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  1. #include "stdafx.h"
  2.  
  3. #include "../../common/teen_packet.h"
  4. #include "../../common/VnumHelper.h"
  5.  
  6. #include "char.h"
  7.  
  8. #include "config.h"
  9. #include "utils.h"
  10. #include "crc32.h"
  11. #include "char_manager.h"
  12. #include "desc_client.h"
  13. #include "desc_manager.h"
  14. #include "buffer_manager.h"
  15. #include "item_manager.h"
  16. #include "motion.h"
  17. #include "vector.h"
  18. #include "packet.h"
  19. #include "cmd.h"
  20. #include "fishing.h"
  21. #include "exchange.h"
  22. #include "battle.h"
  23. #include "affect.h"
  24. #include "shop.h"
  25. #include "shop_manager.h"
  26. #include "safebox.h"
  27. #include "regen.h"
  28. #include "pvp.h"
  29. #include "party.h"
  30. #include "start_position.h"
  31. #include "questmanager.h"
  32. #include "log.h"
  33. #include "p2p.h"
  34. #include "guild.h"
  35. #include "guild_manager.h"
  36. #include "dungeon.h"
  37. #include "messenger_manager.h"
  38. #include "unique_item.h"
  39. #include "priv_manager.h"
  40. #include "war_map.h"
  41. #include "xmas_event.h"
  42. #include "banword.h"
  43. #include "target.h"
  44. #include "wedding.h"
  45. #include "mob_manager.h"
  46. #include "mining.h"
  47. #include "monarch.h"
  48. #include "castle.h"
  49. #include "arena.h"
  50. #include "dev_log.h"
  51. #include "horsename_manager.h"
  52. #include "pcbang.h"
  53. #include "gm.h"
  54. #include "map_location.h"
  55. #include "BlueDragon_Binder.h"
  56. #include "HackShield.h"
  57. #include "skill_power.h"
  58. #include "XTrapManager.h"
  59. #include "buff_on_attributes.h"
  60.  
  61. #ifdef __PET_SYSTEM__
  62. #include "PetSystem.h"
  63. #endif
  64.  
  65. #ifdef NEW_PET_SYSTEM
  66. #include "New_PetSystem.h"
  67. #endif
  68.  
  69. #include "DragonSoul.h"
  70.  
  71. #ifdef ENABLE_OFFLINE_SHOP_SYSTEM
  72. #include "offline_shop.h"
  73. #include "offlineshop_manager.h"
  74. #include "offlineshop_config.h"
  75. #endif
  76.  
  77. extern bool offlineshop_map_allow_find(int mapIndex);
  78. extern const BYTE g_aBuffOnAttrPoints;
  79. extern bool RaceToJob(unsigned race, unsigned *ret_job);
  80.  
  81. extern int g_nPortalLimitTime;
  82. extern int test_server;
  83.  
  84. extern bool IS_SUMMONABLE_ZONE(int map_index); // char_item.cpp
  85. bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index);
  86.  
  87. bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index)
  88. {
  89. switch (map_index)
  90. {
  91. case 301:
  92. case 302:
  93. case 303:
  94. case 304:
  95. if (ch->GetLevel() < 90)
  96. return false;
  97. }
  98. return true;
  99. }
  100.  
  101. // <Factor> DynamicCharacterPtr member function definitions
  102.  
  103. LPCHARACTER DynamicCharacterPtr::Get() const {
  104. LPCHARACTER p = NULL;
  105. if (is_pc) {
  106. p = CHARACTER_MANAGER::instance().FindByPID(id);
  107. } else {
  108. p = CHARACTER_MANAGER::instance().Find(id);
  109. }
  110. return p;
  111. }
  112.  
  113. DynamicCharacterPtr& DynamicCharacterPtr::operator=(LPCHARACTER character) {
  114. if (character == NULL) {
  115. Reset();
  116. return *this;
  117. }
  118. if (character->IsPC()) {
  119. is_pc = true;
  120. id = character->GetPlayerID();
  121. } else {
  122. is_pc = false;
  123. id = character->GetVID();
  124. }
  125. return *this;
  126. }
  127.  
  128. CHARACTER::CHARACTER()
  129. {
  130. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty);
  131. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
  132. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty);
  133.  
  134. Initialize();
  135. }
  136.  
  137. CHARACTER::~CHARACTER()
  138. {
  139. Destroy();
  140. }
  141.  
  142. void CHARACTER::Initialize()
  143. {
  144. CEntity::Initialize(ENTITY_CHARACTER);
  145.  
  146. m_pkTimedEventPvP = NULL;
  147. m_TimeStartPvP = false;
  148. m_bNoOpenedShop = true;
  149.  
  150. m_bOpeningSafebox = false;
  151.  
  152. m_fSyncTime = get_float_time()-3;
  153.  
  154. m_dwPlayerID = 0;
  155. #ifdef NEW_PET_SYSTEM
  156. m_stImmortalSt = 0;
  157.  
  158. m_newpetskillcd[0] = 0;
  159. m_newpetskillcd[1] = 0;
  160. m_newpetskillcd[2] = 0;
  161. #endif
  162. m_dwKillerPID = 0;
  163.  
  164. m_iMoveCount = 0;
  165.  
  166. m_pkRegen = NULL;
  167. regen_id_ = 0;
  168. m_posRegen.x = m_posRegen.y = m_posRegen.z = 0;
  169. m_posStart.x = m_posStart.y = 0;
  170. m_posDest.x = m_posDest.y = 0;
  171. m_fRegenAngle = 0.0f;
  172.  
  173. m_pkMobData = NULL;
  174. m_pkMobInst = NULL;
  175.  
  176. m_pkShop = NULL;
  177. m_pkChrShopOwner = NULL;
  178. m_pkMyShop = NULL;
  179. m_pkExchange = NULL;
  180. m_pkParty = NULL;
  181. m_pkPartyRequestEvent = NULL;
  182.  
  183. #ifdef ENABLE_OFFLINE_SHOP_SYSTEM
  184. // Offline Shop
  185. m_pkOfflineShop = NULL;
  186. m_pkChrOfflineShopOwner = NULL;
  187. m_pkOfflineShopUpdateEvent = NULL;
  188. // End Of Offline Shop
  189. #endif
  190.  
  191. m_pGuild = NULL;
  192.  
  193. m_pkChrTarget = NULL;
  194.  
  195. m_pkMuyeongEvent = NULL;
  196.  
  197. m_pkWarpNPCEvent = NULL;
  198. m_pkDeadEvent = NULL;
  199. m_pkStunEvent = NULL;
  200. m_pkSaveEvent = NULL;
  201. m_pkRecoveryEvent = NULL;
  202. m_pkTimedEvent = NULL;
  203. m_pkFishingEvent = NULL;
  204. m_pkWarpEvent = NULL;
  205.  
  206. // MINING
  207. m_pkMiningEvent = NULL;
  208. // END_OF_MINING
  209.  
  210. m_pkPoisonEvent = NULL;
  211. m_pkBleedEvent = NULL;
  212. m_pkFireEvent = NULL;
  213. m_pkCheckSpeedHackEvent = NULL;
  214. m_speed_hack_count = 0;
  215.  
  216. m_pkAffectEvent = NULL;
  217. m_afAffectFlag = TAffectFlag(0, 0);
  218.  
  219. m_pkDestroyWhenIdleEvent = NULL;
  220.  
  221. m_pkChrSyncOwner = NULL;
  222.  
  223. memset(&m_points, 0, sizeof(m_points));
  224. memset(&m_pointsInstant, 0, sizeof(m_pointsInstant));
  225. memset(&m_quickslot, 0, sizeof(m_quickslot));
  226. memset(&character_cards, 0, sizeof(character_cards));
  227. memset(&randomized_cards, 0, sizeof(randomized_cards));
  228.  
  229. m_bCharType = CHAR_TYPE_MONSTER;
  230.  
  231. SetPosition(POS_STANDING);
  232.  
  233. m_dwPlayStartTime = m_dwLastMoveTime = get_dword_time();
  234.  
  235. GotoState(m_stateIdle);
  236. m_dwStateDuration = 1;
  237.  
  238. m_dwLastAttackTime = get_dword_time() - 20000;
  239.  
  240. m_bAddChrState = 0;
  241.  
  242. m_pkChrStone = NULL;
  243.  
  244. m_pkSafebox = NULL;
  245. m_iSafeboxSize = -1;
  246. m_iSafeboxLoadTime = 0;
  247.  
  248. m_pkMall = NULL;
  249. m_iMallLoadTime = 0;
  250.  
  251. m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
  252. m_lWarpMapIndex = 0;
  253.  
  254. m_posExit.x = m_posExit.y = m_posExit.z = 0;
  255. m_lExitMapIndex = 0;
  256.  
  257. m_pSkillLevels = NULL;
  258.  
  259. m_dwMoveStartTime = 0;
  260. m_dwMoveDuration = 0;
  261.  
  262. m_dwFlyTargetID = 0;
  263.  
  264. m_dwNextStatePulse = 0;
  265.  
  266. m_dwLastDeadTime = get_dword_time()-180000;
  267.  
  268. m_bSkipSave = false;
  269.  
  270. m_bItemLoaded = false;
  271.  
  272. m_bHasPoisoned = false;
  273. m_bHasBleeded = false;
  274.  
  275. m_pkDungeon = NULL;
  276. m_iEventAttr = 0;
  277.  
  278. m_kAttackLog.dwVID = 0;
  279. m_kAttackLog.dwTime = 0;
  280.  
  281. m_bNowWalking = m_bWalking = false;
  282. ResetChangeAttackPositionTime();
  283.  
  284. m_bDetailLog = false;
  285. m_bMonsterLog = false;
  286.  
  287. m_bDisableCooltime = false;
  288.  
  289. m_iAlignment = 0;
  290. m_iRealAlignment = 0;
  291.  
  292. m_iKillerModePulse = 0;
  293. m_bPKMode = PK_MODE_PEACE;
  294.  
  295. m_dwQuestNPCVID = 0;
  296. m_dwQuestByVnum = 0;
  297. m_pQuestItem = NULL;
  298.  
  299. m_szMobileAuth[0] = '\0';
  300.  
  301. m_dwUnderGuildWarInfoMessageTime = get_dword_time()-60000;
  302.  
  303. m_bUnderRefine = false;
  304.  
  305. // REFINE_NPC
  306. m_dwRefineNPCVID = 0;
  307. // END_OF_REFINE_NPC
  308.  
  309. m_dwPolymorphRace = 0;
  310.  
  311. m_bStaminaConsume = false;
  312.  
  313. ResetChainLightningIndex();
  314.  
  315. m_dwMountVnum = 0;
  316. m_chHorse = NULL;
  317. m_chRider = NULL;
  318.  
  319. m_pWarMap = NULL;
  320. m_pWeddingMap = NULL;
  321. m_bChatCounter = 0;
  322.  
  323. ResetStopTime();
  324.  
  325. m_dwLastVictimSetTime = get_dword_time() - 3000;
  326. m_iMaxAggro = -100;
  327.  
  328. m_bSendHorseLevel = 0;
  329. m_bSendHorseHealthGrade = 0;
  330. m_bSendHorseStaminaGrade = 0;
  331.  
  332. m_dwLoginPlayTime = 0;
  333.  
  334. m_pkChrMarried = NULL;
  335.  
  336. m_posSafeboxOpen.x = -1000;
  337. m_posSafeboxOpen.y = -1000;
  338.  
  339. // EQUIP_LAST_SKILL_DELAY
  340. m_dwLastSkillTime = get_dword_time();
  341. // END_OF_EQUIP_LAST_SKILL_DELAY
  342.  
  343. // MOB_SKILL_COOLTIME
  344. memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime));
  345. // END_OF_MOB_SKILL_COOLTIME
  346.  
  347. m_isinPCBang = false;
  348.  
  349. // ARENA
  350. m_pArena = NULL;
  351. m_nPotionLimit = quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count");
  352. // END_ARENA
  353.  
  354. //PREVENT_TRADE_WINDOW
  355. m_isOpenSafebox = 0;
  356. //END_PREVENT_TRADE_WINDOW
  357.  
  358. //PREVENT_REFINE_HACK
  359. m_iRefineTime = 0;
  360. //END_PREVENT_REFINE_HACK
  361.  
  362. //RESTRICT_USE_SEED_OR_MOONBOTTLE
  363. m_iSeedTime = 0;
  364. //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
  365. //PREVENT_PORTAL_AFTER_EXCHANGE
  366. m_iExchangeTime = 0;
  367. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  368. //
  369. m_iSafeboxLoadTime = 0;
  370.  
  371. m_iMyShopTime = 0;
  372.  
  373. InitMC();
  374.  
  375. m_deposit_pulse = 0;
  376.  
  377. SET_OVER_TIME(this, OT_NONE);
  378.  
  379. m_strNewName = "";
  380.  
  381. m_known_guild.clear();
  382.  
  383. m_dwLogOffInterval = 0;
  384.  
  385. m_bComboSequence = 0;
  386. m_dwLastComboTime = 0;
  387. m_bComboIndex = 0;
  388. m_iComboHackCount = 0;
  389. m_dwSkipComboAttackByTime = 0;
  390.  
  391. m_dwMountTime = 0;
  392.  
  393. m_dwLastGoldDropTime = 0;
  394.  
  395. m_HackShieldCheckEvent = NULL;
  396. m_HackShieldCheckMode = false;
  397.  
  398. m_bIsLoadedAffect = false;
  399. cannot_dead = false;
  400.  
  401. #ifdef __PET_SYSTEM__
  402. m_petSystem = 0;
  403. m_bIsPet = false;
  404. #endif
  405.  
  406. #ifdef NEW_PET_SYSTEM
  407. m_newpetSystem = 0;
  408. m_bIsNewPet = false;
  409. m_eggvid = 0;
  410. #endif
  411.  
  412. m_fAttMul = 1.0f;
  413. m_fDamMul = 1.0f;
  414.  
  415. m_pointsInstant.iDragonSoulActiveDeck = -1;
  416.  
  417. memset(&m_tvLastSyncTime, 0, sizeof(m_tvLastSyncTime));
  418. m_iSyncHackCount = 0;
  419.  
  420. #ifdef __NEW_ENCHANT2_ATTR__
  421. dw_Enchant2Attr = 5555;
  422. dw_Enchant2Slot = 5555;
  423. #endif
  424. }
  425.  
  426. void CHARACTER::Create(const char * c_pszName, DWORD vid, bool isPC)
  427. {
  428. static int s_crc = 172814;
  429.  
  430. char crc_string[128+1];
  431. snprintf(crc_string, sizeof(crc_string), "%s%p%d", c_pszName, this, ++s_crc);
  432. m_vid = VID(vid, GetCRC32(crc_string, strlen(crc_string)));
  433.  
  434. if (isPC)
  435. m_stName = c_pszName;
  436. }
  437.  
  438. void CHARACTER::Destroy()
  439. {
  440. CloseMyShop();
  441.  
  442. if (m_pkRegen)
  443. {
  444. if (m_pkDungeon) {
  445. // Dungeon regen may not be valid at this point
  446. if (m_pkDungeon->IsValidRegen(m_pkRegen, regen_id_)) {
  447. --m_pkRegen->count;
  448. }
  449. } else {
  450. // Is this really safe?
  451. --m_pkRegen->count;
  452. }
  453. m_pkRegen = NULL;
  454. }
  455.  
  456. if (m_pkDungeon)
  457. {
  458. SetDungeon(NULL);
  459. }
  460.  
  461. #ifdef __PET_SYSTEM__
  462. if (m_petSystem)
  463. {
  464. m_petSystem->Destroy();
  465. delete m_petSystem;
  466.  
  467. m_petSystem = 0;
  468. }
  469. #endif
  470.  
  471. #ifdef NEW_PET_SYSTEM
  472. if (m_newpetSystem)
  473. {
  474. m_newpetSystem->Destroy();
  475. delete m_newpetSystem;
  476.  
  477. m_newpetSystem = 0;
  478. }
  479. #endif
  480.  
  481. HorseSummon(false);
  482.  
  483. if (GetRider())
  484. GetRider()->ClearHorseInfo();
  485.  
  486. if( IsPC() )
  487. {
  488. if (isHackShieldEnable)
  489. {
  490. CHackShieldManager::instance().DeleteClientHandle(GetPlayerID());
  491. }
  492. }
  493.  
  494. if (GetDesc())
  495. {
  496. GetDesc()->BindCharacter(NULL);
  497. // BindDesc(NULL);
  498. }
  499.  
  500. if (m_pkExchange)
  501. m_pkExchange->Cancel();
  502.  
  503. SetVictim(NULL);
  504.  
  505. if (GetShop())
  506. {
  507. GetShop()->RemoveGuest(this);
  508. SetShop(NULL);
  509. }
  510.  
  511. ClearStone();
  512. ClearSync();
  513. ClearTarget();
  514.  
  515. if (NULL == m_pkMobData)
  516. {
  517. DragonSoul_CleanUp();
  518. ClearItem();
  519. }
  520.  
  521. // <Factor> m_pkParty becomes NULL after CParty destructor call!
  522. LPPARTY party = m_pkParty;
  523. if (party)
  524. {
  525. if (party->GetLeaderPID() == GetVID() && !IsPC())
  526. {
  527. M2_DELETE(party);
  528. }
  529. else
  530. {
  531. party->Unlink(this);
  532.  
  533. if (!IsPC())
  534. party->Quit(GetVID());
  535. }
  536.  
  537. SetParty(NULL); // 안해도 되지만 안전하게.
  538. }
  539.  
  540. if (m_pkMobInst)
  541. {
  542. M2_DELETE(m_pkMobInst);
  543. m_pkMobInst = NULL;
  544. }
  545.  
  546. m_pkMobData = NULL;
  547.  
  548. if (m_pkSafebox)
  549. {
  550. M2_DELETE(m_pkSafebox);
  551. m_pkSafebox = NULL;
  552. }
  553.  
  554. if (m_pkMall)
  555. {
  556. M2_DELETE(m_pkMall);
  557. m_pkMall = NULL;
  558. }
  559.  
