Advertisement
Guest User

Untitled

a guest
Nov 27th, 2014
145
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.15 KB | None | 0 0
  1. P1P3 - Flayer much better pick here, and leaves you open to both Sultai and Abzan
  2. P1P5 - This looks like where you are picking Abzan over Sultai, but Take Up Arms isnt a card that really fits with the typical Abzan strategy, unless you go warriors with a touch of green
  3. P1P6 - Not a lot in this pack, so land isnt a terrible pick
  4. P1P7 - Expanding/moving into into Blue is risky, but you have a decent amount of lands so it should work out. Lots of playable blue here and a couple signals in the past pack that means blue is open, so best idea is moving into Blue entirely. Noticing not a lot of good green is coming around though.
  5. P1P8 - Force away is nice, and solidifies the blue. Still no signals that green is open, might be problematic
  6. P1P9-15 nothing out of the ordinary here, a couple decent green picks in Parapet and Kin-Tree Warden
  7.  
  8. P2P1 - I think the best card in the pack is the Abzan Battle Priest. You havent picked up much warrior centric yet, and just a couple warrior based cards, but nothing else has been available so you might be getting cut. You also passed Rush of Battle and molting snakeskin, so someone else might have snagged it to put them solidly in warriors. Suspecting best plan at this time is to move into Abzan counters
  9. P2P2 - Aerialists are a great card, but you are moving back into blue. You also need to consider that you are passing alot of good blue, so some might come back. It also might give your opponents the idea that blue is open and cut you on the 3rd pack. The only other card you would likely pick is the jungle hollow, but I dont know how your fixing is at this point, so it might be too much
  10. P2P3 - Captain is a fine card, regardless of you ending up with blue or white
  11. P2P4 - A case could be made for taking Death Frenzy over Throttle, but Trottle is pretty nice so cant complain.
  12. P2P5 - Choice is between Dead Drop and Savage Punch, as they both are better than the Mystic in your deck I think, your green seems to be light, so taking the punch might mean that you should focus on picking it up some more green so you will have land and some big bodies to fuel this as removal.
  13. P2P6 - Another Soldier pick, which should put you solidly into Abzan. Pretty clear you are not drafting to an archtype at this point, which might make things hard for you
  14. P2P7 - Treasure Cruise pick 7 is nice
  15. P2P8 - I think you tahe DI over Throttle here. The fact that both are coming to you in pack 8 is a huge sign that black is open.
  16. P2P9 - Another warrior,but you probably wont run 2 of them, if you want to move into Sultai or take advantage of Delve options in pack 3, I would grab the scout the borders
  17. P2P10 - Again, a force away this late means blue is probably open on both sides. Obvious choice.
  18. Rest of P2, have the molting snakeskin to help if you end up going warriors more completely later
  19.  
  20.  
  21. P3P1 - Murderous cut is the obvious choice to me here, even if you dont delve it at all, it is very nicely costed. Maybe your land situation is worse than I thought though. Couple decent black cards here, so maybe one will wheel
  22. P3P2 - Krumar Bondkin in decent, but you shouldnt ever want 3 of them, and this is far to early to be picking him. Singing Bell Strioke is a much better pick, or even blossoming sands if you thinking you are going Abzan
  23. P3P3 - Treasure cruise is good, but you lack delve enablers to want to play more than 1 of them. Thtas fine, but you should try and pick one or 2 up in the rest of the pack. If you dont want to go that route, then grab waterwhirl.
  24. P3P4 - Can't go wrong with the Abomination here
  25. P3P5 - You have Rakasha's Secret and Weave Fate to fuel delve. The Jungle Hollow to help fix your mana. Secret plans might even be better than the Abzan guide since it doesnt screw up your mana base any more.
  26. P3P6 - more fixing for white, which isnt bad giving there is not alot more in the pack that does good for you.
  27. P3P7 - Assuming your mana situation is good, a second abomination isnt bad.
  28. P3P8 - Don't think you have enough warriors to make Raider Spoils awesome, but its not terrible where it is.
  29. P3P9 - I would probably pick the Sidisi's pet over the Rite, especially since you are not strong black for BB
  30. Rest of pack was pretty straight forward
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement