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  1. This is Gruftikus' Multi Purpose GUI. Hello!
  2. Working directory: C:\Spiele\Modding\0_Programme\MPGUI
  3. Configuration loaded from working directory
  4. 1 [Info] LogFile: Start logging to C:\Spiele\Modding\0_Programme\MPGUI\mpgui.log on Sun Oct 19 14:40:29 2014
  5. 2 [Info] Game Oblivion added
  6. 3 [Info] GameMode: game set to Oblivion (-n=2)
  7. 4 [Echo] Autoload batch file loaded
  8. 5 [Info] This is MPGUI version 1.22
  9. 6 [Info] Open 'C:\Spiele\Steam\SteamApps\common\Oblivion\Data\Ini\tes4ll\tes4ll_all.mpb'
  10. 7 [Info] Create tab for 'LOD Meshes'
  11. 8 [Info] Create tab for 'Normal Maps'
  12. 9 [Info] Create tab for 'Color Maps'
  13. 10 [Info] Create tab for 'Start Process'
  14. 11 [Echo] Tes4ll batch file for Tamriel loaded
  15. 12 [Command] SetOption -noskipinfo
  16. 13 [Info] Plugins.txt path is: 'C:\Spiele\Modding\0_Programme\Mod_Organizer_Oblivion\profiles\Default\plugins.txt'
  17. 14 [Info] Reading esp/esm files from 'C:\Spiele\Steam\SteamApps\common\Oblivion\data'
  18. 15 [Info] Found 85 worldspaces
  19. 18 [Info] Executing: 'tes4ll.exe -f "tes4ll_gui_intro,makemeshes,tes4ll_text1,nicer_mountains,wallremover,usedatafiles,usepanorama,flag_res,mid_res,tes4ll_text3,tes4llnm_gui_intro,tes4llnm_text3,flagnm_resnormal,1024,tes4llnm_text3a,flagnm_zboost,z2,z_val=2,tes4qlod_gui_intro,tes4qlod_into,tes4qlod_into2,tes4qlod_resolution,qlod1,tes4qlod_into3,option_blending,final_gui_intro,tes4ll_text2,min_height_intro,minheight=-2048,tes4ll_text4,flagnm_compression,c_s3tc,exec_tes4ll,_worldspace=Tamriel,_worldspaceid=60,_worldspaceidhex=0000003C" -w Tamriel -l "Oblivion.esm,Unofficial Oblivion Patch.esp,UOPS Additional Changes.esp,Oblivion Citadel Door Fix.esp,UOP Vampire Aging & Face Fix.esp,DLCShiveringIsles.esp,Unofficial Shivering Isles Patch.esp,USIPS Additional Changes.esp,DLCBattlehornCastle.esp,DLCBattlehornCastle - Unofficial Patch.esp,DLCThievesDen.esp,DLCThievesDen - Unofficial Patch.esp,DLCThievesDen - Unofficial Patch - SSSB.esp,DLCMehrunesRazor.esp,DLCMehrunesRazor - Unofficial Patch.esp,DLCVileLair.esp,DLCVileLair - Unofficial Patch.esp,DLCHorseArmor.esp,DLCHorseArmor - Unofficial Patch.esp,DLCOrrery.esp,DLCOrrery - Unofficial Patch.esp,DLCSpellTomes.esp,DLCSpellTomes - Unofficial Patch.esp,DLCFrostcrag.esp,DLCFrostcrag - Unofficial Patch.esp,Knights.esp,Knights - Unofficial Patch.esp,Underworld Armor.esp,RAEVWD New Sheoth.esp,Oblivion_Character_Overhaul.esp,RAEVWD Cities.esp,RAEVWD Imperial City.esp" '
  20. Background error reader started
  21. Background reader started
  22. Landscape LOD generator
  23. Written by gruftikus@texnexus
  24. V4.10, 29.12.2012
  25. ***********************
  26. 1 [Info] Flag: tes4ll_gui_intro
  27. 2 [Info] Flag: makemeshes
  28. 3 [Info] Flag: tes4ll_text1
  29. 4 [Info] Flag: nicer_mountains
  30. 5 [Info] Flag: wallremover
  31. 6 [Info] Flag: usedatafiles
  32. 7 [Info] Flag: usepanorama
  33. 8 [Info] Flag: flag_res
  34. 9 [Info] Flag: mid_res
  35. 10 [Info] Flag: tes4ll_text3
  36. 11 [Info] Flag: tes4llnm_gui_intro
  37. 12 [Info] Flag: tes4llnm_text3
  38. 13 [Info] Flag: flagnm_resnormal
  39. 14 [Info] Flag: 1024
  40. 15 [Info] Flag: tes4llnm_text3a
  41. 16 [Info] Flag: flagnm_zboost
  42. 17 [Info] Flag: z2
  43. 18 [Info] Flag: z_val=2
  44. 19 [Info] Flag: tes4qlod_gui_intro
  45. 20 [Info] Flag: tes4qlod_into
  46. 21 [Info] Flag: tes4qlod_into2
  47. 22 [Info] Flag: tes4qlod_resolution
  48. 23 [Info] Flag: qlod1
  49. 24 [Info] Flag: tes4qlod_into3
  50. 25 [Info] Flag: option_blending
  51. 26 [Info] Flag: final_gui_intro
  52. 27 [Info] Flag: tes4ll_text2
  53. 28 [Info] Flag: min_height_intro
  54. 29 [Info] Flag: minheight=-2048
  55. 30 [Info] Flag: tes4ll_text4
  56. 31 [Info] Flag: flagnm_compression
  57. 32 [Info] Flag: c_s3tc
