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- /*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "ScriptMgr.h"
- #include "Config.h"
- #include "DatabaseEnv.h"
- #include "DBCStores.h"
- #include "ObjectMgr.h"
- #include "OutdoorPvPMgr.h"
- #include "ScriptLoader.h"
- #include "ScriptSystem.h"
- #include "Transport.h"
- #include "Vehicle.h"
- #include "SpellInfo.h"
- #include "SpellScript.h"
- #include "GossipDef.h"
- #include "CreatureAIImpl.h"
- #include "Player.h"
- #include "WorldPacket.h"
- #include "LuaEngine.h"
- namespace
- {
- typedef std::set<ScriptObject*> ExampleScriptContainer;
- ExampleScriptContainer ExampleScripts;
- }
- // This is the global static registry of scripts.
- template<class TScript>
- class ScriptRegistry
- {
- public:
- typedef std::map<uint32, TScript*> ScriptMap;
- typedef typename ScriptMap::iterator ScriptMapIterator;
- // The actual list of scripts. This will be accessed concurrently, so it must not be modified
- // after server startup.
- static ScriptMap ScriptPointerList;
- static void AddScript(TScript* const script)
- {
- ASSERT(script);
- // See if the script is using the same memory as another script. If this happens, it means that
- // someone forgot to allocate new memory for a script.
- for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
- {
- if (it->second == script)
- {
- TC_LOG_ERROR("scripts", "Script '%s' has same memory pointer as '%s'.",
- script->GetName().c_str(), it->second->GetName().c_str());
- return;
- }
- }
- if (script->IsDatabaseBound())
- {
- // Get an ID for the script. An ID only exists if it's a script that is assigned in the database
- // through a script name (or similar).
- uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str());
- if (id)
- {
- // Try to find an existing script.
- bool existing = false;
- for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
- {
- // If the script names match...
- if (it->second->GetName() == script->GetName())
- {
- // ... It exists.
- existing = true;
- break;
- }
- }
- // If the script isn't assigned -> assign it!
- if (!existing)
- {
- ScriptPointerList[id] = script;
- sScriptMgr->IncrementScriptCount();
- }
- else
- {
- // If the script is already assigned -> delete it!
- TC_LOG_ERROR("scripts", "Script '%s' already assigned with the same script name, so the script can't work.",
- script->GetName().c_str());
- ASSERT(false); // Error that should be fixed ASAP.
- }
- }
- else
- {
- // The script uses a script name from database, but isn't assigned to anything.
- if (script->GetName().find("example") == std::string::npos && script->GetName().find("Smart") == std::string::npos)
- TC_LOG_ERROR("sql.sql", "Script named '%s' does not have a script name assigned in database.",
- script->GetName().c_str());
- // These scripts don't get stored anywhere so throw them into this to avoid leaking memory
- ExampleScripts.insert(script);
- }
- }
- else
- {
- // We're dealing with a code-only script; just add it.
- ScriptPointerList[_scriptIdCounter++] = script;
- sScriptMgr->IncrementScriptCount();
- }
- }
- // Gets a script by its ID (assigned by ObjectMgr).
- static TScript* GetScriptById(uint32 id)
- {
- ScriptMapIterator it = ScriptPointerList.find(id);
- if (it != ScriptPointerList.end())
- return it->second;
- return NULL;
- }
- private:
- // Counter used for code-only scripts.
- static uint32 _scriptIdCounter;
- };
- // Utility macros to refer to the script registry.
- #define SCR_REG_MAP(T) ScriptRegistry<T>::ScriptMap
- #define SCR_REG_ITR(T) ScriptRegistry<T>::ScriptMapIterator
- #define SCR_REG_LST(T) ScriptRegistry<T>::ScriptPointerList
- // Utility macros for looping over scripts.
- #define FOR_SCRIPTS(T, C, E) \
- if (SCR_REG_LST(T).empty()) \
- return; \
- for (SCR_REG_ITR(T) C = SCR_REG_LST(T).begin(); \
- C != SCR_REG_LST(T).end(); ++C)
- #define FOR_SCRIPTS_RET(T, C, E, R) \
- if (SCR_REG_LST(T).empty()) \
- return R; \
- for (SCR_REG_ITR(T) C = SCR_REG_LST(T).begin(); \
- C != SCR_REG_LST(T).end(); ++C)
- #define FOREACH_SCRIPT(T) \
- FOR_SCRIPTS(T, itr, end) \
- itr->second
- // Utility macros for finding specific scripts.
- #define GET_SCRIPT(T, I, V) \
- T* V = ScriptRegistry<T>::GetScriptById(I); \
- if (!V) \
- return;
- #define GET_SCRIPT_RET(T, I, V, R) \
- T* V = ScriptRegistry<T>::GetScriptById(I); \
- if (!V) \
- return R;
- struct TSpellSummary
- {
- uint8 Targets; // set of enum SelectTarget
- uint8 Effects; // set of enum SelectEffect
- } *SpellSummary;
- ScriptMgr::ScriptMgr()
- : _scriptCount(0), _scheduledScripts(0) { }
- ScriptMgr::~ScriptMgr() { }
- void ScriptMgr::Initialize()
- {
- uint32 oldMSTime = getMSTime();
- LoadDatabase();
- TC_LOG_INFO("server.loading", "Loading C++ scripts");
- FillSpellSummary();
- AddScripts();
- TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
- #ifdef ELUNA
- Eluna::Initialize();
- #endif
- }
- void ScriptMgr::Unload()
- {
- #define SCR_CLEAR(T) \
- for (SCR_REG_ITR(T) itr = SCR_REG_LST(T).begin(); itr != SCR_REG_LST(T).end(); ++itr) \
- delete itr->second; \
- SCR_REG_LST(T).clear();
- // Clear scripts for every script type.
