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Mar 26th, 2015
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  1. World[i][j].enemy = spawnEnemy(World[i][j].mapLevel); //Spawn a monster.
  2.  
  3. public static Object spawnEnemy(int level) {
  4. //Spawns a monster and returns the Object.
  5. Monster enemy = new Monster();
  6. enemy.setLevel(level);
  7. enemy.setMaxHealth(level * 5);
  8. enemy.setHealth(enemy.getMaxHealth());
  9. enemy.setDamage(enemy.getLevel() * 3);
  10. return enemy;
  11. }
  12.  
  13. public static void enemiesAlive() {
  14.  
  15. for (int i = 0; i < mapSizeX; i++)
  16. {
  17. for (int j = 0; j < mapSizeY; j++)
  18. {
  19. if (World[i][j].enemyAlive)
  20. {
  21. System.out.print(i + "-" + j + " with a level of " + World[i][j].enemy + ", ");
  22. }
  23. }
  24. }
  25. }
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