  58. 33 [Info] Flag: exec_tes4ll
  59. 34 [Info] Flag: _worldspace=Tamriel
  60. 35 [Info] Flag: _worldspaceid=60
  61. 36 [Info] Flag: _worldspaceidhex=0000003C
  62. 37 [Info] Worldspace: Tamriel
  63. 38 [Info] Mod list: Oblivion.esm,Unofficial Oblivion Patch.esp,UOPS Additional Changes.esp,Oblivion Citadel Door Fix.esp,UOP Vampire Aging & Face Fix.esp,DLCShiveringIsles.esp,Unofficial Shivering Isles Patch.esp,USIPS Additional Changes.esp,DLCBattlehornCastle.esp,DLCBattlehornCastle - Unofficial Patch.esp,DLCThievesDen.esp,DLCThievesDen - Unofficial Patch.esp,DLCThievesDen - Unofficial Patch - SSSB.esp,DLCMehrunesRazor.esp,DLCMehrunesRazor - Unofficial Patch.esp,DLCVileLair.esp,DLCVileLair - Unofficial Patch.esp,DLCHorseArmor.esp,DLCHorseArmor - Unofficial Patch.esp,DLCOrrery.esp,DLCOrrery - Unofficial Patch.esp,DLCSpellTomes.esp,DLCSpellTomes - Unofficial Patch.esp,DLCFrostcrag.esp,DLCFrostcrag - Unofficial Patch.esp,Knights.esp,Knights - Unofficial Patch.esp,Underworld Armor.esp,RAEVWD New Sheoth.esp,Oblivion_Character_Overhaul.esp,RAEVWD Cities.esp,RAEVWD Imperial City.esp
  64. 39 [Info] Game path is: C:\Spiele\Steam\steamapps\common\Oblivion\
  65. 40 [Info] ****** Go into batch mode ******
  66. 41 [Info] Flag testmode not set, skipped [SetPath -value="C:\Spiele\Steam\steamapps\common\Oblivion\\Data"]
  67. 42 [Info] Flag use16bit not set, skipped [SetOption -use16bit]
  68. 43 [Info] SetOption -worldspaceid=60
  69. 44 [Info] Flag c_nconvert not set, skipped [SetOption -ddstool="nconvert.exe -out dds"]
  70. 45 [Info] Flag c_dxt1 not set, skipped [SetOption -ddstool="nvdxt -dxt1c -file"]
  71. 46 [Info] Flag c_8888 not set, skipped [SetOption -ddstool="nvdxt -u8888 -file"]
  72. 47 [Info] Flag c_none not set, skipped [SetOption -ddstool=""]
  73. 48 [Info] SetOption -minheight=-2048
  74. 49 [Info] SetOption -minheight=-2048
  75. 50 [Info] Flag: Oblivion.esm
  76. 51 [Info] Flag: Unofficial_Oblivion_Patch.esp
  77. 52 [Info] Flag: UOPS_Additional_Changes.esp
  78. 53 [Info] Flag: Oblivion_Citadel_Door_Fix.esp
  79. 54 [Info] Flag: UOP_Vampire_Aging_&_Face_Fix.esp
  80. 55 [Info] Flag: DLCShiveringIsles.esp
  81. 56 [Info] Flag: Unofficial_Shivering_Isles_Patch.esp
  82. 57 [Info] Flag: USIPS_Additional_Changes.esp
  83. 58 [Info] Flag: DLCBattlehornCastle.esp
  84. 59 [Info] Flag: DLCBattlehornCastle_-_Unofficial_Patch.esp
  85. 60 [Info] Flag: DLCThievesDen.esp
  86. 61 [Info] Flag: DLCThievesDen_-_Unofficial_Patch.esp
  87. 62 [Info] Flag: DLCThievesDen_-_Unofficial_Patch_-_SSSB.esp
  88. 63 [Info] Flag: DLCMehrunesRazor.esp
  89. 64 [Info] Flag: DLCMehrunesRazor_-_Unofficial_Patch.esp
  90. 65 [Info] Flag: DLCVileLair.esp
  91. 66 [Info] Flag: DLCVileLair_-_Unofficial_Patch.esp
  92. 67 [Info] Flag: DLCHorseArmor.esp
  93. 68 [Info] Flag: DLCHorseArmor_-_Unofficial_Patch.esp
  94. 69 [Info] Flag: DLCOrrery.esp
  95. 70 [Info] Flag: DLCOrrery_-_Unofficial_Patch.esp
  96. 71 [Info] Flag: DLCSpellTomes.esp
  97. 72 [Info] Flag: DLCSpellTomes_-_Unofficial_Patch.esp
  98. 73 [Info] Flag: DLCFrostcrag.esp
  99. 74 [Info] Flag: DLCFrostcrag_-_Unofficial_Patch.esp
  100. 75 [Info] Flag: Knights.esp
  101. 76 [Info] Flag: Knights_-_Unofficial_Patch.esp
  102. 77 [Info] Flag: Underworld_Armor.esp
  103. 78 [Info] Flag: RAEVWD_New_Sheoth.esp
  104. 79 [Info] Flag: Oblivion_Character_Overhaul.esp
  105. 80 [Info] Flag: RAEVWD_Cities.esp
  106. 81 [Info] Flag: RAEVWD_Imperial_City.esp
  107. 82 [Info] Flag overwritelods not set, skipped [SetOption -installdirectory="C:\Spiele\Steam\steamapps\common\Oblivion\\Data\Textures\landscapelod\generated"]
  108. 83 [Info] Flag option_map not set, skipped [SetFlag -name=tes4qlod_flag_f -value="-f"]
  109. 84 [Info] Flag qlod2 not set, skipped [SetFlag -name=tes4qlod_flag_q -value="-q 2"]
  110. 85 [Info] Flag qlod4 not set, skipped [SetFlag -name=tes4qlod_flag_q -value="-q 4"]
