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//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SAVEPLAYERSTATS_H
#define SAVEPLAYERSTATS_H
#pragma once
class WoHItemList
{
public:
WoHItemList();
void GetList( void );
void SetList( void );
void ListManager( void );
~WoHItemList(){};
//Equipment
int m_nMaxHearts;
int m_nHasKokiriSword;
int m_nHasDekuShield;
//vars
float m_fTimeTempSetList;
bool m_bOneShotGetList;
};
extern WoHitemList *pItemList;
#endif