm"
- st.setState(State.COMPLETED)
- else:
- htmltext = "<html><body>This section is turn-off by admin.</body></html>"
- if htmltext != event:
- st.setState(State.COMPLETED)
- st.exitQuest(1)
- return htmltext
- def onTalk (self,npc,player):
- return "buff.htm"
- QUEST = Quest(912,qn,"Custom")
- for npcId in NPC:
- QUEST.addStartNpc(npcId)
- QUEST.addTalkId(npcId)
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