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Sep 25th, 2015
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  1. Animation Layer for Layers (for simple things like small patches of water, or a fire, things like that)
  2.  
  3. 2 Layers for Attributes
  4.  
  5. In the item editor, under Rarity, From 1-5, make 1: White, 2: Blue, 3: Yellow, 4: Dark green(if it's readable, otherwise pink/purple, you decide), and 5: Orange
  6.  
  7. Increase Running Speed(and walking)
  8.  
  9. Stat per level for different classes:
  10. Ability to set each class to get a certain amount added to their stats upon leveling up(maybe on class creation window), depending on their current class.
  11.  
  12. Screenshot Map(if possible with sky engine)
  13.  
  14. Light Attribute option: Activate after x x time only
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  16.  
  17. -------
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  19. Bounties
  20. I know roughly what i want with this, there are two main things:
  21. 1. Being able to set a bounty on a player through an NPC, where you deposit an amount of Currency which will be the bounty, once the bounty is set, a global message will announce who has had a bounty put on their head, and how much, which makes the player drop a voucher that that player has been killed and can be turned in to aforementioned NPC for whatever the bounty was set to
  22. 2. Once a player PK's another, a bounty point will be put on their head automatically, i haven't decided if they will be a currency item in your inventory(like a mark dropped upon death), or if it'll just be texted somewhere, and then be able to trade these marks for, perhaps Currency. A player automatically drops all their marks upon death, so some may have more, some may have none, depending on how many players they've killed, making some targets more beneficial to hunt.
  23.  
  24. Additional Zone types, for example, a zone type like "None", where everything goes
  25.  
  26. Zone types:
  27. No Morals(Red) - Upon dying you lose 15% of your total experience, lose an equipped item(This already exists i just want it changed)
  28. Haven(White) - Already Exists
  29. Savage(Yellow) - Upon dying you lose an equipped item, but no experience, experience gain by killing monsters(not quests) increased by 10%
  30. Silence(Orange) - Melee attacks only(weapons with spells linked to them still can be cast by doing default attacks) And same as No Morals
  31. Cursed(Blue) - Spells only(Same as No Morals)
  32. Arena(Grey) - PVP goes in all forms, except you lose no exp and no equipment
  33. Parties Only(Green) - Same as No Morals, except only players in a party may enter this zone
  34.  
  35. Custom death text(blank for nothing/default), a small window where you can type what text appears when it dies, for example: "the shitty turd(name) crumbles into a pile of poop on the ground(death text)", maybe an additional small box in npc editor?
  36.  
  37. Dual-Wield, Be able to set Weapon Type as "One-Handed", which will be put in the first available slot(if a player has a shield on, it will be put in the available slot
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