- SCR_CLEAR(SpellScriptLoader);
- SCR_CLEAR(ServerScript);
- SCR_CLEAR(WorldScript);
- SCR_CLEAR(FormulaScript);
- SCR_CLEAR(WorldMapScript);
- SCR_CLEAR(InstanceMapScript);
- SCR_CLEAR(BattlegroundMapScript);
- SCR_CLEAR(ItemScript);
- SCR_CLEAR(CreatureScript);
- SCR_CLEAR(GameObjectScript);
- SCR_CLEAR(AreaTriggerScript);
- SCR_CLEAR(BattlegroundScript);
- SCR_CLEAR(OutdoorPvPScript);
- SCR_CLEAR(CommandScript);
- SCR_CLEAR(WeatherScript);
- SCR_CLEAR(AuctionHouseScript);
- SCR_CLEAR(ConditionScript);
- SCR_CLEAR(VehicleScript);
- SCR_CLEAR(DynamicObjectScript);
- SCR_CLEAR(TransportScript);
- SCR_CLEAR(AchievementCriteriaScript);
- SCR_CLEAR(PlayerScript);
- SCR_CLEAR(GuildScript);
- SCR_CLEAR(GroupScript);
- SCR_CLEAR(UnitScript);
- #undef SCR_CLEAR
- for (ExampleScriptContainer::iterator itr = ExampleScripts.begin(); itr != ExampleScripts.end(); ++itr)
- delete *itr;
- ExampleScripts.clear();
- delete[] SpellSummary;
- delete[] UnitAI::AISpellInfo;
- }
- void ScriptMgr::LoadDatabase()
- {
- sScriptSystemMgr->LoadScriptWaypoints();
- }
- void ScriptMgr::FillSpellSummary()
- {
- UnitAI::FillAISpellInfo();
- SpellSummary = new TSpellSummary[sSpellMgr->GetSpellInfoStoreSize()];
- SpellInfo const* pTempSpell;
- for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
- {
- SpellSummary[i].Effects = 0;
- SpellSummary[i].Targets = 0;
- pTempSpell = sSpellMgr->GetSpellInfo(i);
- // This spell doesn't exist.
- if (!pTempSpell)
- continue;
- for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
- {
- // Spell targets self.
- if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER)
- SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF-1);
- // Spell targets a single enemy.
- if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_TARGET_ENEMY)
- SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY-1);
- // Spell targets AoE at enemy.
- if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
- SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1);
- // Spell targets an enemy.
- if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_TARGET_ENEMY ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
- SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1);
- // Spell targets a single friend (or self).
- if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY)
- SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND-1);
- // Spell targets AoE friends.
- if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER_AREA_PARTY ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_LASTTARGET_AREA_PARTY ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
- SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND-1);
- // Spell targets any friend (or self).
- if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER_AREA_PARTY ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_LASTTARGET_AREA_PARTY ||
- pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
- SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND-1);
- // Make sure that this spell includes a damage effect.
- if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE ||
- pTempSpell->Effects[j].Effect == SPELL_EFFECT_INSTAKILL ||
- pTempSpell->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE ||
- pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH)
- SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_DAMAGE-1);
- // Make sure that this spell includes a healing effect (or an apply aura with a periodic heal).
- if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL ||
- pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL_MAX_HEALTH ||
- pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL_MECHANICAL ||
- (pTempSpell->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA && pTempSpell->Effects[j].ApplyAuraName == 8))
- SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1);
- // Make sure that this spell applies an aura.
- if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA)
- SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_AURA-1);
- }
- }
- }
- void ScriptMgr::CreateSpellScripts(uint32 spellId, std::list<SpellScript*>& scriptVector)
- {
- SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
- for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr)
- {
- SpellScriptLoader* tmpscript = ScriptRegistry<SpellScriptLoader>::GetScriptById(itr->second);
- if (!tmpscript)
- continue;
- SpellScript* script = tmpscript->GetSpellScript();
- if (!script)
- continue;
- script->_Init(&tmpscript->GetName(), spellId);
- scriptVector.push_back(script);
- }
- }
- void ScriptMgr::CreateAuraScripts(uint32 spellId, std::list<AuraScript*>& scriptVector)
- {
- SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
- for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr)
- {
- SpellScriptLoader* tmpscript = ScriptRegistry<SpellScriptLoader>::GetScriptById(itr->second);
- if (!tmpscript)
- continue;
- AuraScript* script = tmpscript->GetAuraScript();
- if (!script)
- continue;
- script->_Init(&tmpscript->GetName(), spellId);
- scriptVector.push_back(script);
- }
- }
- void ScriptMgr::CreateSpellScriptLoaders(uint32 spellId, std::vector<std::pair<SpellScriptLoader*, SpellScriptsContainer::iterator> >& scriptVector)
- {
- SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
- scriptVector.reserve(std::distance(bounds.first, bounds.second));
- for (SpellScriptsContainer::iterator itr = bounds.first; itr != bounds.second; ++itr)
- {
- SpellScriptLoader* tmpscript = ScriptRegistry<SpellScriptLoader>::GetScriptById(itr->second);
- if (!tmpscript)
- continue;
- scriptVector.push_back(std::make_pair(tmpscript, itr));
- }
- }
- void ScriptMgr::OnNetworkStart()
- {
- FOREACH_SCRIPT(ServerScript)->OnNetworkStart();
- }
- void ScriptMgr::OnNetworkStop()
- {
- FOREACH_SCRIPT(ServerScript)->OnNetworkStop();
- }
- void ScriptMgr::OnSocketOpen(WorldSocket* socket)
- {
- ASSERT(socket);
- FOREACH_SCRIPT(ServerScript)->OnSocketOpen(socket);
- }
- void ScriptMgr::OnSocketClose(WorldSocket* socket, bool wasNew)
- {
- ASSERT(socket);
- FOREACH_SCRIPT(ServerScript)->OnSocketClose(socket, wasNew);
- }
- void ScriptMgr::OnPacketReceive(WorldSocket* socket, WorldPacket packet)
- {
- ASSERT(socket);
- FOREACH_SCRIPT(ServerScript)->OnPacketReceive(socket, packet);
- }
- void ScriptMgr::OnPacketSend(WorldSocket* socket, WorldPacket packet)
- {
- ASSERT(socket);
