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- HEALING - SUCCOR
- Syntax: SUCCOR <target>|ME
- SUCCOR WOUNDS <target>|ME SIMPLE]
- HEAL <target>
- CURE <target> <type of ailment>
- EMPATHY
- This empathic ability simply allows you to diagnose, heal and cure
- yourself or others who are in your location. Healing or curing others
- will increase your empathy, which further strengthens your healing
- powers but lessens the amount of aurawarp your offensive abilities might
- inflict against your foes. In contrast, only using your curing powers on
- yourself will decrease your empathy. The lower your empathy, the more
- mana it costs to use curing abilities on yourself. To take account of
- your current amount of empathy, use EMPATHY.
- Please note that the cost for this empathic ability:
- -Healing yourself drains ego.
- -Curing yourself drains mana and decreases your empathy.
- -Healing others drains your health and increases your empathy.
- -Curing others drains ego and increases your empathy.
- WARNING: If your ego drops to 0 or less while administering the cure,
- your spirit will be damaged and your healing powers will be burnt out
- for one full Lusternian day.
- HEALING - HEAL
- Syntax: HEAL
- HEAL ME
- HEAL <target>
- Using this ability, you may restore loss of health, which will drain
- your ego. If your ego falls below 0, you will suffer healing burnout.
- Healing yourself does not cause a loss of empathy, but healing others
- will increase your empathy.
- Multiple skills contain the ability you're looking for. Try one of these:
- AB DISCIPLINE CURING
- AB HEALING CURING
- HEALING - SENSORY
- Syntax: CURE <target>|ME SENSORY
- Cure ailments of the skin, eyes, and ears, including slickness, ablaze,
- burns, chills, sensitivity, blindness, and deafness, in that order.
- HEALING - AURAS
- Syntax: RADIATE <aura>
- RADIATE PURITY <target> (to cure the aurawarp plague)
- CUT AURA <person> <aura>
- AURAS
- In banishing the mysterious plague which spawned from the depths of the
- Balach Swamp, the Healers of the Basin of Life uncovered new arts -
- learning to radiate powerful healing auras around themselves. A healer
- may radiate a health aura, or an aura of any branch of healing they
- personally know (e.g., sensory or neurosis). Each aura the Healer has
- raised will cost the Healer a continual drain upon their ego. As your
- skill in healing progresses, you will find yourself able to radiate
- multiple auras, eventually up to a maximum of five.
- HEALING - FRACTURES
- Syntax: CURE <target>|ME FRACTURES
- Knit together fractures of the limbs, head, torso, and even the hyoid
- bone of the throat in order to cure concussions, damaged skulls, damaged
- throats, damaged organs, damaged legs, and damaged arms, in that order.
- HEALING - ANESTHESIA
- Syntax: ANESTHETIZE <target>
- Power: 2 (Any)
- By twisting your patient?s aura just so, he will no longer feel the
- pains of the physical world. For the duration of anesthesia, he will
- also be immune to the effects of sensitivity, receive a 2/5 universal
- damage resistance, and receive some degree of aurawarp. As a patient?s
- aura becomes increasingly warped (and therefore decreasingly stable), it
- will take him longer to cure himself of afflictions.
- Anesthesia cannot be removed by conventional means, yet it will wear off
- on its own once sufficient time has passed; but if the patient is cured
- of seven afflictions before that time has elapsed, the anesthesia will
- dissipate with a positive charge and, as a result, the Healer will be
- reimbursed up to half of anesthesia?s power cost. Be forewarned,
- however, that if the patient is not cured of at least one affliction
- every twelve seconds, either by his own hand or someone else?s, the
- anesthesia will wear off prematurely and without any reimbursement of
- power for the Healer.
- HEALING - NEUROSIS
- Syntax: CURE <target>|ME NEUROSIS
- Cure many neurotic tendencies, including anorexia, epilepsy, confusion,
- clumsiness, stupidity, and temporary insanity, in that order.
- HEALING - DEEPHEAL
- Syntax: DEEPHEAL <target> <HEAD|CHEST|GUT|LEFT/RIGHT ARM|LEFT/RIGHT LEG>
- You can heal the body of deep wounds, which are often hidden from sight.
- In a similar manner to other healing abilities, healing yourself drains
- ego, and healing others drains your health. There is no empathy loss
- suffered from healing your own deep wounds, but empathy will be gained
- from healing the deep wounds of others.
- HEALING - BOLSTER
- Syntax: BOLSTER <target>
- Power: 2 (Any)
- By infusing a patient?s aura with your own aural energies, you can
- protect her physical form from harm, such that she will not lose more
- than 10% of her health from a single blow for a brief period of time.
- This ability restores empathy, and the Healer cannot use it on her own
- aura.
- HEALING - SANITISE
- Syntax: SANITISE <person>
- It is of vital importance, in Healing, that you maintain sanitary
- conditions at all times. With the proper application of heat, you can
- sterilise any surface, removing any unknown substances, sticky-ickies,
- or foul bodily fluids.
