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http://alteriw.net/

By: a guest on Nov 27th, 2010  |  syntax: None  |  size: 60.81 KB  |  views: 15,475  |  expires: Never
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  1.          actionSlotsHide "0"
  2.          activeAction ""
  3.      A   ai_corpseCount "16"
  4.        C aim_accel_turnrate_debug "0"
  5.        C aim_accel_turnrate_enabled "1"
  6.        C aim_accel_turnrate_lerp "1200"
  7.        C aim_aimAssistRangeScale "1"
  8.        C aim_autoaim_debug "0"
  9.        C aim_autoaim_enabled "0"
  10.        C aim_autoaim_lerp "40"
  11.        C aim_autoaim_region_height "120"
  12.        C aim_autoaim_region_width "160"
  13.        C aim_autoAimRangeScale "1"
  14.        C aim_automelee_debug "0"
  15.        C aim_automelee_enabled "1"
  16.        C aim_automelee_lerp "40"
  17.        C aim_automelee_range "128"
  18.        C aim_automelee_region_height "240"
  19.        C aim_automelee_region_width "320"
  20.        C aim_input_graph_debug "0"
  21.        C aim_input_graph_enabled "1"
  22.        C aim_input_graph_index "3"
  23.        C aim_lockon_debug "0"
  24.        C aim_lockon_deflection "0.05"
  25.        C aim_lockon_enabled "1"
  26.        C aim_lockon_region_height "90"
  27.        C aim_lockon_region_width "90"
  28.        C aim_lockon_strength "0.6"
  29.        C aim_scale_view_axis "1"
  30.        C aim_slowdown_debug "0"
  31.        C aim_slowdown_enabled "1"
  32.        C aim_slowdown_pitch_scale "0.4"
  33.        C aim_slowdown_pitch_scale_ads "0.5"
  34.        C aim_slowdown_region_height "90"
  35.        C aim_slowdown_region_width "90"
  36.        C aim_slowdown_yaw_scale "0.4"
  37.        C aim_slowdown_yaw_scale_ads "0.5"
  38.        C aim_turnrate_pitch "90"
  39.        C aim_turnrate_pitch_ads "55"
  40.        C aim_turnrate_yaw "260"
  41.        C aim_turnrate_yaw_ads "90"
  42.          ammoCounterHide "0"
  43.        C authPort "20800"
  44.        C authServerName "server.alteriw.net"
  45.          badhost_debug "0"
  46.          badhost_endGameIfISuck "1"
  47.          badhost_maxDoISuckFrames "300"
  48.          badhost_maxHappyPingTime "400"
  49.          badhost_minPercentClientsUnhappyToSuck "0.51"
  50.          badhost_minTotalClientsForHappyTest "3"
  51.          band_12players "384000"
  52.          band_18players "580000"
  53.          band_2players "64000"
  54.          band_4players "128000"
  55.          band_8players "256000"
  56.          bandwidthtest_announceinterval "200"
  57.          bandwidthtest_duration "500"
  58.          bandwidthtest_enable "1"
  59.          bandwidthtest_fudge "1"
  60.          bandwidthtest_ingame_enable "1"
  61.          bandwidthtest_ingame_fudge "1"
  62.          bandwidthtest_maxpacketsize "1000"
  63.          bandwidthtest_quota "0.5"
  64.          bandwidthtest_rounds "10"
  65.          bandwidthtest_scalar "2"
  66.          bandwidthtest_timeout "1500"
  67.        C bg_aimSpreadMoveSpeedThreshold "11"
  68.        C bg_bulletExplDmgFactor "1"
  69.        C bg_bulletExplRadius "250"
  70.        C bg_debugProne "0"
  71.        C bg_fallDamageMaxHeight "300"
  72.        C bg_fallDamageMinHeight "128"
  73.        C bg_foliagesnd_fastinterval "500"
  74.        C bg_foliagesnd_maxspeed "180"
  75.        C bg_foliagesnd_minspeed "40"
  76.        C bg_foliagesnd_resetinterval "500"
  77.        C bg_foliagesnd_slowinterval "1500"
  78.        C bg_forceDualWield "0"
  79.        C bg_forceExplosiveBullets "0"
  80.        C bg_ladder_yawcap "100"
  81.        C bg_legYawTolerance "20"
  82.          bg_lowGravity "800"
  83.        C bg_maxGrenadeIndicatorSpeed "100"
  84.        C bg_prone_yawcap "85"
  85.        C bg_shieldHitEncodeHeightVM "-10 10"
  86.        C bg_shieldHitEncodeHeightWorld "-25 20"
  87.        C bg_shieldHitEncodeWidthVM "-16 16"
  88.        C bg_shieldHitEncodeWidthWorld "-14 14"
  89.        C bg_shock_lookControl "1"
  90.        C bg_shock_lookControl_fadeTime "2"
  91.        C bg_shock_lookControl_maxpitchspeed "90"
  92.        C bg_shock_lookControl_maxyawspeed "90"
  93.        C bg_shock_lookControl_mousesensitivityscale "0.5"
  94.        C bg_shock_movement "1"
  95.        C bg_shock_screenBlurBlendFadeTime "1"
  96.        C bg_shock_screenBlurBlendTime "0.4"
  97.        C bg_shock_screenFlashShotFadeTime "1"
  98.        C bg_shock_screenFlashWhiteFadeTime "1"
  99.        C bg_shock_screenType "blurred"
  100.        C bg_shock_sound "1"
  101.        C bg_shock_soundDryLevel "1"
  102.        C bg_shock_soundEnd "shellshock_end"
  103.        C bg_shock_soundEndAbort "shellshock_end_abort"
  104.        C bg_shock_soundFadeInTime "0.25"
  105.        C bg_shock_soundFadeOutTime "2.5"
  106.        C bg_shock_soundLoop "shellshock_loop"
  107.        C bg_shock_soundLoopEndDelay "-3"
  108.        C bg_shock_soundLoopFadeTime "1.5"
  109.        C bg_shock_soundLoopSilent "shellshock_loop_silent"
  110.        C bg_shock_soundModEndDelay "2"
  111.        C bg_shock_soundRoomType "generic"
  112.        C bg_shock_soundWetLevel "0.5"
  113.        C bg_shock_viewKickFadeTime "3"
  114.        C bg_shock_viewKickPeriod "0.75"
  115.        C bg_shock_viewKickRadius "0.05"
  116.        C bg_softLandingMaxDamage "0.1"
  117.        C bg_softLandingMaxHeight "300"
  118.        C bg_softLandingMinHeight "128"
  119.        C bg_swingSpeed "0.2"
  120.          bg_viewBobAmplitudeBase "0.16"
  121.        C bg_viewBobAmplitudeDucked "0.0075 0.0075"
  122.        C bg_viewBobAmplitudeDuckedAds "0.0075 0.0075"
  123.        C bg_viewBobAmplitudeProne "0.02 0.005"
  124.        C bg_viewBobAmplitudeRoll "1.5"
  125.        C bg_viewBobAmplitudeSprinting "0.02 0.014"
  126.        C bg_viewBobAmplitudeStanding "0.007 0.007"
  127.        C bg_viewBobAmplitudeStandingAds "0.007 0.007"
  128.        C bg_viewBobLag "0.25"
  129.        C bg_viewBobMax "8"
  130.        C bg_viewKickMax "90"
  131.        C bg_viewKickMin "5"
  132.        C bg_viewKickRandom "0.4"
  133.        C bg_viewKickScale "0.2"
  134.          bg_weaponBobAmplitudeBase "0.16"
  135.        C bg_weaponBobAmplitudeDucked "0.045 0.025"
  136.        C bg_weaponBobAmplitudeProne "0.02 0.005"
  137.        C bg_weaponBobAmplitudeRoll "1.5"
  138.        C bg_weaponBobAmplitudeSprinting "0.02 0.014"
  139.        C bg_weaponBobAmplitudeStanding "0.055 0.025"
  140.        C bg_weaponBobLag "0.25"
  141.        C bg_weaponBobMax "8"
  142.        C bullet_penetration_enabled "1"
  143.        C bullet_penetrationMinFxDist "30"
  144.        C bullet_ricochetBaseChance "0.5"
  145.        C camera_thirdPerson "0"
  146.        C camera_thirdPersonAdsTransScale "2"
  147.        C camera_thirdPersonCrosshairOffset "0.35"
  148.        C camera_thirdPersonFovScale "0.9"
  149.        C camera_thirdPersonOffset "-120 0 14"
  150.        C camera_thirdPersonOffsetAds "-60 -20 4"
  151.        C camera_thirdPersonOffsetTurretAds "-80 0 14"
  152.        C cameraShakeRemoteHelo_Angles "0.221 0.15 2"
  153.        C cameraShakeRemoteHelo_Freqs "31 90 0.5"
  154.        C cameraShakeRemoteHelo_SpeedRange "2000 5000"
  155.        C cameraShakeRemoteMissile_Angles "0.05 0.7 0.07"
  156.        C cameraShakeRemoteMissile_Freqs "42 0.7 100"
  157.        C cameraShakeRemoteMissile_SpeedRange "1000 4000"
  158.        C cg_airstrikeKillCamCloseXYDist "24"
  159.        C cg_airstrikeKillCamCloseZDist "24"
  160.        C cg_airstrikeKillCamFarBlur "2"
  161.        C cg_airstrikeKillCamFarBlurDist "300"
  162.        C cg_airstrikeKillCamFarBlurStart "100"
  163.        C cg_airstrikeKillCamFov "50"
  164.        C cg_airstrikeKillCamNearBlur "4"
  165.        C cg_airstrikeKillCamNearBlurEnd "100"
  166.        C cg_airstrikeKillCamNearBlurStart "0"
  167.      A   cg_blood "0"
  168.      A   cg_brass "1"
  169.        C cg_centertime "5"
  170.      A   cg_chatHeight "4"
  171.      A   cg_chatTime "12000"
  172.        C cg_chatWithOtherTeams "0"
  173.      A   cg_connectionIconSize "0"
  174.        C cg_constantSizeHeadIcons "0"
  175.        C cg_crosshairAlpha "1"
  176.        C cg_crosshairAlphaMin "0.5"
  177.        C cg_crosshairDynamic "0"
  178.        C cg_crosshairEnemyColor "1"
  179.        C cg_crosshairVerticalOffset "0"
  180.        C cg_cullBulletAngle "50"
  181.        C cg_cullBullets "1"
  182.      A   cg_cursorHints "4"
  183.        C cg_deadChatWithDead "0"
  184.        C cg_deadChatWithTeam "0"
  185.        C cg_deadHearAllLiving "0"
  186.        C cg_deadHearTeamLiving "0"
  187.        C cg_debug_overlay_viewport "0"
  188.        C cg_debugevents "-1"
  189.        C cg_debugInfoCornerOffset "0 -30"
  190.        C cg_debugposition "0"
  191.      A   cg_descriptiveText "1"
  192.        C cg_dobjdump "-1"
  193.        C cg_draw2D "1"
  194.      A   cg_drawBreathHint "1"
  195.        C cg_drawCrosshair "1"
  196.        C cg_drawCrosshairNames "1"
  197.          cg_drawCrosshairNamesPosX "300"
  198.          cg_drawCrosshairNamesPosY "180"
  199.        C cg_drawDamageDirection "1"