- FOREACH_SCRIPT(ServerScript)->OnPacketSend(socket, packet);
- }
- void ScriptMgr::OnUnknownPacketReceive(WorldSocket* socket, WorldPacket packet)
- {
- ASSERT(socket);
- FOREACH_SCRIPT(ServerScript)->OnUnknownPacketReceive(socket, packet);
- }
- void ScriptMgr::OnOpenStateChange(bool open)
- {
- #ifdef ELUNA
- sEluna->OnOpenStateChange(open);
- #endif
- FOREACH_SCRIPT(WorldScript)->OnOpenStateChange(open);
- }
- void ScriptMgr::OnConfigLoad(bool reload)
- {
- #ifdef ELUNA
- sEluna->OnConfigLoad(reload);
- #endif
- FOREACH_SCRIPT(WorldScript)->OnConfigLoad(reload);
- }
- void ScriptMgr::OnMotdChange(std::string& newMotd)
- {
- FOREACH_SCRIPT(WorldScript)->OnMotdChange(newMotd);
- }
- void ScriptMgr::OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask)
- {
- #ifdef ELUNA
- sEluna->OnShutdownInitiate(code, mask);
- #endif
- FOREACH_SCRIPT(WorldScript)->OnShutdownInitiate(code, mask);
- }
- void ScriptMgr::OnShutdownCancel()
- {
- #ifdef ELUNA
- sEluna->OnShutdownCancel();
- #endif
- FOREACH_SCRIPT(WorldScript)->OnShutdownCancel();
- }
- void ScriptMgr::OnWorldUpdate(uint32 diff)
- {
- #ifdef ELUNA
- sEluna->OnWorldUpdate(diff);
- #endif
- FOREACH_SCRIPT(WorldScript)->OnUpdate(diff);
- }
- void ScriptMgr::OnHonorCalculation(float& honor, uint8 level, float multiplier)
- {
- FOREACH_SCRIPT(FormulaScript)->OnHonorCalculation(honor, level, multiplier);
- }
- void ScriptMgr::OnGrayLevelCalculation(uint8& grayLevel, uint8 playerLevel)
- {
- FOREACH_SCRIPT(FormulaScript)->OnGrayLevelCalculation(grayLevel, playerLevel);
- }
- void ScriptMgr::OnColorCodeCalculation(XPColorChar& color, uint8 playerLevel, uint8 mobLevel)
- {
- FOREACH_SCRIPT(FormulaScript)->OnColorCodeCalculation(color, playerLevel, mobLevel);
- }
- void ScriptMgr::OnZeroDifferenceCalculation(uint8& diff, uint8 playerLevel)
- {
- FOREACH_SCRIPT(FormulaScript)->OnZeroDifferenceCalculation(diff, playerLevel);
- }
- void ScriptMgr::OnBaseGainCalculation(uint32& gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content)
- {
- FOREACH_SCRIPT(FormulaScript)->OnBaseGainCalculation(gain, playerLevel, mobLevel, content);
- }
- void ScriptMgr::OnGainCalculation(uint32& gain, Player* player, Unit* unit)
- {
- ASSERT(player);
- ASSERT(unit);
- FOREACH_SCRIPT(FormulaScript)->OnGainCalculation(gain, player, unit);
- }
- void ScriptMgr::OnGroupRateCalculation(float& rate, uint32 count, bool isRaid)
- {
- FOREACH_SCRIPT(FormulaScript)->OnGroupRateCalculation(rate, count, isRaid);
- }
- #define SCR_MAP_BGN(M, V, I, E, C, T) \
- if (V->GetEntry() && V->GetEntry()->T()) \
- { \
- FOR_SCRIPTS(M, I, E) \
- { \
- MapEntry const* C = I->second->GetEntry(); \
- if (!C) \
- continue; \
- if (C->MapID == V->GetId()) \
- {
- #define SCR_MAP_END \
- return; \
- } \
- } \
- }
- void ScriptMgr::OnCreateMap(Map* map)
- {
- ASSERT(map);
- SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
- itr->second->OnCreate(map);
- SCR_MAP_END;
- SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
- itr->second->OnCreate((InstanceMap*)map);
- SCR_MAP_END;
- SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleground);
- itr->second->OnCreate((BattlegroundMap*)map);
- SCR_MAP_END;
- #ifdef ELUNA
- sEluna->OnCreate(map);
- #endif
- }
- void ScriptMgr::OnDestroyMap(Map* map)
- {
- ASSERT(map);
- SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
- itr->second->OnDestroy(map);
- SCR_MAP_END;
- SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
- itr->second->OnDestroy((InstanceMap*)map);
- SCR_MAP_END;
- SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleground);
- itr->second->OnDestroy((BattlegroundMap*)map);
- SCR_MAP_END;
- #ifdef ELUNA
- sEluna->OnDestroy(map);
- #endif
- }
- void ScriptMgr::OnLoadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
- {
- ASSERT(map);
- ASSERT(gmap);
- SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
- itr->second->OnLoadGridMap(map, gmap, gx, gy);
- SCR_MAP_END;
- SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
- itr->second->OnLoadGridMap((InstanceMap*)map, gmap, gx, gy);
- SCR_MAP_END;
- SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleground);
- itr->second->OnLoadGridMap((BattlegroundMap*)map, gmap, gx, gy);
- SCR_MAP_END;
- }
- void ScriptMgr::OnUnloadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
- {
- ASSERT(map);
- ASSERT(gmap);
- SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
- itr->second->OnUnloadGridMap(map, gmap, gx, gy);
- SCR_MAP_END;
- SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
- itr->second->OnUnloadGridMap((InstanceMap*)map, gmap, gx, gy);
- SCR_MAP_END;
- SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleground);
- itr->second->OnUnloadGridMap((BattlegroundMap*)map, gmap, gx, gy);
- SCR_MAP_END;
- }
- void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
- {
- ASSERT(map);
- ASSERT(player);
- FOREACH_SCRIPT(PlayerScript)->OnMapChanged(player);
- SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
- itr->second->OnPlayerEnter(map, player);
- SCR_MAP_END;
- SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
- itr->second->OnPlayerEnter((InstanceMap*)map, player);
- SCR_MAP_END;
- SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleground);
- itr->second->OnPlayerEnter((BattlegroundMap*)map, player);
- SCR_MAP_END;
- #ifdef ELUNA
- sEluna->OnMapChanged(player);
- sEluna->OnPlayerEnter(map, player);
- #endif
- }
- void ScriptMgr::OnPlayerLeaveMap(Map* map, Player* player)
- {
- ASSERT(map);
- ASSERT(player);
- SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
- itr->second->OnPlayerLeave(map, player);
- SCR_MAP_END;
- SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
- itr->second->OnPlayerLeave((InstanceMap*)map, player);
- SCR_MAP_END;
- SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleground);
- itr->second->OnPlayerLeave((BattlegroundMap*)map, player);
- SCR_MAP_END;
- #ifdef ELUNA
- sEluna->OnPlayerLeave(map, player);
- #endif
- }
- void ScriptMgr::OnMapUpdate(Map* map, uint32 diff)
- {
- ASSERT(map);
- SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
- itr->second->OnUpdate(map, diff);
- SCR_MAP_END;
- SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
- itr->second->OnUpdate((InstanceMap*)map, diff);
- SCR_MAP_END;
- SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleground);
- itr->second->OnUpdate((BattlegroundMap*)map, diff);