  560. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  561. {
  562. if (NULL != it->second)
  563. {
  564. M2_DELETE(it->second);
  565. }
  566. }
  567. m_map_buff_on_attrs.clear();
  568.  
  569. m_set_pkChrSpawnedBy.clear();
  570.  
  571. StopMuyeongEvent();
  572. event_cancel(&m_pkWarpNPCEvent);
  573. event_cancel(&m_pkRecoveryEvent);
  574. event_cancel(&m_pkDeadEvent);
  575. event_cancel(&m_pkSaveEvent);
  576. event_cancel(&m_pkTimedEvent);
  577. event_cancel(&m_pkStunEvent);
  578. event_cancel(&m_pkFishingEvent);
  579. event_cancel(&m_pkPoisonEvent);
  580. event_cancel(&m_pkBleedEvent);
  581. event_cancel(&m_pkFireEvent);
  582. event_cancel(&m_pkPartyRequestEvent);
  583. //DELAYED_WARP
  584. event_cancel(&m_pkWarpEvent);
  585. event_cancel(&m_pkCheckSpeedHackEvent);
  586. //END_DELAYED_WARP
  587.  
  588. // RECALL_DELAY
  589. //event_cancel(&m_pkRecallEvent);
  590. // END_OF_RECALL_DELAY
  591.  
  592. // MINING
  593. event_cancel(&m_pkMiningEvent);
  594. // END_OF_MINING
  595.  
  596. StopHackShieldCheckCycle();
  597.  
  598. for (itertype(m_mapMobSkillEvent) it = m_mapMobSkillEvent.begin(); it != m_mapMobSkillEvent.end(); ++it)
  599. {
  600. LPEVENT pkEvent = it->second;
  601. event_cancel(&pkEvent);
  602. }
  603. m_mapMobSkillEvent.clear();
  604.  
  605. //event_cancel(&m_pkAffectEvent);
  606. ClearAffect();
  607.  
  608. event_cancel(&m_pkDestroyWhenIdleEvent);
  609.  
  610. if (m_pSkillLevels)
  611. {
  612. M2_DELETE_ARRAY(m_pSkillLevels);
  613. m_pSkillLevels = NULL;
  614. }
  615.  
  616. CEntity::Destroy();
  617.  
  618. if (GetSectree())
  619. GetSectree()->RemoveEntity(this);
  620.  
  621. if (m_bMonsterLog)
  622. CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
  623. }
  624.  
  625. const char * CHARACTER::GetName() const
  626. {
  627. return m_stName.empty() ? (m_pkMobData ? m_pkMobData->m_table.szLocaleName : "") : m_stName.c_str();
  628. }
  629.  
  630. void CHARACTER::OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount)
  631. {
  632. if (GetPart(PART_MAIN) > 2)
  633. {
  634. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
  635. return;
  636. }
  637.  
  638. if (GetMyShop()) // 이미 샵이 열려 있으면 닫는다.
  639. {
  640. CloseMyShop();
  641. return;
  642. }
  643.  
  644. // 진행중인 퀘스트가 있으면 상점을 열 수 없다.
  645. quest::PC * pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  646.  
  647. // GetPCForce는 NULL일 수 없으므로 따로 확인하지 않음
  648. if (pPC->IsRunning())
  649. return;
  650.  
  651. if (bItemCount == 0)
  652. return;
  653.  
  654. long long nTotalMoney = 0;
  655.  
  656. for (int n = 0; n < bItemCount; ++n)
  657. {
  658. nTotalMoney += static_cast<long long>((pTable+n)->price);
  659. }
  660.  
  661. nTotalMoney += static_cast<long long>(GetGold());
  662.  
  663. if (GOLD_MAX <= nTotalMoney)
  664. {
  665. sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
  666. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억 냥을 초과하여 상점을 열수가 없습니다"));
  667. return;
  668. }
  669.  
  670. char szSign[SHOP_SIGN_MAX_LEN+1];
  671. strlcpy(szSign, c_pszSign, sizeof(szSign));
  672.  
  673. m_stShopSign = szSign;
  674.  
  675. if (m_stShopSign.length() == 0)
  676. return;
  677.  
  678. if (LC_IsCanada() == false)
  679. {
  680. if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()))
  681. {
  682. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("비속어나 은어가 포함된 상점 이름으로 상점을 열 수 없습니다."));
  683. return;
  684. }
  685. }
  686.  
  687. // MYSHOP_PRICE_LIST
  688. std::map<DWORD, DWORD> itemkind; // 아이템 종류별 가격, first: vnum, second: 단일 수량 가격
  689. // END_OF_MYSHOP_PRICE_LIST
  690.  
  691. std::set<TItemPos> cont;
  692. for (BYTE i = 0; i < bItemCount; ++i)
  693. {
  694. if (cont.find((pTable + i)->pos) != cont.end())
  695. {
  696. sys_err("MYSHOP: duplicate shop item detected! (name: %s)", GetName());
  697. return;
  698. }
  699.  
  700. // ANTI_GIVE, ANTI_MYSHOP check
  701. LPITEM pkItem = GetItem((pTable + i)->pos);
  702.  
  703. if (pkItem)
  704. {
  705. const TItemTable * item_table = pkItem->GetProto();
  706.  
  707. if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
  708. {
  709. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("유료화 아이템은 개인상점에서 판매할 수 없습니다."));
  710. return;
  711. }
  712.  
  713. if (pkItem->IsEquipped() == true)
  714. {
  715. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장비중인 아이템은 개인상점에서 판매할 수 없습니다."));
  716. return;
  717. }
  718.  
  719. if (true == pkItem->isLocked())
  720. {
  721. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용중인 아이템은 개인상점에서 판매할 수 없습니다."));
  722. return;
  723. }
  724.  
  725. // MYSHOP_PRICE_LIST
  726. itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
  727. // END_OF_MYSHOP_PRICE_LIST
  728. }
  729.  
  730. cont.insert((pTable + i)->pos);
  731. }
  732.  
  733. // MYSHOP_PRICE_LIST
  734. // 보따리 개수를 감소시킨다.
  735. if (CountSpecifyItem(71049)) { // 비단 보따리는 없애지 않고 가격정보를 저장한다.
  736.  
  737. //
  738. // 아이템 가격정보를 저장하기 위해 아이템 가격정보 패킷을 만들어 DB 캐시에 보낸다.
  739. //
  740. TPacketMyshopPricelistHeader header;
  741. TItemPriceInfo info;
  742.  
  743. header.dwOwnerID = GetPlayerID();
  744. header.byCount = itemkind.size();
  745.  
  746. TEMP_BUFFER buf;
  747. buf.write(&header, sizeof(header));
  748.  
  749. for (itertype(itemkind) it = itemkind.begin(); it != itemkind.end(); ++it)
  750. {
  751. info.dwVnum = it->first;
  752. info.dwPrice = it->second;
  753.  
  754. buf.write(&info, sizeof(info));
  755. }
  756.  
  757. db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_UPDATE, 0, buf.read_peek(), buf.size());
  758. }
  759. // END_OF_MYSHOP_PRICE_LIST
  760. else if (CountSpecifyItem(50200))
  761. RemoveSpecifyItem(50200, 1);
  762. else
  763. return; // 보따리가 없으면 중단.
  764.  
  765. if (m_pkExchange)
  766. m_pkExchange->Cancel();
  767.  
  768. TPacketGCShopSign p;
  769.  
  770. p.bHeader = HEADER_GC_SHOP_SIGN;
  771. p.dwVID = GetVID();
  772. strlcpy(p.szSign, c_pszSign, sizeof(p.szSign));
  773.  
  774. PacketAround(&p, sizeof(TPacketGCShopSign));
  775.  
  776. m_pkMyShop = CShopManager::instance().CreatePCShop(this, pTable, bItemCount);
  777.  
  778. if (IsPolymorphed() == true)
  779. {
  780. RemoveAffect(AFFECT_POLYMORPH);
  781. }
  782.  
  783. if (GetHorse())
  784. {
  785. HorseSummon( false, true );
  786. }
  787. // new mount 이용 중에, 개인 상점 열면 자동 unmount
  788. // StopRiding으로 뉴마운트까지 처리하면 좋은데 왜 그렇게 안해놨는지 알 수 없다.
  789. else if (GetMountVnum())
  790. {
  791. RemoveAffect(AFFECT_MOUNT);
  792. RemoveAffect(AFFECT_MOUNT_BONUS);
  793. }
  794. //if (!LC_IsNewCIBN())
  795. SetPolymorph(30000, true);
  796.  
  797. }
  798.  
  799. void CHARACTER::CloseMyShop()
  800. {
  801. if (GetMyShop())
  802. {
  803. m_stShopSign.clear();
  804. CShopManager::instance().DestroyPCShop(this);
  805. m_pkMyShop = NULL;
  806.  
  807. TPacketGCShopSign p;
  808.  
  809. p.bHeader = HEADER_GC_SHOP_SIGN;
  810. p.dwVID = GetVID();
  811. p.szSign[0] = '\0';
  812.  
  813. PacketAround(&p, sizeof(p));
  814.  
  815. //if (!LC_IsNewCIBN())
  816. SetPolymorph(GetJob(), true);
  817. }
  818. }
  819.  
  820. void EncodeMovePacket(TPacketGCMove & pack, DWORD dwVID, BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, BYTE bRot)
  821. {
  822. pack.bHeader = HEADER_GC_MOVE;
  823. pack.bFunc = bFunc;
  824. pack.bArg = bArg;
  825. pack.dwVID = dwVID;
  826. pack.dwTime = dwTime ? dwTime : get_dword_time();
  827. pack.bRot = bRot;
  828. pack.lX = x;
  829. pack.lY = y;
  830. pack.dwDuration = dwDuration;
  831. }
  832.  
  833. void CHARACTER::RestartAtSamePos()
  834. {
  835. if (m_bIsObserver)
  836. return;
  837.  
  838. EncodeRemovePacket(this);
  839. EncodeInsertPacket(this);
  840.  
  841. ENTITY_MAP::iterator it = m_map_view.begin();
  842.  
  843. while (it != m_map_view.end())
  844. {
  845. LPENTITY entity = (it++)->first;
  846.  
  847. EncodeRemovePacket(entity);
  848. if (!m_bIsObserver)
  849. EncodeInsertPacket(entity);
  850.  
  851. if( entity->IsType(ENTITY_CHARACTER) )
  852. {
  853. LPCHARACTER lpChar = (LPCHARACTER)entity;
  854. if( lpChar->IsPC() || lpChar->IsNPC() || lpChar->IsMonster() )
  855. {
  856. if (!entity->IsObserverMode())
  857. entity->EncodeInsertPacket(this);
  858. }
  859. }
  860. else
  861. {
  862. if( !entity->IsObserverMode())
  863. {
  864. entity->EncodeInsertPacket(this);
  865. }
  866. }
  867. }
  868. }
  869.  
  870.  
  871. // Entity에 내가 나타났다고 패킷을 보낸다.
  872. void CHARACTER::EncodeInsertPacket(LPENTITY entity)
  873. {
  874.  
  875. LPDESC d;
  876.  
  877. if (!(d = entity->GetDesc()))
  878. return;
  879.  
  880. // 길드이름 버그 수정 코드
  881. LPCHARACTER ch = (LPCHARACTER) entity;
  882. ch->SendGuildName(GetGuild());
  883. // 길드이름 버그 수정 코드
  884.  
  885. TPacketGCCharacterAdd pack;
  886.  
  887. pack.header = HEADER_GC_CHARACTER_ADD;
  888. pack.dwVID = m_vid;
  889. pack.bType = GetCharType();
  890. pack.angle = GetRotation();
  891. pack.x = GetX();
  892. pack.y = GetY();
  893. pack.z = GetZ();
  894. pack.wRaceNum = GetRaceNum();
  895. #ifdef NEW_PET_SYSTEM
  896. if (IsPet() || IsNewPet())
  897. #else
  898. if (IsPet())
  899. #endif
  900. {
  901. pack.bMovingSpeed = 150;
  902. }
  903. else
  904. {
  905. pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
  906. }
  907. pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
  908. pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
  909. pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
  910.  
  911. pack.bStateFlag = m_bAddChrState;
  912.  
  913. int iDur = 0;
  914.  
  915. if (m_posDest.x != pack.x || m_posDest.y != pack.y)
  916. {
  917. iDur = (m_dwMoveStartTime + m_dwMoveDuration) - get_dword_time();
  918.  
  919. if (iDur <= 0)
  920. {
  921. pack.x = m_posDest.x;
  922. pack.y = m_posDest.y;
  923. }
  924. }
  925.  
  926. d->Packet(&pack, sizeof(pack));
  927.  
  928. if (IsPC() == true || m_bCharType == CHAR_TYPE_NPC)
  929. {
  930. TPacketGCCharacterAdditionalInfo addPacket;
  931. memset(&addPacket, 0, sizeof(TPacketGCCharacterAdditionalInfo));
  932.  
  933. addPacket.header = HEADER_GC_CHAR_ADDITIONAL_INFO;
  934. addPacket.dwVID = m_vid;
  935.  
  936. addPacket.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
  937. addPacket.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
  938. addPacket.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
  939. addPacket.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
  940. addPacket.awPart[CHR_EQUIPPART_ACCE] = GetPart(PART_ACCE);
  941.  
  942. addPacket.bPKMode = m_bPKMode;
  943. addPacket.dwMountVnum = GetMountVnum();
  944. addPacket.bEmpire = m_bEmpire;
  945.  
  946. #ifdef NEW_PET_SYSTEM
  947. if (IsPC() == true || IsNewPet() == true)
  948. #else
  949. if (IsPC() == true && (LC_IsEurope() == true || LC_IsCanada() == true || LC_IsSingapore() == true))
  950. #endif
  951. {
  952. addPacket.dwLevel = GetLevel();
  953. }
  954. else
  955. {
  956. addPacket.dwLevel = 0;
  957. }
  958.  
  959. if (false)
  960. {
  961. LPCHARACTER ch = (LPCHARACTER) entity;
  962.  
  963. if (GetEmpire() == ch->GetEmpire() || ch->GetGMLevel() > GM_PLAYER || m_bCharType == CHAR_TYPE_NPC)
  964. {
  965. goto show_all_info;
  966. }
  967. else
  968. {
  969. memset(addPacket.name, 0, CHARACTER_NAME_MAX_LEN);
  970. addPacket.dwGuildID = 0;
  971. addPacket.sAlignment = 0;
  972. }
  973. }
  974. else
  975. {
  976. show_all_info:
  977. strlcpy(addPacket.name, GetName(), sizeof(addPacket.name));
  978.  
  979. if (GetGuild() != NULL)
  980. {
  981. addPacket.dwGuildID = GetGuild()->GetID();
  982. }
  983. else
  984. {
  985. addPacket.dwGuildID = 0;
  986. }
  987.  
  988. addPacket.sAlignment = m_iAlignment / 10;
  989. }
  990.  
  991. d->Packet(&addPacket, sizeof(TPacketGCCharacterAdditionalInfo));
  992. }
  993.  
  994. if (iDur)
  995. {
  996. TPacketGCMove pack;
  997. EncodeMovePacket(pack, GetVID(), FUNC_MOVE, 0, m_posDest.x, m_posDest.y, iDur, 0, (BYTE) (GetRotation() / 5));
  998. d->Packet(&pack, sizeof(pack));
  999.  
  1000. TPacketGCWalkMode p;
  1001. p.vid = GetVID();
  1002. p.header = HEADER_GC_WALK_MODE;
  1003. p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  1004.  
  1005. d->Packet(&p, sizeof(p));
  1006. }
  1007.  
  1008. if (entity->IsType(ENTITY_CHARACTER) && GetDesc())
  1009. {
  1010. LPCHARACTER ch = (LPCHARACTER) entity;
  1011. if (ch->IsWalking())
  1012. {
  1013. TPacketGCWalkMode p;
  1014. p.vid = ch->GetVID();
  1015. p.header = HEADER_GC_WALK_MODE;
  1016. p.mode = ch->m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  1017. GetDesc()->Packet(&p, sizeof(p));
  1018. }
  1019. }
  1020.  
  1021. if (GetMyShop())
  1022. {
  1023. TPacketGCShopSign p;
  1024.  
  1025. p.bHeader = HEADER_GC_SHOP_SIGN;
  1026. p.dwVID = GetVID();
  1027. strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));
  1028.  
  1029. d->Packet(&p, sizeof(TPacketGCShopSign));
  1030. }
  1031.  
  1032. #ifdef ENABLE_OFFLINE_SHOP_SYSTEM
  1033. if (IsOfflineShopNPC() && GetRaceNum() == 30000)
  1034. {
  1035. TPacketGCShopSign p;
  1036.  
  1037. p.bHeader = HEADER_GC_OFFLINE_SHOP_SIGN;
  1038. p.dwVID = GetVID();
  1039. if (m_stOfflineShopSign.empty())
  1040. {
  1041. std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT sign FROM player.offline_shop_npc WHERE owner_id = %u", GetOfflineShopRealOwner()));
  1042. if (pMsg->Get()->uiNumRows > 0)
  1043. {
  1044. MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
  1045. strlcpy(p.szSign, row[0], sizeof(p.szSign));
  1046. }
  1047. }
  1048. else
  1049. {
  1050. strlcpy(p.szSign, m_stOfflineShopSign.c_str(), sizeof(p.szSign));
  1051. }
  1052.  
  1053. d->Packet(&p, sizeof(TPacketGCShopSign));
  1054. }
  1055. #endif
  1056.  
  1057. if (entity->IsType(ENTITY_CHARACTER))
  1058. {
  1059. sys_log(3, "EntityInsert %s (RaceNum %d) (%d %d) TO %s",
  1060. GetName(), GetRaceNum(), GetX() / SECTREE_SIZE, GetY() / SECTREE_SIZE, ((LPCHARACTER)entity)->GetName());
  1061. }
  1062. }
  1063.  
  1064. void CHARACTER::EncodeRemovePacket(LPENTITY entity)
  1065. {
  1066. if (entity->GetType() != ENTITY_CHARACTER)
  1067. return;
  1068.  
  1069. LPDESC d;
  1070.  
  1071. if (!(d = entity->GetDesc()))
  1072. return;
  1073.  