  200.        C cg_drawDamageFlash "0"
  201.          cg_drawFPS "Off"
  202.      A   cg_drawFPSLabels "1"
  203.        C cg_drawFriendlyNames "1"
  204.        C cg_drawGun "1"
  205.        C cg_drawHealth "0"
  206.      A   cg_drawMantleHint "1"
  207.        C cg_drawMaterial "Off"
  208.          cg_drawpaused "1"
  209.          cg_drawScriptUsage "0"
  210.        C cg_drawShellshock "1"
  211.      A   cg_drawSnapshot "0"
  212.        C cg_drawSplatter "0"
  213.        C cg_drawSplatterTest "0"
  214.      A   cg_drawStatsSource "0"
  215.          cg_drawTalk "ALL"
  216.        C cg_drawThroughWalls "0"
  217.      A   cg_drawTurretCrosshair "1"
  218.      A   cg_drawViewpos "0"
  219.        C cg_dumpAnims "-1"
  220.        C cg_enemyNameFadeIn "250"
  221.        C cg_enemyNameFadeOut "250"
  222.          cg_errordecay "100"
  223.        C cg_everyoneHearsEveryone "0"
  224.        C cg_explosiveKillCamBackDist "35"
  225.        C cg_explosiveKillCamGroundBackDist "30"
  226.        C cg_explosiveKillCamGroundUpDist "15"
  227.        C cg_explosiveKillCamStopDecelDist "100"
  228.        C cg_explosiveKillCamStopDist "350"
  229.        C cg_explosiveKillCamUpDist "5"
  230.        C cg_explosiveKillCamWallOutDist "10"
  231.        C cg_explosiveKillCamWallSideDist "30"
  232.        C cg_flashbangNameFadeIn "1000"
  233.        C cg_flashbangNameFadeOut "50"
  234.        C cg_footsteps "1"
  235.        C cg_fov "65"
  236.        C cg_fovMin "1"
  237.        C cg_fovScale "1"
  238.        C cg_friendlyNameFadeIn "0"
  239.        C cg_friendlyNameFadeOut "1500"
  240.      A   cg_gameBoldMessageWidth "390"
  241.      A   cg_gameMessageWidth "455"
  242.        C cg_gun_x "0"
  243.        C cg_gun_y "0"
  244.        C cg_gun_z "0"
  245.      A   cg_headIconMinScreenRadius "0.025"
  246.        C cg_heliKillCamFarBlur "2"
  247.        C cg_heliKillCamFarBlurDist "300"
  248.        C cg_heliKillCamFarBlurStart "100"
  249.        C cg_heliKillCamFov "15"
  250.        C cg_heliKillCamNearBlur "4"
  251.        C cg_heliKillCamNearBlurEnd "100"
  252.        C cg_heliKillCamNearBlurStart "0"
  253.      A   cg_hintFadeTime "100"
  254.      A   cg_hudChatIntermissionPosition "5 110"
  255.      A   cg_hudChatPosition "5 200"
  256.      A   cg_hudDamageIconHeight "64"
  257.      A   cg_hudDamageIconInScope "0"
  258.      A   cg_hudDamageIconOffset "128"
  259.      A   cg_hudDamageIconTime "6000"
  260.      A   cg_hudDamageIconWidth "128"
  261.      A   cg_hudGrenadeIconEnabledFlash "0"
  262.      A   cg_hudGrenadeIconHeight "25"
  263.      A   cg_hudGrenadeIconInScope "0"
  264.      A   cg_hudGrenadeIconMaxHeight "104"
  265.        C cg_hudGrenadeIconMaxRangeFlash "500"
  266.        C cg_hudGrenadeIconMaxRangeFrag "250"
  267.      A   cg_hudGrenadeIconOffset "50"
  268.      A   cg_hudGrenadeIconWidth "25"
  269.      A   cg_hudGrenadePointerHeight "12"
  270.      A   cg_hudGrenadePointerPivot "12 27"
  271.          cg_hudGrenadePointerPulseFreq "1.7"
  272.          cg_hudGrenadePointerPulseMax "1.85"
  273.          cg_hudGrenadePointerPulseMin "0.3"
  274.      A   cg_hudGrenadePointerWidth "25"
  275.          cg_hudlegacysplitscreenscale "2"
  276.          cg_hudMapBorderWidth "2"
  277.          cg_hudMapFriendlyHeight "15"
  278.          cg_hudMapFriendlyWidth "15"
  279.          cg_hudMapPlayerHeight "20"
  280.          cg_hudMapPlayerWidth "20"
  281.        C cg_hudMapRadarLineThickness "0.15"
  282.          cg_hudObjectiveTextScale "0.3"
  283.      A   cg_hudProneY "-160"
  284.      A   cg_hudSayPosition "5 175"
  285.          cg_hudsplitscreencompassscale "1.5"
  286.          cg_hudsplitscreenstancescale "2"
  287.          cg_hudStanceFlash "1 1 1 1"
  288.      A   cg_hudStanceHintPrints "0"
  289.      A   cg_hudVotePosition "5 220"
  290.      A   cg_invalidCmdHintBlinkInterval "600"
  291.      A   cg_invalidCmdHintDuration "1800"
  292.        C cg_javelinKillCamCloseZDist "128"
  293.        C cg_javelinKillCamDownDist "150"
  294.        C cg_javelinKillCamFov "60"
  295.        C cg_javelinKillCamLookLerpDist "3000"
  296.        C cg_javelinKillCamPassDist "50"
  297.        C cg_javelinKillCamPassTime "5"
  298.        C cg_javelinKillCamUpDist "200"
  299.        C cg_killCamDefaultLerpTime "300"
  300.        C cg_killCamTurretLerpTime "900"
  301.      A   cg_laserlight "0"
  302.        C cg_levelReverbDryLevel "0.9"
  303.        C cg_levelReverbEnabled "1"
  304.        C cg_levelReverbRoomType "city"
  305.        C cg_levelReverbWetLevel "0.15"
  306.      A   cg_mapLocationSelectionCursorSpeed "0.6"
  307.      A   cg_marks_ents_player_only "0"
  308.        C cg_minCullBulletDist "128"
  309.          cg_nopredict "0"
  310.        C cg_overheadIconSize "1.1"
  311.        C cg_overheadNamesFarDist "512"
  312.        C cg_overheadNamesFarScale "0.7"
  313.        C cg_overheadNamesFont "2"
  314.        C cg_overheadNamesGlow "0 0 0 1"
  315.        C cg_overheadNamesMaxDist "10000"
  316.        C cg_overheadNamesNearDist "64"
  317.        C cg_overheadNamesSize "0.65"
  318.        C cg_overheadRankSize "0.5"
  319.        C cg_overheadTitlesFont "2"
  320.        C cg_overheadTitleSize "0.5"
  321.   U  A   cg_predictItems "1"
  322.          cg_predictItemsDuration "5"
  323.        C cg_remoteMissileKillCamBackDist "300"
  324.        C cg_remoteMissileKillCamUpDist "60"
  325.        C cg_rocketKillCamBackDist "70"
  326.        C cg_rocketKillCamUpDist "10"
  327.          cg_scoreboardBannerHeight "35"
  328.          cg_scoreboardFont "0"
  329.          cg_scoreboardHeaderFontScale "0.35"
  330.          cg_scoreboardHeight "435"
  331.          cg_scoreboardItemHeight "18"
  332.          cg_scoreboardMyColor "1 0.8 0.4 1"
  333.          cg_scoreboardPingGraph "1"
  334.          cg_scoreboardPingHeight "0.7"
  335.          cg_scoreboardPingText "0"
  336.          cg_scoreboardPingWidth "0.036"
  337.          cg_scoreboardRankFontScale "0.25"
  338.          cg_scoreboardScrollStep "3"
  339.          cg_scoreboardTextOffset "0.5"
  340.          cg_scoreboardWidth "500"
  341.      A   cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
  342.      A   cg_ScoresPing_HighColor "0.8 0 0 1"
  343.      A   cg_ScoresPing_Interval "100"
  344.      A   cg_ScoresPing_LowColor "0 0.74902 0 1"
  345.      A   cg_ScoresPing_MaxBars "4"
  346.      A   cg_ScoresPing_MedColor "0.8 0.8 0 1"
  347.      A   cg_scriptIconSize "0"
  348.          cg_showmiss "0"
  349.      A   cg_splatterHitAlpha "1"
  350.      A   cg_splatterHitFadeInTime "0.05"
  351.      A   cg_splatterHitFadeOutTime "0.1"
  352.      A   cg_splatterHitFullInTime "0"
  353.      A   cg_splatterHitInnerAngle "15"
  354.      A   cg_splatterHitInnerRadius "0"
  355.        C cg_splatterHitOntoScreen "0"
  356.      A   cg_splatterHitOuterAngle "30"
  357.      A   cg_splatterHitOuterRadius "0.6"
  358.      A   cg_splatterTrackAlpha "1"
  359.      A   cg_splatterTrackFadeInTime "0"
  360.      A   cg_splatterTrackFadeOutTime "0.5"
  361.      A   cg_splatterTrackFullInTime "0.3"
  362.        C cg_splatterTrackIndependent "1"
  363.      A   cg_splatterTrackInnerAngle "5"
  364.      A   cg_splatterTrackInnerRadius "0.4"
  365.        C cg_splatterTrackOntoScreen "0"
  366.      A   cg_splatterTrackOuterAngle "20"
  367.      A   cg_splatterTrackOuterRadius "0.6"
  368.      A   cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
  369.      A   cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
  370.      A   cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
  371.      A   cg_subtitleMinTime "3"
  372.      A   cg_subtitleWidthStandard "520"
  373.      A   cg_subtitleWidthWidescreen "600"
  374.      A   cg_teamChatsOnly "0"
  375.        C cg_thirdPerson "0"
  376.        C cg_thirdPersonAngle "0"
  377.        C cg_thirdPersonMode "Fixed"
  378.        C cg_thirdPersonRange "120"
  379.        C cg_turretKillCamBackDist "10"
  380.        C cg_turretKillCamFov "50"
  381.        C cg_turretKillCamUpDist "10"
  382.        C cg_viewVehicleInfluence "1"
  383.      A   cg_viewZSmoothingMax "16"
  384.      A   cg_viewZSmoothingMin "1"
  385.      A   cg_viewZSmoothingTime "0.1"
  386.      A   cg_voiceIconSize "0"
  387.        C cg_watersheeting "1"
  388.      A   cg_waterSheeting_brightness "0"
  389.      A   cg_waterSheeting_contrast "1"
  390.      A   cg_waterSheeting_darkTint "1 1 1"
  391.      A   cg_waterSheeting_desaturation "0"
  392.      A   cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"
  393.      A   cg_waterSheeting_enable "0"
  394.      A   cg_waterSheeting_fadeDuration "2"
  395.      A   cg_waterSheeting_lightTint "0.780261 1 1"
  396.      A   cg_waterSheeting_magnitude "0.0655388"
  397.      A   cg_waterSheeting_radius "4.44051"
  398.          cg_weapHitCullAngle "45"
  399.          cg_weapHitCullEnable "1"
  400.      A   cg_weaponCycleDelay "0"
  401.          cg_weaponHintsCoD1Style "1"
  402.        C cg_weaponVisInterval "4"
  403.      A   cg_youInKillCamSize "6"