- SCR_MAP_END;
- #ifdef ELUNA
- sEluna->OnUpdate(map, diff);
- #endif
- }
- #undef SCR_MAP_BGN
- #undef SCR_MAP_END
- InstanceScript* ScriptMgr::CreateInstanceData(InstanceMap* map)
- {
- ASSERT(map);
- GET_SCRIPT_RET(InstanceMapScript, map->GetScriptId(), tmpscript, NULL);
- return tmpscript->GetInstanceScript(map);
- }
- bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, Item* target)
- {
- ASSERT(caster);
- ASSERT(target);
- #ifdef ELUNA
- if(sEluna->OnDummyEffect(caster, spellId, effIndex, target))
- return false;
- #endif
- GET_SCRIPT_RET(ItemScript, target->GetScriptId(), tmpscript, false);
- return tmpscript->OnDummyEffect(caster, spellId, effIndex, target);
- }
- bool ScriptMgr::OnQuestAccept(Player* player, Item* item, Quest const* quest)
- {
- ASSERT(player);
- ASSERT(item);
- ASSERT(quest);
- #ifdef ELUNA
- if(sEluna->OnQuestAccept(player, item, quest))
- return false;
- #endif
- GET_SCRIPT_RET(ItemScript, item->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnQuestAccept(player, item, quest);
- }
- bool ScriptMgr::OnItemUse(Player* player, Item* item, SpellCastTargets const& targets)
- {
- ASSERT(player);
- ASSERT(item);
- GET_SCRIPT_RET(ItemScript, item->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnUse(player, item, targets);
- }
- bool ScriptMgr::OnItemExpire(Player* player, ItemTemplate const* proto)
- {
- ASSERT(player);
- ASSERT(proto);
- #ifdef ELUNA
- if(sEluna->OnExpire(player, proto))
- return false;
- #endif
- GET_SCRIPT_RET(ItemScript, proto->ScriptId, tmpscript, false);
- return tmpscript->OnExpire(player, proto);
- }
- bool ScriptMgr::OnItemRemove(Player* player, Item* item)
- {
- ASSERT(player);
- ASSERT(item);
- #ifdef ELUNA
- if (sEluna->OnRemove(player, item))
- return false;
- #endif
- GET_SCRIPT_RET(ItemScript, item->GetScriptId(), tmpscript, false);
- return tmpscript->OnRemove(player, item);
- }
- bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, Creature* target)
- {
- ASSERT(caster);
- ASSERT(target);
- #ifdef ELUNA
- if(sEluna->OnDummyEffect(caster, spellId, effIndex, target))
- return false;
- #endif
- GET_SCRIPT_RET(CreatureScript, target->GetScriptId(), tmpscript, false);
- return tmpscript->OnDummyEffect(caster, spellId, effIndex, target);
- }
- bool ScriptMgr::OnGossipHello(Player* player, Creature* creature)
- {
- ASSERT(player);
- ASSERT(creature);
- #ifdef ELUNA
- if(sEluna->OnGossipHello(player, creature))
- return true;
- #endif
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnGossipHello(player, creature);
- }
- bool ScriptMgr::OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
- {
- ASSERT(player);
- ASSERT(creature);
- #ifdef ELUNA
- if(sEluna->OnGossipSelect(player, creature, sender, action))
- return true;
- #endif
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
- return tmpscript->OnGossipSelect(player, creature, sender, action);
- }
- bool ScriptMgr::OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code)
- {
- ASSERT(player);
- ASSERT(creature);
- ASSERT(code);
- #ifdef ELUNA
- if(sEluna->OnGossipSelectCode(player, creature, sender, action, code))
- return true;
- #endif
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
- return tmpscript->OnGossipSelectCode(player, creature, sender, action, code);
- }
- bool ScriptMgr::OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
- {
- ASSERT(player);
- ASSERT(creature);
- ASSERT(quest);
- #ifdef ELUNA
- if(sEluna->OnQuestAccept(player, creature, quest))
- {
- player->PlayerTalkClass->ClearMenus();
- return false;
- }
- #endif
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnQuestAccept(player, creature, quest);
- }
- bool ScriptMgr::OnQuestSelect(Player* player, Creature* creature, Quest const* quest)
- {
- ASSERT(player);
- ASSERT(creature);
- ASSERT(quest);
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnQuestSelect(player, creature, quest);
- }
- bool ScriptMgr::OnQuestComplete(Player* player, Creature* creature, Quest const* quest)
- {
- ASSERT(player);
- ASSERT(creature);
- ASSERT(quest);
- #ifdef ELUNA
- if(sEluna->OnQuestComplete(player, creature, quest))
- {
- player->PlayerTalkClass->ClearMenus();
- return false;
- }
- #endif
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnQuestComplete(player, creature, quest);
- }
- bool ScriptMgr::OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt)
- {
- ASSERT(player);
- ASSERT(creature);
- ASSERT(quest);
- #ifdef ELUNA
- if(sEluna->OnQuestReward(player, creature, quest))
- {
- player->PlayerTalkClass->ClearMenus();
- return false;
- }
- #endif
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnQuestReward(player, creature, quest, opt);
- }
- uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
- {
- ASSERT(player);
- ASSERT(creature);
- #ifdef ELUNA
- if(uint32 dialogid = sEluna->GetDialogStatus(player, creature))
- {
- player->PlayerTalkClass->ClearMenus();
- return dialogid;
- }
- #endif
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, DIALOG_STATUS_SCRIPTED_NO_STATUS);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->GetDialogStatus(player, creature);
- }
- CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature)
- {
- ASSERT(creature);
- #ifdef ELUNA
- if(CreatureAI* luaAI = sEluna->GetAI(creature))
- return luaAI;
- #endif
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, NULL);
- return tmpscript->GetAI(creature);
- }
- GameObjectAI* ScriptMgr::GetGameObjectAI(GameObject* gameobject)
- {
- ASSERT(gameobject);
- #ifdef ELUNA
- sEluna->OnSpawn(gameobject);
- #endif
- GET_SCRIPT_RET(GameObjectScript, gameobject->GetScriptId(), tmpscript, NULL);
- return tmpscript->GetAI(gameobject);
- }
- void ScriptMgr::OnCreatureUpdate(Creature* creature, uint32 diff)
- {
- ASSERT(creature);
- GET_SCRIPT(CreatureScript, creature->GetScriptId(), tmpscript);
- tmpscript->OnUpdate(creature, diff);
- }
- bool ScriptMgr::OnGossipHello(Player* player, GameObject* go)
- {
- ASSERT(player);
- ASSERT(go);
- #ifdef ELUNA
- if(sEluna->OnGossipHello(player, go))
- return true;
- #endif
- GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnGossipHello(player, go);
- }
- bool ScriptMgr::OnGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action)
- {
- ASSERT(player);
- ASSERT(go);
- #ifdef ELUNA
- if(sEluna->OnGossipSelect(player, go, sender, action))
- return true;
- #endif
- GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
