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- World[i][j].enemy = spawnEnemy(World[i][j].mapLevel); //Spawn a monster.
- public static Object spawnEnemy(int level) {
- //Spawns a monster and returns the Object.
- Monster enemy = new Monster();
- enemy.setLevel(level);
- enemy.setMaxHealth(level * 5);
- enemy.setHealth(enemy.getMaxHealth());
- enemy.setDamage(enemy.getLevel() * 3);
- return enemy;
- }
- public static void enemiesAlive() {
- for (int i = 0; i < mapSizeX; i++)
- {
- for (int j = 0; j < mapSizeY; j++)
- {
- if (World[i][j].enemyAlive)
- {
- System.out.print(i + "-" + j + " with a level of " + World[i][j].enemy + ", ");
- }
- }
- }
- }
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