  404.          cl_analog_attack_threshold "0.8"
  405.          cl_anglespeedkey "1.5"
  406.          cl_bypassMouseInput "0"
  407.          cl_connectionAttempts "15"
  408.          cl_connectTimeout "120"
  409.          cl_demoBackJump "20000"
  410.          cl_demoFastTimescaleSpeed "3"
  411.          cl_demoForwardJump "4000"
  412.          cl_demoSlowTimescaleSpeed "0.4"
  413.          cl_dirSelConvergenceTime "0.1"
  414.      A   cl_freelook "1"
  415.          cl_freezeDemo "0"
  416.          cl_hudDrawsBehindUI "1"
  417.    R     cl_ingame "0"
  418.          cl_maxpackets "30"
  419.      A   cl_maxPing "800"
  420.          cl_migrationTimeout "40"
  421.    R     cl_motdString ""
  422.      A   cl_mouseAccel "0"
  423.          cl_nodelta "0"
  424.          cl_noprint "0"
  425.      A   cl_packetdup "1"
  426.    R     cl_paused "0"
  427.      A   cl_pitchspeed "140"
  428.          cl_serverStatusResendTime "750"
  429.          cl_showmouserate "0"
  430.          cl_shownet "0"
  431.          cl_shownuments "0"
  432.          cl_showSend "0"
  433.          cl_showServerCommands "0"
  434.          cl_showTimeDelta "0"
  435.          cl_stanceHoldTime "300"
  436.          cl_timeout "20"
  437.   U  A   cl_voice "1"
  438.      A   cl_yawspeed "140"
  439.        C clientSideEffects "1"
  440.          com_animCheck "0"
  441.          com_cinematicEndInWhite "0"
  442.    R     com_errorResolveCommand ""
  443.          com_filter_output "0"
  444.          com_maxfps "0"
  445.          com_maxFrameTime "100"
  446.      A   com_recommendedSet "1"
  447.          com_statmon "0"
  448.    R   C com_timescale "1"
  449.          compass "1"
  450.        C compassClampIcons "1"
  451.          compassCoords "740 3590 400"
  452.          compassECoordCutoff "37"
  453.        C compassEnemyFootstepEnabled "0"
  454.        C compassEnemyFootstepMaxRange "500"
  455.        C compassEnemyFootstepMaxZ "100"
  456.        C compassEnemyFootstepMinSpeed "140"
  457.        C compassFastRadarUpdateTime "2"
  458.          compassFriendlyHeight "16"
  459.          compassFriendlyWidth "16"
  460.        C compassHellfireTargetSpot "0"
  461.        C compassHideSansObjectivePointer "0"
  462.        C compassHideVehicles "0"
  463.        C compassMaxRange "2500"
  464.          compassMinRadius "0.0001"
  465.          compassMinRange "0.0001"
  466.          compassObjectiveArrowHeight "20"
  467.          compassObjectiveArrowOffset "2"
  468.          compassObjectiveArrowRotateDist "5"
  469.          compassObjectiveArrowWidth "20"
  470.          compassObjectiveDetailDist "10"
  471.          compassObjectiveDrawLines "1"
  472.          compassObjectiveHeight "17.5"
  473.          compassObjectiveIconHeight "16"
  474.          compassObjectiveIconWidth "16"
  475.          compassObjectiveMaxHeight "70"
  476.          compassObjectiveMaxRange "2048"
  477.          compassObjectiveMinAlpha "1"
  478.          compassObjectiveMinDistRange "1"
  479.          compassObjectiveMinHeight "-70"
  480.          compassObjectiveNearbyDist "4"
  481.          compassObjectiveNumRings "10"
  482.          compassObjectiveRingSize "80"
  483.          compassObjectiveRingTime "10000"
  484.          compassObjectiveTextHeight "18"
  485.          compassObjectiveTextScale "0.3"
  486.          compassObjectiveWidth "17.5"
  487.          compassPlayerHeight "18.75"
  488.          compassPlayerWidth "18.75"
  489.        C compassRadarLineThickness "0.4"
  490.        C compassRadarPingFadeTime "4"
  491.        C compassRadarUpdateTime "4"
  492.          compassRotation "1"
  493.      A   compassSize "1"
  494.        C compassSoundPingFadeTime "2"
  495.        C compassTickertapeStretch "0.5"
  496.          con_default_console_filter "*"
  497.      A   con_errormessagetime "8"
  498.      A   con_gameMsgWindow0FadeInTime "0.25"
  499.      A   con_gameMsgWindow0FadeOutTime "0.5"
  500.      AL  con_gameMsgWindow0Filter "gamenotify obituary"
  501.      A   con_gameMsgWindow0LineCount "4"
  502.      A   con_gameMsgWindow0MsgTime "5"
  503.      A   con_gameMsgWindow0ScrollTime "0.25"
  504.      A   con_gameMsgWindow0SplitscreenScale "1.5"
  505.      A   con_gameMsgWindow1FadeInTime "0.25"
  506.      A   con_gameMsgWindow1FadeOutTime "0.5"
  507.      AL  con_gameMsgWindow1Filter "boldgame"
  508.      A   con_gameMsgWindow1LineCount "1"
  509.      A   con_gameMsgWindow1MsgTime "3"
  510.      A   con_gameMsgWindow1ScrollTime "0.25"
  511.      A   con_gameMsgWindow1SplitscreenScale "1.5"
  512.      A   con_gameMsgWindow2FadeInTime "0.75"
  513.      A   con_gameMsgWindow2FadeOutTime "0.5"
  514.      AL  con_gameMsgWindow2Filter "subtitle"
  515.      A   con_gameMsgWindow2LineCount "7"
  516.      A   con_gameMsgWindow2MsgTime "5"
  517.      A   con_gameMsgWindow2ScrollTime "0.25"
  518.      A   con_gameMsgWindow2SplitscreenScale "1.5"
  519.      A   con_gameMsgWindow3FadeInTime "0.25"
  520.      A   con_gameMsgWindow3FadeOutTime "0.5"
  521.      AL  con_gameMsgWindow3Filter ""
  522.      A   con_gameMsgWindow3LineCount "5"
  523.      A   con_gameMsgWindow3MsgTime "5"
  524.      A   con_gameMsgWindow3ScrollTime "0.25"
  525.      A   con_gameMsgWindow3SplitscreenScale "1.5"
  526.      A   con_inputBoxColor "0.25 0.25 0.2 1"
  527.      A   con_inputHintBoxColor "0.4 0.4 0.35 1"
  528.      A   con_matchPrefixOnly "1"
  529.          con_minicon "0"
  530.      A   con_miniconlines "5"
  531.      A   con_minicontime "4"
  532.      A   con_outputBarColor "1 1 0.95 0.6"
  533.      A   con_outputSliderColor "0.15 0.15 0.1 0.6"
  534.      A   con_outputWindowColor "0.35 0.35 0.3 0.75"
  535.          con_typewriterColorBase "1 1 1"
  536.      A   con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
  537.      A   con_typewriterColorGlowCompleted "0 0.3 0.8 1"
  538.      A   con_typewriterColorGlowFailed "0.8 0 0 1"
  539.      A   con_typewriterColorGlowUpdated "0 0.6 0.18 1"
  540.      A   con_typewriterDecayDuration "700"
  541.      A   con_typewriterDecayStartTime "6000"
  542.      A   con_typewriterPrintSpeed "50"
  543.          cpu_speed_12players "3"
  544.          cpu_speed_18players "6"
  545.          cpu_speed_8players "2.7"
  546.          developer "0"
  547.          developer_script "0"
  548.          didyouknow "@PLATFORM_DYK_IW4_MSG14"
  549.          drawEntityCount "0"
  550.          drawEntityCountPos "-55 -180"
  551.          drawEntityCountSize "32"
  552.          drawKillcamData "0"
  553.          drawKillcamDataPos "-55 -340"
  554.          drawKillcamDataSize "32"
  555.      A   drawLagometer "0"
  556.          drawServerBandwidth "0"
  557.          drawServerBandwidthPos "-55 -340"
  558.      A   dynEnt_active "0"
  559.        C dynEnt_bulletForce "1000"
  560.        C dynEnt_damageScale "1"
  561.        C dynEnt_explodeForce "12500"
  562.        C dynEnt_explodeMaxEnts "20"
  563.        C dynEnt_explodeMinForce "40"
  564.        C dynEnt_explodeSpinScale "3"
  565.        C dynEnt_explodeUpbias "0.5"
  566.        C dynEnt_explodingBulletForce "3500"
  567.        C dynEnt_explodingBulletMaxEnts "5"
  568.        C dynEnt_explodingBulletMinForce "5"
  569.        C dynEnt_explodingBulletSpinScale "1"
  570.        C dynEnt_explodingBulletUpbias "0.5"
  571.        C fixedtime "0"
  572.        C FoFIconMaxSize "640"
  573.        C FoFIconMinSize "30"
  574.        C FoFIconScale "1.3"
  575.        C FoFIconSpawnTimeDelay "1"
  576.        C FoFIconSpawnTimeFade "5"
  577.        C friction "5.5"
  578.     I    fs_basegame ""
  579.     I    fs_basepath "C:\Program Files (x86)\Steam\steamapps\common\call of duty modern warfare 2"
  580.     I    fs_cdpath ""
  581.     I    fs_copyfiles "0"
  582.          fs_debug "0"
  583.  S  I    fs_game ""
  584.     I    fs_homepath "C:\Program Files (x86)\Steam\steamapps\common\call of duty modern warfare 2"
  585.       LC fs_ignoreLocalized "0"
  586.        C fx_count "0"
  587.          fx_cull_elem_draw "1"
  588.          fx_cull_elem_spawn "1"
  589.        C fx_debugBolt "0"
  590.        C fx_draw "1"
  591.        C fx_drawClouds "1"
  592.        C fx_enable "1"
  593.        C fx_freeze "0"
  594.        C fx_mark_profile "0"
  595.      A   fx_marks "0"
  596.      A   fx_marks_ents "1"
  597.      A   fx_marks_smodels "1"
  598.        C fx_profile "0"
  599.        C fx_profileFilter ""
  600.        C fx_profileSkip "0"
  601.        C fx_profileSort "cost"
  602.        C fx_visMinTraceDist "80"
  603.      A   g_allowvote "1"
  604.      A   g_banIPs ""
  605.      A   g_clonePlayerMaxVelocity "80"
  606.      A   g_deadChat "1"
  607.      A   g_dropForwardSpeed "10"
  608.      A   g_dropHorzSpeedRand "100"
  609.      A   g_dropUpSpeedBase "10"
  610.      A   g_dropUpSpeedRand "5"
  611.  S    L  g_gametype "war"
  612.          g_gravity "800"
  613.  S       g_hardcore "0"
  614.      A   g_log "games_mp.log"
  615.      A   g_logSync "0"
  616.      A   g_oldVoting "1"
  617.      A   g_playerCollisionEjectSpeed "25"
  618.      A   g_radiusDamageMax "256"