  1074. TPacketGCCharacterDelete pack;
  1075.  
  1076. pack.header = HEADER_GC_CHARACTER_DEL;
  1077. pack.id = m_vid;
  1078.  
  1079. d->Packet(&pack, sizeof(TPacketGCCharacterDelete));
  1080.  
  1081. if (entity->IsType(ENTITY_CHARACTER))
  1082. sys_log(3, "EntityRemove %s(%d) FROM %s", GetName(), (DWORD) m_vid, ((LPCHARACTER) entity)->GetName());
  1083. }
  1084.  
  1085. void CHARACTER::UpdatePacket()
  1086. {
  1087. if (GetSectree() == NULL) return;
  1088.  
  1089. TPacketGCCharacterUpdate pack;
  1090. TPacketGCCharacterUpdate pack2;
  1091.  
  1092. pack.header = HEADER_GC_CHARACTER_UPDATE;
  1093. pack.dwVID = m_vid;
  1094.  
  1095. pack.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
  1096. pack.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
  1097. pack.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
  1098. pack.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
  1099. pack.awPart[CHR_EQUIPPART_ACCE] = GetPart(PART_ACCE);
  1100.  
  1101. pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
  1102. pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
  1103. pack.bStateFlag = m_bAddChrState;
  1104. pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
  1105. pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
  1106. pack.dwGuildID = 0;
  1107. pack.sAlignment = m_iAlignment / 10;
  1108. #ifdef NEW_PET_SYSTEM
  1109. pack.dwLevel = GetLevel();
  1110. #endif
  1111.  
  1112. pack.bPKMode = m_bPKMode;
  1113.  
  1114. if (GetGuild())
  1115. pack.dwGuildID = GetGuild()->GetID();
  1116.  
  1117. pack.dwMountVnum = GetMountVnum();
  1118.  
  1119. pack2 = pack;
  1120. pack2.dwGuildID = 0;
  1121. pack2.sAlignment = 0;
  1122. #ifdef NEW_PET_SYSTEM
  1123. pack2.dwLevel = 0;
  1124. #endif
  1125.  
  1126.  
  1127. if (false)
  1128. {
  1129. if (m_bIsObserver != true)
  1130. {
  1131. for (ENTITY_MAP::iterator iter = m_map_view.begin(); iter != m_map_view.end(); iter++)
  1132. {
  1133. LPENTITY pEntity = iter->first;
  1134.  
  1135. if (pEntity != NULL)
  1136. {
  1137. if (pEntity->IsType(ENTITY_CHARACTER) == true)
  1138. {
  1139. if (pEntity->GetDesc() != NULL)
  1140. {
  1141. LPCHARACTER pChar = (LPCHARACTER)pEntity;
  1142.  
  1143. if (GetEmpire() == pChar->GetEmpire() || pChar->GetGMLevel() > GM_PLAYER)
  1144. {
  1145. pEntity->GetDesc()->Packet(&pack, sizeof(pack));
  1146. }
  1147. else
  1148. {
  1149. pEntity->GetDesc()->Packet(&pack2, sizeof(pack2));
  1150. }
  1151. }
  1152. }
  1153. else
  1154. {
  1155. if (pEntity->GetDesc() != NULL)
  1156. {
  1157. pEntity->GetDesc()->Packet(&pack, sizeof(pack));
  1158. }
  1159. }
  1160. }
  1161. }
  1162. }
  1163.  
  1164. if (GetDesc() != NULL)
  1165. {
  1166. GetDesc()->Packet(&pack, sizeof(pack));
  1167. }
  1168. }
  1169. else
  1170. {
  1171. PacketAround(&pack, sizeof(pack));
  1172. }
  1173. }
  1174.  
  1175. LPCHARACTER CHARACTER::FindCharacterInView(const char * c_pszName, bool bFindPCOnly)
  1176. {
  1177. ENTITY_MAP::iterator it = m_map_view.begin();
  1178.  
  1179. for (; it != m_map_view.end(); ++it)
  1180. {
  1181. if (!it->first->IsType(ENTITY_CHARACTER))
  1182. continue;
  1183.  
  1184. LPCHARACTER tch = (LPCHARACTER) it->first;
  1185.  
  1186. if (bFindPCOnly && tch->IsNPC())
  1187. continue;
  1188.  
  1189. if (!strcasecmp(tch->GetName(), c_pszName))
  1190. return (tch);
  1191. }
  1192.  
  1193. return NULL;
  1194. }
  1195.  
  1196. void CHARACTER::SetPosition(int pos)
  1197. {
  1198. if (pos == POS_STANDING)
  1199. {
  1200. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
  1201. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_STUN);
  1202.  
  1203. event_cancel(&m_pkDeadEvent);
  1204. event_cancel(&m_pkStunEvent);
  1205. event_cancel(&m_pkTimedEventPvP);
  1206. }
  1207. else if (pos == POS_DEAD)
  1208. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
  1209.  
  1210. if (!IsStone())
  1211. {
  1212. switch (pos)
  1213. {
  1214. case POS_FIGHTING:
  1215. if (!IsState(m_stateBattle))
  1216. MonsterLog("[BATTLE] 싸우는 상태");
  1217.  
  1218. GotoState(m_stateBattle);
  1219. break;
  1220.  
  1221. default:
  1222. if (!IsState(m_stateIdle))
  1223. MonsterLog("[IDLE] 쉬는 상태");
  1224.  
  1225. GotoState(m_stateIdle);
  1226. break;
  1227. }
  1228. }
  1229.  
  1230. m_pointsInstant.position = pos;
  1231. }
  1232.  
  1233. void CHARACTER::Save()
  1234. {
  1235. if (!m_bSkipSave)
  1236. CHARACTER_MANAGER::instance().DelayedSave(this);
  1237. }
  1238.  
  1239. void CHARACTER::CreatePlayerProto(TPlayerTable & tab)
  1240. {
  1241. memset(&tab, 0, sizeof(TPlayerTable));
  1242.  
  1243. if (GetNewName().empty())
  1244. {
  1245. strlcpy(tab.name, GetName(), sizeof(tab.name));
  1246. }
  1247. else
  1248. {
  1249. strlcpy(tab.name, GetNewName().c_str(), sizeof(tab.name));
  1250. }
  1251.  
  1252. strlcpy(tab.ip, GetDesc()->GetHostName(), sizeof(tab.ip));
  1253.  
  1254. tab.id = m_dwPlayerID;
  1255. tab.voice = GetPoint(POINT_VOICE);
  1256. tab.level = GetLevel();
  1257. tab.level_step = GetPoint(POINT_LEVEL_STEP);
  1258. tab.exp = GetExp();
  1259. tab.gold = GetGold();
  1260. tab.job = m_points.job;
  1261. tab.part_base = m_pointsInstant.bBasePart;
  1262. tab.skill_group = m_points.skill_group;
  1263.  
  1264. DWORD dwPlayedTime = (get_dword_time() - m_dwPlayStartTime);
  1265.  
  1266. if (dwPlayedTime > 60000)
  1267. {
  1268. if (GetSectree() && !GetSectree()->IsAttr(GetX(), GetY(), ATTR_BANPK))
  1269. {
  1270. if (GetRealAlignment() < 0)
  1271. {
  1272. if (IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_TIME))
  1273. UpdateAlignment(120 * (dwPlayedTime / 60000));
  1274. else
  1275. UpdateAlignment(60 * (dwPlayedTime / 60000));
  1276. }
  1277. else
  1278. UpdateAlignment(5 * (dwPlayedTime / 60000));
  1279. }
  1280.  
  1281. SetRealPoint(POINT_PLAYTIME, GetRealPoint(POINT_PLAYTIME) + dwPlayedTime / 60000);
  1282. ResetPlayTime(dwPlayedTime % 60000);
  1283. }
  1284.  
  1285. tab.playtime = GetRealPoint(POINT_PLAYTIME);
  1286. tab.lAlignment = m_iRealAlignment;
  1287.  
  1288. if (m_posWarp.x != 0 || m_posWarp.y != 0)
  1289. {
  1290. tab.x = m_posWarp.x;
  1291. tab.y = m_posWarp.y;
  1292. tab.z = 0;
  1293. tab.lMapIndex = m_lWarpMapIndex;
  1294. }
  1295. else
  1296. {
  1297. tab.x = GetX();
  1298. tab.y = GetY();
  1299. tab.z = GetZ();
  1300. tab.lMapIndex = GetMapIndex();
  1301. }
  1302.  
  1303. if (m_lExitMapIndex == 0)
  1304. {
  1305. tab.lExitMapIndex = tab.lMapIndex;
  1306. tab.lExitX = tab.x;
  1307. tab.lExitY = tab.y;
  1308. }
  1309. else
  1310. {
  1311. tab.lExitMapIndex = m_lExitMapIndex;
  1312. tab.lExitX = m_posExit.x;
  1313. tab.lExitY = m_posExit.y;
  1314. }
  1315.  
  1316. sys_log(0, "SAVE: %s %dx%d", GetName(), tab.x, tab.y);
  1317.  
  1318. tab.st = GetRealPoint(POINT_ST);
  1319. tab.ht = GetRealPoint(POINT_HT);
  1320. tab.dx = GetRealPoint(POINT_DX);
  1321. tab.iq = GetRealPoint(POINT_IQ);
  1322.  
  1323. tab.stat_point = GetPoint(POINT_STAT);
  1324. tab.skill_point = GetPoint(POINT_SKILL);
  1325. tab.sub_skill_point = GetPoint(POINT_SUB_SKILL);
  1326. tab.horse_skill_point = GetPoint(POINT_HORSE_SKILL);
  1327.  
  1328. tab.stat_reset_count = GetPoint(POINT_STAT_RESET_COUNT);
  1329.  
  1330. tab.hp = GetHP();
  1331. tab.sp = GetSP();
  1332.  
  1333. tab.stamina = GetStamina();
  1334.  
  1335. tab.sRandomHP = m_points.iRandomHP;
  1336. tab.sRandomSP = m_points.iRandomSP;
  1337.  
  1338. for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i)
  1339. tab.quickslot[i] = m_quickslot[i];
  1340.  
  1341. if (m_stMobile.length() && !*m_szMobileAuth)
  1342. strlcpy(tab.szMobile, m_stMobile.c_str(), sizeof(tab.szMobile));
  1343.  
  1344. thecore_memcpy(tab.parts, m_pointsInstant.parts, sizeof(tab.parts));
  1345.  
  1346. // REMOVE_REAL_SKILL_LEVLES
  1347. thecore_memcpy(tab.skills, m_pSkillLevels, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  1348. // END_OF_REMOVE_REAL_SKILL_LEVLES
  1349.  
  1350. tab.horse = GetHorseData();
  1351. }
  1352.  
  1353.  
  1354. void CHARACTER::SaveReal()
  1355. {
  1356. if (m_bSkipSave)
  1357. return;
  1358.  
  1359. if (!GetDesc())
  1360. {
  1361. sys_err("Character::Save : no descriptor when saving (name: %s)", GetName());
  1362. return;
  1363. }
  1364.  
  1365. TPlayerTable table;
  1366. CreatePlayerProto(table);
  1367.  
  1368. db_clientdesc->DBPacket(HEADER_GD_PLAYER_SAVE, GetDesc()->GetHandle(), &table, sizeof(TPlayerTable));
  1369.  
  1370. quest::PC * pkQuestPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  1371.  
  1372. if (!pkQuestPC)
  1373. sys_err("CHARACTER::Save : null quest::PC pointer! (name %s)", GetName());
  1374. else
  1375. {
  1376. pkQuestPC->Save();
  1377. }
  1378.  
  1379. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  1380. if (pMarriage)
  1381. pMarriage->Save();
  1382. }
  1383.  
  1384. void CHARACTER::FlushDelayedSaveItem()
  1385. {
  1386. // 저장 안된 소지품을 전부 저장시킨다.
  1387. LPITEM item;
  1388.  
  1389. for (int i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
  1390. if ((item = GetInventoryItem(i)))
  1391. ITEM_MANAGER::instance().FlushDelayedSave(item);
  1392. }
  1393.  
  1394. void CHARACTER::Disconnect(const char * c_pszReason)
  1395. {
  1396. assert(GetDesc() != NULL);
  1397.  
  1398. sys_log(0, "DISCONNECT: %s (%s)", GetName(), c_pszReason ? c_pszReason : "unset" );
  1399.  
  1400. if (GetShop())
  1401. {
  1402. GetShop()->RemoveGuest(this);
  1403. SetShop(NULL);
  1404. }
  1405.  
  1406. #ifdef ENABLE_OFFLINE_SHOP_SYSTEM
  1407. if (GetOfflineShop())
  1408. {
  1409. GetOfflineShop()->RemoveGuest(this);
  1410. SetOfflineShop(NULL);
  1411. }
  1412. #endif
  1413.  
  1414. if (GetArena() != NULL)
  1415. {
  1416. GetArena()->OnDisconnect(GetPlayerID());
  1417. }
  1418.  
  1419. if (GetParty() != NULL)
  1420. {
  1421. GetParty()->UpdateOfflineState(GetPlayerID());
  1422. }
  1423.  
  1424. marriage::CManager::instance().Logout(this);
  1425.  
  1426. // P2P Logout
  1427. TPacketGGLogout p;
  1428. p.bHeader = HEADER_GG_LOGOUT;
  1429. strlcpy(p.szName, GetName(), sizeof(p.szName));
  1430. P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogout));
  1431. char buf[51];
  1432. snprintf(buf, sizeof(buf), "%s %lld %d %ld %d",
  1433. inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment());
  1434.  
  1435. LogManager::instance().CharLog(this, 0, "LOGOUT", buf);
  1436.  
  1437. if (LC_IsYMIR() || LC_IsKorea() || LC_IsBrazil())
  1438. {
  1439. long playTime = GetRealPoint(POINT_PLAYTIME) - m_dwLoginPlayTime;
  1440. LogManager::instance().LoginLog(false, GetDesc()->GetAccountTable().id, GetPlayerID(), GetLevel(), GetJob(), playTime);
  1441.  
  1442. if (LC_IsBrazil() != true)
  1443. CPCBangManager::instance().Log(GetDesc()->GetHostName(), GetPlayerID(), playTime);
  1444. }
  1445.  
  1446. if (m_pWarMap)
  1447. SetWarMap(NULL);
  1448.  
  1449. if (m_pWeddingMap)
  1450. {
  1451. SetWeddingMap(NULL);
  1452. }
  1453.  
  1454. if (GetGuild())
  1455. GetGuild()->LogoutMember(this);
  1456.  
  1457. quest::CQuestManager::instance().LogoutPC(this);
  1458.  
  1459. if (GetParty())
  1460. GetParty()->Unlink(this);
  1461.  
  1462. // 죽었을 때 접속끊으면 경험치 줄게 하기
  1463. if (IsStun() || IsDead())
  1464. {
  1465. DeathPenalty(0);
  1466. PointChange(POINT_HP, 50 - GetHP());
  1467. }
  1468.  
  1469.  
  1470. if (!CHARACTER_MANAGER::instance().FlushDelayedSave(this))
  1471. {
  1472. SaveReal();
  1473. }
  1474.  
  1475. FlushDelayedSaveItem();
  1476.  
  1477. SaveAffect();
  1478. m_bIsLoadedAffect = false;
  1479.  
  1480. m_bSkipSave = true; // 이 이후에는 더이상 저장하면 안된다.
  1481.  
  1482. quest::CQuestManager::instance().DisconnectPC(this);
  1483.  
  1484. CloseSafebox();
  1485.  
  1486. CloseMall();
  1487.  
  1488. CPVPManager::instance().Disconnect(this);
  1489.  
  1490. CTargetManager::instance().Logout(GetPlayerID());
  1491.  
  1492. MessengerManager::instance().Logout(GetName());
  1493.  
  1494. if (g_TeenDesc)
  1495. {
  1496. int offset = 0;
  1497. char buf[245] = {0};
  1498.  
  1499. buf[0] = HEADER_GT_LOGOUT;
  1500. offset += 1;
  1501.  
  1502. memset(buf+offset, 0x00, 2);
  1503. offset += 2;
  1504.  
  1505. TAccountTable &acc_table = GetDesc()->GetAccountTable();
  1506. memcpy(buf+offset, &acc_table.id, 4);
  1507. offset += 4;
  1508.  
  1509. g_TeenDesc->Packet(buf, offset);
  1510. }
  1511.  
  1512. if (GetDesc())
  1513. {
  1514. GetDesc()->BindCharacter(NULL);
  1515. // BindDesc(NULL);
  1516. }
  1517.  
  1518. CXTrapManager::instance().DestroyClientSession(this);
  1519.  
  1520. M2_DESTROY_CHARACTER(this);
  1521. }
  1522.  
  1523. bool CHARACTER::Show(long lMapIndex, long x, long y, long z, bool bShowSpawnMotion/* = false */)
  1524. {
  1525. LPSECTREE sectree = SECTREE_MANAGER::instance().Get(lMapIndex, x, y);
  1526.  
  1527. if (!sectree)
  1528. {
  1529. sys_log(0, "cannot find sectree by %dx%d mapindex %d", x, y, lMapIndex);
  1530. return false;
  1531. }
  1532.  
  1533. SetMapIndex(lMapIndex);
  1534.  
  1535. bool bChangeTree = false;
  1536.  
  1537. if (!GetSectree() || GetSectree() != sectree)
  1538. bChangeTree = true;
  1539.  
  1540. if (bChangeTree)
  1541. {
  1542. if (GetSectree())
  1543. GetSectree()->RemoveEntity(this);
  1544.  
  1545. ViewCleanup();
  1546. }
  1547.  
  1548. if (!IsNPC())
  1549. {
  1550. sys_log(0, "SHOW: %s %dx%dx%d", GetName(), x, y, z);
  1551. if (GetStamina() < GetMaxStamina())
  1552. StartAffectEvent();
  1553. }
  1554. else if (m_pkMobData)
  1555. {
  1556. m_pkMobInst->m_posLastAttacked.x = x;
  1557. m_pkMobInst->m_posLastAttacked.y = y;
  1558. m_pkMobInst->m_posLastAttacked.z = z;
  1559. }
  1560.  
  1561. if (bShowSpawnMotion)
  1562. {
  1563. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  1564. m_afAffectFlag.Set(AFF_SPAWN);
  1565. }
  1566.  
  1567. SetXYZ(x, y, z);
  1568.  
  1569. m_posDest.x = x;
  1570. m_posDest.y = y;
  1571. m_posDest.z = z;
  1572.  
  1573. m_posStart.x = x;
  1574. m_posStart.y = y;
  1575. m_posStart.z = z;
  1576.  
  1577. if (bChangeTree)
  1578. {
  1579. EncodeInsertPacket(this);
  1580. sectree->InsertEntity(this);
  1581.  
  1582. UpdateSectree();
  1583. }
  1584. else
  1585. {
  1586. ViewReencode();
  1587. sys_log(0, " in same sectree");
  1588. }
  1589.  
  1590. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  1591.  
  1592. SetValidComboInterval(0);
  1593. return true;
  1594. }
  1595.  
  1596. // BGM_INFO
  1597. struct BGMInfo
  1598. {
  1599. std::string name;
  1600. float vol;
  1601. };
  1602.  
  1603. typedef std::map<unsigned, BGMInfo> BGMInfoMap;
  1604.  
  1605. static BGMInfoMap gs_bgmInfoMap;
  1606. static bool gs_bgmVolEnable = false;
  1607.  
  1608. void CHARACTER_SetBGMVolumeEnable()
  1609. {
  1610. gs_bgmVolEnable = true;
  1611. sys_log(0, "bgm_info.set_bgm_volume_enable");
  1612. }
  1613.  
  1614. void CHARACTER_AddBGMInfo(unsigned mapIndex, const char* name, float vol)
  1615. {
  1616. BGMInfo newInfo;
  1617. newInfo.name = name;
  1618. newInfo.vol = vol;
  1619.  
  1620. gs_bgmInfoMap[mapIndex] = newInfo;
  1621.  
  1622. //sys_log(0, "bgm_info.add_info(%d, '%s', %f)", mapIndex, name, vol);
  1623. }
  1624.  
  1625. const BGMInfo& CHARACTER_GetBGMInfo(unsigned mapIndex)
  1626. {
  1627. BGMInfoMap::iterator f = gs_bgmInfoMap.find(mapIndex);
  1628. if (gs_bgmInfoMap.end() == f)
  1629. {
  1630. static BGMInfo s_empty = {"", 0.0f};
  1631. return s_empty;
  1632. }
  1633. return f->second;
  1634. }
  1635.  
  1636. bool CHARACTER_IsBGMVolumeEnable()
  1637. {
  1638. return gs_bgmVolEnable;
  1639. }
  1640. // END_OF_BGM_INFO
  1641.  
  1642. void CHARACTER::MainCharacterPacket()
  1643. {
  1644. const unsigned mapIndex = GetMapIndex();
  1645. const BGMInfo& bgmInfo = CHARACTER_GetBGMInfo(mapIndex);
  1646.  
  1647. // SUPPORT_BGM
  1648. if (!bgmInfo.name.empty())
  1649. {
  1650. if (CHARACTER_IsBGMVolumeEnable())
  1651. {
  1652. sys_log(1, "bgm_info.play_bgm_vol(%d, name='%s', vol=%f)", mapIndex, bgmInfo.name.c_str(), bgmInfo.vol);
  1653. TPacketGCMainCharacter4_BGM_VOL mainChrPacket;
  1654. mainChrPacket.header = HEADER_GC_MAIN_CHARACTER4_BGM_VOL;
  1655. mainChrPacket.dwVID = m_vid;
  1656. mainChrPacket.wRaceNum = GetRaceNum();
  1657. mainChrPacket.lx = GetX();
  1658. mainChrPacket.ly = GetY();
  1659. mainChrPacket.lz = GetZ();
  1660. mainChrPacket.empire = GetDesc()->GetEmpire();
  1661. mainChrPacket.skill_group = GetSkillGroup();
  1662. strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
  1663.  
  1664. mainChrPacket.fBGMVol = bgmInfo.vol;
  1665. strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
  1666. GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter4_BGM_VOL));
  1667. }
  1668. else
  1669. {
  1670. sys_log(1, "bgm_info.play(%d, '%s')", mapIndex, bgmInfo.name.c_str());
  1671. TPacketGCMainCharacter3_BGM mainChrPacket;
  1672. mainChrPacket.header = HEADER_GC_MAIN_CHARACTER3_BGM;
  1673. mainChrPacket.dwVID = m_vid;
  1674. mainChrPacket.wRaceNum = GetRaceNum();
  1675. mainChrPacket.lx = GetX();
  1676. mainChrPacket.ly = GetY();
  1677. mainChrPacket.lz = GetZ();
  1678. mainChrPacket.empire = GetDesc()->GetEmpire();
  1679. mainChrPacket.skill_group = GetSkillGroup();
  1680. strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
  1681. strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
  1682. GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter3_BGM));
  1683. }
  1684. //if (m_stMobile.length())
  1685. // ChatPacket(CHAT_TYPE_COMMAND, "sms");
  1686. }
  1687. // END_OF_SUPPORT_BGM
  1688. else
  1689. {
  1690. sys_log(0, "bgm_info.play(%d, DEFAULT_BGM_NAME)", mapIndex);
  1691.  
  1692. TPacketGCMainCharacter pack;
  1693. pack.header = HEADER_GC_MAIN_CHARACTER;
  1694. pack.dwVID = m_vid;
  1695. pack.wRaceNum = GetRaceNum();
  1696. pack.lx = GetX();
  1697. pack.ly = GetY();
  1698. pack.lz = GetZ();
  1699. pack.empire = GetDesc()->GetEmpire();
  1700. pack.skill_group = GetSkillGroup();
  1701. strlcpy(pack.szName, GetName(), sizeof(pack.szName));
  1702. GetDesc()->Packet(&pack, sizeof(TPacketGCMainCharacter));
  1703.  
  1704. if (m_stMobile.length())
  1705. ChatPacket(CHAT_TYPE_COMMAND, "sms");
  1706. }
  1707. }
  1708.  
  1709. void CHARACTER::PointsPacket()
  1710. {
  1711. if (!GetDesc())
  1712. return;
  1713.  
  1714. TPacketGCPoints pack;
  1715. pack.header = HEADER_GC_CHARACTER_POINTS;
  1716. pack.points[POINT_LEVEL] = GetLevel();
  1717. pack.points[POINT_EXP] = GetExp();
  1718. pack.points[POINT_NEXT_EXP] = GetNextExp();
  1719. pack.points[POINT_HP] = GetHP();
  1720. pack.points[POINT_MAX_HP] = GetMaxHP();
  1721. pack.points[POINT_SP] = GetSP();
  1722. pack.points[POINT_MAX_SP] = GetMaxSP();
  1723. pack.points[POINT_GOLD] = GetGold();
  1724. pack.points[POINT_STAMINA] = GetStamina();
  1725. pack.points[POINT_MAX_STAMINA] = GetMaxStamina();
  1726. for (int i = POINT_ST; i < POINT_MAX_NUM; ++i)
  1727. pack.points[i] = GetPoint(i);
  1728.  
  1729. GetDesc()->Packet(&pack, sizeof(TPacketGCPoints));
  1730.  
  1731. if (!IsAcceOpen())
  1732. {
  1733. LPITEM item;
  1734. for (int j = 0; j < INVENTORY_AND_EQUIP_SLOT_MAX; ++j)
  1735. {
  1736. if ((item = GetInventoryItem(j)))
  1737. if (item->GetType() == ITEM_COSTUME && item->GetSubType() == COSTUME_ACCE && item->GetSocket(0) == 1)
  1738. item->SetSocket(0, 0);
  1739. }
  1740. }
  1741. }
  1742.  
  1743. bool CHARACTER::ChangeSex()
  1744. {
  1745. int src_race = GetRaceNum();
  1746.  
  1747. switch (src_race)
  1748. {
  1749. case MAIN_RACE_WARRIOR_M:
  1750. m_points.job = MAIN_RACE_WARRIOR_W;
  1751. break;
  1752.  
  1753. case MAIN_RACE_WARRIOR_W:
  1754. m_points.job = MAIN_RACE_WARRIOR_M;
  1755. break;
  1756.  
  1757. case MAIN_RACE_ASSASSIN_M:
  1758. m_points.job = MAIN_RACE_ASSASSIN_W;
  1759. break;
  1760.  
  1761. case MAIN_RACE_ASSASSIN_W:
  1762. m_points.job = MAIN_RACE_ASSASSIN_M;
  1763. break;
  1764.  
  1765. case MAIN_RACE_SURA_M:
  1766. m_points.job = MAIN_RACE_SURA_W;
  1767. break;
  1768.  
  1769. case MAIN_RACE_SURA_W:
  1770. m_points.job = MAIN_RACE_SURA_M;
  1771. break;
  1772.  
  1773. case MAIN_RACE_SHAMAN_M:
  1774. m_points.job = MAIN_RACE_SHAMAN_W;
  1775. break;
  1776.  
  1777. case MAIN_RACE_SHAMAN_W:
  1778. m_points.job = MAIN_RACE_SHAMAN_M;
  1779. break;
  1780.  
  1781. case MAIN_RACE_WOLFMAN_M:
  1782. m_points.job = MAIN_RACE_WOLFMAN_M;
  1783. break;
  1784.  
  1785. default:
  1786. sys_err("CHANGE_SEX: %s unknown race %d", GetName(), src_race);
  1787. return false;
  1788. }
  1789.  
  1790. sys_log(0, "CHANGE_SEX: %s (%d -> %d)", GetName(), src_race, m_points.job);
  1791. return true;
  1792. }
  1793.  
  1794. WORD CHARACTER::GetRaceNum() const
  1795. {
  1796. if (m_dwPolymorphRace)
  1797. return m_dwPolymorphRace;
  1798.  
  1799. if (m_pkMobData)
  1800. return m_pkMobData->m_table.dwVnum;
  1801.  
  1802. return m_points.job;
  1803. }
  1804.  
  1805. void CHARACTER::SetRace(BYTE race)
  1806. {
  1807. if (race >= MAIN_RACE_MAX_NUM)
  1808. {
  1809. sys_err("CHARACTER::SetRace(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
  1810. return;
  1811. }
  1812.  
  1813. m_points.job = race;
  1814. }
  1815.  
  1816. BYTE CHARACTER::GetJob() const
  1817. {
  1818. unsigned race = m_points.job;
  1819. unsigned job;
  1820.  
  1821. if (RaceToJob(race, &job))
  1822. return job;
  1823.  
  1824. sys_err("CHARACTER::GetJob(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
  1825. return JOB_WARRIOR;
  1826. }
  1827.  
  1828. void CHARACTER::SetLevel(BYTE level)
  1829. {
  1830. m_points.level = level;
  1831.  
  1832. if (IsPC())
  1833. {
  1834. if (level < PK_PROTECT_LEVEL)
  1835. SetPKMode(PK_MODE_PROTECT);
  1836. else if (GetGMLevel() != GM_PLAYER)
  1837. SetPKMode(PK_MODE_PROTECT);
  1838. else if (m_bPKMode == PK_MODE_PROTECT)
  1839. SetPKMode(PK_MODE_PEACE);
  1840. }
  1841. }
  1842.  
  1843. void CHARACTER::SetEmpire(BYTE bEmpire)
  1844. {
  1845. m_bEmpire = bEmpire;
  1846. }
  1847.  
  1848. void CHARACTER::SetPlayerProto(const TPlayerTable * t)
  1849. {
  1850. if (!GetDesc() || !*GetDesc()->GetHostName())
  1851. sys_err("cannot get desc or hostname");
  1852. else
  1853. SetGMLevel();
  1854.  
  1855. m_bCharType = CHAR_TYPE_PC;
  1856.  
  1857. m_dwPlayerID = t->id;
  1858.  
  1859. m_iAlignment = t->lAlignment;
  1860. m_iRealAlignment = t->lAlignment;
  1861.  
  1862. m_points.voice = t->voice;
  1863.  
  1864. m_points.skill_group = t->skill_group;
  1865.  
  1866. m_pointsInstant.bBasePart = t->part_base;
  1867. SetPart(PART_HAIR, t->parts[PART_HAIR]);
  1868.  
  1869. SetPart(PART_ACCE, t->parts[PART_ACCE]);
  1870.  
  1871. m_points.iRandomHP = t->sRandomHP;
  1872. m_points.iRandomSP = t->sRandomSP;
  1873.  
  1874. // REMOVE_REAL_SKILL_LEVLES
  1875. if (m_pSkillLevels)
  1876. M2_DELETE_ARRAY(m_pSkillLevels);
  1877.  
  1878. m_pSkillLevels = M2_NEW TPlayerSkill[SKILL_MAX_NUM];
  1879. thecore_memcpy(m_pSkillLevels, t->skills, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  1880. // END_OF_REMOVE_REAL_SKILL_LEVLES
  1881.  
  1882. if (t->lMapIndex >= 10000)
  1883. {
  1884. m_posWarp.x = t->lExitX;
  1885. m_posWarp.y = t->lExitY;
  1886. m_lWarpMapIndex = t->lExitMapIndex;
  1887. }
  1888.  
  1889. SetRealPoint(POINT_PLAYTIME, t->playtime);
  1890. m_dwLoginPlayTime = t->playtime;
  1891. SetRealPoint(POINT_ST, t->st);
  1892. SetRealPoint(POINT_HT, t->ht);
  1893. SetRealPoint(POINT_DX, t->dx);
  1894. SetRealPoint(POINT_IQ, t->iq);
  1895.  
  1896. SetPoint(POINT_ST, t->st);
  1897. SetPoint(POINT_HT, t->ht);
  1898. SetPoint(POINT_DX, t->dx);
  1899. SetPoint(POINT_IQ, t->iq);
  1900.  
  1901. SetPoint(POINT_STAT, t->stat_point);
  1902. SetPoint(POINT_SKILL, t->skill_point);
  1903. SetPoint(POINT_SUB_SKILL, t->sub_skill_point);
  1904. SetPoint(POINT_HORSE_SKILL, t->horse_skill_point);
  1905.  
  1906. SetPoint(POINT_STAT_RESET_COUNT, t->stat_reset_count);
  1907.  
  1908. SetPoint(POINT_LEVEL_STEP, t->level_step);
  1909. SetRealPoint(POINT_LEVEL_STEP, t->level_step);
  1910.  
  1911. SetRace(t->job);
  1912.  
  1913. SetLevel(t->level);
  1914. SetExp(t->exp);
  1915. SetGold(t->gold);
  1916.  
  1917. SetMapIndex(t->lMapIndex);
  1918. SetXYZ(t->x, t->y, t->z);
  1919.  
  1920. ComputePoints();
  1921.  
  1922. SetHP(t->hp);
  1923. SetSP(t->sp);
  1924. SetStamina(t->stamina);
  1925.  
  1926. //GM일때 보호모드
  1927. if (!test_server)
  1928. {
  1929. if (GetGMLevel() > GM_LOW_WIZARD)
  1930. {
  1931. m_afAffectFlag.Set(AFF_YMIR);
  1932. m_bPKMode = PK_MODE_PROTECT;
  1933. }
  1934. }
  1935.  
  1936. if (GetLevel() < PK_PROTECT_LEVEL)
  1937. m_bPKMode = PK_MODE_PROTECT;
  1938.  
  1939. m_stMobile = t->szMobile;
  1940.  
  1941. SetHorseData(t->horse);
  1942.  
  1943. if (GetHorseLevel() > 0)
  1944. UpdateHorseDataByLogoff(t->logoff_interval);
  1945.  
  1946. thecore_memcpy(m_aiPremiumTimes, t->aiPremiumTimes, sizeof(t->aiPremiumTimes));
  1947.  
  1948. m_dwLogOffInterval = t->logoff_interval;
  1949.  
  1950. sys_log(0, "PLAYER_LOAD: %s PREMIUM %d %d, LOGGOFF_INTERVAL %u PTR: %p", t->name, m_aiPremiumTimes[0], m_aiPremiumTimes[1], t->logoff_interval, this);
  1951.  
  1952. if (GetGMLevel() != GM_PLAYER)
  1953. {
  1954. LogManager::instance().CharLog(this, GetGMLevel(), "GM_LOGIN", "");
  1955. sys_log(0, "GM_LOGIN(gmlevel=%d, name=%s(%d), pos=(%d, %d)", GetGMLevel(), GetName(), GetPlayerID(), GetX(), GetY());
  1956. }
  1957.  
  1958. #ifdef __PET_SYSTEM__
  1959. // NOTE: 일단 캐릭터가 PC인 경우에만 PetSystem을 갖도록 함. 유럽 머신당 메모리 사용률때문에 NPC까지 하긴 좀..
  1960. if (m_petSystem)
  1961. {
  1962. m_petSystem->Destroy();
  1963. delete m_petSystem;
  1964. }
  1965.  
  1966. m_petSystem = M2_NEW CPetSystem(this);
  1967. #endif
  1968.  
  1969. #ifdef NEW_PET_SYSTEM
  1970. if (m_newpetSystem)
  1971. {
  1972. m_newpetSystem->Destroy();
  1973. delete m_newpetSystem;
  1974. }
  1975.  
  1976. m_newpetSystem = M2_NEW CNewPetSystem(this);
  1977. #endif
  1978.  
  1979. }
  1980.  
  1981. EVENTFUNC(kill_ore_load_event)
  1982. {
  1983. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  1984. if ( info == NULL )
  1985. {
  1986. sys_err( "kill_ore_load_even> <Factor> Null pointer" );
  1987. return 0;
  1988. }
  1989.  
  1990. LPCHARACTER ch = info->ch;
  1991. if (ch == NULL) { // <Factor>
  1992. return 0;
  1993. }
  1994.  
  1995. ch->m_pkMiningEvent = NULL;
  1996. M2_DESTROY_CHARACTER(ch);
  1997. return 0;
  1998. }
  1999.  
  2000. void CHARACTER::SetProto(const CMob * pkMob)
  2001. {
  2002. if (m_pkMobInst)
  2003. M2_DELETE(m_pkMobInst);
  2004.  
  2005. m_pkMobData = pkMob;
  2006. m_pkMobInst = M2_NEW CMobInstance;
  2007.  