  111. 86 [Info] Flag c_none not set, skipped [SetFlag -name=tes4qlod_flag_B -value="-B"]
  112. 87 [Info] Flag tes4qlod not set, skipped [@option_silent CallTes4qlod -options="-q 1 -a -D " -silent]
  113. 88 [Info] Flag tes4qlod not set, skipped [@!option_silent CallTes4qlod -options="-q 1 -a -D "]
  114. 89 [Info] Flag makemeshes set, skipped [@!makenormalmaps @!writeout Exit]
  115. 90 [Command] GenerateHeightmap: generate heightmap from esp/esm list
  116. 91 [Info] Call build-in TES4qLOD with the following command: 'tes4qlod.exe -x "Tamriel" "Oblivion.esm,Unofficial Oblivion Patch.esp,UOPS Additional Changes.esp,Oblivion Citadel Door Fix.esp,UOP Vampire Aging & Face Fix.esp,DLCShiveringIsles.esp,Unofficial Shivering Isles Patch.esp,USIPS Additional Changes.esp,DLCBattlehornCastle.esp,DLCBattlehornCastle - Unofficial Patch.esp,DLCThievesDen.esp,DLCThievesDen - Unofficial Patch.esp,DLCThievesDen - Unofficial Patch - SSSB.esp,DLCMehrunesRazor.esp,DLCMehrunesRazor - Unofficial Patch.esp,DLCVileLair.esp,DLCVileLair - Unofficial Patch.esp,DLCHorseArmor.esp,DLCHorseArmor - Unofficial Patch.esp,DLCOrrery.esp,DLCOrrery - Unofficial Patch.esp,DLCSpellTomes.esp,DLCSpellTomes - Unofficial Patch.esp,DLCFrostcrag.esp,DLCFrostcrag - Unofficial Patch.esp,Knights.esp,Knights - Unofficial Patch.esp,Underworld Armor.esp,RAEVWD New Sheoth.esp,Oblivion_Character_Overhaul.esp,RAEVWD Cities.esp,RAEVWD Imperial City.esp" '
  117.  
  118. ################################################################################
  119. TES4QLOD: A Quick Texture and/or VWD Generator
  120. for Oblivion/Fallout/Skyrim Landscape LODs
  121. Version: 4.10
  122. Date: 11 Nov. 2012
  123. ################################################################################
  124. esp-list decoded, I will run over 32 files
  125. Going to assume Oblivion LOD type. Please override with "-G GameType" if this is wrong
  126. 92 [Info] x corner: -64
  127. 93 [Info] y corner: -69
  128. 94 [Info] The map covers 25 quads
  129. 95 [Info] I have generated the heightmap and call build-in TES4qLOD again for filling the heights
  130. ################################################################################
  131. TES4QLOD: A Quick Texture and/or VWD Generator
  132. for Oblivion/Fallout/Skyrim Landscape LODs
  133. Version: 4.10
  134. Date: 11 Nov. 2012
  135. ################################################################################
  136. esp-list decoded, I will run over 32 files
  137. Going to assume Oblivion LOD type. Please override with "-G GameType" if this is wrong
  138. 96 [Info] Lowest point: -8192, highest point: 52648
  139. 97 [Info] Flag 2048 not set, skipped [GenerateHeightmap -n=2]
  140. 98 [Info] Flag makenormalmaps not set, skipped [@lodshadows SetOption -lodshadows -zboost=4.0]
  141. 99 [Info] Flag makenormalmaps not set, skipped [@!lodshadows SetOption -zboost=2]
  142. 100 [Info] Flag makenormalmaps not set, skipped [@512 SetOption -bmpscaling=0.5]
  143. 101 [Info] Flag makenormalmaps not set, skipped [@overwritelods SetOption -installdirectory="C:\Spiele\Steam\steamapps\common\Oblivion\\Data\Textures\landscapelod\generated"]
  144. 102 [Info] Flag makenormalmaps not set, skipped [WriteAllQuads -writenormalmap]
  145. 103 [Info] Flag 2048 not set, skipped [GenerateHeightmap -n=1 -quick]
  146. 104 [Info] Flag writeout not set, skipped [SetOption -installdirectory="C:\Spiele\Steam\steamapps\common\Oblivion\\Data"]
  147. 105 [Info] Flag writeout not set, skipped [WriteAll -writeheightmap]
  148. 106 [Info] Flag makemeshes set, skipped [Exit]
  149. 107 [Info] Flag overwritelods not set, skipped [SetOption -installdirectory="C:\Spiele\Steam\steamapps\common\Oblivion\\Data\Meshes\Landscape\LOD"]
  150. 108 [Info] Flag ultimate not set, skipped [SetOption -useshapes]