  619.      A   g_redCrosshairs "1"
  620.          g_synchronousClients "0"
  621.      A   g_voiceChatTalkingDuration "500"
  622.      A   g_voteAbstainWeight "0.5"
  623.    R     gameMode "mp"
  624.      A   glass_angular_vel "5 35"
  625.        C glass_break "1"
  626.      A   glass_debug "0"
  627.      A   glass_edge_angle "5 10"
  628.      A   glass_fall_delay "0.2 0.9"
  629.      A   glass_fall_gravity "800"
  630.      A   glass_fall_ratio "1.5 3"
  631.      A   glass_fringe_maxcoverage "0.2"
  632.      A   glass_fringe_maxsize "150"
  633.      A   glass_fx_chance "0.25"
  634.      A   glass_hinge_friction "50"
  635.      A   glass_linear_vel "200 400"
  636.      A   glass_max_pieces_per_frame "100"
  637.      A   glass_max_shatter_fx_per_frame "6"
  638.      A   glass_physics_chance "0.15"
  639.      A   glass_physics_maxdist "512"
  640.      A   glass_shard_maxsize "300"
  641.      A   glass_shattered_scale "48"
  642.      A   glass_trace_interval "100"
  643.          heli_barrelMaxVelocity "1250"
  644.          heli_barrelRotation "70"
  645.          heli_barrelSlowdown "360"
  646.    R     hiDef "1"
  647.        C hud_bloodOverlayLerpRate "0.3"
  648.      A   hud_deathQuoteFadeTime "1000"
  649.      A   hud_enable "1"
  650.      A   hud_fade_ammodisplay "0"
  651.        C hud_fade_compass "0"
  652.      A   hud_fade_healthbar "2"
  653.      A   hud_fade_offhand "0"
  654.      A   hud_fade_sprint "1.7"
  655.      A   hud_fade_stance "1.7"
  656.      A   hud_fadeout_speed "0.1"
  657.      A   hud_flash_period_offhand "0.5"
  658.      A   hud_flash_time_offhand "2"
  659.      A   hud_health_pulserate_critical "0.5"
  660.      A   hud_health_pulserate_injured "1"
  661.      A   hud_health_startpulse_critical "0.33"
  662.      A   hud_health_startpulse_injured "1"
  663.        C hudElemPausedBrightness "0.4"
  664.      AL  in_mouse "1"
  665.      A   intro "0"
  666.          iwnet_debug "0"
  667.          iwnet_maxResendTime "120"
  668.          iwnet_minResendTime "4"
  669.          iwnet_sessionFullHeartbeat "20000"
  670.          iwnet_sessionHeartbeat "5000"
  671.          iwnet_sessions "1"
  672.          iwnet_xuid "1501"
  673.        C jump_height "39"
  674.        C jump_ladderPushVel "128"
  675.        C jump_slowdownEnable "1"
  676.        C jump_spreadAdd "64"
  677.        C jump_stepSize "18"
  678.          koth_autodestroytime "60"
  679.          koth_capturetime "20"
  680.          koth_delayPlayer "0"
  681.          koth_destroytime "10"
  682.          koth_extraDelay "0"
  683.          koth_kothmode "0"
  684.          koth_proMode "0"
  685.          koth_spawnDelay "60"
  686.          koth_spawntime "30"
  687.        C laserDebug "0"
  688.        C laserEndOffset "0.5"
  689.        C laserFlarePct "0.2"
  690.        C laserFlarePct_alt "0"
  691.        C laserForceOn "0"
  692.      A   laserLight "1"
  693.        C laserLightBeginOffset "13"
  694.        C laserLightBodyTweak "15"
  695.        C laserLightEndOffset "-3"
  696.        C laserLightRadius "3"
  697.        C laserLightRadius_alt "100"
  698.      A   laserLightWithoutNightvision "0"
  699.        C laserRadius "0.8"
  700.        C laserRadius_alt "30"
  701.        C laserRange "1500"
  702.        C laserRange_alt "5000"
  703.        C laserRangePlayer "1500"
  704.          loading_sre_fatal "1"
  705.          lobby_animationSpeed "30"
  706.          lobby_animationTilesHigh "4"
  707.          lobby_animationTilesWide "8"
  708.          lobby_numAnimationFrames "30"
  709.          lobby_partySearchWaitTime "1000"
  710.          lobby_searchingPartyColor "0.941177 0.768627 0.321569 0.501961"
  711.      AL  loc_forceEnglish "0"
  712.      AL  loc_language "0"
  713.       L  loc_translate "1"
  714.          loc_warnings "0"
  715.          loc_warningsAsErrors "0"
  716.          loc_warningsUI "0"
  717.       L  logfile "2"
  718.          lowAmmoWarningColor1 "0.701961 0.701961 0.701961 0.8"
  719.          lowAmmoWarningColor2 "1 1 1 1"
  720.          lowAmmoWarningNoAmmoColor1 "0.8 0.25098 0.301961 0.8"
  721.          lowAmmoWarningNoAmmoColor2 "1 0.25098 0.301961 1"
  722.          lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0.301961 0.701961"
  723.          lowAmmoWarningNoReloadColor2 "0.701961 0.701961 0.301961 1"
  724.          lowAmmoWarningPulseFreq "2.3"
  725.          lowAmmoWarningPulseMax "1.5"
  726.          lowAmmoWarningPulseMin "0"
  727.          lsp_debug "0"
  728.      A   m_filter "1"
  729.      A   m_forward "0.25"
  730.      A   m_pitch "0.022"
  731.      A   m_side "0.25"
  732.      A   m_yaw "0.022"
  733.        C mantle_check_angle "60"
  734.        C mantle_check_radius "0.1"
  735.        C mantle_check_range "20"
  736.        C mantle_debug "0"
  737.        C mantle_enable "1"
  738.        C mantle_max_vertical_end_velocity "0"
  739.        C mantle_view_yawcap "60"
  740.    R     mapcrc "0"
  741.  S R     mapname ""
  742.        C masterPort "20810"
  743.          masterServerName "server.alteriw.net"
  744.          matchmaking_debug "1"
  745.          maxVoicePacketsPerSec "100"
  746.          maxVoicePacketsPerSecForServer "20"
  747.          migration_blocksperframe "0"
  748.        C migration_dvarErrors "1"
  749.          migration_limit "5"
  750.          migration_msgtimeout "500"
  751.          migration_timeBetween "30000"
  752.          migration_verboseBroadcastTime "100"
  753.          migrationPingTime "10"
  754.        C missileRemoteFOV "15"
  755.        C missileRemoteSteerPitchRange "1 87"
  756.        C missileRemoteSteerPitchRate "35"
  757.        C missileRemoteSteerYawRate "35"
  758.      A   monkeytoy "0"
  759.          motd "Welcome to Modern Warfare 2 multiplayer"
  760.        C motionTrackerBlurDuration "0.2"
  761.          motionTrackerCenterX "0"
  762.          motionTrackerCenterY "-0.37"
  763.        C motionTrackerPingFadeTime "3"
  764.          motionTrackerPingPitchAddPerEnemy "0"
  765.          motionTrackerPingPitchBase "1"
  766.          motionTrackerPingPitchNearby "2"
  767.          motionTrackerPingSize "0.2"
  768.        C motionTrackerRange "1600"
  769.        C motionTrackerSweepAngle "90"
  770.        C motionTrackerSweepInterval "3"
  771.        C motionTrackerSweepSpeed "2000"
  772.        C mp_paused "0"
  773.          msg_dumpEnts "0"
  774.          msg_hudelemspew "0"
  775.          msg_printEntityNums "0"
  776.   U  A   name ""
  777.       L  net_ip "localhost"
  778.          net_lanauthorize "0"
  779.      AL  net_noipx "0"
  780.      AL  net_noudp "0"
  781.       L  net_port "28960"
  782.          net_profile "0"
  783.          net_showprofile "0"
  784.      AL  net_socksEnabled "0"
  785.      AL  net_socksPassword ""
  786.      AL  net_socksPort "5"
  787.      AL  net_socksServer ""
  788.      AL  net_socksUsername ""
  789.          nextdemo ""
  790.          nextmap ""
  791.          nightVisionDisableEffects "0"
  792.          nightVisionFadeInOutTime "0.1"
  793.          nightVisionPowerOnTime "0.3"
  794.        C objectiveFadeTimeGoingOff "0.5"
  795.        C objectiveFadeTimeGoingOn "1"
  796.        C objectiveFadeTimeWaitOff "2"
  797.        C objectiveFadeTimeWaitOn "2"
  798.        C objectiveFadeTooClose "0.1"
  799.        C objectiveFadeTooFar "25"
  800.        C objectiveFontSize "0.6"
  801.        C objectiveHide "0"
  802.        C objectiveTextOffsetY "-5.33"
  803.          onlinegame "1"
  804.          onlinegameandhost "1"
  805.          onlineunrankedgameandhost "1"
  806.          overrideNVGModelWithKnife "0"
  807.          packetDebug "0"
  808.        C painReverbDryLevel "0.5"
  809.        C painReverbRoomType "underwater"
  810.        C painReverbWetLevel "0.4"
  811.        C painVisionLerpOutRate "0.3"
  812.        C painVisionTriggerHealth "0.55"
  813.        C party_autoteams "1"
  814.          party_connectTimeout "1000"
  815.          party_connectToOthers "1"
  816.          party_currentSearchTier "2"
  817.          party_debug "0"
  818.          party_defaultSearchTier "2"
  819.          party_editingsettings "0"
  820.          party_firstSubpartyIndex "0"
  821.    R     party_gamesize ""
  822.          party_gameStartTimerLength "10"
  823.    R     party_gametype "Team Deathmatch"
  824.    R     party_host "1"
  825.          party_hostmigration "1"
  826.    R     party_hostname ""
  827.    R     party_IAmSelected "0"
  828.          party_joinInProgressPingBias "-20"
  829.    R     party_kickplayerquestion ""
  830.          party_listFocus "0"
  831.    R     party_lobbyPlayerCount "1/16 PLAYERS"
  832.    R     party_mapname "Afghan"
  833.    R     party_mappacks "Original Maps"
  834.          party_matchedPlayerCount "4"
  835.          party_maxplayers "16"
  836.          party_maxPrivatePartyPlayers "18"
  837.          party_maxSearchTier "6"
  838.          party_maxTeamDiff "1"
  839.    R     party_membersMissingMapPack "0"
  840.          party_minLobbyTime "60"
  841.          party_minplayers "2"