- HEALING - CHOLERIC
- Syntax: CURE <target>|ME CHOLERIC
- Restore imbalances in the choleric humours, curing asthma, vomiting,
- dysentery, sickening, pox, scabies, or paralysis, in that order, in the
- process.
- HEALING - FARHEAL
- Syntax: FARHEAL <target> | <type of ailment> (0 Power)
- FARCURE <target> <type of ailment> (0 Power)
- FARCURE <target> <type of ailment> <type of ailment> (1 Power)
- CURE <target> <type of ailment> <type of ailment> (1 Power)
- FARDEEPHEAL <target> <bodypart> (0 Power)
- Power: 0-1 (Any)
- As your skill in the healing arts improves, you may now heal or cure
- others from afar, albeit at a greater cost and so long as they're within
- your local area. Furthermore, for most cure types you may now also
- specify two cures when curing or farcuring a patient at a cost of 1
- power, effectively curing them of two ailment at once. Finally, you may
- also deepheal your patient?s hidden inner wounds from afar.
- HEALING - AURASHIFT
- Syntax: AURASHIFT <aura> <patient>
- AURASENSE <ON|OFF>
- An accomplished Healer may shift auras from herself onto a patient,
- thereby transferring her own healing powers to another. The Healer may
- also attune herself to the unique signature of her own auras, sensing
- when they dissipate from patients, as well as the auras of their
- patients, thereby sensing when a patient?s aura become destabilized.
- Auras radiated onto others will continually restore a small amount of
- empathy and will also cost less ego.
- HEALING - FLAY
- Syntax: FLAY <target> | <type of ailment>
- Power: 1 (Any)
- Flaying a person?s aura will cause an affliction that they currently
- have to spread, where it will present as a different affliction of the
- same healing type (e.g., neurosis to neurosis, choleric to choleric)
- after a brief period of time. This process will almost certainly cause
- your target?s aura to warp. FLAY TARGET chooses a random affliction to
- flay, whereas FLAY TARGET NEUROSIS chooses a random neurosis affliction
- to flay.
- Note: This ability will never afflict a target with the advantageous
- effect of insomnia.
- HEALING - INSPIRIT
- Syntax: HEAL <target> INSPIRIT
- FARHEAL <target> INSPIRITfir
- Power: 1 (Any)
- You may now inspirit your heals or farheals, ensuring that your
- sacrifice does not go unnoticed. Ten seconds after your target is
- healed, she will be healed again for half that amount, followed by a
- quarter the original amount an additional ten seconds later.
- HEALING - SANGUINE
- Syntax: CURE <target>|ME SANGUINE
- Restore the imbalance in the sanguine humours in order to cure
- haemophilia, burstvessels, relapsing, lacerations of the limbs, and
- clots, in that order. Curing patients of sanguine afflictions can also
- be used to ease their excessive bleeding, but be forewarned that doing
- so will cause your own body to bleed in response.
- HEALING - APATHY
- Syntax: APATHY ON | OFF
- By controlling your emotional state, you will no longer gain empathy
- from healing or curing others, although it will still regenerate
- naturally over time.
- HEALING - PHLEGMATIC
- Syntax: CURE <target>|ME PHLEGMATIC
- Restore imbalances in the phlegmatic humours. This will cure one of
- the following ailments: the aeon curse, paralysis, mental transfixation,
- rigormortis, disloyalty, pacifism, and timewarp, in that order. Note
- that although this ability affords you the power to cure the mental
- transfixation of your patients, you will unfortunately find yourself
- unable to cure anyone while transfixed yourself.
- HEALING - QUICKEN
- Syntax: RADIATE SPEED
- Power: 2 (Any)
- The quickening is a special aura, which cannot be transferred and does
- not count against the Healer's number of currently raised auras, which
- vastly increases the efficiency of the Healer in their art. For a short
- duration, the equilibrium loss caused by any healing will be halved.
- HEALING - BENDAURA
- Syntax: BENDAURA <target>
- Power: 2 (Any)
- The most accomplished Healers understand the inner links between the
- spiritual aura and the inner body to such a degree that their benevolent
- arts may be turned to a darker purpose in dire times - that of ravaging
- the internal workings of the mortal coil. By bending a transgressor's
- aura in on itself, your target will find that curing any affliction
- causes a random affliction of the same type to spring up in its place
- shortly thereafter (maximum of 1 new affliction per 5 seconds). Each of
- these new afflictions will also contribute aurawarp, the amounts of
- which depend on the current state of your empathy reserves.
- Note: This ability will never afflict a target with the advantageous
- effect of insomnia.
- HEALING - SERENITY
- Any time you directly restore health (from heal, farheal, or inspirited
- heal bursts) to a single targeted individual, she will also be cured of
- a random affliction.
- HEALING - AURIC
- Syntax: CURE <target>|ME AURIC
- Cleansing the aura of negative spiritual tumours will cure the following
- in this order: the aeon curse, achromaticaura, healthleech, powerspikes,
- manabarbs, egovice, powersap, or luminosity.
- HEALING - INVIGORATE
- Any time a patient finds herself cured by you, she will receive a 3/10
- bonus to health, mana, and ego regeneration for 30 seconds.
