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_quickmessages - Notesblok

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Nov 19th, 2011
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  1. init()
  2. {
  3. game["menu_quickcommands"] = "quickcommands";
  4. game["menu_quickstatements"] = "quickstatements";
  5. game["menu_quickresponses"] = "quickresponses";
  6.  
  7. precacheMenu(game["menu_quickcommands"]);
  8. precacheMenu(game["menu_quickstatements"]);
  9. precacheMenu(game["menu_quickresponses"]);
  10. precacheHeadIcon("talkingicon");
  11.  
  12. precacheString( &"QUICKMESSAGE_FOLLOW_ME" );
  13. precacheString( &"QUICKMESSAGE_MOVE_IN" );
  14. precacheString( &"QUICKMESSAGE_FALL_BACK" );
  15. precacheString( &"QUICKMESSAGE_SUPPRESSING_FIRE" );
  16. precacheString( &"QUICKMESSAGE_ATTACK_LEFT_FLANK" );
  17. precacheString( &"QUICKMESSAGE_ATTACK_RIGHT_FLANK" );
  18. precacheString( &"QUICKMESSAGE_HOLD_THIS_POSITION" );
  19. precacheString( &"QUICKMESSAGE_REGROUP" );
  20. precacheString( &"QUICKMESSAGE_ENEMY_SPOTTED" );
  21. precacheString( &"QUICKMESSAGE_ENEMIES_SPOTTED" );
  22. precacheString( &"QUICKMESSAGE_IM_IN_POSITION" );
  23. precacheString( &"QUICKMESSAGE_AREA_SECURE" );
  24. precacheString( &"QUICKMESSAGE_GRENADE" );
  25. precacheString( &"QUICKMESSAGE_SNIPER" );
  26. precacheString( &"QUICKMESSAGE_NEED_REINFORCEMENTS" );
  27. precacheString( &"QUICKMESSAGE_HOLD_YOUR_FIRE" );
  28. precacheString( &"QUICKMESSAGE_YES_SIR" );
  29. precacheString( &"QUICKMESSAGE_NO_SIR" );
  30. precacheString( &"QUICKMESSAGE_IM_ON_MY_WAY" );
  31. precacheString( &"QUICKMESSAGE_SORRY" );
  32. precacheString( &"QUICKMESSAGE_GREAT_SHOT" );
  33. precacheString( &"QUICKMESSAGE_TOOK_LONG_ENOUGH" );
  34. precacheString( &"QUICKMESSAGE_ARE_YOU_CRAZY" );
  35. precacheString( &"QUICKMESSAGE_WATCH_SIX" );
  36. precacheString( &"QUICKMESSAGE_COME_ON" );
  37. }
  38.  
  39. quickcommands(response)
  40. {
  41. self endon ( "disconnect" );
  42.  
  43. if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
  44. return;
  45.  
  46. self.spamdelay = true;
  47.  
  48. switch(response)
  49. {
  50. case "1":
  51. soundalias = "mp_cmd_followme";
  52. saytext = &"QUICKMESSAGE_FOLLOW_ME";
  53. //saytext = "Follow Me!";
  54. break;
  55.  
  56. case "2":
  57. soundalias = "mp_cmd_movein";
  58. saytext = &"QUICKMESSAGE_MOVE_IN";
  59. //saytext = "Move in!";
  60. break;
  61.  
  62. case "3":
  63. soundalias = "mp_cmd_fallback";
  64. saytext = &"QUICKMESSAGE_FALL_BACK";
  65. //saytext = "Fall back!";
  66. break;
  67.  
  68. case "4":
  69. soundalias = "mp_cmd_suppressfire";
  70. saytext = &"QUICKMESSAGE_SUPPRESSING_FIRE";
  71. //saytext = "Suppressing fire!";
  72. break;
  73.  
  74. case "5":
  75. soundalias = "mp_cmd_attackleftflank";
  76. saytext = &"QUICKMESSAGE_ATTACK_LEFT_FLANK";
  77. //saytext = "Attack left flank!";
  78. break;
  79.  
  80. case "6":
  81. soundalias = "mp_cmd_attackrightflank";
  82. saytext = &"QUICKMESSAGE_ATTACK_RIGHT_FLANK";
  83. //saytext = "Attack right flank!";
  84. break;
  85.  
  86. case "7":
  87. soundalias = "mp_cmd_holdposition";
  88. saytext = &"QUICKMESSAGE_HOLD_THIS_POSITION";
  89. //saytext = "Hold this position!";
  90. break;
  91.  
  92. default:
  93. assert(response == "8");
  94. soundalias = "mp_cmd_regroup";
  95. saytext = &"QUICKMESSAGE_REGROUP";
  96. //saytext = "Regroup!";
  97. break;
  98. }
  99.  
  100. self saveHeadIcon();
  101. self doQuickMessage(soundalias, saytext);
  102.  
  103. wait 2;
  104. self.spamdelay = undefined;
  105. self restoreHeadIcon();
  106. }
  107.  
  108. quickstatements(response)
  109. {
  110. if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
  111. return;
  112.  
  113. self.spamdelay = true;
  114.  