  842.          party_msPerTier "50"
  843.          party_oneSlotOpenPingBias "-20"
  844.          party_over25FullPingBias "-5"
  845.          party_over50FullPingBias "-10"
  846.          party_over75FullPingBias "-15"
  847.    R     party_partyPlayerCount ""
  848.    R     party_playervisible "0"
  849.          party_pregameStartTimerLength "5"
  850.          party_searchPauseTime "2000"
  851.          party_searchRandomDelay "500"
  852.          party_searchResultsLifetime "45000"
  853.          party_searchResultsMin "2000"
  854.    R     party_selectedIndex "0"
  855.    R     party_selectedIndexChangedTime "0"
  856.          party_statusString "Waiting for 1 more player.. "
  857.          party_teambased "1"
  858.          party_teamsVisible "0"
  859.          party_timer "0"
  860.          party_vetoButtonVisible "1"
  861.          party_vetoDelayTime "4"
  862.          party_vetoPassed "0"
  863.          party_vetoPercentRequired "0.501"
  864.          party_vetoStatus ""
  865.          partyChatDisallowed "0"
  866.          partymigrate_broadcast_interval "200"
  867.          partymigrate_cpuBonusPing "25"
  868.          partymigrate_cpuBonusThreshold "0.5"
  869.          partymigrate_pingtest_retry "100"
  870.          partymigrate_pingtest_timeout "600"
  871.          partymigrate_selectiontime "1800"
  872.          partymigrate_timeout "8000"
  873.          partymigrate_timeoutmax "15000"
  874.   U      password ""
  875.          perk_armorPiercingDamage "40"
  876.          perk_blastShield "65"
  877.        C perk_bulletPenetrationMultiplier "2"
  878.        C perk_diveDistanceCheck "64"
  879.        C perk_diveGravityScale "0.75"
  880.        C perk_diveVelocity "250"
  881.        C perk_diveViewRollResetSpeed "4"
  882.        C perk_diveViewRollSpeed "0.5"
  883.        C perk_diveViewRollTarget "45"
  884.        C perk_extendedMagsMGAmmo "10"
  885.        C perk_extendedMagsPistolAmmo "5"
  886.        C perk_extendedMagsRifleAmmo "10"
  887.        C perk_extendedMagsSMGAmmo "10"
  888.        C perk_extendedMagsSpreadAmmo "5"
  889.        C perk_extendedMeleeRange "176"
  890.        C perk_extraBreath "5"
  891.        C perk_fastSnipeScale "2"
  892.        C perk_footstepVolumeAlly "0.25"
  893.        C perk_footstepVolumeEnemy "4"
  894.        C perk_footstepVolumePlayer "0.25"
  895.        C perk_grenadeDeath "frag_grenade_short_mp"
  896.        C perk_improvedExtraBreath "5"
  897.        C perk_lightWeightViewBobScale "0.75"
  898.        C perk_parabolicAngle "180"
  899.        C perk_parabolicIcon "specialty_parabolic"
  900.        C perk_parabolicRadius "400"
  901.        C perk_quickDrawSpeedScale "1.5"
  902.          perk_scavengerMode "0"
  903.        C perk_sprintMultiplier "2"
  904.        C perk_sprintRecoveryMultiplierActual "0.6"
  905.        C perk_sprintRecoveryMultiplierVisual "0.6"
  906.        C perk_weapRateMultiplier "0.75"
  907.        C perk_weapReloadMultiplier "0.5"
  908.        C perk_weapSpreadMultiplier "0.65"
  909.        C phys_autoDisableAngular "57"
  910.        C phys_autoDisableFastAngular "270"
  911.        C phys_autoDisableFastLinear "40"
  912.        C phys_autoDisableFastTime "0.5"
  913.        C phys_autoDisableLinear "20"
  914.        C phys_autoDisableTime "0.9"
  915.        C phys_bulletSpinScale "3"
  916.        C phys_bulletUpBias "0.5"
  917.          phys_cfm "0.0001"
  918.        C phys_collUseEntities "0"
  919.          phys_contact_cfm "1e-005"
  920.          phys_contact_cfm_ragdoll "0.001"
  921.        C phys_contact_cfm_vehicle "0.001"
  922.        C phys_contact_cfm_vehicleSoft "0.05"
  923.          phys_contact_erp "0.8"
  924.          phys_contact_erp_ragdoll "0.3"
  925.        C phys_contact_erp_vehicle "0.5"
  926.        C phys_contact_erp_vehicleSoft "0.05"
  927.        C phys_csl "0.3"
  928.        C phys_dragAngular "0.5"
  929.        C phys_dragLinear "0.03"
  930.          phys_drawAwake "0"
  931.          phys_drawCollisionObj "0"
  932.          phys_drawCollisionWorld "0"
  933.          phys_drawcontacts "0"
  934.          phys_drawDebugInfo "0"
  935.          phys_dumpcontacts "0"
  936.          phys_erp "0.8"
  937.        C phys_frictionScale "1"
  938.        C phys_gravity "-800"
  939.        C phys_gravity_ragdoll "-800"
  940.          phys_gravityChangeWakeupRadius "120"
  941.          phys_jitterMaxMass "200"
  942.          phys_joint_cfm "0.0001"
  943.          phys_joint_stop_cfm "0.0001"
  944.          phys_joint_stop_erp "0.8"
  945.        C phys_jointPullThreshold "4"
  946.          phys_mcv "20"
  947.          phys_mcv_ragdoll "1000"
  948.        C phys_mcv_vehicle "300"
  949.          phys_minImpactMomentum "250"
  950.        C phys_narrowObjMaxLength "4"
  951.        C phys_noIslands "0"
  952.        C phys_qsi "15"
  953.        C phys_reorderConst "1"
  954.        C physVeh_collideWithClipOnly "0"
  955.        C physVeh_explodeForce "800"
  956.        C physVeh_explodeSpinScale "3"
  957.        C physVeh_jump "0"
  958.        C physVeh_minImpactMomentum "17.6"
  959.        C physVeh_pathConstraintCfm "1e-006"
  960.        C physVeh_pathConstraintErp "0.8"
  961.        C physVeh_slideReductionForHighSpeed "0"
  962.        C physVeh_StepsPerFrame "3"
  963.          ping_default_min "50"
  964.          ping_increment "10"
  965.          ping_searches_per "2"
  966.        C player_adsExitDelay "0"
  967.        C player_backSpeedScale "0.7"
  968.        C player_breath_fire_delay "0"
  969.        C player_breath_gasp_lerp "6"
  970.        C player_breath_gasp_scale "4.5"
  971.        C player_breath_gasp_time "1"
  972.        C player_breath_hold_lerp "1"
  973.        C player_breath_hold_time "4.5"
  974.        C player_breath_snd_delay "1"
  975.        C player_breath_snd_lerp "2"
  976.        C player_burstFireCooldown "0.2"
  977.        C player_debugHealth "0"
  978.        C player_dmgtimer_flinchTime "500"
  979.        C player_dmgtimer_maxTime "750"
  980.        C player_dmgtimer_minScale "0"
  981.        C player_dmgtimer_stumbleTime "500"
  982.        C player_dmgtimer_timePerPoint "100"
  983.    R   C player_footstepsThreshhold "0"
  984.        C player_lastStandCrawlSpeedScale "0.2"
  985.        C player_lastStandDebug "0"
  986.        C player_lean_rotate_crouch_left "0.8"
  987.        C player_lean_rotate_crouch_right "0.3"
  988.        C player_lean_rotate_left "0.8"
  989.        C player_lean_rotate_right "0.4"
  990.        C player_lean_shift_crouch_left "4"
  991.        C player_lean_shift_crouch_right "15"
  992.        C player_lean_shift_left "5"
  993.        C player_lean_shift_right "9"
  994.        C player_meleeHeight "10"
  995.        C player_meleeRange "64"
  996.        C player_meleeWidth "10"
  997.        C player_move_factor_on_torso "0"
  998.    R   C player_moveThreshhold "10"
  999.        C player_runThreshhold "110"
  1000.        C player_scopeExitOnDamage "0"
  1001.        C player_spectateSpeedScale "1"
  1002.        C player_sprintCameraBob "0.5"
  1003.          player_sprintForwardMinimum "105"
  1004.        C player_sprintMinTime "1"
  1005.        C player_sprintRechargePause "0"
  1006.        C player_sprintSpeedScale "1.5"
  1007.        C player_sprintStrafeSpeedScale "0.667"
  1008.        C player_sprintTime "4"
  1009.        C player_sprintUnlimited "0"
  1010.        C player_strafeAnimCosAngle "0.5"
  1011.        C player_strafeSpeedScale "0.8"
  1012.        C player_sustainAmmo "0"
  1013.        C player_turnAnims "0"
  1014.        C player_view_pitch_down "85"
  1015.        C player_view_pitch_up "85"
  1016.          playlist "0"
  1017.          playlistFilename "playlists.info"
  1018.          privateMatch_joinPassword ""
  1019.          privateMatch_serverPassword ""
  1020.        C profileMenuOption_blacklevel "0"
  1021.        C profileMenuOption_gamma "0.8"
  1022.        C profileMenuOption_safeAreaHorz "0.85"
  1023.        C profileMenuOption_safeAreaVert "0.85"
  1024.        C profileMenuOption_volume "0.8"
  1025.  S R     protocol "144"
  1026.      A   r_aaAlpha "dither (fast)"
  1027.      AL  r_aaMaxQuality "0"
  1028.      AL  r_aaSamples "1"
  1029.      AL  r_altModelLightingUpdate "0"
  1030.      AL  r_aspectRatio "auto"
  1031.        C r_atlasAnimFPS "15"
  1032.      A   r_autopriority "0"
  1033.      A   r_blacklevel "0"
  1034.        C r_blur "0"
  1035.        C r_brightness "0"
  1036.          r_cacheModelLighting "1"
  1037.          r_cacheSModelLighting "1"
  1038.          r_clear "never"
  1039.          r_clearColor "0 0 0 0"
  1040.          r_clearColor2 "0 0 0 0"
  1041.        C r_colorMap "Unchanged"
  1042.        C r_contrast "1"
  1043.      AL  r_customMode ""
  1044.      A   r_debugLineWidth "1"
  1045.        C r_debugShader "none"
  1046.      A   r_depthPrepass "None"
  1047.        C r_desaturation "1"
  1048.          r_detail "1"
  1049.        C r_detailMap "Unchanged"
  1050.        C r_diffuseColorScale "1"
  1051.      A   r_displayRefresh "60 Hz"