  2008. m_bPKMode = PK_MODE_FREE;
  2009.  
  2010. const TMobTable * t = &m_pkMobData->m_table;
  2011.  
  2012. m_bCharType = t->bType;
  2013.  
  2014. SetLevel(t->bLevel);
  2015. SetEmpire(t->bEmpire);
  2016.  
  2017. SetExp(t->dwExp);
  2018. SetRealPoint(POINT_ST, t->bStr);
  2019. SetRealPoint(POINT_DX, t->bDex);
  2020. SetRealPoint(POINT_HT, t->bCon);
  2021. SetRealPoint(POINT_IQ, t->bInt);
  2022.  
  2023. ComputePoints();
  2024.  
  2025. SetHP(GetMaxHP());
  2026. SetSP(GetMaxSP());
  2027.  
  2028. ////////////////////
  2029. m_pointsInstant.dwAIFlag = t->dwAIFlag;
  2030. SetImmuneFlag(t->dwImmuneFlag);
  2031.  
  2032. AssignTriggers(t);
  2033.  
  2034. ApplyMobAttribute(t);
  2035.  
  2036. if (IsStone())
  2037. {
  2038. DetermineDropMetinStone();
  2039. }
  2040.  
  2041. if (IsWarp() || IsGoto())
  2042. {
  2043. StartWarpNPCEvent();
  2044. }
  2045.  
  2046. CHARACTER_MANAGER::instance().RegisterRaceNumMap(this);
  2047.  
  2048. // XXX X-mas santa hardcoding
  2049. if (GetRaceNum() == xmas::MOB_SANTA_VNUM)
  2050. {
  2051. SetPoint(POINT_ATT_GRADE_BONUS, 10);
  2052. if (g_iUseLocale)
  2053. SetPoint(POINT_DEF_GRADE_BONUS, 6);
  2054. else
  2055. SetPoint(POINT_DEF_GRADE_BONUS, 15);
  2056.  
  2057. //산타용
  2058. //m_dwPlayStartTime = get_dword_time() + 10 * 60 * 1000;
  2059. //신선자 노해
  2060. m_dwPlayStartTime = get_dword_time() + 30 * 1000;
  2061. if (test_server)
  2062. m_dwPlayStartTime = get_dword_time() + 30 * 1000;
  2063. }
  2064.  
  2065. // XXX CTF GuildWar hardcoding
  2066. if (warmap::IsWarFlag(GetRaceNum()))
  2067. {
  2068. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  2069. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  2070. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  2071. }
  2072.  
  2073. if (warmap::IsWarFlagBase(GetRaceNum()))
  2074. {
  2075. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  2076. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  2077. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  2078. }
  2079.  
  2080. if (m_bCharType == CHAR_TYPE_HORSE ||
  2081. GetRaceNum() == 20101 ||
  2082. GetRaceNum() == 20102 ||
  2083. GetRaceNum() == 20103 ||
  2084. GetRaceNum() == 20104 ||
  2085. GetRaceNum() == 20105 ||
  2086. GetRaceNum() == 20106 ||
  2087. GetRaceNum() == 20107 ||
  2088. GetRaceNum() == 20108 ||
  2089. GetRaceNum() == 20109
  2090. )
  2091. {
  2092. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
  2093. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
  2094. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
  2095. }
  2096.  
  2097. // MINING
  2098. if (mining::IsVeinOfOre (GetRaceNum()))
  2099. {
  2100. char_event_info* info = AllocEventInfo<char_event_info>();
  2101.  
  2102. info->ch = this;
  2103.  
  2104. m_pkMiningEvent = event_create(kill_ore_load_event, info, PASSES_PER_SEC(number(7 * 60, 15 * 60)));
  2105. }
  2106. // END_OF_MINING
  2107. SetOfflineShopVID(COfflineShopManager::instance().FindMyOfflineShop(GetPlayerID()));
  2108. }
  2109.  
  2110. const TMobTable & CHARACTER::GetMobTable() const
  2111. {
  2112. return m_pkMobData->m_table;
  2113. }
  2114.  
  2115. bool CHARACTER::IsRaceFlag(DWORD dwBit) const
  2116. {
  2117. return m_pkMobData ? IS_SET(m_pkMobData->m_table.dwRaceFlag, dwBit) : 0;
  2118. }
  2119.  
  2120. DWORD CHARACTER::GetMobDamageMin() const
  2121. {
  2122. return m_pkMobData->m_table.dwDamageRange[0];
  2123. }
  2124.  
  2125. DWORD CHARACTER::GetMobDamageMax() const
  2126. {
  2127. return m_pkMobData->m_table.dwDamageRange[1];
  2128. }
  2129.  
  2130. float CHARACTER::GetMobDamageMultiply() const
  2131. {
  2132. float fDamMultiply = GetMobTable().fDamMultiply;
  2133.  
  2134. if (IsBerserk())
  2135. fDamMultiply = fDamMultiply * 2.0f; // BALANCE: 광폭화 시 두배
  2136.  
  2137. return fDamMultiply;
  2138. }
  2139.  
  2140. DWORD CHARACTER::GetMobDropItemVnum() const
  2141. {
  2142. return m_pkMobData->m_table.dwDropItemVnum;
  2143. }
  2144.  
  2145. bool CHARACTER::IsSummonMonster() const
  2146. {
  2147. return GetSummonVnum() != 0;
  2148. }
  2149.  
  2150. DWORD CHARACTER::GetSummonVnum() const
  2151. {
  2152. return m_pkMobData ? m_pkMobData->m_table.dwSummonVnum : 0;
  2153. }
  2154.  
  2155. DWORD CHARACTER::GetPolymorphItemVnum() const
  2156. {
  2157. return m_pkMobData ? m_pkMobData->m_table.dwPolymorphItemVnum : 0;
  2158. }
  2159.  
  2160. DWORD CHARACTER::GetMonsterDrainSPPoint() const
  2161. {
  2162. return m_pkMobData ? m_pkMobData->m_table.dwDrainSP : 0;
  2163. }
  2164.  
  2165. BYTE CHARACTER::GetMobRank() const
  2166. {
  2167. if (!m_pkMobData)
  2168. return MOB_RANK_KNIGHT; // PC일 경우 KNIGHT급
  2169.  
  2170. return m_pkMobData->m_table.bRank;
  2171. }
  2172.  
  2173. BYTE CHARACTER::GetMobSize() const
  2174. {
  2175. if (!m_pkMobData)
  2176. return MOBSIZE_MEDIUM;
  2177.  
  2178. return m_pkMobData->m_table.bSize;
  2179. }
  2180.  
  2181. WORD CHARACTER::GetMobAttackRange() const
  2182. {
  2183. switch (GetMobBattleType())
  2184. {
  2185. case BATTLE_TYPE_RANGE:
  2186. case BATTLE_TYPE_MAGIC:
  2187. return m_pkMobData->m_table.wAttackRange + GetPoint(POINT_BOW_DISTANCE);
  2188. default:
  2189. return m_pkMobData->m_table.wAttackRange;
  2190. }
  2191. }
  2192.  
  2193. BYTE CHARACTER::GetMobBattleType() const
  2194. {
  2195. if (!m_pkMobData)
  2196. return BATTLE_TYPE_MELEE;
  2197.  
  2198. return (m_pkMobData->m_table.bBattleType);
  2199. }
  2200.  
  2201. void CHARACTER::ComputeBattlePoints()
  2202. {
  2203. if (IsPolymorphed())
  2204. {
  2205. DWORD dwMobVnum = GetPolymorphVnum();
  2206. const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
  2207. int iAtt = 0;
  2208. int iDef = 0;
  2209.  
  2210. if (pMob)
  2211. {
  2212. iAtt = GetLevel() * 2 + GetPolymorphPoint(POINT_ST) * 2;
  2213. iDef = GetLevel() + GetPolymorphPoint(POINT_HT) + pMob->m_table.wDef;
  2214. }
  2215.  
  2216. SetPoint(POINT_ATT_GRADE, iAtt);
  2217. SetPoint(POINT_DEF_GRADE, iDef);
  2218. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  2219. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  2220. }
  2221. else if (IsPC())
  2222. {
  2223. SetPoint(POINT_ATT_GRADE, 0);
  2224. SetPoint(POINT_DEF_GRADE, 0);
  2225. SetPoint(POINT_CLIENT_DEF_GRADE, 0);
  2226. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  2227. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  2228.  
  2229. int iAtk = GetLevel() * 2;
  2230. int iStatAtk = 0;
  2231. switch (GetJob())
  2232. {
  2233. case JOB_WARRIOR:
  2234. case JOB_SURA:
  2235. iStatAtk = (2 * GetPoint(POINT_ST));
  2236. break;
  2237.  
  2238. case JOB_ASSASSIN:
  2239. iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_DX)) / 3;
  2240. break;
  2241.  
  2242. case JOB_SHAMAN:
  2243. iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_IQ)) / 3;
  2244. break;
  2245.  
  2246. case JOB_WOLFMAN:
  2247. iStatAtk = (2 * GetPoint(POINT_ST));
  2248. break;
  2249.  
  2250. default:
  2251. sys_err("invalid job %d", GetJob());
  2252. iStatAtk = (2 * GetPoint(POINT_ST));
  2253. break;
  2254. }
  2255.  
  2256. if (GetMountVnum() && iStatAtk < 2 * GetPoint(POINT_ST))
  2257. iStatAtk = (2 * GetPoint(POINT_ST));
  2258.  
  2259. iAtk += iStatAtk;
  2260. if (GetMountVnum())
  2261. {
  2262. if (GetJob() == JOB_SURA && GetSkillGroup() == 1)
  2263. {
  2264. iAtk += (iAtk * GetHorseLevel()) / 60;
  2265. }
  2266. else
  2267. {
  2268. iAtk += (iAtk * GetHorseLevel()) / 30;
  2269. }
  2270. }
  2271.  
  2272. iAtk += GetPoint(POINT_ATT_GRADE_BONUS);
  2273. PointChange(POINT_ATT_GRADE, iAtk);
  2274.  
  2275. int iShowDef = GetLevel() + GetPoint(POINT_HT);
  2276. int iDef = GetLevel() + (int) (GetPoint(POINT_HT) / 1.25);
  2277. int iArmor = 0;
  2278.  
  2279. LPITEM pkItem;
  2280. for (int i = 0; i < WEAR_MAX_NUM; ++i)
  2281. if ((pkItem = GetWear(i)) && pkItem->GetType() == ITEM_ARMOR)
  2282. {
  2283. if (pkItem->GetSubType() == ARMOR_BODY || pkItem->GetSubType() == ARMOR_HEAD || pkItem->GetSubType() == ARMOR_FOOTS || pkItem->GetSubType() == ARMOR_SHIELD)
  2284. {
  2285. iArmor += pkItem->GetValue(1);
  2286. iArmor += (2 * pkItem->GetValue(5));
  2287. }
  2288. }
  2289.  
  2290. if( true == IsHorseRiding() )
  2291. {
  2292. if (iArmor < GetHorseArmor())
  2293. iArmor = GetHorseArmor();
  2294.  
  2295. const char* pHorseName = CHorseNameManager::instance().GetHorseName(GetPlayerID());
  2296. if (pHorseName != NULL && strlen(pHorseName))
  2297. {
  2298. iArmor += 20;
  2299. }
  2300. }
  2301.  
  2302. iArmor += GetPoint(POINT_DEF_GRADE_BONUS);
  2303. iArmor += GetPoint(POINT_PARTY_DEFENDER_BONUS);
  2304. if (LC_IsYMIR())
  2305. {
  2306. PointChange(POINT_DEF_GRADE, iShowDef + iArmor);
  2307. }
  2308. else
  2309. {
  2310. PointChange(POINT_DEF_GRADE, iDef + iArmor);
  2311. PointChange(POINT_CLIENT_DEF_GRADE, (iShowDef + iArmor) - GetPoint(POINT_DEF_GRADE));
  2312. }
  2313.  
  2314. PointChange(POINT_MAGIC_ATT_GRADE, GetLevel() * 2 + GetPoint(POINT_IQ) * 2 + GetPoint(POINT_MAGIC_ATT_GRADE_BONUS));
  2315. PointChange(POINT_MAGIC_DEF_GRADE, GetLevel() + (GetPoint(POINT_IQ) * 3 + GetPoint(POINT_HT)) / 3 + iArmor / 2 + GetPoint(POINT_MAGIC_DEF_GRADE_BONUS));
  2316. }
  2317. else
  2318. {
  2319. int iAtt = GetLevel() * 2 + GetPoint(POINT_ST) * 2;
  2320. int iDef = GetLevel() + GetPoint(POINT_HT) + GetMobTable().wDef;
  2321.  
  2322. SetPoint(POINT_ATT_GRADE, iAtt);
  2323. SetPoint(POINT_DEF_GRADE, iDef);
  2324. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  2325. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  2326. }
  2327. }
  2328.  
  2329. void CHARACTER::ComputePoints()
  2330. {
  2331. long lStat = GetPoint(POINT_STAT);
  2332. long lStatResetCount = GetPoint(POINT_STAT_RESET_COUNT);
  2333. long lSkillActive = GetPoint(POINT_SKILL);
  2334. long lSkillSub = GetPoint(POINT_SUB_SKILL);
  2335. long lSkillHorse = GetPoint(POINT_HORSE_SKILL);
  2336. long lLevelStep = GetPoint(POINT_LEVEL_STEP);
  2337.  
  2338. long lAttackerBonus = GetPoint(POINT_PARTY_ATTACKER_BONUS);
  2339. long lTankerBonus = GetPoint(POINT_PARTY_TANKER_BONUS);
  2340. long lBufferBonus = GetPoint(POINT_PARTY_BUFFER_BONUS);
  2341. long lSkillMasterBonus = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  2342. long lHasteBonus = GetPoint(POINT_PARTY_HASTE_BONUS);
  2343. long lDefenderBonus = GetPoint(POINT_PARTY_DEFENDER_BONUS);
  2344.  
  2345. long lHPRecovery = GetPoint(POINT_HP_RECOVERY);
  2346. long lSPRecovery = GetPoint(POINT_SP_RECOVERY);
  2347.  
  2348. memset(m_pointsInstant.points, 0, sizeof(m_pointsInstant.points));
  2349. BuffOnAttr_ClearAll();
  2350. m_SkillDamageBonus.clear();
  2351.  
  2352. SetPoint(POINT_STAT, lStat);
  2353. SetPoint(POINT_SKILL, lSkillActive);
  2354. SetPoint(POINT_SUB_SKILL, lSkillSub);
  2355. SetPoint(POINT_HORSE_SKILL, lSkillHorse);
  2356. SetPoint(POINT_LEVEL_STEP, lLevelStep);
  2357. SetPoint(POINT_STAT_RESET_COUNT, lStatResetCount);
  2358.  
  2359. SetPoint(POINT_ST, GetRealPoint(POINT_ST));
  2360. SetPoint(POINT_HT, GetRealPoint(POINT_HT));
  2361. SetPoint(POINT_DX, GetRealPoint(POINT_DX));
  2362. SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
  2363.  
  2364. SetPart(PART_MAIN, GetOriginalPart(PART_MAIN));
  2365. SetPart(PART_WEAPON, GetOriginalPart(PART_WEAPON));
  2366. SetPart(PART_HEAD, GetOriginalPart(PART_HEAD));
  2367. SetPart(PART_HAIR, GetOriginalPart(PART_HAIR));
  2368. SetPart(PART_ACCE, GetOriginalPart(PART_ACCE));
  2369.  
  2370. SetPoint(POINT_PARTY_ATTACKER_BONUS, lAttackerBonus);
  2371. SetPoint(POINT_PARTY_TANKER_BONUS, lTankerBonus);
  2372. SetPoint(POINT_PARTY_BUFFER_BONUS, lBufferBonus);
  2373. SetPoint(POINT_PARTY_SKILL_MASTER_BONUS, lSkillMasterBonus);
  2374. SetPoint(POINT_PARTY_HASTE_BONUS, lHasteBonus);
  2375. SetPoint(POINT_PARTY_DEFENDER_BONUS, lDefenderBonus);
  2376.  
  2377. SetPoint(POINT_HP_RECOVERY, lHPRecovery);
  2378. SetPoint(POINT_SP_RECOVERY, lSPRecovery);
  2379.  
  2380. // PC_BANG_ITEM_ADD
  2381. SetPoint(POINT_PC_BANG_EXP_BONUS, 0);
  2382. SetPoint(POINT_PC_BANG_DROP_BONUS, 0);
  2383. // END_PC_BANG_ITEM_ADD
  2384.  
  2385. int iMaxHP, iMaxSP;
  2386. int iMaxStamina;
  2387.  
  2388. if (IsPC())
  2389. {
  2390. // 최대 생명력/정신력
  2391. iMaxHP = JobInitialPoints[GetJob()].max_hp + m_points.iRandomHP + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].hp_per_ht;
  2392. iMaxSP = JobInitialPoints[GetJob()].max_sp + m_points.iRandomSP + GetPoint(POINT_IQ) * JobInitialPoints[GetJob()].sp_per_iq;
  2393. iMaxStamina = JobInitialPoints[GetJob()].max_stamina + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].stamina_per_con;
  2394.  
  2395. {
  2396. CSkillProto* pkSk = CSkillManager::instance().Get(SKILL_ADD_HP);
  2397.  
  2398. if (NULL != pkSk)
  2399. {
  2400. pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_ADD_HP) / 100.0f);
  2401.  
  2402. iMaxHP += static_cast<int>(pkSk->kPointPoly.Eval());
  2403. }
  2404. }
  2405.  
  2406. // 기본 값들
  2407. SetPoint(POINT_MOV_SPEED, 100);
  2408. SetPoint(POINT_ATT_SPEED, 100);
  2409. PointChange(POINT_ATT_SPEED, GetPoint(POINT_PARTY_HASTE_BONUS));
  2410. SetPoint(POINT_CASTING_SPEED, 100);
  2411. }
  2412. else
  2413. {
  2414. iMaxHP = m_pkMobData->m_table.dwMaxHP;
  2415. iMaxSP = 0;
  2416. iMaxStamina = 0;
  2417.  