  151. 109 [Info] Flag useshapes not set, skipped [SetOption -useshapes]
  152. 110 [Command] ReadDataFile: ini\tes4ll\RumareCoastLine.dat
  153. 111 [Info] ReadDataFile: 33 vertex points added from data file ini\tes4ll\RumareCoastLine.dat
  154. 112 [Command] ReadDataFile: ini\tes4ll\WeyeNorth_FortEmpire.dat
  155. 113 [Info] ReadDataFile: 38 vertex points added from data file ini\tes4ll\WeyeNorth_FortEmpire.dat
  156. 114 [Command] ReadDataFile: ini\tes4ll\WeyeWaynet.dat
  157. 115 [Info] ReadDataFile: 26 vertex points added from data file ini\tes4ll\WeyeWaynet.dat
  158. 116 [Command] ReadDataFile: ini\tes4ll\Weye_FortAsh.dat
  159. 117 [Info] ReadDataFile: 35 vertex points added from data file ini\tes4ll\Weye_FortAsh.dat
  160. 118 [Command] ReadDataFile: ini\tes4ll\FortEmpire_Aleswell.dat
  161. 119 [Info] ReadDataFile: 62 vertex points added from data file ini\tes4ll\FortEmpire_Aleswell.dat
  162. 120 [Command] ReadDataFile: ini\tes4ll\WayToCheydinhal.dat
  163. 121 [Info] ReadDataFile: 76 vertex points added from data file ini\tes4ll\WayToCheydinhal.dat
  164. 122 [Command] ReadDataFile: ini\tes4ll\FortUrasekToBridge.dat
  165. 123 [Info] ReadDataFile: 67 vertex points added from data file ini\tes4ll\FortUrasekToBridge.dat
  166. 124 [Command] ReadDataFile: ini\tes4ll\FortUrasekToAleswell.dat
  167. 125 [Info] ReadDataFile: 147 vertex points added from data file ini\tes4ll\FortUrasekToAleswell.dat
  168. 126 [Info] Flag xulRollingHills_EV.esp not set, skipped [@usedatafiles ReadDataFile -filename=ini\tes4ll\UL_RollingHills.dat]
  169. 127 [Command] SetGrid: -x=4096 -y=4096
  170. 128 [Info] Flag ultimate not set, skipped [SetOption -mindistance=100]
  171. 129 [Info] Flag ultimate not set, skipped [@!small_world BreakAtGrid -x=4096 -y=4096 -max=80 -zmin=-200]
  172. 130 [Info] Flag ultimate not set, skipped [@small_world BreakAtGrid -x=4096 -y=4096 -max=50 -zmin=0]
  173. 131 [Info] Flag high_res not set, skipped [SetOption -mindistance=128]
  174. 132 [Info] Flag high_res not set, skipped [@!small_world BreakAtGrid -x=4096 -y=4096 -max=150 -zmin=-200]
  175. 133 [Info] Flag high_res not set, skipped [@small_world BreakAtGrid -x=4096 -y=4096 -max=130 -zmin=0]
  176. 134 [Info] SetOption -mindistance=256
  177. 135 [Command] Panorama: -x=0 -y=0
  178. 136 [Info] 1254 panorama vertices set
  179. 137 [Command] Panorama: -x=38520 -y=46880
  180. 138 [Info] 1121 panorama vertices set
  181. 139 [Info] Flag ElsweyrAnequina.esp not set, skipped [@usepanorama Panorama -x=7410 -y=-157980]
  182. 140 [Info] SetOption -mindistance=128
  183. 141 [Command] ContourLine: -x=4096 -y=4096 -z=0 -offsetx=0 -offsety=0
  184. 142 [Command] ContourLine: 799 vertices set
  185. 143 [Command] ContourLine: -x=512 -y=512 -z=100 -offsetx=0 -offsety=0 -findmax
  186. 144 [Command] ContourLine: 11121 vertices set
  187. 145 [Command] ContourLine: -x=512 -y=512 -z=-100 -offsetx=256 -offsety=256 -findmin
  188. 146 [Command] ContourLine: 11505 vertices set
  189. 147 [Info] SetOption -mindistance=256
  190. 148 [Command] Filter: -n=4
  191. 149 [Info] Array '1st order derivative, x-direction' has 32 bit floats
  192. 150 [Info] Array '1st order derivative, y-direction' has 32 bit floats
  193. 151 [Info] Array '2nd order derivative, x-direction' has 32 bit floats
  194. 152 [Info] Array '2nd order derivative, y-direction' has 32 bit floats
  195. 153 [Command] Filter: done
  196. 154 [Info] Flag small_world not set, skipped [Filter -n=3]
  197. 155 [Algorithm] AlgFirstOrder: -add=0.200000 -multiply=0.000000
  198. 156 [Algorithm] AlgSecondOrder: -add=0.500000 -multiply=0.000000
  199. 157 [Info] Flag small_world not set, skipped [AlgSecondOrder -add=1]
  200. 158 [Algorithm] AlgPeakFinder: -add=0.000000 -multiply=1.000000 -lowest=4000 radius=4096 -scanradius=8192 -minval=0 -maxval=1
  201. 159 [Info] AlgPeakFinder identified 1007 peaks
  202. 160 [Info] Flag small_world not set, skipped [AlgPeakFinder -multiply=1 -radius=4096 -scanradius=4096 -lowest=1000 -maxval=1 -minval=0.2 -linear]
  203. 161 [Algorithm] AlgSecondOrder: -add=0.000000 -multiply=1.000000
  204. 162 [Algorithm] AlgLayer: -add=0.000000 -multiply=1.000000 -lowest=-999999 -highest=-300 -minval=1 -maxval=0
  205. 163 [Command] SetMaxVerticesPerQuad: -n=10000
  206. 164 [Info] Current quad: x=-2,y=-3
  207. 165 [Info] Vertices left to be placed: 9802
  208. 166 [Info] Partly filled quad: vertices reduced to: 1531
  209. 167 [Warning] This quad seems to be empty, skipped after 0 vertices
  210. 168 [Info] Current quad: x=-2,y=-2
  211. 169 [Info] Vertices left to be placed: 8911
  212. 170 [Warning] This quad seems to be empty, skipped after 0 vertices
  213. 171 [Info] Current quad: x=-2,y=-1
  214. 172 [Info] Vertices left to be placed: 6357
  215. 173 [Info] [1000]
  216. 174 [Info] [2000]
  217. 175 [Info] [3000]
  218. 176 [Info] [4000]
  219. 177 [Info] [5000]
  220. 178 [Info] [6000]
  221. 179 [Info] Current quad: x=-2,y=0
  222. 180 [Info] Vertices left to be placed: 6637
  223. 181 [Info] [1000]
  224. 182 [Info] [2000]
  225. 183 [Info] [3000]
  226. 184 [Info] [4000]
  227. 185 [Info] [5000]
  228. 186 [Info] [6000]
  229. 187 [Info] Current quad: x=-2,y=1
  230. 188 [Info] Vertices left to be placed: 9043
  231. 189 [Info] Partly filled quad: vertices reduced to: 7912
  232. 190 [Info] [1000]
  233. 191 [Info] [2000]
  234. 192 [Info] [3000]
  235. 193 [Info] [4000]
  236. 194 [Info] [5000]
  237. 195 [Info] [6000]
  238. 196 [Info] [7000]
  239. 197 [Info] Current quad: x=-1,y=-3
  240. 198 [Info] Vertices left to be placed: 9802
  241. 199 [Info] Partly filled quad: vertices reduced to: 1531
  242. 200 [Warning] This quad seems to be empty, skipped after 0 vertices
  243. 201 [Info] Current quad: x=-1,y=-2
  244. 202 [Info] Vertices left to be placed: 8911
  245. 203 [Warning] This quad seems to be empty, skipped after 0 vertices
  246. 204 [Info] Current quad: x=-1,y=-1
  247. 205 [Info] Vertices left to be placed: 7084
  248. 206 [Info] [1000]
  249. 207 [Info] [2000]
  250. 208 [Info] [3000]
  251. 209 [Info] [4000]
  252. 210 [Info] [5000]
  253. 211 [Info] [6000]
  254. 212 [Info] [7000]
  255. 213 [Info] Current quad: x=-1,y=0
  256. 214 [Info] Vertices left to be placed: 7966
  257. 215 [Info] [1000]
  258. 216 [Info] [2000]
  259. 217 [Info] [3000]
  260. 218 [Info] [4000]
  261. 219 [Info] [5000]
  262. 220 [Info] [6000]
  263. 221 [Info] [7000]
  264. 222 [Info] Current quad: x=-1,y=1
  265. 223 [Info] Vertices left to be placed: 8787
  266. 224 [Info] Partly filled quad: vertices reduced to: 7688
  267. 225 [Info] [1000]
  268. 226 [Info] [2000]
  269. 227 [Info] [3000]
  270. 228 [Info] [4000]
  271. 229 [Info] [5000]
  272. 230 [Info] [6000]
  273. 231 [Info] [7000]
  274. 232 [Info] Current quad: x=0,y=-3
  275. 233 [Info] Vertices left to be placed: 9802
  276. 234 [Info] Partly filled quad: vertices reduced to: 1531
  277. 235 [Warning] This quad seems to be empty, skipped after 0 vertices
  278. 236 [Info] Current quad: x=0,y=-2
  279. 237 [Info] Vertices left to be placed: 6486
  280. 238 [Info] [1000]
  281. 239 [Info] [2000]
  282. 240 [Info] [3000]
  283. 241 [Info] [4000]
  284. 242 [Info] [5000]
  285. 243 [Info] [6000]
  286. 244 [Info] Current quad: x=0,y=-1
  287. 245 [Info] Vertices left to be placed: 3692
  288. 246 [Info] [1000]
  289. 247 [Info] [2000]
  290. 248 [Info] [3000]
  291. 249 [Info] Current quad: x=0,y=0
  292. 250 [Info] Vertices left to be placed: 2621
  293. 251 [Info] [1000]
  294. 252 [Info] [2000]
  295. 253 [Info] Current quad: x=0,y=1
  296. 254 [Info] Vertices left to be placed: 8784
  297. 255 [Info] Partly filled quad: vertices reduced to: 7686
  298. 256 [Info] [1000]
  299. 257 [Info] [2000]
