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Richard Hickory

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Sep 19th, 2014
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  1. Richard Hickory
  2. Runs away from a fight, rather saves his own skin.
  3. Coward but comical.
  4. 10 pc points
  5. Professional
  6. Fitness: 5
  7. Intellect: 4
  8. Charm: 4
  9. Awareness: 6
  10. Willpower: 4
  11. Resources: 4
  12. Skills
  13. -----------
  14. Athletics
  15. Deception
  16. Stealth
  17. Sight: Surprise Attacks
  18. Trait
  19. -----------
  20. ​Common Sense
  21. Danger Instinct
  22. I was Here all Along
  23. Deathblow - Distraction Move
  24. Undying
  25. fight for MONEY, yet always ends up poor.
  26. I would think he would be good with people,
  27. but would rather try and keep his ass in once whole chunk.
  28.  
  29. Paranoia
  30.  
  31. Persistent, consistent, plausible, and ingenious delusions of persecution or jealousy.
  32. new infomation always seems to support the increasing threat of some great conspiracy.
  33.  
  34. Take One for the Team
  35. You can do better than that
  36.  
  37. 0 mech points
  38.  
  39. small scouting mech
  40. Mass-Produced style
  41. For stealth and speed
  42. low budget
  43.  
  44. "Now in purple"
  45.  
  46. Might: 5
  47. Guard: 5
  48. Threshold: 3
  49. Energy: 4
  50. Systems: 4
  51. Speed: 7
  52.  
  53. Stealth Field - core
  54. Reactive Booster - Leg
  55. Resupply - Torso (back)
  56. Reversible Thrusters - torso (front)
  57. ​Electronic Cloaking System - Head
  58.  
  59. Assault Rifle - submachine gun
  60. Rocket Punch - Chest "hand cannon".
  61. Bombardment - Left Arm (shoulder)
  62.  
  63. smaller zaku
  64.  
  65. Defense is 4+5 = 9
  66. Willpower is 4
  67. So plot armor is 4 points on the three layers
  68. Guard is 5+5 = 10
  69. Threshold is 3
  70. So mecha's threshold is 3 points on the four layers
  71.  
  72. Small upgrade after losing arm during episode 2.
  73.  
  74. 16xp.
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