  115. switch(response)
  116. {
  117. case "1":
  118. soundalias = "mp_stm_enemyspotted";
  119. saytext = &"QUICKMESSAGE_ENEMY_SPOTTED";
  120. //saytext = "Enemy spotted!";
  121. break;
  122.  
  123. case "2":
  124. soundalias = "mp_stm_enemiesspotted";
  125. saytext = &"QUICKMESSAGE_ENEMIES_SPOTTED";
  126. //saytext = "Enemy down!";
  127. break;
  128.  
  129. case "3":
  130. soundalias = "mp_stm_iminposition";
  131. saytext = &"QUICKMESSAGE_IM_IN_POSITION";
  132. //saytext = "I'm in position.";
  133. break;
  134.  
  135. case "4":
  136. soundalias = "mp_stm_areasecure";
  137. saytext = &"QUICKMESSAGE_AREA_SECURE";
  138. //saytext = "Area secure!";
  139. break;
  140.  
  141. case "5":
  142. soundalias = "mp_stm_watchsix";
  143. saytext = &"QUICKMESSAGE_WATCH_SIX";
  144. //saytext = "Grenade!";
  145. break;
  146.  
  147. case "6":
  148. soundalias = "mp_stm_sniper";
  149. saytext = &"QUICKMESSAGE_SNIPER";
  150. //saytext = "Sniper!";
  151. break;
  152.  
  153. default:
  154. assert(response == "7");
  155. soundalias = "mp_stm_needreinforcements";
  156. saytext = &"QUICKMESSAGE_NEED_REINFORCEMENTS";
  157. //saytext = "Need reinforcements!";
  158. break;
  159. }
  160.  
  161. self saveHeadIcon();
  162. self doQuickMessage(soundalias, saytext);
  163.  
  164. wait 2;
  165. self.spamdelay = undefined;
  166. self restoreHeadIcon();
  167. }
  168.  
  169. quickresponses(response)
  170. {
  171. if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
  172. return;
  173.  
  174. self.spamdelay = true;
  175.  
  176. switch(response)
  177. {
  178. case "1":
  179. soundalias = "mp_rsp_yessir";
  180. saytext = &"QUICKMESSAGE_YES_SIR";
  181. //saytext = "Yes Sir!";
  182. break;
  183.  
  184. case "2":
  185. soundalias = "mp_rsp_nosir";
  186. saytext = &"QUICKMESSAGE_NO_SIR";
  187. //saytext = "No Sir!";
  188. break;
  189.  
  190. case "3":
  191. soundalias = "mp_rsp_onmyway";
  192. saytext = &"QUICKMESSAGE_IM_ON_MY_WAY";
  193. //saytext = "On my way.";
  194. break;
  195.  
  196. case "4":
  197. soundalias = "mp_rsp_sorry";
  198. saytext = &"QUICKMESSAGE_SORRY";
  199. //saytext = "Sorry.";
  200. break;
  201.  
  202. case "5":
  203. soundalias = "mp_rsp_greatshot";
  204. saytext = &"QUICKMESSAGE_GREAT_SHOT";
  205. //saytext = "Great shot!";
  206. break;
  207.  
  208. default:
  209. assert(response == "6");
  210. soundalias = "mp_rsp_comeon";
  211. saytext = &"QUICKMESSAGE_COME_ON";
  212. //saytext = "Took long enough!";
  213. break;
  214. }
  215.  
  216. self saveHeadIcon();
  217. self doQuickMessage(soundalias, saytext);
  218.  
  219. wait 2;
  220. self.spamdelay = undefined;
  221. self restoreHeadIcon();
  222. }
  223.  
  224. doQuickMessage( soundalias, saytext )
  225. {
  226. if(self.sessionstate != "playing")
  227. return;
  228.  
  229. prefix = maps\mp\gametypes\_teams::getTeamVoicePrefix( self.team );
  230.  
  231. if(isdefined(level.QuickMessageToAll) && level.QuickMessageToAll)
  232. {
  233. self.headiconteam = "none";
  234. self.headicon = "talkingicon";
  235.  
  236. self playSound( prefix+soundalias );
  237. self sayAll(saytext);
  238. }
  239. else
  240. {
  241. if(self.sessionteam == "allies")
  242. self.headiconteam = "allies";
  243. else if(self.sessionteam == "axis")
  244. self.headiconteam = "axis";
  245.  
  246. self.headicon = "talkingicon";
  247.  
  248. self playSound( prefix+soundalias );
  249. self sayTeam( saytext );
  250. self pingPlayer();
  251. }
  252. }
  253.  
  254. saveHeadIcon()
  255. {
  256. if(isdefined(self.headicon))
  257. self.oldheadicon = self.headicon;
  258.  
  259. if(isdefined(self.headiconteam))
  260. self.oldheadiconteam = self.headiconteam;
  261. }
  262.  
  263. restoreHeadIcon()
  264. {
  265. if(isdefined(self.oldheadicon))
  266. self.headicon = self.oldheadicon;
  267.  
  268. if(isdefined(self.oldheadiconteam))
  269. self.headiconteam = self.oldheadiconteam;
  270. }
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