- return tmpscript->OnGossipSelect(player, go, sender, action);
- }
- bool ScriptMgr::OnGossipSelectCode(Player* player, GameObject* go, uint32 sender, uint32 action, const char* code)
- {
- ASSERT(player);
- ASSERT(go);
- ASSERT(code);
- #ifdef ELUNA
- if(sEluna->OnGossipSelectCode(player, go, sender, action, code))
- return true;
- #endif
- GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
- return tmpscript->OnGossipSelectCode(player, go, sender, action, code);
- }
- bool ScriptMgr::OnQuestAccept(Player* player, GameObject* go, Quest const* quest)
- {
- ASSERT(player);
- ASSERT(go);
- ASSERT(quest);
- #ifdef ELUNA
- if(sEluna->OnQuestAccept(player, go, quest))
- return false;
- #endif
- GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnQuestAccept(player, go, quest);
- }
- bool ScriptMgr::OnQuestReward(Player* player, GameObject* go, Quest const* quest, uint32 opt)
- {
- ASSERT(player);
- ASSERT(go);
- ASSERT(quest);
- #ifdef ELUNA
- if(sEluna->OnQuestReward(player, go, quest))
- return false;
- #endif
- GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, false);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->OnQuestReward(player, go, quest, opt);
- }
- uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go)
- {
- ASSERT(player);
- ASSERT(go);
- #ifdef ELUNA
- if(uint32 dialogid = sEluna->GetDialogStatus(player, go))
- {
- player->PlayerTalkClass->ClearMenus();
- return dialogid;
- }
- #endif
- GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, DIALOG_STATUS_SCRIPTED_NO_STATUS);
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->GetDialogStatus(player, go);
- }
- void ScriptMgr::OnGameObjectDestroyed(GameObject* go, Player* player)
- {
- ASSERT(go);
- #ifdef ELUNA
- sEluna->OnDestroyed(go, player);
- #endif
- GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
- tmpscript->OnDestroyed(go, player);
- }
- void ScriptMgr::OnGameObjectDamaged(GameObject* go, Player* player)
- {
- ASSERT(go);
- #ifdef ELUNA
- sEluna->OnDamaged(go, player);
- #endif
- GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
- tmpscript->OnDamaged(go, player);
- }
- void ScriptMgr::OnGameObjectLootStateChanged(GameObject* go, uint32 state, Unit* unit)
- {
- ASSERT(go);
- #ifdef ELUNA
- sEluna->OnLootStateChanged(go, state);
- #endif
- GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
- tmpscript->OnLootStateChanged(go, state, unit);
- }
- void ScriptMgr::OnGameObjectStateChanged(GameObject* go, uint32 state)
- {
- ASSERT(go);
- #ifdef ELUNA
- sEluna->OnGameObjectStateChanged(go, state);
- #endif
- GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
- tmpscript->OnGameObjectStateChanged(go, state);
- }
- void ScriptMgr::OnGameObjectUpdate(GameObject* go, uint32 diff)
- {
- ASSERT(go);
- #ifdef ELUNA
- sEluna->UpdateAI(go, diff);
- #endif
- GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
- tmpscript->OnUpdate(go, diff);
- }
- bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, GameObject* target)
- {
- ASSERT(caster);
- ASSERT(target);
- #ifdef ELUNA
- if(sEluna->OnDummyEffect(caster, spellId, effIndex, target))
- return false;
- #endif
- GET_SCRIPT_RET(GameObjectScript, target->GetScriptId(), tmpscript, false);
- return tmpscript->OnDummyEffect(caster, spellId, effIndex, target);
- }
- bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger)
- {
- ASSERT(player);
- ASSERT(trigger);
- #ifdef ELUNA
- if(sEluna->OnAreaTrigger(player, trigger))
- return false;
- #endif
- GET_SCRIPT_RET(AreaTriggerScript, sObjectMgr->GetAreaTriggerScriptId(trigger->id), tmpscript, false);
- return tmpscript->OnTrigger(player, trigger);
- }
- Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
- {
- /// @todo Implement script-side battlegrounds.
- ASSERT(false);
- return NULL;
- }
- OutdoorPvP* ScriptMgr::CreateOutdoorPvP(OutdoorPvPData const* data)
- {
- ASSERT(data);
- GET_SCRIPT_RET(OutdoorPvPScript, data->ScriptId, tmpscript, NULL);
- return tmpscript->GetOutdoorPvP();
- }
- std::vector<ChatCommand*> ScriptMgr::GetChatCommands()
- {
- std::vector<ChatCommand*> table;
- FOR_SCRIPTS_RET(CommandScript, itr, end, table)
- table.push_back(itr->second->GetCommands());
- return table;
- }
- void ScriptMgr::OnWeatherChange(Weather* weather, WeatherState state, float grade)
- {
- ASSERT(weather);
- #ifdef ELUNA
- sEluna->OnChange(weather, state, grade);
- #endif
- GET_SCRIPT(WeatherScript, weather->GetScriptId(), tmpscript);
- tmpscript->OnChange(weather, state, grade);
- }
- void ScriptMgr::OnWeatherUpdate(Weather* weather, uint32 diff)
- {
- ASSERT(weather);
- GET_SCRIPT(WeatherScript, weather->GetScriptId(), tmpscript);
- tmpscript->OnUpdate(weather, diff);
- }
- void ScriptMgr::OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry)
- {
- ASSERT(ah);
- ASSERT(entry);
- #ifdef ELUNA
- sEluna->OnAdd(ah);
- #endif
- FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionAdd(ah, entry);
- }
- void ScriptMgr::OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry)
- {
- ASSERT(ah);
- ASSERT(entry);
- #ifdef ELUNA
- sEluna->OnRemove(ah);
- #endif
- FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionRemove(ah, entry);
- }
- void ScriptMgr::OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry)
- {
- ASSERT(ah);
- ASSERT(entry);
- #ifdef ELUNA
- sEluna->OnSuccessful(ah);
- #endif
- FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionSuccessful(ah, entry);
- }
- void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry)
- {
- ASSERT(ah);
- ASSERT(entry);
- #ifdef ELUNA
- sEluna->OnExpire(ah);
- #endif
- FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionExpire(ah, entry);
- }
- bool ScriptMgr::OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo)
- {
- ASSERT(condition);
- GET_SCRIPT_RET(ConditionScript, condition->ScriptId, tmpscript, true);
- return tmpscript->OnConditionCheck(condition, sourceInfo);
- }
- void ScriptMgr::OnInstall(Vehicle* veh)
- {
- ASSERT(veh);
- ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
- #ifdef ELUNA
- sEluna->OnInstall(veh);
- #endif
- GET_SCRIPT(VehicleScript, veh->GetBase()->ToCreature()->GetScriptId(), tmpscript);
- tmpscript->OnInstall(veh);
- }
- void ScriptMgr::OnUninstall(Vehicle* veh)
- {
- ASSERT(veh);
- ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
- #ifdef ELUNA
- sEluna->OnUninstall(veh);
- #endif