  2418. SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
  2419. SetPoint(POINT_MOV_SPEED, m_pkMobData->m_table.sMovingSpeed);
  2420. SetPoint(POINT_CASTING_SPEED, m_pkMobData->m_table.sAttackSpeed);
  2421. }
  2422.  
  2423. if (IsPC())
  2424. {
  2425. // 말 타고 있을 때는 기본 스탯이 말의 기준 스탯보다 낮으면 높게 만든다.
  2426. // 따라서 말의 기준 스탯이 무사 기준이므로, 수라/무당은 전체 스탯 합이
  2427. // 대채적으로 더 올라가게 될 것이다.
  2428. if (GetMountVnum())
  2429. {
  2430. if (GetHorseST() > GetPoint(POINT_ST))
  2431. PointChange(POINT_ST, GetHorseST() - GetPoint(POINT_ST));
  2432.  
  2433. if (GetHorseDX() > GetPoint(POINT_DX))
  2434. PointChange(POINT_DX, GetHorseDX() - GetPoint(POINT_DX));
  2435.  
  2436. if (GetHorseHT() > GetPoint(POINT_HT))
  2437. PointChange(POINT_HT, GetHorseHT() - GetPoint(POINT_HT));
  2438.  
  2439. if (GetHorseIQ() > GetPoint(POINT_IQ))
  2440. PointChange(POINT_IQ, GetHorseIQ() - GetPoint(POINT_IQ));
  2441. }
  2442.  
  2443. }
  2444.  
  2445. ComputeBattlePoints();
  2446.  
  2447. // 기본 HP/SP 설정
  2448. if (iMaxHP != GetMaxHP())
  2449. {
  2450. SetRealPoint(POINT_MAX_HP, iMaxHP); // 기본HP를 RealPoint에 저장해 놓는다.
  2451. }
  2452.  
  2453. PointChange(POINT_MAX_HP, 0);
  2454.  
  2455. if (iMaxSP != GetMaxSP())
  2456. {
  2457. SetRealPoint(POINT_MAX_SP, iMaxSP); // 기본SP를 RealPoint에 저장해 놓는다.
  2458. }
  2459.  
  2460. PointChange(POINT_MAX_SP, 0);
  2461.  
  2462. SetMaxStamina(iMaxStamina);
  2463.  
  2464. m_pointsInstant.dwImmuneFlag = 0;
  2465.  
  2466. for (int i = 0 ; i < WEAR_MAX_NUM; i++)
  2467. {
  2468. LPITEM pItem = GetWear(i);
  2469. if (pItem)
  2470. {
  2471. pItem->ModifyPoints(true);
  2472. SET_BIT(m_pointsInstant.dwImmuneFlag, GetWear(i)->GetImmuneFlag());
  2473. }
  2474. }
  2475.  
  2476. // 용혼석 시스템
  2477. // ComputePoints에서는 케릭터의 모든 속성값을 초기화하고,
  2478. // 아이템, 버프 등에 관련된 모든 속성값을 재계산하기 때문에,
  2479. // 용혼석 시스템도 ActiveDeck에 있는 모든 용혼석의 속성값을 다시 적용시켜야 한다.
  2480. if (DragonSoul_IsDeckActivated())
  2481. {
  2482. for (int i = WEAR_MAX_NUM + DS_SLOT_MAX * DragonSoul_GetActiveDeck();
  2483. i < WEAR_MAX_NUM + DS_SLOT_MAX * (DragonSoul_GetActiveDeck() + 1); i++)
  2484. {
  2485. LPITEM pItem = GetWear(i);
  2486. if (pItem)
  2487. {
  2488. if (DSManager::instance().IsTimeLeftDragonSoul(pItem))
  2489. pItem->ModifyPoints(true);
  2490. }
  2491. }
  2492. }
  2493.  
  2494. if (GetHP() > GetMaxHP())
  2495. PointChange(POINT_HP, GetMaxHP() - GetHP());
  2496.  
  2497. if (GetSP() > GetMaxSP())
  2498. PointChange(POINT_SP, GetMaxSP() - GetSP());
  2499.  
  2500. ComputeSkillPoints();
  2501.  
  2502. RefreshAffect();
  2503. CPetSystem* pPetSystem = GetPetSystem();
  2504. if (NULL != pPetSystem)
  2505. {
  2506. pPetSystem->RefreshBuff();
  2507. }
  2508.  
  2509. UpdatePacket();
  2510. }
  2511.  
  2512. // m_dwPlayStartTime의 단위는 milisecond다. 데이터베이스에는 분단위로 기록하기
  2513. // 때문에 플레이시간을 계산할 때 / 60000 으로 나눠서 하는데, 그 나머지 값이 남았
  2514. // 을 때 여기에 dwTimeRemain으로 넣어서 제대로 계산되도록 해주어야 한다.
  2515. void CHARACTER::ResetPlayTime(DWORD dwTimeRemain)
  2516. {
  2517. m_dwPlayStartTime = get_dword_time() - dwTimeRemain;
  2518. }
  2519.  
  2520. const int aiRecoveryPercents[10] = { 1, 5, 5, 5, 5, 5, 5, 5, 5, 5 };
  2521.  
  2522. EVENTFUNC(recovery_event)
  2523. {
  2524. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  2525. if ( info == NULL )
  2526. {
  2527. sys_err( "recovery_event> <Factor> Null pointer" );
  2528. return 0;
  2529. }
  2530.  
  2531. LPCHARACTER ch = info->ch;
  2532.  
  2533. if (ch == NULL) { // <Factor>
  2534. return 0;
  2535. }
  2536.  
  2537. if (!ch->IsPC())
  2538. {
  2539. //
  2540. // 몬스터 회복
  2541. //
  2542. if (ch->IsAffectFlag(AFF_POISON) || ch->IsAffectFlag(AFF_BLEEDING))
  2543. return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
  2544.  
  2545. if (2493 == ch->GetMobTable().dwVnum)
  2546. {
  2547. int regenPct = BlueDragon_GetRangeFactor("hp_regen", ch->GetHPPct());
  2548. regenPct += ch->GetMobTable().bRegenPercent;
  2549.  
  2550. for (int i=1 ; i <= 4 ; ++i)
  2551. {
  2552. if (REGEN_PECT_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
  2553. {
  2554. DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
  2555. size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
  2556. size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
  2557.  
  2558. regenPct += (val*cnt);
  2559.  
  2560. break;
  2561. }
  2562. }
  2563.  
  2564. ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * regenPct) / 100));
  2565. }
  2566. else if (!ch->IsDoor())
  2567. {
  2568. ch->MonsterLog("HP_REGEN +%d", MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
  2569. ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
  2570. }
  2571.  
  2572. if (ch->GetHP() >= ch->GetMaxHP())
  2573. {
  2574. ch->m_pkRecoveryEvent = NULL;
  2575. return 0;
  2576. }
  2577.  
  2578. if (2493 == ch->GetMobTable().dwVnum)
  2579. {
  2580. for (int i=1 ; i <= 4 ; ++i)
  2581. {
  2582. if (REGEN_TIME_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
  2583. {
  2584. DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
  2585. size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
  2586. size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
  2587.  
  2588. return PASSES_PER_SEC(MAX(1, (ch->GetMobTable().bRegenCycle - (val*cnt))));
  2589. }
  2590. }
  2591. }
  2592.  
  2593. return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
  2594. }
  2595. else
  2596. {
  2597. //
  2598. // PC 회복
  2599. //
  2600. ch->CheckTarget();
  2601. //ch->UpdateSectree(); // 여기서 이걸 왜하지?
  2602. ch->UpdateKillerMode();
  2603.  
  2604. if (ch->IsAffectFlag(AFF_POISON) == true || ch->IsAffectFlag(AFF_BLEEDING))
  2605. {
  2606. // 중독인 경우 자동회복 금지
  2607. // 파법술인 경우 자동회복 금지
  2608. return 3;
  2609. }
  2610.  
  2611. int iSec = (get_dword_time() - ch->GetLastMoveTime()) / 3000;
  2612.  
  2613. // SP 회복 루틴.
  2614. // 왜 이걸로 해서 함수로 빼놨는가 ?!
  2615. ch->DistributeSP(ch);
  2616.  
  2617. if (ch->GetMaxHP() <= ch->GetHP())
  2618. return PASSES_PER_SEC(3);
  2619.  
  2620. int iPercent = 0;
  2621. int iAmount = 0;
  2622.  
  2623. {
  2624. iPercent = aiRecoveryPercents[MIN(9, iSec)];
  2625. iAmount = 15 + (ch->GetMaxHP() * iPercent) / 100;
  2626. }
  2627.  
  2628. iAmount += (iAmount * ch->GetPoint(POINT_HP_REGEN)) / 100;
  2629.  
  2630. sys_log(1, "RECOVERY_EVENT: %s %d HP_REGEN %d HP +%d", ch->GetName(), iPercent, ch->GetPoint(POINT_HP_REGEN), iAmount);
  2631.  
  2632. ch->PointChange(POINT_HP, iAmount, false);
  2633. return PASSES_PER_SEC(3);
  2634. }
  2635. }
  2636.  
  2637. void CHARACTER::StartRecoveryEvent()
  2638. {
  2639. if (m_pkRecoveryEvent)
  2640. return;
  2641.  
  2642. if (IsDead() || IsStun())
  2643. return;
  2644.  
  2645. if (IsNPC() && GetHP() >= GetMaxHP()) // 몬스터는 체력이 다 차있으면 시작 안한다.
  2646. return;
  2647.  
  2648. char_event_info* info = AllocEventInfo<char_event_info>();
  2649.  
  2650. info->ch = this;
  2651.  
  2652. int iSec = IsPC() ? 3 : (MAX(1, GetMobTable().bRegenCycle));
  2653. m_pkRecoveryEvent = event_create(recovery_event, info, PASSES_PER_SEC(iSec));
  2654. }
  2655.  
  2656. void CHARACTER::Standup()
  2657. {
  2658. struct packet_position pack_position;
  2659.  
  2660. if (!IsPosition(POS_SITTING))
  2661. return;
  2662.  
  2663. SetPosition(POS_STANDING);
  2664.  
  2665. sys_log(1, "STANDUP: %s", GetName());
  2666.  
  2667. pack_position.header = HEADER_GC_CHARACTER_POSITION;
  2668. pack_position.vid = GetVID();
  2669. pack_position.position = POSITION_GENERAL;
  2670.  
  2671. PacketAround(&pack_position, sizeof(pack_position));
  2672. }
  2673.  
  2674. void CHARACTER::Sitdown(int is_ground)
  2675. {
  2676. struct packet_position pack_position;
  2677.  
  2678. if (IsPosition(POS_SITTING))
  2679. return;
  2680.  
  2681. SetPosition(POS_SITTING);
  2682. sys_log(1, "SITDOWN: %s", GetName());
  2683.  
  2684. pack_position.header = HEADER_GC_CHARACTER_POSITION;
  2685. pack_position.vid = GetVID();
  2686. pack_position.position = POSITION_SITTING_GROUND;
  2687. PacketAround(&pack_position, sizeof(pack_position));
  2688. }
  2689.  
  2690. void CHARACTER::SetRotation(float fRot)
  2691. {
  2692. m_pointsInstant.fRot = fRot;
  2693. }
  2694.  
  2695. // x, y 방향으로 보고 선다.
  2696. void CHARACTER::SetRotationToXY(long x, long y)
  2697. {
  2698. SetRotation(GetDegreeFromPositionXY(GetX(), GetY(), x, y));
  2699. }
  2700.  
  2701. bool CHARACTER::CannotMoveByAffect() const
  2702. {
  2703. return (IsAffectFlag(AFF_STUN));
  2704. }
  2705.  
  2706. bool CHARACTER::CanMove() const
  2707. {
  2708. if (CannotMoveByAffect())
  2709. return false;
  2710.  
  2711. if (GetMyShop()) // 상점 연 상태에서는 움직일 수 없음
  2712. return false;
  2713.  
  2714. // 0.2초 전이라면 움직일 수 없다.
  2715. /*
  2716. if (get_float_time() - m_fSyncTime < 0.2f)
  2717. return false;
  2718. */
  2719. return true;
  2720. }
  2721.  
  2722. // 무조건 x, y 위치로 이동 시킨다.
  2723. bool CHARACTER::Sync(long x, long y)
  2724. {
  2725. if (!GetSectree())
  2726. return false;
  2727.  
  2728. LPSECTREE new_tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), x, y);
  2729.  
  2730. if (!new_tree)
  2731. {
  2732. if (GetDesc())
  2733. {
  2734. sys_err("cannot find tree at %d %d (name: %s)", x, y, GetName());
  2735. GetDesc()->SetPhase(PHASE_CLOSE);
  2736. }
  2737. else
  2738. {
  2739. sys_err("no tree: %s %d %d %d", GetName(), x, y, GetMapIndex());
  2740. Dead();
  2741. }
  2742.  
  2743. return false;
  2744. }
  2745.  
  2746. SetRotationToXY(x, y);
  2747. SetXYZ(x, y, 0);
  2748.  
  2749. if (GetDungeon())
  2750. {
  2751. // 던젼용 이벤트 속성 변화
  2752. int iLastEventAttr = m_iEventAttr;
  2753. m_iEventAttr = new_tree->GetEventAttribute(x, y);
  2754.  
  2755. if (m_iEventAttr != iLastEventAttr)
  2756. {
  2757. if (GetParty())
  2758. {
  2759. quest::CQuestManager::instance().AttrOut(GetParty()->GetLeaderPID(), this, iLastEventAttr);
  2760. quest::CQuestManager::instance().AttrIn(GetParty()->GetLeaderPID(), this, m_iEventAttr);
  2761. }
  2762. else
  2763. {
  2764. quest::CQuestManager::instance().AttrOut(GetPlayerID(), this, iLastEventAttr);
  2765. quest::CQuestManager::instance().AttrIn(GetPlayerID(), this, m_iEventAttr);
  2766. }
  2767. }
  2768. }
  2769.  
  2770. if (GetSectree() != new_tree)
  2771. {
  2772. if (!IsNPC())
  2773. {
  2774. SECTREEID id = new_tree->GetID();
  2775. SECTREEID old_id = GetSectree()->GetID();
  2776.  
  2777. sys_log(0, "SECTREE DIFFER: %s %dx%d was %dx%d",
  2778. GetName(),
  2779. id.coord.x,
  2780. id.coord.y,
  2781. old_id.coord.x,
  2782. old_id.coord.y);
  2783. }
  2784.  
  2785. new_tree->InsertEntity(this);
  2786. }
  2787.  
  2788. return true;
  2789. }
  2790.  
  2791. void CHARACTER::Stop()
  2792. {
  2793. if (!IsState(m_stateIdle))
  2794. MonsterLog("[IDLE] 정지");
  2795.  
  2796. GotoState(m_stateIdle);
  2797.  
  2798. m_posDest.x = m_posStart.x = GetX();
  2799. m_posDest.y = m_posStart.y = GetY();
  2800. }
  2801.  
  2802. bool CHARACTER::Goto(long x, long y)
  2803. {
  2804. // TODO 거리체크 필요
  2805. // 같은 위치면 이동할 필요 없음 (자동 성공)
  2806. if (GetX() == x && GetY() == y)
  2807. return false;
  2808.  
  2809. if (m_posDest.x == x && m_posDest.y == y)
  2810. {
  2811. if (!IsState(m_stateMove))
  2812. {
  2813. m_dwStateDuration = 4;
  2814. GotoState(m_stateMove);
  2815. }
  2816. return false;
  2817. }
  2818.  
  2819. m_posDest.x = x;
  2820. m_posDest.y = y;
  2821.  
  2822. CalculateMoveDuration();
  2823.  
  2824. m_dwStateDuration = 4;
  2825.  
  2826.  
  2827. if (!IsState(m_stateMove))
  2828. {
  2829. MonsterLog("[MOVE] %s", GetVictim() ? "대상추적" : "그냥이동");
  2830.  
  2831. if (GetVictim())
  2832. {
  2833. //MonsterChat(MONSTER_CHAT_CHASE);
  2834. MonsterChat(MONSTER_CHAT_ATTACK);
  2835. }
  2836. }
  2837.  
  2838. GotoState(m_stateMove);
  2839.  
  2840. return true;
  2841. }
  2842.  
  2843.  
  2844. DWORD CHARACTER::GetMotionMode() const
  2845. {
  2846. DWORD dwMode = MOTION_MODE_GENERAL;
  2847.  
  2848. if (IsPolymorphed())
  2849. return dwMode;
  2850.  
  2851. LPITEM pkItem;
  2852. if ((pkItem = GetWear(WEAR_WEAPON)))
  2853. {
  2854. switch (pkItem->GetProto()->bSubType)
  2855. {
  2856. case WEAPON_SWORD:
  2857. dwMode = MOTION_MODE_ONEHAND_SWORD;
  2858. break;
  2859.  
  2860. case WEAPON_TWO_HANDED:
  2861. dwMode = MOTION_MODE_TWOHAND_SWORD;
  2862. break;
  2863.  
  2864. case WEAPON_DAGGER:
  2865. dwMode = MOTION_MODE_DUALHAND_SWORD;
  2866. break;
  2867.  
  2868. case WEAPON_BOW:
  2869. dwMode = MOTION_MODE_BOW;
  2870. break;
  2871.  
  2872. case WEAPON_BELL:
  2873. dwMode = MOTION_MODE_BELL;
  2874. break;
  2875.  
  2876. case WEAPON_FAN:
  2877. dwMode = MOTION_MODE_FAN;
  2878. break;
  2879.  
  2880. case WEAPON_CLAW:
  2881. dwMode = MOTION_MODE_CLAW;
  2882. break;
  2883. }
  2884. }
  2885.  
  2886. return dwMode;
  2887. }
  2888.  
  2889. float CHARACTER::GetMoveMotionSpeed() const
  2890. {
  2891. DWORD dwMode = GetMotionMode();
  2892.  
  2893. const CMotion * pkMotion = NULL;
  2894.  
  2895. if (!GetMountVnum())
  2896. pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(dwMode, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2897. else
  2898. {
  2899. pkMotion = CMotionManager::instance().GetMotion(GetMountVnum(), MAKE_MOTION_KEY(MOTION_MODE_GENERAL, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2900.  