  1052.      A   r_distortion "0"
  1053.      A   r_dlightLimit "0"
  1054.        C r_dof_bias "0.5"
  1055.      A   r_dof_enable "0"
  1056.        C r_dof_farBlur "1.8"
  1057.        C r_dof_farEnd "7000"
  1058.        C r_dof_farStart "1000"
  1059.        C r_dof_nearBlur "6"
  1060.        C r_dof_nearEnd "60"
  1061.        C r_dof_nearStart "10"
  1062.        C r_dof_tweak "0"
  1063.        C r_dof_viewModelEnd "8"
  1064.        C r_dof_viewModelStart "2"
  1065.        C r_dpvsFilterDebug "0"
  1066.        C r_drawDecals "1"
  1067.      A   r_drawSun "0"
  1068.      A   r_drawWater "1"
  1069.          r_envMapExponent "5"
  1070.          r_envMapMaxIntensity "0.5"
  1071.          r_envMapMinIntensity "0.2"
  1072.          r_envMapOverride "0"
  1073.          r_envMapSunIntensity "2"
  1074.      A   r_fastSkin "0"
  1075.        C r_filmAltShader "1"
  1076.          r_filmTweakBrightness "0"
  1077.          r_filmTweakContrast "1.4"
  1078.          r_filmTweakDarkTint "0.7 0.85 1"
  1079.          r_filmTweakDesaturation "0.2"
  1080.          r_filmTweakDesaturationDark "0.2"
  1081.          r_filmTweakEnable "0"
  1082.          r_filmTweakInvert "0"
  1083.          r_filmTweakLightTint "1.1 1.05 0.85"
  1084.          r_filmTweakMediumTint "0.9 1 0.9"
  1085.        C r_filmUseTweaks "0"
  1086.       L  r_floatz "1"
  1087.        C r_fog "1"
  1088.        C r_forceLod "none"
  1089.        C r_fullbright "0"
  1090.      AL  r_fullscreen "0"
  1091.      A   r_gamma "0.858631"
  1092.        C r_glow "1"
  1093.      A   r_glow_allowed "0"
  1094.          r_glow_allowed_script_forced "0"
  1095.        C r_glowTweakBloomCutoff "0.5"
  1096.        C r_glowTweakBloomDesaturation "0"
  1097.        C r_glowTweakBloomIntensity0 "1"
  1098.        C r_glowTweakEnable "0"
  1099.        C r_glowTweakRadius0 "5"
  1100.        C r_glowUseTweaks "0"
  1101.          r_gpuSync "off"
  1102.      A   r_gpuSync2 "1"
  1103.          r_heroLighting "1"
  1104.        C r_highLodDist "-1"
  1105.          r_ignore "0"
  1106.      AL  r_ignorehwgamma "0"
  1107.      A   r_inGameVideo "1"
  1108.          r_lightCacheLessFrequentMaxDistance "64"
  1109.          r_lightCacheLessFrequentPeriod "10"
  1110.          r_lightGridContrast "0"
  1111.          r_lightGridEnableTweaks "0"
  1112.          r_lightGridIntensity "1"
  1113.          r_lightGridUseTweakedValues "1"
  1114.        C r_lightMap "Unchanged"
  1115.       L  r_loadForRenderer "0"
  1116.        C r_lockPvs "0"
  1117.      A   r_lodBiasRigid "0"
  1118.      A   r_lodBiasSkinned "0"
  1119.      A   r_lodScaleRigid "1"
  1120.      A   r_lodScaleSkinned "1"
  1121.        C r_lowestLodDist "-1"
  1122.        C r_lowLodDist "-1"
  1123.        C r_mediumLodDist "-1"
  1124.      A   r_mode "1280x768"
  1125.       LC r_modelVertColor "1"
  1126.      AL  r_monitor "0"
  1127.      A   r_multiGpu "1"
  1128.          r_normal "1"
  1129.        C r_normalMap "Unchanged"
  1130.          r_outdoor "1"
  1131.          r_outdoorFeather "8"
  1132.      A   r_picmip "0"
  1133.      A   r_picmip_bump "1"
  1134.      A   r_picmip_manual "0"
  1135.      A   r_picmip_spec "1"
  1136.      AL  r_picmip_water "0"
  1137.      A   r_polygonOffsetBias "-1"
  1138.      A   r_polygonOffsetScale "-1"
  1139.      A   r_portalBevels "0.7"
  1140.          r_portalBevelsOnly "0"
  1141.          r_portalMinClipArea "0.02"
  1142.        C r_portalMinRecurseDepth "2"
  1143.        C r_portalWalkLimit "0"
  1144.      AL  r_preloadShaders "0"
  1145.          r_pretess "1"
  1146.        C r_primaryLightTweakDiffuseStrength "1"
  1147.        C r_primaryLightTweakSpecularStrength "1"
  1148.        C r_primaryLightUseTweaks "0"
  1149.          r_reflectionProbeGenerate "0"
  1150.          r_reflectionProbeGenerateExit "0"
  1151.          r_reflectionProbeRegenerateAll "0"
  1152.    R     r_rendererInUse "Default"
  1153.      AL  r_rendererPreference "Default"
  1154.        C r_resampleScene "1"
  1155.        C r_scaleViewport "1"
  1156.        C r_showFbColorDebug "None"
  1157.        C r_showFloatZDebug "0"
  1158.        C r_showLightGrid "0"
  1159.        C r_showMissingLightGrid "0"
  1160.        C r_showPortals "0"
  1161.        C r_showPortalsOverview "0"
  1162.        C r_singleCell "0"
  1163.        C r_skipPvs "0"
  1164.          r_smc_enable "1"
  1165.          r_smc_optimize "1"
  1166.          r_smp_backend "1"
  1167.          r_smp_worker "1"
  1168.    R     r_smp_worker_thread0 "0"
  1169.    R     r_smp_worker_thread1 "0"
  1170.      A   r_specular "0"
  1171.        C r_specularColorScale "2.5"
  1172.        C r_specularMap "Unchanged"
  1173.        C r_spotLightBrightness "14"
  1174.        C r_spotLightEndRadius "196"
  1175.        C r_spotLightEntityShadows "1"
  1176.        C r_spotLightExponent "2"
  1177.        C r_spotLightFovInnerFraction "0.5"
  1178.        C r_spotLightMaxLength "5000"
  1179.        C r_spotLightShadows "1"
  1180.        C r_spotLightSModelShadows "1"
  1181.        C r_spotLightStartRadius "36"
  1182.          r_sse_skinning "1"
  1183.        C r_subwindow "0 1 0 1"
  1184.        C r_sun_from_dvars "0"
  1185.          r_sun_fx_position "0 0 0"
  1186.          r_sunblind_fadein "0.5"
  1187.          r_sunblind_fadeout "3"
  1188.          r_sunblind_max_angle "5"
  1189.          r_sunblind_max_darken "0.75"
  1190.          r_sunblind_min_angle "30"
  1191.          r_sunflare_fadein "1"
  1192.          r_sunflare_fadeout "1"
  1193.          r_sunflare_max_alpha "1"
  1194.          r_sunflare_max_angle "2"
  1195.          r_sunflare_max_size "2500"
  1196.          r_sunflare_min_angle "45"
  1197.          r_sunflare_min_size "0"
  1198.          r_sunflare_shader "sun_flare"
  1199.          r_sunglare_fadein "0.5"
  1200.          r_sunglare_fadeout "3"
  1201.          r_sunglare_max_angle "5"
  1202.          r_sunglare_max_lighten "0.75"
  1203.          r_sunglare_min_angle "30"
  1204.          r_sunsprite_shader "sun"
  1205.          r_sunsprite_size "16"
  1206.      A   r_texFilterAnisoMax "4"
  1207.      A   r_texFilterAnisoMin "1"
  1208.        C r_texFilterDisable "0"
  1209.        C r_texFilterMipBias "0"
  1210.      A   r_texFilterMipMode "Unchanged"
  1211.          r_textureMode "bilinear"
  1212.       L  r_useLayeredMaterials "0"
  1213.       L  r_vc_makelog "0"
  1214.          r_vc_showlog "0"
  1215.      AL  r_vsync "0"
  1216.          r_warningRepeatDelay "5"
  1217.        C r_zfar "0"
  1218.      A   r_zFeather "0"
  1219.        C r_znear "4"
  1220.        C r_znear_depthhack "0.1"
  1221.        C radarjamDistMax "800"
  1222.        C radarjamDistMin "350"
  1223.        C radarjamSinCurve "0"
  1224.        C ragdoll_baselerp_time "1000"
  1225.        C ragdoll_bullet_force "500"
  1226.        C ragdoll_bullet_upbias "0.5"
  1227.        C ragdoll_debug "0"
  1228.          ragdoll_dump_anims "0"
  1229.      A   ragdoll_enable "0"
  1230.        C ragdoll_explode_force "18000"
  1231.        C ragdoll_explode_upbias "0.8"
  1232.        C ragdoll_exploding_bullet_force "5000"
  1233.        C ragdoll_exploding_bullet_upbias "0.8"
  1234.        C ragdoll_fps "20"
  1235.          ragdoll_idle_min_velsq "2"
  1236.        C ragdoll_jitter_scale "1"
  1237.        C ragdoll_jointlerp_time "3000"
  1238.        C ragdoll_max_life "4500"
  1239.      A   ragdoll_max_simulating "16"
  1240.          ragdoll_max_stretch_pct "10"
  1241.        C ragdoll_rotvel_scale "1"
  1242.        C ragdoll_self_collision_scale "1.2"
  1243.          ragdoll_stretch_iters "10"
  1244.   U  A   rate "25000"
  1245.          rcon_password ""
  1246.          reliableResendTime "300"
  1247.          reliableTimeoutTime "20000"
  1248.        C RemoteCameraSounds_DryLevel "0.1"
  1249.        C RemoteCameraSounds_RoomType "underwater"
  1250.        C RemoteCameraSounds_WetLevel "0.5"
  1251.          requireOpenNat "1"
  1252.    R     safeArea_adjusted_horizontal "1"
  1253.    R     safeArea_adjusted_vertical "1"
  1254.        C safeArea_horizontal "0.85"
  1255.        C safeArea_vertical "0.85"
  1256.          scr_airdrop_ac130 "3"
  1257.          scr_airdrop_ammo "17"
  1258.          scr_airdrop_counter_uav "15"
  1259.          scr_airdrop_emp "1"
  1260.          scr_airdrop_harrier_airstrike "7"
  1261.          scr_airdrop_helicopter "7"
  1262.          scr_airdrop_helicopter_flares "5"
  1263.          scr_airdrop_helicopter_minigun "3"
  1264.          scr_airdrop_mega_ac130 "2"
  1265.          scr_airdrop_mega_ammo "12"
  1266.          scr_airdrop_mega_counter_uav "16"
  1267.          scr_airdrop_mega_emp "0"
  1268.          scr_airdrop_mega_harrier_airstrike "5"
  1269.          scr_airdrop_mega_helicopter "5"
  1270.          scr_airdrop_mega_helicopter_flares "3"
  1271.          scr_airdrop_mega_helicopter_minigun "2"
  1272.          scr_airdrop_mega_nuke "0"
  1273.          scr_airdrop_mega_precision_airstrike "10"
  1274.          scr_airdrop_mega_predator_missile "14"
