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Feb 6th, 2017
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  1. on death:
  2. if player is in "world":
  3. loop all players in "world":
  4. if attacker is set:
  5. send "%victim%は%attacker%に倒されました" to loop-player
  6. else if y coordinate of location of victim <= 0:
  7. send "%victim%は奈落に落ちました" to loop-player
  8. else:
  9. send "%victim%は死にました" to loop-player
  10. if player is in "world_nether":
  11. set death message to "死亡"
  12. else:
  13. set death message to ""
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