  2901. if (!pkMotion)
  2902. pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(MOTION_MODE_HORSE, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2903. }
  2904.  
  2905. if (pkMotion)
  2906. return -pkMotion->GetAccumVector().y / pkMotion->GetDuration();
  2907. else
  2908. {
  2909. //sys_err("cannot find motion (name %s race %d mode %d)", GetName(), GetRaceNum(), dwMode);
  2910. return 300.0f;
  2911. }
  2912. }
  2913.  
  2914. float CHARACTER::GetMoveSpeed() const
  2915. {
  2916. return GetMoveMotionSpeed() * 10000 / CalculateDuration(GetLimitPoint(POINT_MOV_SPEED), 10000);
  2917. }
  2918.  
  2919. void CHARACTER::CalculateMoveDuration()
  2920. {
  2921. m_posStart.x = GetX();
  2922. m_posStart.y = GetY();
  2923.  
  2924. float fDist = DISTANCE_SQRT(m_posStart.x - m_posDest.x, m_posStart.y - m_posDest.y);
  2925.  
  2926. float motionSpeed = GetMoveMotionSpeed();
  2927.  
  2928. m_dwMoveDuration = CalculateDuration(GetLimitPoint(POINT_MOV_SPEED),
  2929. (int) ((fDist / motionSpeed) * 1000.0f));
  2930.  
  2931. if (IsNPC())
  2932. sys_log(1, "Maxmi - Char.cpp",
  2933. GetName(), fDist, GetLimitPoint(POINT_MOV_SPEED), m_dwMoveDuration, motionSpeed,
  2934. m_posStart.x, m_posStart.y, m_posDest.x, m_posDest.y);
  2935.  
  2936. m_dwMoveStartTime = get_dword_time();
  2937. }
  2938.  
  2939. // x y 위치로 이동 한다. (이동할 수 있는 가 없는 가를 확인 하고 Sync 메소드로 실제 이동 한다)
  2940. // 서버는 char의 x, y 값을 바로 바꾸지만,
  2941. // 클라에서는 이전 위치에서 바꾼 x, y까지 interpolation한다.
  2942. // 걷거나 뛰는 것은 char의 m_bNowWalking에 달려있다.
  2943. // Warp를 의도한 것이라면 Show를 사용할 것.
  2944. bool CHARACTER::Move(long x, long y)
  2945. {
  2946. // 같은 위치면 이동할 필요 없음 (자동 성공)
  2947. if (GetX() == x && GetY() == y)
  2948. return true;
  2949.  
  2950. if (test_server)
  2951. if (m_bDetailLog)
  2952. sys_log(0, "%s position %u %u", GetName(), x, y);
  2953.  
  2954. OnMove();
  2955. return Sync(x, y);
  2956. }
  2957.  
  2958. void CHARACTER::SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, int iRot)
  2959. {
  2960. TPacketGCMove pack;
  2961.  
  2962. if (bFunc == FUNC_WAIT)
  2963. {
  2964. x = m_posDest.x;
  2965. y = m_posDest.y;
  2966. dwDuration = m_dwMoveDuration;
  2967. }
  2968.  
  2969. EncodeMovePacket(pack, GetVID(), bFunc, bArg, x, y, dwDuration, dwTime, iRot == -1 ? (int) GetRotation() / 5 : iRot);
  2970. PacketView(&pack, sizeof(TPacketGCMove), this);
  2971. }
  2972.  
  2973. int CHARACTER::GetRealPoint(BYTE type) const
  2974. {
  2975. return m_points.points[type];
  2976. }
  2977.  
  2978. void CHARACTER::SetRealPoint(BYTE type, int val)
  2979. {
  2980. m_points.points[type] = val;
  2981. }
  2982.  
  2983. int CHARACTER::GetPolymorphPoint(BYTE type) const
  2984. {
  2985. if (IsPolymorphed() && !IsPolyMaintainStat())
  2986. {
  2987. DWORD dwMobVnum = GetPolymorphVnum();
  2988. const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
  2989. int iPower = GetPolymorphPower();
  2990.  
  2991. if (pMob)
  2992. {
  2993. switch (type)
  2994. {
  2995. case POINT_ST:
  2996. if (GetJob() == JOB_SHAMAN || GetJob() == JOB_SURA && GetSkillGroup() == 2)
  2997. return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_IQ);
  2998. return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_ST);
  2999.  
  3000. case POINT_HT:
  3001. return pMob->m_table.bCon * iPower / 100 + GetPoint(POINT_HT);
  3002.  
  3003. case POINT_IQ:
  3004. return pMob->m_table.bInt * iPower / 100 + GetPoint(POINT_IQ);
  3005.  
  3006. case POINT_DX:
  3007. return pMob->m_table.bDex * iPower / 100 + GetPoint(POINT_DX);
  3008. }
  3009. }
  3010. }
  3011.  
  3012. return GetPoint(type);
  3013. }
  3014.  
  3015. long long CHARACTER::GetPoint(BYTE type) const
  3016. {
  3017. if (type >= POINT_MAX_NUM)
  3018. {
  3019. sys_err("Point type overflow (type %u)", type);
  3020. return 0;
  3021. }
  3022.  
  3023. long long val = m_pointsInstant.points[type];
  3024. long long max_val = LLONG_MAX;
  3025.  
  3026. switch (type)
  3027. {
  3028. case POINT_STEAL_HP:
  3029. case POINT_STEAL_SP:
  3030. max_val = 50;
  3031. break;
  3032. case POINT_GOLD:
  3033. max_val = GOLD_MAX;
  3034. break;
  3035. }
  3036.  
  3037. if (val > max_val)
  3038. sys_err("POINT_ERROR: %s type %d val %lld (max: %lld)", GetName(), val, max_val);
  3039.  
  3040. return (val);
  3041. }
  3042.  
  3043. int CHARACTER::GetLimitPoint(BYTE type) const
  3044. {
  3045. if (type >= POINT_MAX_NUM)
  3046. {
  3047. sys_err("Point type overflow (type %u)", type);
  3048. return 0;
  3049. }
  3050.  
  3051. int val = m_pointsInstant.points[type];
  3052. int max_val = INT_MAX;
  3053. int limit = INT_MAX;
  3054. int min_limit = -INT_MAX;
  3055.  
  3056. switch (type)
  3057. {
  3058. case POINT_ATT_SPEED:
  3059. min_limit = 0;
  3060.  
  3061. if (IsPC())
  3062. limit = 170;
  3063. else
  3064. limit = 250;
  3065. break;
  3066.  
  3067. case POINT_MOV_SPEED:
  3068. min_limit = 0;
  3069.  
  3070. if (IsPC())
  3071. limit = 200;
  3072. else
  3073. limit = 250;
  3074. break;
  3075.  
  3076. case POINT_STEAL_HP:
  3077. case POINT_STEAL_SP:
  3078. limit = 50;
  3079. max_val = 50;
  3080. break;
  3081.  
  3082. case POINT_MALL_ATTBONUS:
  3083. case POINT_MALL_DEFBONUS:
  3084. limit = 20;
  3085. max_val = 50;
  3086. break;
  3087. }
  3088.  
  3089. if (val > max_val)
  3090. sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
  3091.  
  3092. if (val > limit)
  3093. val = limit;
  3094.  
  3095. if (val < min_limit)
  3096. val = min_limit;
  3097.  
  3098. return (val);
  3099. }
  3100.  
  3101. void CHARACTER::SetPoint(BYTE type, long long val)
  3102. {
  3103. if (type >= POINT_MAX_NUM)
  3104. {
  3105. sys_err("Point type overflow (type %u)", type);
  3106. return;
  3107. }
  3108.  
  3109. m_pointsInstant.points[type] = val;
  3110.  
  3111. // 아직 이동이 다 안끝났다면 이동 시간 계산을 다시 해야 한다.
  3112. if (type == POINT_MOV_SPEED && get_dword_time() < m_dwMoveStartTime + m_dwMoveDuration)
  3113. {
  3114. CalculateMoveDuration();
  3115. }
  3116. }
  3117.  
  3118. long long CHARACTER::GetAllowedGold() const
  3119. {
  3120. if (GetLevel() <= 10)
  3121. return 100000;
  3122. else if (GetLevel() <= 20)
  3123. return 500000;
  3124. else
  3125. return 50000000;
  3126. }
  3127.  
  3128. void CHARACTER::CheckMaximumPoints()
  3129. {
  3130. if (GetMaxHP() < GetHP())
  3131. PointChange(POINT_HP, GetMaxHP() - GetHP());
  3132.  
  3133. if (GetMaxSP() < GetSP())
  3134. PointChange(POINT_SP, GetMaxSP() - GetSP());
  3135. }
  3136.  
  3137. void CHARACTER::PointChange(BYTE type, long long amount, bool bAmount, bool bBroadcast)
  3138. {
  3139. long long val = 0;
  3140.  
  3141. //sys_log(0, "PointChange %d %d | %d -> %d cHP %d mHP %d", type, amount, GetPoint(type), GetPoint(type)+amount, GetHP(), GetMaxHP());
  3142.  
  3143. switch (type)
  3144. {
  3145. case POINT_NONE:
  3146. return;
  3147.  
  3148. case POINT_LEVEL:
  3149. if ((GetLevel() + amount) > gPlayerMaxLevel)
  3150. return;
  3151.  
  3152. SetLevel(GetLevel() + amount);
  3153. val = GetLevel();
  3154.  
  3155. sys_log(0, "LEVELUP: %s %d NEXT EXP %d", GetName(), GetLevel(), GetNextExp());
  3156.  
  3157. PointChange(POINT_NEXT_EXP, GetNextExp(), false);
  3158.  
  3159. if (amount)
  3160. {
  3161. quest::CQuestManager::instance().LevelUp(GetPlayerID());
  3162.  
  3163. LogManager::instance().LevelLog(this, val, GetRealPoint(POINT_PLAYTIME) + (get_dword_time() - m_dwPlayStartTime) / 60000);
  3164.  
  3165. if (GetGuild())
  3166. {
  3167. GetGuild()->LevelChange(GetPlayerID(), GetLevel());
  3168. }
  3169.  
  3170. if (GetParty())
  3171. {
  3172. GetParty()->RequestSetMemberLevel(GetPlayerID(), GetLevel());
  3173. }
  3174. }
  3175. break;
  3176.  
  3177. case POINT_NEXT_EXP:
  3178. val = GetNextExp();
  3179. bAmount = false;
  3180. break;
  3181.  
  3182. case POINT_EXP:
  3183. {
  3184. DWORD exp = GetExp();
  3185. DWORD next_exp = GetNextExp();
  3186.  
  3187. if (LC_IsNewCIBN())
  3188. {
  3189. if (IsOverTime(OT_NONE))
  3190. {
  3191. dev_log(LOG_DEB0, "<EXP_LOG> %s = NONE", GetName());
  3192. }
  3193. else if (IsOverTime(OT_3HOUR))
  3194. {
  3195. amount = (amount / 2);
  3196. dev_log(LOG_DEB0, "<EXP_LOG> %s = 3HOUR", GetName());
  3197. }
  3198. else if (IsOverTime(OT_5HOUR))
  3199. {
  3200. amount = 0;
  3201. dev_log(LOG_DEB0, "<EXP_LOG> %s = 5HOUR", GetName());
  3202. }
  3203. }
  3204.  
  3205. if (amount < 0 && (int)exp < -amount)
  3206. {
  3207. sys_log(1, "%s AMOUNT < 0 %d, CUR EXP: %d", GetName(), -amount, exp);
  3208. amount = -static_cast<int>(exp);
  3209.  
  3210. SetExp(exp + amount);
  3211. val = GetExp();
  3212. }
  3213. else
  3214. {
  3215. if (gPlayerMaxLevel <= GetLevel())
  3216. return;
  3217.  
  3218. if (test_server)
  3219. ChatPacket(CHAT_TYPE_INFO, "You have gained %d exp.", amount);
  3220.  
  3221. DWORD iExpBalance = 0;
  3222. if (exp + amount >= next_exp)
  3223. {
  3224. iExpBalance = (exp + amount) - next_exp;
  3225. amount = next_exp - exp;
  3226.  
  3227. SetExp(0);
  3228. exp = next_exp;
  3229. }
  3230. else
  3231. {
  3232. SetExp(exp + amount);
  3233. exp = GetExp();
  3234. }
  3235.  
  3236. DWORD q = DWORD(next_exp / 4.0f);
  3237. int iLevStep = GetRealPoint(POINT_LEVEL_STEP);
  3238. if (iLevStep >= 4)
  3239. {
  3240. sys_err("%s LEVEL_STEP bigger than 4! (%d)", GetName(), iLevStep);
  3241. iLevStep = 4;
  3242. }
  3243.  
  3244. if (exp >= next_exp && iLevStep < 4)
  3245. {
  3246. for (int i = 0; i < 4 - iLevStep; ++i)
  3247. PointChange(POINT_LEVEL_STEP, 1, false, true);
  3248. }
  3249. else if (exp >= q * 3 && iLevStep < 3)
  3250. {
  3251. for (int i = 0; i < 3 - iLevStep; ++i)
  3252. PointChange(POINT_LEVEL_STEP, 1, false, true);
  3253. }
  3254. else if (exp >= q * 2 && iLevStep < 2)
  3255. {
  3256. for (int i = 0; i < 2 - iLevStep; ++i)
  3257. PointChange(POINT_LEVEL_STEP, 1, false, true);
  3258. }
  3259. else if (exp >= q && iLevStep < 1)
  3260. PointChange(POINT_LEVEL_STEP, 1);
  3261.  
  3262. if (iExpBalance)
  3263. {
  3264. PointChange(POINT_EXP, iExpBalance);
  3265. }
  3266.  
  3267. val = GetExp();
  3268. }
  3269. }
  3270. break;
  3271.  
  3272. case POINT_LEVEL_STEP:
  3273. if (amount > 0)
  3274. {
  3275. val = GetPoint(POINT_LEVEL_STEP) + amount;
  3276.  
  3277. switch (val)
  3278. {
  3279. case 1:
  3280. case 2:
  3281. case 3:
  3282. if (GetLevel() < 91) PointChange(POINT_STAT, 1);
  3283. break;
  3284.  
  3285. case 4:
  3286. {
  3287. int iHP = number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end);
  3288. int iSP = number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end);
  3289.  
  3290. m_points.iRandomHP += iHP;
  3291. m_points.iRandomSP += iSP;
  3292. if (GetSkillGroup())
  3293. {
  3294. if (GetLevel() >= 5)
  3295. PointChange(POINT_SKILL, 1);
  3296.  
  3297. if (GetLevel() >= 9)
  3298. PointChange(POINT_SUB_SKILL, 1);
  3299. }
  3300.  
  3301. PointChange(POINT_MAX_HP, iHP);
  3302. PointChange(POINT_MAX_SP, iSP);
  3303. PointChange(POINT_LEVEL, 1, false, true);
  3304.  
  3305. val = 0;
  3306. }
  3307. break;
  3308. }
  3309.  
  3310. if (GetLevel() <= 10)
  3311. AutoGiveItem(27001, 2);
  3312. else if (GetLevel() <= 30)
  3313. AutoGiveItem(27002, 2);
  3314. else
  3315. {
  3316. AutoGiveItem(27002, 2);
  3317. // AutoGiveItem(27003, 2);
  3318. }
  3319.  
  3320. PointChange(POINT_HP, GetMaxHP() - GetHP());
  3321. PointChange(POINT_SP, GetMaxSP() - GetSP());
  3322. PointChange(POINT_STAMINA, GetMaxStamina() - GetStamina());
  3323.  
  3324. SetPoint(POINT_LEVEL_STEP, val);
  3325. SetRealPoint(POINT_LEVEL_STEP, val);
  3326.  
  3327. Save();
  3328. }
  3329. else
  3330. val = GetPoint(POINT_LEVEL_STEP);
  3331.  
  3332. break;
  3333.  
  3334. case POINT_HP:
  3335. {
  3336. if (IsDead() || IsStun())
  3337. return;
  3338.  
  3339. int prev_hp = GetHP();
  3340.  
  3341. amount = MIN(GetMaxHP() - GetHP(), amount);
  3342. SetHP(GetHP() + amount);
  3343. val = GetHP();
  3344.  
  3345. BroadcastTargetPacket();
  3346.  
  3347. if (GetParty() && IsPC() && val != prev_hp)
  3348. GetParty()->SendPartyInfoOneToAll(this);
  3349. }
  3350. break;
  3351.  
  3352. case POINT_SP:
  3353. {
  3354. if (IsDead() || IsStun())
  3355. return;
  3356.  
  3357. amount = MIN(GetMaxSP() - GetSP(), amount);
  3358. SetSP(GetSP() + amount);
  3359. val = GetSP();
  3360. }
  3361. break;
  3362.  
  3363. case POINT_STAMINA:
  3364. {
  3365. if (IsDead() || IsStun())
  3366. return;
  3367.  
  3368. int prev_val = GetStamina();
  3369. amount = MIN(GetMaxStamina() - GetStamina(), amount);
  3370. SetStamina(GetStamina() + amount);
  3371. val = GetStamina();
  3372.  
  3373. if (val == 0)
  3374. {
  3375. SetNowWalking(true);
  3376. }
  3377. else if (prev_val == 0)
  3378. {
  3379. ResetWalking();
  3380. }
  3381.  
  3382. if (amount < 0 && val != 0)
  3383. return;
  3384. }
  3385. break;
  3386.  
  3387. case POINT_MAX_HP:
  3388. {
  3389. SetPoint(type, GetPoint(type) + amount);
  3390. int hp = GetRealPoint(POINT_MAX_HP);
  3391. int add_hp = MIN(3500, hp * GetPoint(POINT_MAX_HP_PCT) / 100);
  3392. add_hp += GetPoint(POINT_MAX_HP);
  3393. add_hp += GetPoint(POINT_PARTY_TANKER_BONUS);
  3394.  
  3395. SetMaxHP(hp + add_hp);
  3396. val = GetMaxHP();
  3397. }
  3398. break;
  3399.  
