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- PImage p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10;
- PImage[] picArray = new PImage [11]; // staat voor aantal afbeeldingen
- int beurten;
- void setup () {
- size (900, 600);
- /** hieren images laden*/
- p0 = loadImage("0.png");
- p1= loadImage("1.png");
- p2= loadImage("2.png");
- p3 = loadImage("3.png");
- p4 = loadImage("4.png");
- p5 = loadImage("5.png");
- p6 = loadImage("6.png");
- p7 = loadImage("7.png");
- p8 = loadImage("8.png");
- p9 = loadImage("9.png");
- p10= loadImage("10.png");
- picArray[0] = p0;
- picArray[1] = p1;
- picArray[2] = p2;
- picArray[3] = p3;
- picArray[4] = p4;
- picArray[5] = p5;
- picArray[6] = p6;
- picArray[7] = p7;
- picArray[8] = p8;
- picArray[9] = p9;
- picArray[10]= p10;
- // kan korter in een for lus
- imageMode(CENTER);
- background(0);
- beurten = 10;
- }
- void draw() {
- if (mousePressed)
- {
- beurten--;
- image(picArray[10-beurten], 200, 200);
- }
- if (beurten==0)
- {
- javax.swing.JOptionPane.showMessageDialog(null, "GAME OVER! TRY AGAIN!");
- beurten=10;
- }
- }
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