  300. 258 [Info] [3000]
  301. 259 [Info] [4000]
  302. 260 [Info] [5000]
  303. 261 [Info] [6000]
  304. 262 [Info] [7000]
  305. 263 [Info] Current quad: x=1,y=-3
  306. 264 [Info] Vertices left to be placed: 9802
  307. 265 [Info] Partly filled quad: vertices reduced to: 1531
  308. 266 [Warning] This quad seems to be empty, skipped after 0 vertices
  309. 267 [Info] Current quad: x=1,y=-2
  310. 268 [Info] Vertices left to be placed: 8085
  311. 269 [Info] [1000]
  312. 270 [Info] [2000]
  313. 271 [Info] [3000]
  314. 272 [Info] [4000]
  315. 273 [Info] [5000]
  316. 274 [Info] [6000]
  317. 275 [Info] [7000]
  318. 276 [Info] [8000]
  319. 277 [Info] Current quad: x=1,y=-1
  320. 278 [Info] Vertices left to be placed: 6317
  321. 279 [Info] [1000]
  322. 280 [Info] [2000]
  323. 281 [Info] [3000]
  324. 282 [Info] [4000]
  325. 283 [Info] [5000]
  326. 284 [Info] [6000]
  327. 285 [Info] Current quad: x=1,y=0
  328. 286 [Info] Vertices left to be placed: 8494
  329. 287 [Info] [1000]
  330. 288 [Info] [2000]
  331. 289 [Info] [3000]
  332. 290 [Info] [4000]
  333. 291 [Info] [5000]
  334. 292 [Info] [6000]
  335. 293 [Info] [7000]
  336. 294 [Info] [8000]
  337. 295 [Info] Current quad: x=1,y=1
  338. 296 [Info] Vertices left to be placed: 8923
  339. 297 [Info] Partly filled quad: vertices reduced to: 7807
  340. 298 [Info] [1000]
  341. 299 [Info] [2000]
  342. 300 [Info] [3000]
  343. 301 [Info] [4000]
  344. 302 [Info] [5000]
  345. 303 [Info] [6000]
  346. 304 [Info] [7000]
  347. 305 [Info] Current quad: x=2,y=-3
  348. 306 [Info] Vertices left to be placed: 9858
  349. 307 [Info] Partly filled quad: vertices reduced to: 288
  350. 308 [Info] Current quad: x=2,y=-2
  351. 309 [Info] Vertices left to be placed: 9543
  352. 310 [Info] Partly filled quad: vertices reduced to: 1789
  353. 311 [Info] [1000]
  354. 312 [Info] Current quad: x=2,y=-1
  355. 313 [Info] Vertices left to be placed: 9769
  356. 314 [Info] Partly filled quad: vertices reduced to: 1831
  357. 315 [Info] [1000]
  358. 316 [Info] Current quad: x=2,y=0
  359. 317 [Info] Vertices left to be placed: 9769
  360. 318 [Info] Partly filled quad: vertices reduced to: 1831
  361. 319 [Info] [1000]
  362. 320 [Info] Current quad: x=2,y=1
  363. 321 [Info] Vertices left to be placed: 9797
  364. 322 [Info] Partly filled quad: vertices reduced to: 1607
  365. 323 [Info] [1000]
  366. 324 [Info] Flag high_res not set, skipped [SetOption -mindistance=200]
  367. 325 [Info] Flag high_res not set, skipped [@!small_world SetMaxVerticesPerQuad -n=13000]
  368. 326 [Info] Flag high_res not set, skipped [@small_world SetMaxVerticesPerQuad -n=20000]
  369. 327 [Info] Flag ultimate not set, skipped [SetOption -mindistance=200]
  370. 328 [Info] Flag ultimate not set, skipped [@small_world SetOption -mindistance=128]
  371. 329 [Info] Flag ultimate not set, skipped [@!small_world SetMaxVerticesPerQuad -n=18000]
  372. 330 [Info] Flag ultimate not set, skipped [@small_world @_worldspace=DibellasWatch SetMaxVerticesPerQuad -n=30000]
  373. 331 [Info] Flag ultimate not set, skipped [@small_world @!_worldspace=DibellasWatch SetMaxVerticesPerQuad -n=25000]
  374. 332 [Command] MakeTriangulation: Start Delaunay triangulation
  375. 333 [Info] Number of vertices forwarded to Delaunay algorithm: 146009
  376. 334 [Info] Call Triangle algorithm
  377. 335 [Info] (written by by J. R. Shewchuk, see README)
  378. Constructing Delaunay triangulation by divide-and-conquer method.
  379. Adding Steiner points to enforce quality.
  380.  
  381. Writing vertices.
  382. Writing triangles.
  383. Writing Voronoi vertices.
  384. Writing Voronoi edges.
  385.  
  386. Statistics:
  387.  
  388. Input vertices: 146009
  389. Mesh vertices: 146009
  390. Mesh triangles: 291490
  391. Mesh edges: 437498
  392. Mesh exterior boundary edges: 526
  393.  