  1275.          scr_airdrop_mega_sentry "16"
  1276.          scr_airdrop_mega_stealth_airstrike "3"
  1277.          scr_airdrop_mega_uav "12"
  1278.          scr_airdrop_nuke "0"
  1279.          scr_airdrop_precision_airstrike "11"
  1280.          scr_airdrop_predator_missile "12"
  1281.          scr_airdrop_sentry "12"
  1282.          scr_airdrop_stealth_airstrike "5"
  1283.          scr_airdrop_uav "17"
  1284.          scr_arena_numlives "1"
  1285.          scr_arena_promode "0"
  1286.          scr_arena_roundlimit "0"
  1287.          scr_arena_roundswitch "3"
  1288.          scr_arena_scorelimit "1"
  1289.          scr_arena_timelimit "2.5"
  1290.          scr_arena_winlimit "4"
  1291.          scr_ctf_halftime "1"
  1292.          scr_ctf_numlives "0"
  1293.          scr_ctf_playerrespawndelay "0"
  1294.          scr_ctf_promode "0"
  1295.          scr_ctf_returntime "30"
  1296.          scr_ctf_roundlimit "1"
  1297.          scr_ctf_scorelimit "0"
  1298.          scr_ctf_timelimit "10"
  1299.          scr_ctf_waverespawndelay "10"
  1300.          scr_ctf_winlimit "1"
  1301.          scr_dd_addtime "2.5"
  1302.          scr_dd_bombtimer "45"
  1303.          scr_dd_defusetime "5"
  1304.          scr_dd_numlives "0"
  1305.          scr_dd_planttime "5"
  1306.          scr_dd_playerrespawndelay "0"
  1307.          scr_dd_promode "0"
  1308.          scr_dd_roundlimit "3"
  1309.          scr_dd_roundswitch "1"
  1310.          scr_dd_scorelimit "1"
  1311.          scr_dd_timelimit "2.5"
  1312.          scr_dd_waverespawndelay "0"
  1313.          scr_dd_winlimit "2"
  1314.          scr_diehard "0"
  1315.          scr_dm_numlives "0"
  1316.          scr_dm_playerrespawndelay "0"
  1317.          scr_dm_promode "0"
  1318.          scr_dm_roundlimit "1"
  1319.          scr_dm_scorelimit "1500"
  1320.          scr_dm_timelimit "10"
  1321.          scr_dm_waverespawndelay "0"
  1322.          scr_dm_winlimit "1"
  1323.          scr_dom_numlives "0"
  1324.          scr_dom_playerrespawndelay "0"
  1325.          scr_dom_promode "0"
  1326.          scr_dom_roundlimit "1"
  1327.          scr_dom_scorelimit "200"
  1328.          scr_dom_timelimit "0"
  1329.          scr_dom_waverespawndelay "0"
  1330.          scr_dom_winlimit "1"
  1331.          scr_explBulletMod "1"
  1332.          scr_game_allowkillcam "1"
  1333.          scr_game_deathpointloss "0"
  1334.          scr_game_forceuav "0"
  1335.          scr_game_graceperiod "15"
  1336.          scr_game_hardpoints "1"
  1337.          scr_game_killstreakdelay "8"
  1338.          scr_game_onlyheadshots "0"
  1339.          scr_game_perks "1"
  1340.          scr_game_spectatetype "1"
  1341.          scr_game_suicidepointloss "0"
  1342.          scr_gtnw_numlives "0"
  1343.          scr_gtnw_playerrespawndelay "0"
  1344.          scr_gtnw_promode "0"
  1345.          scr_gtnw_roundlimit "1"
  1346.          scr_gtnw_roundswitch "0"
  1347.          scr_gtnw_scorelimit "101"
  1348.          scr_gtnw_timelimit "10"
  1349.          scr_gtnw_waverespawndelay "0"
  1350.          scr_gtnw_winlimit "1"
  1351.          scr_hardcore "0"
  1352.          scr_hardpoint_allowartillery "1"
  1353.          scr_hardpoint_allowhelicopter "1"
  1354.          scr_hardpoint_allowuav "1"
  1355.          scr_koth_numlives "0"
  1356.          scr_koth_playerrespawndelay "0"
  1357.          scr_koth_promode "0"
  1358.          scr_koth_roundlimit "1"
  1359.          scr_koth_roundswitch "1"
  1360.          scr_koth_scorelimit "250"
  1361.          scr_koth_timelimit "15"
  1362.          scr_koth_waverespawndelay "0"
  1363.          scr_koth_winlimit "1"
  1364.          scr_maxPerPlayerExplosives "2"
  1365.          scr_nukeCancelMode "0"
  1366.          scr_nukeTimer "10"
  1367.          scr_oldschool "0"
  1368.          scr_oneflag_numlives "0"
  1369.          scr_oneflag_playerrespawndelay "0"
  1370.          scr_oneflag_promode "0"
  1371.          scr_oneflag_roundlimit "0"
  1372.          scr_oneflag_roundswitch "3"
  1373.          scr_oneflag_scorelimit "1"
  1374.          scr_oneflag_timelimit "3"
  1375.          scr_oneflag_waverespawndelay "0"
  1376.          scr_oneflag_winlimit "4"
  1377.          scr_patientZero ""
  1378.          scr_player_forcerespawn "1"
  1379.          scr_player_healthregentime "5"
  1380.          scr_player_maxhealth "100"
  1381.          scr_player_numlives "0"
  1382.          scr_player_respawndelay "0"
  1383.          scr_player_sprinttime "4"
  1384.          scr_player_suicidespawndelay "0"
  1385.          scr_RequiredMapAspectratio "1"
  1386.          scr_restxp_cap "0.5"
  1387.          scr_restxp_enable "0"
  1388.          scr_restxp_levelsPerDay "0.5"
  1389.          scr_restxp_minRestTime "4"
  1390.          scr_restxp_restedAwardScale "0.5"
  1391.          scr_restxp_timescale "1"
  1392.          scr_riotShieldXPBullets "15"
  1393.          scr_sab_bombtimer "30"
  1394.          scr_sab_defusetime "5"
  1395.          scr_sab_hotpotato "0"
  1396.          scr_sab_numlives "0"
  1397.          scr_sab_planttime "2.5"
  1398.          scr_sab_playerrespawndelay "7.5"
  1399.          scr_sab_promode "0"
  1400.          scr_sab_roundlimit "1"
  1401.          scr_sab_roundswitch "1"
  1402.          scr_sab_scorelimit "0"
  1403.          scr_sab_timelimit "20"
  1404.          scr_sab_waverespawndelay "0"
  1405.          scr_sab_winlimit "1"
  1406.          scr_sd_bombtimer "45"
  1407.          scr_sd_defusetime "5"
  1408.          scr_sd_multibomb "0"
  1409.          scr_sd_numlives "1"
  1410.          scr_sd_planttime "5"
  1411.          scr_sd_playerrespawndelay "0"
  1412.          scr_sd_promode "0"
  1413.          scr_sd_roundlimit "0"
  1414.          scr_sd_roundswitch "3"
  1415.          scr_sd_scorelimit "1"
  1416.          scr_sd_timelimit "2.5"
  1417.          scr_sd_waverespawndelay "0"
  1418.          scr_sd_winlimit "4"
  1419.          scr_team_fftype "0"
  1420.          scr_team_kickteamkillers "0"
  1421.          scr_team_respawntime "0"
  1422.          scr_team_teamkillpointloss "1"
  1423.          scr_team_teamkillspawndelay "20"
  1424.          scr_thirdPerson "0"
  1425.          scr_tispawndelay "0"
  1426.          scr_vip_numlives "0"
  1427.          scr_vip_promode "0"
  1428.          scr_vip_roundlimit "3"
  1429.          scr_vip_roundswitch "1"
  1430.          scr_vip_scorelimit "1"
  1431.          scr_vip_timelimit "2.5"
  1432.          scr_vip_winlimit "2"
  1433.          scr_war_numlives "0"
  1434.          scr_war_playerrespawndelay "0"
  1435.          scr_war_promode "0"
  1436.          scr_war_roundlimit "1"
  1437.          scr_war_scorelimit "7500"
  1438.          scr_war_timelimit "10"
  1439.          scr_war_waverespawndelay "0"
  1440.          scr_war_winlimit "1"
  1441.          scr_xpscale "1"
  1442.      A   sensitivity "5"
  1443.          sentry_placement_debug "0"
  1444.          sentry_placement_feet_offset "17 20 10"
  1445.          sentry_placement_feet_trace_dist_z "20"
  1446.          sentry_placement_trace_dist "42"
  1447.          sentry_placement_trace_min_normal "0.7"
  1448.          sentry_placement_trace_pitch "20"
  1449.          sentry_placement_trace_radius "30"
  1450.          sentry_placement_trace_radius_canon_safety "5"
  1451.      A   server1 ""
  1452.      A   server10 ""
  1453.      A   server11 ""
  1454.      A   server12 ""
  1455.      A   server13 ""
  1456.      A   server14 ""
  1457.      A   server15 ""
  1458.      A   server16 ""
  1459.      A   server2 ""
  1460.      A   server3 ""
  1461.      A   server4 ""
  1462.      A   server5 ""
  1463.      A   server6 ""
  1464.      A   server7 ""
  1465.      A   server8 ""
  1466.      A   server9 ""
  1467.          session_advertiseFailedSearchCount "6"
  1468.          session_immediateDeleteTinySessions "0"
  1469.    R     session_nonblocking "1"
  1470.        C shieldImpactBulletShakeDuration "500"
  1471.        C shieldImpactBulletShakeScale "0.35"
  1472.        C shieldImpactExplosionHighShakeDuration "1250"
  1473.        C shieldImpactExplosionHighShakeScale "0.5"
  1474.        C shieldImpactExplosionLowShakeDuration "800"
  1475.        C shieldImpactExplosionLowShakeScale "0.4"
  1476.        C shieldImpactExplosionThreshold "85"
  1477.        C shieldImpactMissileShakeDuration "1500"
  1478.        C shieldImpactMissileShakeScale "0.5"
  1479.  S R     shortversion "1.0"
  1480.          showdrop "0"
  1481.          showpackets "0"
  1482.      A   sm_enable "0"
  1483.        C sm_fastSunShadow "1"
  1484.          sm_lightScore_eyeProjectDist "64"
  1485.          sm_lightScore_spotProjectFrac "0.125"
  1486.      A   sm_maxLights "4"
  1487.          sm_minSpotLightScore "0.5"
  1488.          sm_polygonOffsetBias "0.125"
  1489.          sm_polygonOffsetScale "2"
  1490.        C sm_qualitySpotShadow "1"
  1491.        C sm_spotDistCull "1"
  1492.        C sm_spotEnable "1"
  1493.        C sm_spotLimit "4"
  1494.          sm_spotShadowFadeTime "1"