- GET_SCRIPT(VehicleScript, veh->GetBase()->ToCreature()->GetScriptId(), tmpscript);
- tmpscript->OnUninstall(veh);
- }
- void ScriptMgr::OnReset(Vehicle* veh)
- {
- ASSERT(veh);
- ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
- GET_SCRIPT(VehicleScript, veh->GetBase()->ToCreature()->GetScriptId(), tmpscript);
- tmpscript->OnReset(veh);
- }
- void ScriptMgr::OnInstallAccessory(Vehicle* veh, Creature* accessory)
- {
- ASSERT(veh);
- ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
- ASSERT(accessory);
- #ifdef ELUNA
- sEluna->OnInstallAccessory(veh, accessory);
- #endif
- GET_SCRIPT(VehicleScript, veh->GetBase()->ToCreature()->GetScriptId(), tmpscript);
- tmpscript->OnInstallAccessory(veh, accessory);
- }
- void ScriptMgr::OnAddPassenger(Vehicle* veh, Unit* passenger, int8 seatId)
- {
- ASSERT(veh);
- ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
- ASSERT(passenger);
- #ifdef ELUNA
- sEluna->OnAddPassenger(veh, passenger, seatId);
- #endif
- GET_SCRIPT(VehicleScript, veh->GetBase()->ToCreature()->GetScriptId(), tmpscript);
- tmpscript->OnAddPassenger(veh, passenger, seatId);
- }
- void ScriptMgr::OnRemovePassenger(Vehicle* veh, Unit* passenger)
- {
- ASSERT(veh);
- ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
- ASSERT(passenger);
- #ifdef ELUNA
- sEluna->OnRemovePassenger(veh, passenger);
- #endif
- GET_SCRIPT(VehicleScript, veh->GetBase()->ToCreature()->GetScriptId(), tmpscript);
- tmpscript->OnRemovePassenger(veh, passenger);
- }
- void ScriptMgr::OnDynamicObjectUpdate(DynamicObject* dynobj, uint32 diff)
- {
- ASSERT(dynobj);
- FOR_SCRIPTS(DynamicObjectScript, itr, end)
- itr->second->OnUpdate(dynobj, diff);
- }
- void ScriptMgr::OnAddPassenger(Transport* transport, Player* player)
- {
- ASSERT(transport);
- ASSERT(player);
- GET_SCRIPT(TransportScript, transport->GetScriptId(), tmpscript);
- tmpscript->OnAddPassenger(transport, player);
- }
- void ScriptMgr::OnAddCreaturePassenger(Transport* transport, Creature* creature)
- {
- ASSERT(transport);
- ASSERT(creature);
- GET_SCRIPT(TransportScript, transport->GetScriptId(), tmpscript);
- tmpscript->OnAddCreaturePassenger(transport, creature);
- }
- void ScriptMgr::OnRemovePassenger(Transport* transport, Player* player)
- {
- ASSERT(transport);
- ASSERT(player);
- GET_SCRIPT(TransportScript, transport->GetScriptId(), tmpscript);
- tmpscript->OnRemovePassenger(transport, player);
- }
- void ScriptMgr::OnTransportUpdate(Transport* transport, uint32 diff)
- {
- ASSERT(transport);
- GET_SCRIPT(TransportScript, transport->GetScriptId(), tmpscript);
- tmpscript->OnUpdate(transport, diff);
- }
- void ScriptMgr::OnRelocate(Transport* transport, uint32 waypointId, uint32 mapId, float x, float y, float z)
- {
- GET_SCRIPT(TransportScript, transport->GetScriptId(), tmpscript);
- tmpscript->OnRelocate(transport, waypointId, mapId, x, y, z);
- }
- void ScriptMgr::OnStartup()
- {
- #ifdef ELUNA
- sEluna->OnStartup();
- #endif
- FOREACH_SCRIPT(WorldScript)->OnStartup();
- }
- void ScriptMgr::OnShutdown()
- {
- #ifdef ELUNA
- sEluna->OnShutdown();
- #endif
- FOREACH_SCRIPT(WorldScript)->OnShutdown();
- }
- bool ScriptMgr::OnCriteriaCheck(uint32 scriptId, Player* source, Unit* target)
- {
- ASSERT(source);
- // target can be NULL.
- GET_SCRIPT_RET(AchievementCriteriaScript, scriptId, tmpscript, false);
- return tmpscript->OnCheck(source, target);
- }
- // Player
- void ScriptMgr::OnPVPKill(Player* killer, Player* killed)
- {
- #ifdef ELUNA
- sEluna->OnPVPKill(killer, killed);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnPVPKill(killer, killed);
- }
- void ScriptMgr::OnCreatureKill(Player* killer, Creature* killed)
- {
- #ifdef ELUNA
- sEluna->OnCreatureKill(killer, killed);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnCreatureKill(killer, killed);
- }
- void ScriptMgr::OnPlayerKilledByCreature(Creature* killer, Player* killed)
- {
- #ifdef ELUNA
- sEluna->OnPlayerKilledByCreature(killer, killed);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnPlayerKilledByCreature(killer, killed);
- }
- void ScriptMgr::OnPlayerLevelChanged(Player* player, uint8 oldLevel)
- {
- #ifdef ELUNA
- sEluna->OnLevelChanged(player, oldLevel);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnLevelChanged(player, oldLevel);
- }
- void ScriptMgr::OnPlayerFreeTalentPointsChanged(Player* player, uint32 points)
- {
- #ifdef ELUNA
- sEluna->OnFreeTalentPointsChanged(player, points);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnFreeTalentPointsChanged(player, points);
- }
- void ScriptMgr::OnPlayerTalentsReset(Player* player, bool noCost)
- {
- #ifdef ELUNA
- sEluna->OnTalentsReset(player, noCost);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, noCost);
- }
- void ScriptMgr::OnPlayerMoneyChanged(Player* player, int64& amount)
- {
- #ifdef ELUNA
- sEluna->OnMoneyChanged(player, (int32&)amount);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnMoneyChanged(player, amount);
- }
- void ScriptMgr::OnGivePlayerXP(Player* player, uint32& amount, Unit* victim)
- {
- #ifdef ELUNA
- sEluna->OnGiveXP(player, amount, victim);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnGiveXP(player, amount, victim);
- }
- void ScriptMgr::OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental)
- {
- #ifdef ELUNA
- sEluna->OnReputationChange(player, factionID, standing, incremental);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnReputationChange(player, factionID, standing, incremental);
- }
- void ScriptMgr::OnPlayerDuelRequest(Player* target, Player* challenger)
- {
- #ifdef ELUNA
- sEluna->OnDuelRequest(target, challenger);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnDuelRequest(target, challenger);
- }
- void ScriptMgr::OnPlayerDuelStart(Player* player1, Player* player2)
- {
- #ifdef ELUNA
- sEluna->OnDuelStart(player1, player2);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnDuelStart(player1, player2);
- }
- void ScriptMgr::OnPlayerDuelEnd(Player* winner, Player* loser, DuelCompleteType type)
- {
- #ifdef ELUNA
- sEluna->OnDuelEnd(winner, loser, type);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnDuelEnd(winner, loser, type);
- }
- void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg)
- {
- FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg);
- }
- void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Player* receiver)
- {
- FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, receiver);
- }
- void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group)
- {
- FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, group);
- }
- void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild)
- {
- FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, guild);
- }
- void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel)
- {
- FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, channel);
- }
- void ScriptMgr::OnPlayerEmote(Player* player, uint32 emote)
- {
- #ifdef ELUNA
- sEluna->OnEmote(player, emote);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnEmote(player, emote);
- }
- void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, uint64 guid)
- {
- #ifdef ELUNA
- sEluna->OnTextEmote(player, textEmote, emoteNum, guid);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnTextEmote(player, textEmote, emoteNum, guid);
- }
- void ScriptMgr::OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck)
- {
- #ifdef ELUNA
- sEluna->OnSpellCast(player, spell, skipCheck);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnSpellCast(player, spell, skipCheck);
- }
- void ScriptMgr::OnPlayerLogin(Player* player)
- {
- #ifdef ELUNA
- sEluna->OnLogin(player);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnLogin(player);
- }
- void ScriptMgr::OnPlayerLogout(Player* player)
- {
- #ifdef ELUNA
- sEluna->OnLogout(player);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnLogout(player);
- }
- void ScriptMgr::OnPlayerCreate(Player* player)
- {
- #ifdef ELUNA
- sEluna->OnCreate(player);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnCreate(player);
- }
- void ScriptMgr::OnPlayerDelete(uint64 guid)
- {
- #ifdef ELUNA
- sEluna->OnDelete(GUID_LOPART(guid));
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnDelete(guid);
- }
- void ScriptMgr::OnPlayerSave(Player* player)
- {
- #ifdef ELUNA
- sEluna->OnSave(player);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnSave(player);
- }
- void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent)
- {
- #ifdef ELUNA
- sEluna->OnBindToInstance(player, difficulty, mapid, permanent);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent);
- }
- void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea)
- {
- #ifdef ELUNA
- sEluna->OnUpdateZone(player, newZone, newArea);
- #endif
- FOREACH_SCRIPT(PlayerScript)->OnUpdateZone(player, newZone, newArea);
- }
- // Guild
- void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank)
- {
- #ifdef ELUNA
- sEluna->OnAddMember(guild, player, plRank);
- #endif
- FOREACH_SCRIPT(GuildScript)->OnAddMember(guild, player, plRank);
- }
- void ScriptMgr::OnGuildRemoveMember(Guild* guild, Player* player, bool isDisbanding, bool isKicked)
- {
- #ifdef ELUNA
- sEluna->OnRemoveMember(guild, player, isDisbanding);
- #endif
- FOREACH_SCRIPT(GuildScript)->OnRemoveMember(guild, player, isDisbanding, isKicked);
- }
- void ScriptMgr::OnGuildMOTDChanged(Guild* guild, const std::string& newMotd)
- {
- #ifdef ELUNA
- sEluna->OnMOTDChanged(guild, newMotd);
- #endif
- FOREACH_SCRIPT(GuildScript)->OnMOTDChanged(guild, newMotd);
- }
- void ScriptMgr::OnGuildInfoChanged(Guild* guild, const std::string& newInfo)
- {
- #ifdef ELUNA
- sEluna->OnInfoChanged(guild, newInfo);
- #endif
- FOREACH_SCRIPT(GuildScript)->OnInfoChanged(guild, newInfo);
- }
- void ScriptMgr::OnGuildCreate(Guild* guild, Player* leader, const std::string& name)
- {
- #ifdef ELUNA
- sEluna->OnCreate(guild, leader, name);
- #endif
- FOREACH_SCRIPT(GuildScript)->OnCreate(guild, leader, name);
- }
- void ScriptMgr::OnGuildDisband(Guild* guild)
- {
- #ifdef ELUNA
- sEluna->OnDisband(guild);
- #endif
- FOREACH_SCRIPT(GuildScript)->OnDisband(guild);
- }
- void ScriptMgr::OnGuildMemberWitdrawMoney(Guild* guild, Player* player, uint64 &amount, bool isRepair)
- {
- #ifdef ELUNA
- sEluna->OnMemberWitdrawMoney(guild, player, (uint32&)amount, isRepair);
- #endif
- FOREACH_SCRIPT(GuildScript)->OnMemberWitdrawMoney(guild, player, amount, isRepair);
- }
- void ScriptMgr::OnGuildMemberDepositMoney(Guild* guild, Player* player, uint64 &amount)
- {
- #ifdef ELUNA
- sEluna->OnMemberDepositMoney(guild, player, (uint32&)amount);
- #endif
- FOREACH_SCRIPT(GuildScript)->OnMemberDepositMoney(guild, player, amount);
- }
- void ScriptMgr::OnGuildItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId,
- bool isDestBank, uint8 destContainer, uint8 destSlotId)
- {
- #ifdef ELUNA
- sEluna->OnItemMove(guild, player, pItem, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId);
- #endif
- FOREACH_SCRIPT(GuildScript)->OnItemMove(guild, player, pItem, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId);
- }
- void ScriptMgr::OnGuildEvent(Guild* guild, uint8 eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank)
- {
- #ifdef ELUNA
- sEluna->OnEvent(guild, eventType, playerGuid1, playerGuid2, newRank);
- #endif
- FOREACH_SCRIPT(GuildScript)->OnEvent(guild, eventType, playerGuid1, playerGuid2, newRank);
- }
- void ScriptMgr::OnGuildBankEvent(Guild* guild, uint8 eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
- {
- #ifdef ELUNA
- sEluna->OnBankEvent(guild, eventType, tabId, playerGuid, itemOrMoney, itemStackCount, destTabId);
- #endif
- FOREACH_SCRIPT(GuildScript)->OnBankEvent(guild, eventType, tabId, playerGuid, itemOrMoney, itemStackCount, destTabId);
- }
- // Group
- void ScriptMgr::OnGroupAddMember(Group* group, uint64 guid)
- {
- ASSERT(group);
- #ifdef ELUNA
- sEluna->OnAddMember(group, guid);
- #endif
- FOREACH_SCRIPT(GroupScript)->OnAddMember(group, guid);
- }
- void ScriptMgr::OnGroupInviteMember(Group* group, uint64 guid)
- {
- ASSERT(group);
- #ifdef ELUNA
- sEluna->OnInviteMember(group, guid);
- #endif
- FOREACH_SCRIPT(GroupScript)->OnInviteMember(group, guid);
- }
- void ScriptMgr::OnGroupRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, const char* reason)
- {
- ASSERT(group);
- #ifdef ELUNA
- sEluna->OnRemoveMember(group, guid, method);
- #endif
- FOREACH_SCRIPT(GroupScript)->OnRemoveMember(group, guid, method, kicker, reason);
- }
- void ScriptMgr::OnGroupChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid)
- {
- ASSERT(group);
- #ifdef ELUNA
- sEluna->OnChangeLeader(group, newLeaderGuid, oldLeaderGuid);
- #endif
- FOREACH_SCRIPT(GroupScript)->OnChangeLeader(group, newLeaderGuid, oldLeaderGuid);
- }