- Additionally, whenever a patient finds herself healed by you, she will
- receive a 3/10 boost to universal damage resistance for 30 seconds.
- These effects do not occur as a result of self-heals, self-cures, or
- cauterize.
- HEALING - PROJECTION
- Syntax: PROJECT AURA
- Power: 2 (Any)
- By projecting your aura outward, you can cure all of your assembled
- allies of some of their afflictions, the number of which depends on your
- current skill in healing. If the number of personal enemies in your
- presence outweighs the number allies in your company, your allies will
- also find their health renewed.
- HEALING - VITALITY
- Syntax: RADIATE VITALITY
- Power: 5 (Any)
- A special aura that cannot be transferred and does not count against the
- Healer's number of currently raised auras, the vitality aura protects
- the Healer from the physical backlash caused by absorbing others' wounds
- into herself. If the Healer overwhelms her ability to absorb wounds, the
- vitality aura will flare and save the Healer from certain death.
- HEALING - ATTEND
- Syntax: ATTEND TO <target>
- ATTEND TO NOBODY
- Power: 2 (Any)
- Attend to your patient by linking your aura to hers. While linked, 20%
- of all healing you do to yourself or others (either through traditional
- means or your abilities) will propagate directly to your patienat
- Furthermore, there is a 20% chance that any affliction the patient
- receives will automatically transfer to your aura, curing the patient
- but afflicting you in the process. This link restores your empathy, but
- it will break if you and your patient no longer reside in the same area.
- HEALING - SACRIFICE
- Syntax: SACRIFICE FOR <person|ALLIES>
- Power: 2 (Any) (for singular sacrifice)
- In cases of dire need, sometimes a Healer is called upon to make the
- ultimate sacrifice to save another. You may either choose to sacrifice
- your own health and well-being for a singular person, in which case you
- will be severely weakened (or, if you are not healthy enough to begin
- with, you will die), or for your allies, in which case you will have to
- give up your life.
- When sacrificing for your allies, all your personal allies in your local
- area will be affected, whereas when sacrificing for a singular person,
- you must be in the same location as that person.
- NOTE: When you die due to sacrificing for your allies, though not for a
- singular person, your body will crumble away with your lifeforce, and
- the vitae defence will be ignored.
- HEALING - MANIA
- Syntax: CURE <target>|ME MANIA
- Restore the mind from manic attacks of stupidity, recklessness,
- hallucinations, addiction, paranoia, asthma, and insomnia, in that
- order.
- HEALING - INSANITY
- Syntax: CURE <target> INSANITY
- Your skill in healing in such that you will recover from Astral induced
- insanity at an increased rate. You may now also siphon some of the
- Astral induced insanity from your target unto yourself, but only
- occasionally.
- HEALING - CAUTERIZE
- Syntax: CAUTERIZE <target>
- Power: 1-5 (Any)
- This controversial ability will cure a patient of ailments by burning
- away the affected portions of his aura, but the patient is not
- guaranteed to survive. If the target's aura is completely twisted and he
- has at least one spiritual, one mental, and one physical affliction,
- cauterize will cost 5 power and your target will be slain instantly. If
- the target?s aura is already dangerously unraveled, the target will be
- slain instantly regardless of the afflictions he currently possesses.
- If, however, the target?s aura is not completely twisted, or if the
- target lacks the necessary suite of afflictions, cauterize deals fire
- damage to the target, cures him of 1 random affliction, and induces
- aurawarp at a cost of 1 power.
- HEALING - REGENERATE
- Syntax: CURE <target> REGENERATE HEAD | CHEST | GUT | ARMS | LEGS]
- Regenerate lost or mangled limbs, a crushed chest, burst organs, fully
- collapsed lungs, and even disembowelments. This cure will cause more
- empathy loss than other cures when used on oneself.
- Note: You cannot radiate a regeneration aura.
- HEALING - DRAW
- Syntax: DRAW AFFLICTIONS <target>
- DRAW AFFLICTIONS <target> <type of ailment> <type of ailment> <type of
- ailment>
- Power: 1 (same room) - 2 (same area) (Any)
- As though drawing poison from a wound, you will transfer 3 afflictions
- at top of the cure queue from your target to yourself. Alternatively,
- you can specify three types of ailments to siphon. Because of your
- awe-inspiring command of the healing arts, there is a 50% chance that an
- additional affliction will be cured from your target outright. This
- skill restores massive amounts of empathy, and it cannot be forced.
- Note: This ability will automatically ignore the advantageous effects of
- insomnia, blindness, and deafness on your patients.
- HEALING - BEDEVIL
- Syntax: BEDEVIL <target>
- Desperate times call for desperate measures, and so at the cost of mana,
- a Healer may randomly transfer 2 of her current afflictions to a target.
- Each affliction also contributes aurawarp to the target?s aura, the
- amount of which depends on the current state of the Healer's empathy. So
- long as the Healer remains awake and not stunned, she will be able to
- make use of this powerful ability.
- Note: This ability will automatically ignore the advantageous effects of
- insomnia, blindness, and deafness.
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