  394. 336 [Info] Number of triangles in entire worldspace: 291490
  395. 337 [Command] DivideGrid: -x=4096 -y=4096
  396. 338 [Command] DivideGrid: done
  397. 339 [Command] WriteAllQuads
  398. 340 [Info] Stripification started
  399. 341 [Info] Terminals processed: 297
  400. 342 [Info] Terminals processed: 36
  401. 343 [Info] Terminals processed: 15
  402. 344 [Info] Now stitch the strips
  403. 345 [Info] Strips: 5, trianglepoints: 369
  404. 346 [Info] The (shape-based) mesh 60.-64.-96.32.nif has 320 triangles and 198 vertices
  405. 347 [Info] Stripification started
  406. 348 [Info] Terminals processed: 1920
  407. 349 [Info] Terminals processed: 177
  408. 350 [Info] Terminals processed: 72
  409. 351 [Info] Now stitch the strips
  410. 352 [Info] Strips: 34, trianglepoints: 2633
  411. 353 [Info] The (shape-based) mesh 60.-64.-64.32.nif has 2048 triangles and 1089 vertices
  412. 354 [Info] Stripification started
  413. 355 [Info] Terminals processed: 27646
  414. 356 [Info] Terminals processed: 3162
  415. 357 [Info] Terminals processed: 966
  416. 358 [Info] Terminals processed: 916
  417. 359 [Info] Now stitch the strips
  418. 360 [Info] Strips: 456, trianglepoints: 42621
  419. 361 [Info] The (shape-based) mesh 60.-64.-32.32.nif has 29993 triangles and 15167 vertices
  420. 362 [Info] Stripification started
  421. 363 [Info] Terminals processed: 29259
  422. 364 [Info] Terminals processed: 3443
  423. 365 [Info] Terminals processed: 1060
  424. 366 [Info] Terminals processed: 979
  425. 367 [Info] Now stitch the strips
  426. 368 [Info] Strips: 488, trianglepoints: 45167
  427. 369 [Info] The (shape-based) mesh 60.-64.00.32.nif has 31760 triangles and 16101 vertices
  428. 370 [Info] Stripification started
  429. 371 [Info] Terminals processed: 27453
  430. 372 [Info] Terminals processed: 3203
  431. 373 [Info] Terminals processed: 1052
  432. 374 [Info] Terminals processed: 999
  433. 375 [Info] Now stitch the strips
  434. 376 [Info] Strips: 496, trianglepoints: 42635
  435. 377 [Info] The (shape-based) mesh 60.-64.32.32.nif has 29826 triangles and 15065 vertices
  436. 378 [Info] Stripification started
  437. 379 [Info] Terminals processed: 294
  438. 380 [Info] Terminals processed: 37
  439. 381 [Info] Now stitch the strips
  440. 382 [Info] Strips: 6, trianglepoints: 378
  441. 383 [Info] The (shape-based) mesh 60.-32.-96.32.nif has 320 triangles and 198 vertices
  442. 384 [Info] Stripification started
  443. 385 [Info] Terminals processed: 1908
  444. 386 [Info] Terminals processed: 184
  445. 387 [Info] Terminals processed: 66
  446. 388 [Info] Now stitch the strips
  447. 389 [Info] Strips: 31, trianglepoints: 2633
  448. 390 [Info] The (shape-based) mesh 60.-32.-64.32.nif has 2048 triangles and 1089 vertices
  449. 391 [Info] Stripification started
  450. 392 [Info] Terminals processed: 30021
  451. 393 [Info] Terminals processed: 3503
  452. 394 [Info] Terminals processed: 1105
  453. 395 [Info] Terminals processed: 1056
  454. 396 [Info] Now stitch the strips
  455. 397 [Info] Strips: 526, trianglepoints: 46439
  456. 398 [Info] The (shape-based) mesh 60.-32.-32.32.nif has 32584 triangles and 16494 vertices
  457. 399 [Warning] Triangle with two equal points (maybe a very small one) -> removed
  458. 400 [Info] Stripification started
  459. 401 [Info] Terminals processed: 30923
  460. 402 [Info] Terminals processed: 3706
  461. 403 [Info] Terminals processed: 1175
  462. 404 [Info] Terminals processed: 1107
  463. 405 [Info] Now stitch the strips
  464. 406 [Info] Strips: 553, trianglepoints: 48127
  465. 407 [Info] The (shape-based) mesh 60.-32.00.32.nif has 33606 triangles and 17092 vertices
  466. 408 [Info] Stripification started
  467. 409 [Info] Terminals processed: 27666
  468. 410 [Info] Terminals processed: 3219
  469. 411 [Info] Terminals processed: 1072
  470. 412 [Info] Terminals processed: 1016
  471. 413 [Info] Terminals processed: 1013
  472. 414 [Info] Now stitch the strips
  473. 415 [Info] Strips: 505, trianglepoints: 43033
  474. 416 [Info] The (shape-based) mesh 60.-32.32.32.nif has 30020 triangles and 15237 vertices
  475. 417 [Info] Stripification started
  476. 418 [Info] Terminals processed: 296
  477. 419 [Info] Terminals processed: 51
  478. 420 [Info] Terminals processed: 19
  479. 421 [Info] Now stitch the strips
  480. 422 [Info] Strips: 9, trianglepoints: 404
  481. 423 [Info] The (shape-based) mesh 60.00.-96.32.nif has 320 triangles and 198 vertices
  482. 424 [Info] Stripification started
  483. 425 [Info] Terminals processed: 27102
  484. 426 [Info] Terminals processed: 3153
  485. 427 [Info] Terminals processed: 981
  486. 428 [Info] Terminals processed: 928
  487. 429 [Info] Now stitch the strips
  488. 430 [Info] Strips: 463, trianglepoints: 41785
  489. 431 [Info] The (shape-based) mesh 60.00.-64.32.nif has 29434 triangles and 14884 vertices
  490. 432 [Info] Stripification started
  491. 433 [Info] Terminals processed: 27745
  492. 434 [Info] Terminals processed: 3222
  493. 435 [Info] Terminals processed: 1105
  494. 436 [Info] Terminals processed: 1054
  495. 437 [Info] Now stitch the strips
  496. 438 [Info] Strips: 526, trianglepoints: 43032
  497. 439 [Info] The (shape-based) mesh 60.00.-32.32.nif has 30071 triangles and 15298 vertices
  498. 440 [Info] Stripification started
  499. 441 [Info] Terminals processed: 27489
  500. 442 [Info] Terminals processed: 3230
  501. 443 [Info] Terminals processed: 1065
  502. 444 [Info] Terminals processed: 1021
  503. 445 [Info] Now stitch the strips
  504. 446 [Info] Strips: 509, trianglepoints: 42701
  505. 447 [Info] The (shape-based) mesh 60.00.00.32.nif has 29854 triangles and 15176 vertices
  506. 448 [Info] Stripification started
  507. 449 [Info] Terminals processed: 27715
  508. 450 [Info] Terminals processed: 3344
  509. 451 [Info] Terminals processed: 1082
  510. 452 [Info] Terminals processed: 1022
  511. 453 [Info] Now stitch the strips
  512. 454 [Info] Strips: 508, trianglepoints: 42995
  513. 455 [Info] The (shape-based) mesh 60.00.32.32.nif has 30136 triangles and 15271 vertices
  514. 456 [Info] Stripification started
  515. 457 [Info] Terminals processed: 300
  516. 458 [Info] Terminals processed: 39
  517. 459 [Info] Now stitch the strips
  518. 460 [Info] Strips: 8, trianglepoints: 398
  519. 461 [Info] The (shape-based) mesh 60.32.-96.32.nif has 320 triangles and 198 vertices
  520. 462 [Info] Stripification started
  521. 463 [Info] Terminals processed: 28603
  522. 464 [Info] Terminals processed: 3309
  523. 465 [Info] Terminals processed: 1067
  524. 466 [Info] Terminals processed: 1009
  525. 467 [Info] Now stitch the strips
  526. 468 [Info] Strips: 503, trianglepoints: 44134
  527. 469 [Info] The (shape-based) mesh 60.32.-64.32.nif has 31034 triangles and 15710 vertices
  528. 470 [Info] Stripification started
  529. 471 [Info] Terminals processed: 29836
  530. 472 [Info] Terminals processed: 3518
  531. 473 [Info] Terminals processed: 1147
  532. 474 [Info] Terminals processed: 1068
  533. 475 [Info] Now stitch the strips
  534. 476 [Info] Strips: 531, trianglepoints: 46303
  535. 477 [Info] The (shape-based) mesh 60.32.-32.32.nif has 32401 triangles and 16456 vertices
  536. 478 [Info] Stripification started
  537. 479 [Info] Terminals processed: 31520
  538. 480 [Info] Terminals processed: 3713
  539. 481 [Info] Terminals processed: 1173
  540. 482 [Info] Now stitch the strips
  541. 483 [Info] Strips: 545, trianglepoints: 48793
  542. 484 [Info] The (shape-based) mesh 60.32.00.32.nif has 34230 triangles and 17378 vertices
  543. 485 [Info] Stripification started
  544. 486 [Info] Terminals processed: 27580
  545. 487 [Info] Terminals processed: 3309
  546. 488 [Info] Terminals processed: 1048
  547. 489 [Info] Terminals processed: 978
  548. 490 [Info] Now stitch the strips
  549. 491 [Info] Strips: 488, trianglepoints: 42817
  550. 492 [Info] The (shape-based) mesh 60.32.32.32.nif has 29970 triangles and 15208 vertices
  551. 493 [Info] Stripification started
  552. 494 [Info] Terminals processed: 989
  553. 495 [Info] Terminals processed: 114
  554. 496 [Info] Terminals processed: 39
  555. 497 [Info] Now stitch the strips
  556. 498 [Info] Strips: 19, trianglepoints: 1522
  557. 499 [Info] The (shape-based) mesh 60.64.-96.32.nif has 1077 triangles and 561 vertices
  558. 500 [Info] Stripification started
  559. 501 [Info] Terminals processed: 6516
  560. 502 [Info] Terminals processed: 766
  561. 503 [Info] Terminals processed: 247
  562. 504 [Info] Terminals processed: 234
  563. 505 [Info] Now stitch the strips
  564. 506 [Info] Strips: 115, trianglepoints: 10077
  565. 507 [Info] The (shape-based) mesh 60.64.-64.32.nif has 7077 triangles and 3644 vertices
  566. 508 [Info] Stripification started
  567. 509 [Info] Terminals processed: 6179
  568. 510 [Info] Terminals processed: 757
  569. 511 [Info] Terminals processed: 256
  570. 512 [Info] Now stitch the strips
  571. 513 [Info] Strips: 119, trianglepoints: 9609
  572. 514 [Info] The (shape-based) mesh 60.64.-32.32.nif has 6712 triangles and 3464 vertices
  573. 515 [Info] Stripification started
  574. 516 [Info] Terminals processed: 6221
  575. 517 [Info] Terminals processed: 737
  576. 518 [Info] Terminals processed: 239
  577. 519 [Info] Now stitch the strips
  578. 520 [Info] Strips: 114, trianglepoints: 9667
  579. 521 [Info] The (shape-based) mesh 60.64.00.32.nif has 6759 triangles and 3491 vertices
  580. 522 [Info] Stripification started
  581. 523 [Info] Terminals processed: 5409
  582. 524 [Info] Terminals processed: 669
  583. 525 [Info] Terminals processed: 234
  584. 526 [Info] Now stitch the strips
  585. 527 [Info] Strips: 112, trianglepoints: 8448
  586. 528 [Info] The (shape-based) mesh 60.64.32.32.nif has 5872 triangles and 3042 vertices
  587. ****** Batch loop done ******
  588. User time per command (sorted):
  589. WriteAllQuads: 125.269 s
  590. Filter: 6.16204 s
  591. SetMaxVerticesPerQuad: 4.91403 s
  592. GenerateHeightmap: 4.80483 s
  593. DivideGrid: 3.60362 s
  594. ContourLine: 2.04361 s
  595. AlgPeakFinder: 0.343202 s
  596. SetGrid: 0.312002 s
  597. Panorama: 0.234002 s
  598. MakeTriangulation: 0.124801 s
  599. Background error reader finished
  600. Background reader finished
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