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Mono-Fighting 6-0 Team

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Sep 22nd, 2014
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  1. Pinsir @ Pinsirite
  2. Jolly: Return, Quick Attack, Earthquake, Swords Dance
  3. - main sweeper, only threatened by (potential) Hawlucha and Sashed mons
  4.  
  5. Slowbro @ Eject Button
  6. Bold: Scald, Psychic, Ice Beam, Slack Off
  7. - main wall, has Regenerator, used to pivot to either Pinsir or Togekiss, can take pretty much any hit I think
  8.  
  9. Chesnaught @ Red Card
  10. Impish: Brick Break, Spikes, Synthesis, Leech Seed
  11. - Spikes setter, secondary wall, answer to potential Conkeldurr and Scrafty, since they might be carrying Dark moves
  12.  
  13. Sableye @ Leftovers
  14. Careful: Foul Play, Taunt, Will o' Wisp, Recover
  15. - big guy for you
  16.  
  17. Togekiss @ Choice Scarf
  18. Modest: Dazzling Gleam, Air Slash, Flamethrower, Aura Sphere
  19. - secondary sweeper
  20.  
  21. Tyranitar @ Focus Sash
  22. Jolly: Stealth Rock, Earthquake, Pursuit, Dragon Dance
  23. - Stealth Rock setter, likely lead
  24.  
  25. Game plan:
  26. If he has Hawlucha, set up rocks with Tyranitar. If not, Chesnaught is the safer setter. That will decide my lead.
  27. If he leads with Medicham, instantly go to Slowbro, to get the switch into Togekiss. That's almost assuredly one free kill. If he brings Medicham back in, I may keep Togekiss in, since at full health it should be able to take 1 Fake out and 1 Bullet Punch, if he stays in after the Fake Out. Either way, that will be another free kill. From there, I figured I would just wing it. Not sure if to abandon getting up hazards, since if Togekiss or Pinsir get worn down from Fake Out and Bullet Punch or Extreme Speed (Lucario), they can die from a Sash'd mon. I don't know how casual or pro he is, which is why I'm taking all the necessary precautions. I might just lead with Pinsir and sweep if it seems there's no threat. Tyranitar is just there because I have no other Stealth Rocker on me besides Tyrantrum, Mamoswine, Cradily, and Bisharp, and the Sandstorm damage may be useful in case of lead Sash. And I could always just go for the Earthquake right away if he leads with a Speed Boost Blaziken or something that's threatening if left ignored.
  28.  
  29. Type diversity check:
  30. Bug
  31. Flying x 2
  32. Psychic
  33. Water
  34. Grass
  35. Fighting
  36. Dark x 2
  37. Ghost
  38. Fairy
  39. Rock
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