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- local function ConnectDamager(Hit)
- if Hit.Parent and Hit.Parent:FindFirstChild("Humanoid") ~= nil and Hit.Parent:IsA("Model") and Damage then
- if PlayersHit[Hit.Parent.Name] ~= nil then
- if Hit.Parent.Humanoid.Health > 0 then
- Hit.Parent.StunTime = WeaponSettings.StunTime
- Hit.Parent.Humanoid.Health = Hit.Parent.Humanoid.Health - WeaponSettings.SwingDamage
- Hit.Parent.Torso.Velocity = LocalCharacter.Head.CFrame.lookVector * 30
- PlayersHit[Hit.Parent.Name] = Hit.Parent
- --CutSound:Play()
- end
- end
- end
- end
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