- void ScriptMgr::OnGroupDisband(Group* group)
- {
- ASSERT(group);
- #ifdef ELUNA
- sEluna->OnDisband(group);
- #endif
- FOREACH_SCRIPT(GroupScript)->OnDisband(group);
- }
- // Unit
- void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)
- {
- FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain);
- }
- void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
- {
- FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);
- }
- void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
- {
- FOREACH_SCRIPT(UnitScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
- }
- void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage)
- {
- FOREACH_SCRIPT(UnitScript)->ModifyMeleeDamage(target, attacker, damage);
- }
- void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage)
- {
- FOREACH_SCRIPT(UnitScript)->ModifySpellDamageTaken(target, attacker, damage);
- }
- SpellScriptLoader::SpellScriptLoader(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<SpellScriptLoader>::AddScript(this);
- }
- ServerScript::ServerScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<ServerScript>::AddScript(this);
- }
- WorldScript::WorldScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<WorldScript>::AddScript(this);
- }
- FormulaScript::FormulaScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<FormulaScript>::AddScript(this);
- }
- UnitScript::UnitScript(const char* name, bool addToScripts)
- : ScriptObject(name)
- {
- if (addToScripts)
- ScriptRegistry<UnitScript>::AddScript(this);
- }
- WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
- : ScriptObject(name), MapScript<Map>(mapId)
- {
- if (GetEntry() && !GetEntry()->IsWorldMap())
- TC_LOG_ERROR("scripts", "WorldMapScript for map %u is invalid.", mapId);
- ScriptRegistry<WorldMapScript>::AddScript(this);
- }
- InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId)
- : ScriptObject(name), MapScript<InstanceMap>(mapId)
- {
- if (GetEntry() && !GetEntry()->IsDungeon())
- TC_LOG_ERROR("scripts", "InstanceMapScript for map %u is invalid.", mapId);
- ScriptRegistry<InstanceMapScript>::AddScript(this);
- }
- BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId)
- : ScriptObject(name), MapScript<BattlegroundMap>(mapId)
- {
- if (GetEntry() && !GetEntry()->IsBattleground())
- TC_LOG_ERROR("scripts", "BattlegroundMapScript for map %u is invalid.", mapId);
- ScriptRegistry<BattlegroundMapScript>::AddScript(this);
- }
- ItemScript::ItemScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<ItemScript>::AddScript(this);
- }
- CreatureScript::CreatureScript(const char* name)
- : UnitScript(name, false)
- {
- ScriptRegistry<CreatureScript>::AddScript(this);
- }
- GameObjectScript::GameObjectScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<GameObjectScript>::AddScript(this);
- }
- AreaTriggerScript::AreaTriggerScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<AreaTriggerScript>::AddScript(this);
- }
- BattlegroundScript::BattlegroundScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<BattlegroundScript>::AddScript(this);
- }
- OutdoorPvPScript::OutdoorPvPScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<OutdoorPvPScript>::AddScript(this);
- }
- CommandScript::CommandScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<CommandScript>::AddScript(this);
- }
- WeatherScript::WeatherScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<WeatherScript>::AddScript(this);
- }
- AuctionHouseScript::AuctionHouseScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<AuctionHouseScript>::AddScript(this);
- }
- ConditionScript::ConditionScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<ConditionScript>::AddScript(this);
- }
- VehicleScript::VehicleScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<VehicleScript>::AddScript(this);
- }
- DynamicObjectScript::DynamicObjectScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<DynamicObjectScript>::AddScript(this);
- }
- TransportScript::TransportScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<TransportScript>::AddScript(this);
- }
- AchievementCriteriaScript::AchievementCriteriaScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<AchievementCriteriaScript>::AddScript(this);
- }
- PlayerScript::PlayerScript(const char* name)
- : UnitScript(name, false)
- {
- ScriptRegistry<PlayerScript>::AddScript(this);
- }
- GuildScript::GuildScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<GuildScript>::AddScript(this);
- }
- GroupScript::GroupScript(const char* name)
- : ScriptObject(name)
- {
- ScriptRegistry<GroupScript>::AddScript(this);
- }
- // Instantiate static members of ScriptRegistry.
- template<class TScript> std::map<uint32, TScript*> ScriptRegistry<TScript>::ScriptPointerList;
- template<class TScript> uint32 ScriptRegistry<TScript>::_scriptIdCounter = 0;
- // Specialize for each script type class like so:
- template class ScriptRegistry<SpellScriptLoader>;
- template class ScriptRegistry<ServerScript>;
- template class ScriptRegistry<WorldScript>;
- template class ScriptRegistry<FormulaScript>;
- template class ScriptRegistry<WorldMapScript>;
- template class ScriptRegistry<InstanceMapScript>;
- template class ScriptRegistry<BattlegroundMapScript>;
- template class ScriptRegistry<ItemScript>;
- template class ScriptRegistry<CreatureScript>;
- template class ScriptRegistry<GameObjectScript>;
- template class ScriptRegistry<AreaTriggerScript>;
- template class ScriptRegistry<BattlegroundScript>;
- template class ScriptRegistry<OutdoorPvPScript>;
- template class ScriptRegistry<CommandScript>;
- template class ScriptRegistry<WeatherScript>;
- template class ScriptRegistry<AuctionHouseScript>;
- template class ScriptRegistry<ConditionScript>;
- template class ScriptRegistry<VehicleScript>;
- template class ScriptRegistry<DynamicObjectScript>;
- template class ScriptRegistry<TransportScript>;
- template class ScriptRegistry<AchievementCriteriaScript>;
- template class ScriptRegistry<PlayerScript>;
- template class ScriptRegistry<GuildScript>;
- template class ScriptRegistry<GroupScript>;
- template class ScriptRegistry<UnitScript>;
- // Undefine utility macros.
- #undef GET_SCRIPT_RET
- #undef GET_SCRIPT
- #undef FOREACH_SCRIPT
- #undef FOR_SCRIPTS_RET
- #undef FOR_SCRIPTS
- #undef SCR_REG_LST
- #undef SCR_REG_ITR
- #undef SCR_REG_MAP
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