  1495.        C sm_strictCull "1"
  1496.        C sm_sunEnable "1"
  1497.        C sm_sunSampleSizeNear "0.25"
  1498.        C sm_sunShadowCenter "0 0 0"
  1499.        C sm_sunShadowScale "1"
  1500.      A   sm_sunShadowScaleLocked "0"
  1501.   U  A   snaps "30"
  1502.      A   snd_cinematicVolumeScale "0.5"
  1503.          snd_drawInfo "None"
  1504.      A   snd_enableEq "1"
  1505.      A   snd_errorOnMissing "0"
  1506.      A   snd_khz "44"
  1507.      A   snd_outputConfiguration "Windows default"
  1508.      A   snd_touchStreamFilesOnLoad "0"
  1509.      A   snd_volume "0.8"
  1510.    R     splitscreen "0"
  1511.          stat_version "10"
  1512.        C stopspeed "100"
  1513.          stringtable_debug "0"
  1514.  S       sv_allowAnonymous "0"
  1515.  S       sv_allowClientConsole "1"
  1516.      A   sv_allowDownload "1"
  1517.          sv_allowedClan1 ""
  1518.          sv_allowedClan2 ""
  1519.     I    sv_cheats "0"
  1520.          sv_clientArchive "1"
  1521.          sv_clientSideBullets "1"
  1522.          sv_connectTimeout "120"
  1523.          sv_debugRate "0"
  1524.          sv_debugReliableCmds "0"
  1525.  S   A   sv_floodProtect "1"
  1526.  S   A   sv_hostname "CoD4Host"
  1527.          sv_hugeSnapshotDelay "200"
  1528.          sv_hugeSnapshotSize "4000"
  1529.    R     sv_iwdNames ""
  1530.    R     sv_iwds ""
  1531.          sv_kickBanTime "300"
  1532.          sv_mapRotation ""
  1533.          sv_mapRotationCurrent ""
  1534.  S    L  sv_maxclients "18"
  1535.  S       sv_maxPing "0"
  1536.  S       sv_maxRate "25000"
  1537.  S       sv_minPing "0"
  1538.          sv_network_fps "1000"
  1539.          sv_packet_info "0"
  1540.          sv_padPackets "0"
  1541.    R     sv_paused "0"
  1542.  S       sv_privateClients "0"
  1543.  S       sv_privateClientsForClients "0"
  1544.          sv_privatePassword ""
  1545.          sv_reconnectlimit "3"
  1546.    R     sv_referencedFFCheckSums ""
  1547.    R     sv_referencedFFNames ""
  1548.    R     sv_referencedIwdNames ""
  1549.    R     sv_referencedIwds ""
  1550.          sv_rejoinTimeout "5"
  1551.    R     sv_running "0"
  1552.          sv_showAverageBPS "0"
  1553.          sv_timeout "20"
  1554.          sv_voiceQuality "3"
  1555.          sv_zombietime "2"
  1556.     IA   sys_configSum "209012943"
  1557.     IA   sys_configureGHz "10.3959"
  1558.    R     sys_cpuGHz "2.33334"
  1559.    R     sys_cpuName "Intel(R) Core(TM)2 Duo CPU     E6550  @ 2.33GHz"
  1560.     IA   sys_gpu "Radeon X1650 Series    "
  1561.          sys_lockThreads "none"
  1562.          sys_quitMigrateTime "15000"
  1563.     I    sys_smp_allowed "1"
  1564.    R     sys_SSE "1"
  1565.     IA   sys_sysMB "2048"
  1566.    R     systemlink "0"
  1567.          testClients_doAttack "1"
  1568.          testClients_doCrouch "0"
  1569.          testClients_doMove "1"
  1570.          testClients_doReload "1"
  1571.          testClients_watchKillcam "1"
  1572.          thermal_playerModel ""
  1573.        C thermalBlurFactorNoScope "250"
  1574.        C thermalBlurFactorScope "250"
  1575.        C timescale "1"
  1576.          tracer_debugDraw "0"
  1577.          tracer_explosiveColor1 "1 0.75 0.75 0"
  1578.          tracer_explosiveColor2 "1 0.75 0.75 1"
  1579.          tracer_explosiveColor3 "1 0.75 0.75 1"
  1580.          tracer_explosiveColor4 "1 0.75 0.75 1"
  1581.          tracer_explosiveColor5 "1 0.75 0.75 1"
  1582.          tracer_explosiveColor6 "1 0.75 0.75 0"
  1583.          tracer_explosiveOverride "1"
  1584.          tracer_explosiveWidth "15"
  1585.          tracer_firstPersonMaxWidth "4"
  1586.          tracer_stoppingPowerColor1 "0 0 0 0"
  1587.          tracer_stoppingPowerColor2 "1 1 1 1"
  1588.          tracer_stoppingPowerColor3 "1 0 0 1"
  1589.          tracer_stoppingPowerColor4 "1 0 0 1"
  1590.          tracer_stoppingPowerColor5 "1 1 0 1"
  1591.          tracer_stoppingPowerColor6 "1 1 1 1"
  1592.          tracer_stoppingPowerOverride "0"
  1593.          tracer_stoppingPowerWidth "6"
  1594.          tracer_thermalWidthMult "2"
  1595.        C turret_adsEnabled "1"
  1596.        C turret_adsFov "35"
  1597.        C turret_adsTime "250"
  1598.        C turret_fov "55"
  1599.        C ui_allow_classchange "0"
  1600.          ui_allow_controlschange "1"
  1601.        C ui_allow_teamchange "0"
  1602.      A   ui_bigFont "0.688"
  1603.          ui_borderLowLightScale "0.35"
  1604.      A   ui_browserFriendlyfire "-1"
  1605.      A   ui_browserKillcam "-1"
  1606.      A   ui_browserMod "0"
  1607.      A   ui_browserShowDedicated "0"
  1608.      A   ui_browserShowEmpty "1"
  1609.      A   ui_browserShowFull "1"
  1610.      A   ui_browserShowPassword "-1"
  1611.      A   ui_browserShowPure "1"
  1612.          ui_buildLocation "-60 460"
  1613.          ui_buildSize "0.2"
  1614.          ui_cinematicsTimestamp "0"
  1615.          ui_connectScreenTextGlowColor "0.3 0.6 0.3 1"
  1616.      A   ui_currentFeederMapIndex "14"
  1617.      A   ui_currentMap "0"
  1618.          ui_customClassName ""
  1619.          ui_customModeEditName ""
  1620.          ui_customModeName ""
  1621.        C ui_debugMode "0"
  1622.      A   ui_drawCrosshair "1"
  1623.      A   ui_extraBigFont "1"
  1624.          ui_gametype "war"
  1625.        C ui_hud_hardcore "0"
  1626.          ui_hud_obituaries "1"
  1627.          ui_hud_showobjicons "1"
  1628.      A   ui_joinGametype "0"
  1629.          ui_mapname "mp_afghan"
  1630.      AL  ui_maxclients "18"
  1631.          ui_mousePitch "0"
  1632.    R     ui_multiplayer "1"
  1633.      A   ui_netGametype "0"
  1634.      A   ui_netGametypeName "dm"
  1635.      A   ui_netSource "1"
  1636.          ui_partyFull "0"
  1637.          ui_playerPartyColor "1 0.8 0.4 1"
  1638.      A   ui_serverStatusTimeOut "7000"
  1639.          ui_showEndOfGame "0"
  1640.        C ui_showList "0"
  1641.          ui_showmap "1"
  1642.          ui_showMenuOnly ""
  1643.        C ui_sliderSteps "40"
  1644.      A   ui_smallFont "0.563"
  1645.        C ui_textScrollFadeTime "0.2"
  1646.        C ui_textScrollPauseEnd "3"
  1647.        C ui_textScrollPauseStart "1"
  1648.        C ui_textScrollSpeed "30"
  1649.          uiscript_debug "0"
  1650.          upnp_maxAttempts "4"
  1651.     I    useFastFile "1"
  1652.          useMapPreloading "1"
  1653.          useonlinestats "0"
  1654.          useRelativeTeamColors "0"
  1655.          useSvMapPreloading "1"
  1656.        C useTagFlashSilenced "1"
  1657.          using_original "1"
  1658.        C veh_boneControllerLodDist "2000"
  1659.        C vehAudio_inAirPitchDownLerp "1.2"
  1660.        C vehAudio_inAirPitchUpLerp "0.75"
  1661.        C vehAudio_spawnVolumeTime "2"
  1662.        C vehCam_angles "0 0 0"
  1663.        C vehCam_editMode "0"
  1664.        C vehCam_freeLook "0"
  1665.        C vehCam_offset "0 0 0"
  1666.        C vehCam_pitchClamp "45"
  1667.        C vehCam_pitchTurnRate "90"
  1668.        C vehCam_radius "0"
  1669.        C vehCam_speedInfluence "0"
  1670.        C vehCam_yawClamp "45"
  1671.        C vehCam_yawTurnRate "260"
  1672.        C vehCam_zOffsetMode "World"
  1673.    R     version ""
  1674.      A   vid_xpos "73"
  1675.      A   vid_ypos "155"
  1676.        C viewModelDebugNotetracks "0"
  1677.        C viewModelHacks "1"
  1678.    R     viewposNow "0 0 0"
  1679.          voiceDebug "0"
  1680.          voiceDegrade "0"
  1681.          waypointDebugDraw "0"
  1682.          waypointDistScaleRangeMax "3000"
  1683.          waypointDistScaleRangeMin "1000"
  1684.          waypointDistScaleSmallest "0.8"
  1685.          waypointIconHeight "36"
  1686.          waypointIconWidth "36"
  1687.          waypointOffscreenCornerRadius "105"
  1688.          waypointOffscreenDistanceThresholdAlpha "30"
  1689.          waypointOffscreenPadBottom "30"
  1690.          waypointOffscreenPadLeft "103"
  1691.          waypointOffscreenPadRight "0"
  1692.          waypointOffscreenPadTop "0"
  1693.          waypointOffscreenPointerDistance "20"
  1694.          waypointOffscreenPointerHeight "12"
  1695.          waypointOffscreenPointerWidth "25"
  1696.          waypointOffscreenRoundedCorners "1"
  1697.          waypointOffscreenScaleLength "500"
  1698.          waypointOffscreenScaleSmallest "1"
  1699.        C waypointPlayerOffsetCrouch "56"
  1700.        C waypointPlayerOffsetProne "30"
  1701.        C waypointPlayerOffsetStand "66"
  1702.          waypointSplitscreenScale "1.8"
  1703.          waypointTweakY "-17"
  1704.          welcome_shown "0"
  1705.    R     wideScreen "1"
  1706.      A   winvoice_mic_mute "1"
  1707.      A   winvoice_mic_reclevel "65535"
  1708.      A   winvoice_mic_scaler "1"
  1709.      A   winvoice_save_voice "0"
  1710.          xblive_hostingprivateparty "0"
  1711.          xblive_loggedin "0"
  1712.    R     xblive_playEvenIfDown "0"
  1713.          xblive_privatematch "1"
  1714.    R     xblive_privatepartyclient "0"
  1715.    R     xblive_rankedmatch "0"
  1716.  
  1717. 1718 total dvars