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Jan 21st, 2017
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  1. <standard>
  2. <aimbot>
  3. <switch>1</switch>
  4. <alwaysactive>0</alwaysactive>
  5. <key>1</key>
  6.  
  7. <targetmode>2</targetmode>
  8. 0 = BY_DISTANCE
  9. 1 = BY_HEALTH
  10. 2 = BY_FOV
  11. 3 = BY_WEAPONDAMAGE
  12.  
  13. <intelligentmode>0</intelligentmode>
  14. 0 = SINGLE_HITBOX
  15. 1 = RANDOM_HEADNECKCHEST
  16. 2 = CLOSEST_HITBOX
  17.  
  18. <visiblecheck>0</visiblecheck>
  19. <teamcheck>1</teamcheck>
  20. <movecheck>0</movecheck>
  21. <jumpcheck>1</jumpcheck>
  22. <spawncheck>1</spawncheck>
  23. <switchtargets>1</switchtargets>
  24. <stopafterkill>0</stopafterkill>
  25. <faceitmode>1</faceitmode>
  26. <fov>1.5</fov>
  27. <fovdistancemultiplier>1.0</fovdistancemultiplier>
  28. <ontargetfov>20.0</ontargetfov>
  29. <smooth>2.0</smooth>
  30. <smoothdistancemultiplier>1.0</smoothdistancemultiplier>
  31. <smoothrandommin>0</smoothrandommin>
  32. <smoothrandommax>0</smoothrandommax>
  33. <zcorrection>-3.3</zcorrection>
  34. <prediction>1.0</prediction>
  35. <maxinaccuracy>0</maxinaccuracy>
  36. <curvefactor>0.0</curvefactor>
  37. <aimerrorfactor>1.5</aimerrorfactor>
  38. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  39. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  40. <hitbox>8</hitbox>
  41. <delay>0</delay>
  42. <aimtime>0</aimtime>
  43. <pausetime>0</pausetime>
  44. </aimbot>
  45.  
  46. <triggerbot>
  47. <switch>0</switch>
  48. <alwaysactive>0</alwaysactive>
  49. <key>3</key>
  50.  
  51. <triggermode>2</triggermode>
  52. 0 = TRIGGER_SINGLE_HITBOX
  53. 1 = TRIGGER_AIMNECKCHEST
  54. 2 = TRIGGER_HIGHDAMAGE
  55. 3 = TRIGGER_FULL_BODY
  56.  
  57. <visiblecheck>0</visiblecheck>
  58. <teamcheck>1</teamcheck>
  59. <spawncheck>1</spawncheck>
  60. <jumpcheck>0</jumpcheck>
  61. <hitbox>6</hitbox>
  62. <delay>75</delay>
  63. <triggertime>125</triggertime>
  64. <pausetime>150</pausetime>
  65. <afterburst>250</afterburst>
  66. <maxinaccuracy>0.0</maxinaccuracy>
  67. <range>0.7</range>
  68. <rangedistancemultiplier>1.0</rangedistancemultiplier>
  69. </triggerbot>
  70.  
  71. <rcs>
  72. <switch>0</switch>
  73. <startshot>1</startshot>
  74. <stopshot>7</stopshot>
  75. <pitchcompensation>0.5</pitchcompensation>
  76. <yawcompensation>0.5</yawcompensation>
  77. </rcs>
  78.  
  79. <glow>
  80. <switch>0</switch>
  81. <teamcheck>1</teamcheck>
  82. <players>1</players>
  83. <weapons>0</weapons>
  84. <bloom>0</bloom>
  85. <tcolor>0xFF000060</tcolor>
  86. <tvisiblecolor>0xFFFF0060/tvisiblecolor>
  87. <ctcolor>0x0000FF60</ctcolor>
  88. <ctvisiblecolor>0x00FFFF60</ctvisiblecolor>
  89. <weaponcolor>0x00FF0060</weaponcolor>
  90. </glow>
  91.  
  92. <radar>
  93. <switch>1</switch>
  94. </radar>
  95.  
  96. <sonar>
  97. <switch>0</switch>
  98. <teamcheck>1</teamcheck>
  99. <visiblecheck>0</visiblecheck>
  100. <incrosshairsignal>0</incrosshairsignal>
  101. <sonarpause>250</sonarpause>
  102. </sonar>
  103.  
  104. <bunnyhop>
  105. <key>32</key>
  106. <switch>1</switch>
  107. </bunnyhop>
  108. </standard>
  109.  
  110.  
  111.  
  112.  
  113. <bindings>
  114. <16>Glow_onpress</16>
  115. </bindings>
  116.  
  117.  
  118. <Glow_onpress>
  119. <glow>
  120. <switch>1</switch>
  121. <teamcheck>1</teamcheck>
  122. <players>1</players>
  123. <weapons>0</weapons>
  124. <bloom>0</bloom>
  125. <tcolor>0xFF00FF80</tcolor>
  126. <tvisiblecolor>0x00FF00AA</tvisiblecolor>
  127. <ctcolor>0xFF00FF80</ctcolor>
  128. <ctvisiblecolor>0x00FF00AA</ctvisiblecolor>
  129. <weaponcolor>0x00FF00AA</weaponcolor>
  130. </glow>
  131. </Glow_onpress>
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