  3400. case POINT_MAX_SP:
  3401. {
  3402. SetPoint(type, GetPoint(type) + amount);
  3403. int sp = GetRealPoint(POINT_MAX_SP);
  3404. int add_sp = MIN(800, sp * GetPoint(POINT_MAX_SP_PCT) / 100);
  3405. add_sp += GetPoint(POINT_MAX_SP);
  3406. add_sp += GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  3407.  
  3408. SetMaxSP(sp + add_sp);
  3409. val = GetMaxSP();
  3410. }
  3411. break;
  3412.  
  3413. case POINT_MAX_HP_PCT:
  3414. SetPoint(type, GetPoint(type) + amount);
  3415. val = GetPoint(type);
  3416.  
  3417. PointChange(POINT_MAX_HP, 0);
  3418. break;
  3419.  
  3420. case POINT_MAX_SP_PCT:
  3421. SetPoint(type, GetPoint(type) + amount);
  3422. val = GetPoint(type);
  3423.  
  3424. PointChange(POINT_MAX_SP, 0);
  3425. break;
  3426.  
  3427. case POINT_MAX_STAMINA:
  3428. SetMaxStamina(GetMaxStamina() + amount);
  3429. val = GetMaxStamina();
  3430. break;
  3431.  
  3432. case POINT_GOLD:
  3433. {
  3434. const long long nTotalMoney = static_cast<long long>(GetGold()) + static_cast<long long>(amount);
  3435.  
  3436. if (GOLD_MAX <= nTotalMoney)
  3437. {
  3438. sys_err("[OVERFLOW_GOLD] OriGold %lld AddedGold %lld id %u Name %s ", GetGold(), amount, GetPlayerID(), GetName());
  3439. LogManager::instance().CharLog(this, GetGold() + amount, "OVERFLOW_GOLD", "");
  3440. return;
  3441. }
  3442.  
  3443. // 청소년보호
  3444. if (LC_IsNewCIBN() && amount > 0)
  3445. {
  3446. if (IsOverTime(OT_NONE))
  3447. {
  3448. dev_log(LOG_DEB0, "<GOLD_LOG> %s = NONE", GetName());
  3449. }
  3450. else if (IsOverTime(OT_3HOUR))
  3451. {
  3452. amount = (amount / 2);
  3453. dev_log(LOG_DEB0, "<GOLD_LOG> %s = 3HOUR", GetName());
  3454. }
  3455. else if (IsOverTime(OT_5HOUR))
  3456. {
  3457. amount = 0;
  3458. dev_log(LOG_DEB0, "<GOLD_LOG> %s = 5HOUR", GetName());
  3459. }
  3460. }
  3461.  
  3462. SetGold(GetGold() + amount);
  3463. val = GetGold();
  3464. }
  3465. break;
  3466.  
  3467. case POINT_SKILL:
  3468. case POINT_STAT:
  3469. case POINT_SUB_SKILL:
  3470. case POINT_STAT_RESET_COUNT:
  3471. case POINT_HORSE_SKILL:
  3472. SetPoint(type, GetPoint(type) + amount);
  3473. val = GetPoint(type);
  3474.  
  3475. SetRealPoint(type, val);
  3476. break;
  3477.  
  3478. case POINT_DEF_GRADE:
  3479. SetPoint(type, GetPoint(type) + amount);
  3480. val = GetPoint(type);
  3481.  
  3482. PointChange(POINT_CLIENT_DEF_GRADE, amount);
  3483. break;
  3484.  
  3485. case POINT_CLIENT_DEF_GRADE:
  3486. SetPoint(type, GetPoint(type) + amount);
  3487. val = GetPoint(type);
  3488. break;
  3489.  
  3490. case POINT_ST:
  3491. case POINT_HT:
  3492. case POINT_DX:
  3493. case POINT_IQ:
  3494. case POINT_HP_REGEN:
  3495. case POINT_SP_REGEN:
  3496. case POINT_ATT_SPEED:
  3497. case POINT_ATT_GRADE:
  3498. case POINT_MOV_SPEED:
  3499. case POINT_CASTING_SPEED:
  3500. case POINT_MAGIC_ATT_GRADE:
  3501. case POINT_MAGIC_DEF_GRADE:
  3502. case POINT_BOW_DISTANCE:
  3503. case POINT_HP_RECOVERY:
  3504. case POINT_SP_RECOVERY:
  3505. case POINT_ATTBONUS_HUMAN:
  3506. case POINT_ATTBONUS_ANIMAL:
  3507. case POINT_ATTBONUS_ORC:
  3508. case POINT_ATTBONUS_MILGYO:
  3509. case POINT_ATTBONUS_UNDEAD:
  3510. case POINT_ATTBONUS_DEVIL:
  3511. case POINT_ATTBONUS_MONSTER:
  3512. case POINT_ATTBONUS_SURA:
  3513. case POINT_ATTBONUS_ASSASSIN:
  3514. case POINT_ATTBONUS_WARRIOR:
  3515. case POINT_ATTBONUS_SHAMAN:
  3516. case POINT_ATTBONUS_WOLFMAN:
  3517. case POINT_POISON_PCT:
  3518. case POINT_BLEEDING_PCT:
  3519. case POINT_STUN_PCT:
  3520. case POINT_SLOW_PCT:
  3521. case POINT_BLOCK:
  3522. case POINT_DODGE:
  3523. case POINT_CRITICAL_PCT:
  3524. case POINT_RESIST_CRITICAL:
  3525. case POINT_PENETRATE_PCT:
  3526. case POINT_RESIST_PENETRATE:
  3527. case POINT_CURSE_PCT:
  3528. case POINT_STEAL_HP:
  3529. case POINT_STEAL_SP:
  3530. case POINT_MANA_BURN_PCT:
  3531. case POINT_DAMAGE_SP_RECOVER:
  3532. case POINT_RESIST_NORMAL_DAMAGE:
  3533. case POINT_RESIST_SWORD:
  3534. case POINT_RESIST_TWOHAND:
  3535. case POINT_RESIST_DAGGER:
  3536. case POINT_RESIST_BELL:
  3537. case POINT_RESIST_FAN:
  3538. case POINT_RESIST_BOW:
  3539. case POINT_RESIST_CLAW:
  3540. case POINT_RESIST_FIRE:
  3541. case POINT_RESIST_ELEC:
  3542. case POINT_RESIST_MAGIC:
  3543. case POINT_RESIST_WIND:
  3544. case POINT_RESIST_ICE:
  3545. case POINT_RESIST_EARTH:
  3546. case POINT_RESIST_DARK:
  3547. case POINT_REFLECT_MELEE:
  3548. case POINT_REFLECT_CURSE:
  3549. case POINT_POISON_REDUCE:
  3550. case POINT_BLEEDING_REDUCE:
  3551. case POINT_KILL_SP_RECOVER:
  3552. case POINT_KILL_HP_RECOVERY:
  3553. case POINT_HIT_HP_RECOVERY:
  3554. case POINT_HIT_SP_RECOVERY:
  3555. case POINT_MANASHIELD:
  3556. case POINT_ATT_BONUS:
  3557. case POINT_DEF_BONUS:
  3558. case POINT_SKILL_DAMAGE_BONUS:
  3559. case POINT_NORMAL_HIT_DAMAGE_BONUS:
  3560. case POINT_SKILL_DEFEND_BONUS:
  3561. case POINT_NORMAL_HIT_DEFEND_BONUS:
  3562. SetPoint(type, GetPoint(type) + amount);
  3563. val = GetPoint(type);
  3564. break;
  3565.  
  3566. case POINT_PARTY_ATTACKER_BONUS:
  3567. case POINT_PARTY_TANKER_BONUS:
  3568. case POINT_PARTY_BUFFER_BONUS:
  3569. case POINT_PARTY_SKILL_MASTER_BONUS:
  3570. case POINT_PARTY_HASTE_BONUS:
  3571. case POINT_PARTY_DEFENDER_BONUS:
  3572. case POINT_RESIST_WARRIOR:
  3573. case POINT_RESIST_ASSASSIN:
  3574. case POINT_RESIST_SURA:
  3575. case POINT_RESIST_SHAMAN:
  3576. case POINT_RESIST_WOLFMAN:
  3577. SetPoint(type, GetPoint(type) + amount);
  3578. val = GetPoint(type);
  3579. break;
  3580.  
  3581. case POINT_MALL_ATTBONUS:
  3582. case POINT_MALL_DEFBONUS:
  3583. case POINT_MALL_EXPBONUS:
  3584. case POINT_MALL_ITEMBONUS:
  3585. case POINT_MALL_GOLDBONUS:
  3586. case POINT_MELEE_MAGIC_ATT_BONUS_PER:
  3587. if (GetPoint(type) + amount > 100)
  3588. {
  3589. sys_err("MALL_BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
  3590. amount = 100 - GetPoint(type);
  3591. }
  3592.  
  3593. SetPoint(type, GetPoint(type) + amount);
  3594. val = GetPoint(type);
  3595. break;
  3596.  
  3597. case POINT_PC_BANG_EXP_BONUS :
  3598. case POINT_PC_BANG_DROP_BONUS :
  3599. case POINT_RAMADAN_CANDY_BONUS_EXP:
  3600. SetPoint(type, amount);
  3601. val = GetPoint(type);
  3602. break;
  3603.  
  3604. case POINT_EXP_DOUBLE_BONUS:
  3605. case POINT_GOLD_DOUBLE_BONUS:
  3606. case POINT_ITEM_DROP_BONUS:
  3607. case POINT_POTION_BONUS:
  3608. if (GetPoint(type) + amount > 100)
  3609. {
  3610. sys_err("BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
  3611. amount = 100 - GetPoint(type);
  3612. }
  3613.  
  3614. SetPoint(type, GetPoint(type) + amount);
  3615. val = GetPoint(type);
  3616. break;
  3617.  
  3618. case POINT_IMMUNE_STUN:
  3619. SetPoint(type, GetPoint(type) + amount);
  3620. val = GetPoint(type);
  3621. if (val)
  3622. {
  3623. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
  3624. }
  3625. else
  3626. {
  3627. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
  3628. }
  3629. break;
  3630.  
  3631. case POINT_IMMUNE_SLOW:
  3632. SetPoint(type, GetPoint(type) + amount);
  3633. val = GetPoint(type);
  3634. if (val)
  3635. {
  3636. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
  3637. }
  3638. else
  3639. {
  3640. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
  3641. }
  3642. break;
  3643.  
  3644. case POINT_IMMUNE_FALL:
  3645. SetPoint(type, GetPoint(type) + amount);
  3646. val = GetPoint(type);
  3647. if (val)
  3648. {
  3649. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
  3650. }
  3651. else
  3652. {
  3653. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
  3654. }
  3655. break;
  3656.  
  3657. case POINT_ATT_GRADE_BONUS:
  3658. SetPoint(type, GetPoint(type) + amount);
  3659. PointChange(POINT_ATT_GRADE, amount);
  3660. val = GetPoint(type);
  3661. break;
  3662.  
  3663. case POINT_DEF_GRADE_BONUS:
  3664. SetPoint(type, GetPoint(type) + amount);
  3665. PointChange(POINT_DEF_GRADE, amount);
  3666. val = GetPoint(type);
  3667. break;
  3668.  
  3669. case POINT_MAGIC_ATT_GRADE_BONUS:
  3670. SetPoint(type, GetPoint(type) + amount);
  3671. PointChange(POINT_MAGIC_ATT_GRADE, amount);
  3672. val = GetPoint(type);
  3673. break;
  3674.  
  3675. case POINT_MAGIC_DEF_GRADE_BONUS:
  3676. SetPoint(type, GetPoint(type) + amount);
  3677. PointChange(POINT_MAGIC_DEF_GRADE, amount);
  3678. val = GetPoint(type);
  3679. break;
  3680.  
  3681. case POINT_VOICE:
  3682. case POINT_EMPIRE_POINT:
  3683. val = GetRealPoint(type);
  3684. break;
  3685.  
  3686. case POINT_POLYMORPH:
  3687. SetPoint(type, GetPoint(type) + amount);
  3688. val = GetPoint(type);
  3689. SetPolymorph(val);
  3690. break;
  3691.  
  3692. case POINT_MOUNT:
  3693. SetPoint(type, GetPoint(type) + amount);
  3694. val = GetPoint(type);
  3695. MountVnum(val);
  3696. break;
  3697.  
  3698. case POINT_ENERGY:
  3699. case POINT_COSTUME_ATTR_BONUS:
  3700. {
  3701. int old_val = GetPoint(type);
  3702. SetPoint(type, old_val + amount);
  3703. val = GetPoint(type);
  3704. BuffOnAttr_ValueChange(type, old_val, val);
  3705. }
  3706. break;
  3707.  
  3708. default:
  3709. sys_err("CHARACTER::PointChange: %s: unknown point change type %d", GetName(), type);
  3710. return;
  3711. }
  3712.  
  3713. switch (type)
  3714. {
  3715. case POINT_LEVEL:
  3716. case POINT_ST:
  3717. case POINT_DX:
  3718. case POINT_IQ:
  3719. case POINT_HT:
  3720. ComputeBattlePoints();
  3721. break;
  3722.  
  3723. case POINT_MAX_HP:
  3724. case POINT_MAX_SP:
  3725. case POINT_MAX_STAMINA:
  3726. break;
  3727. }
  3728.  
  3729. if (type == POINT_HP && amount == 0)
  3730. return;
  3731.  
  3732. if (GetDesc())
  3733. {
  3734. struct packet_point_change pack;
  3735. pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
  3736. pack.dwVID = m_vid;
  3737. pack.type = type;
  3738. pack.value = val;
  3739.  
  3740. if (bAmount)
  3741. pack.amount = amount;
  3742. else
  3743. pack.amount = 0;
  3744.  
  3745. if (!bBroadcast)
  3746. GetDesc()->Packet(&pack, sizeof(struct packet_point_change));
  3747. else
  3748. PacketAround(&pack, sizeof(pack));
  3749. }
  3750. }
  3751.  
  3752. #ifdef NEW_PET_SYSTEM
  3753. void CHARACTER::SendPetLevelUpEffect(int vid, int type, int value, int amount) {
  3754. struct packet_point_change pack;
  3755.  
  3756. pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
  3757. pack.dwVID = vid;
  3758. pack.type = type;
  3759. pack.value = value;
  3760. pack.amount = amount;
  3761. PacketAround(&pack, sizeof(pack));
  3762. }
  3763. #endif
  3764.  
  3765. void CHARACTER::ApplyPoint(BYTE bApplyType, int iVal)
  3766. {
  3767. switch (bApplyType)
  3768. {
  3769. case APPLY_NONE:
  3770. break;
  3771.  
  3772. case APPLY_CON:
  3773. PointChange(POINT_HT, iVal);
  3774. PointChange(POINT_MAX_HP, (iVal * JobInitialPoints[GetJob()].hp_per_ht));
  3775. PointChange(POINT_MAX_STAMINA, (iVal * JobInitialPoints[GetJob()].stamina_per_con));
  3776. break;
  3777.  
  3778. case APPLY_INT:
  3779. PointChange(POINT_IQ, iVal);
  3780. PointChange(POINT_MAX_SP, (iVal * JobInitialPoints[GetJob()].sp_per_iq));
  3781. break;
  3782.  
  3783. case APPLY_SKILL:
  3784. {
  3785. BYTE bSkillVnum = (BYTE) (((DWORD)iVal) >> 24);
  3786. int iAdd = iVal & 0x00800000;
  3787. int iChange = iVal & 0x007fffff;
  3788.  
  3789. sys_log(1, "APPLY_SKILL skill %d add? %d change %d", bSkillVnum, iAdd ? 1 : 0, iChange);
  3790. if (0 == iAdd)
  3791. iChange = -iChange;
  3792.  
  3793. boost::unordered_map<BYTE, int>::iterator iter = m_SkillDamageBonus.find(bSkillVnum);
  3794. if (iter == m_SkillDamageBonus.end())
  3795. m_SkillDamageBonus.insert(std::make_pair(bSkillVnum, iChange));
  3796. else
  3797. iter->second += iChange;
  3798. }
  3799. break;
  3800.  
  3801. case APPLY_STR:
  3802. case APPLY_DEX:
  3803. case APPLY_MAX_HP:
  3804. case APPLY_MAX_SP:
  3805. case APPLY_MAX_HP_PCT:
  3806. case APPLY_MAX_SP_PCT:
  3807. case APPLY_ATT_SPEED:
  3808. case APPLY_MOV_SPEED:
  3809. case APPLY_CAST_SPEED:
  3810. case APPLY_HP_REGEN:
  3811. case APPLY_SP_REGEN:
  3812. case APPLY_POISON_PCT:
  3813. case APPLY_BLEEDING_PCT:
  3814. case APPLY_STUN_PCT:
  3815. case APPLY_SLOW_PCT:
  3816. case APPLY_CRITICAL_PCT:
  3817. case APPLY_PENETRATE_PCT:
  3818. case APPLY_ATTBONUS_HUMAN:
  3819. case APPLY_ATTBONUS_ANIMAL:
  3820. case APPLY_ATTBONUS_ORC:
  3821. case APPLY_ATTBONUS_MILGYO:
  3822. case APPLY_ATTBONUS_UNDEAD:
  3823. case APPLY_ATTBONUS_DEVIL:
  3824. case APPLY_ATTBONUS_WARRIOR:
  3825. case APPLY_ATTBONUS_ASSASSIN:
  3826. case APPLY_ATTBONUS_SURA:
  3827. case APPLY_ATTBONUS_SHAMAN:
  3828. case APPLY_ATTBONUS_MONSTER:
  3829. case APPLY_STEAL_HP:
  3830. case APPLY_STEAL_SP:
  3831. case APPLY_MANA_BURN_PCT:
  3832. case APPLY_DAMAGE_SP_RECOVER:
  3833. case APPLY_BLOCK:
  3834. case APPLY_DODGE:
  3835. case APPLY_RESIST_SWORD:
  3836. case APPLY_RESIST_TWOHAND:
  3837. case APPLY_RESIST_DAGGER:
  3838. case APPLY_RESIST_BELL:
  3839. case APPLY_RESIST_FAN:
  3840. case APPLY_RESIST_BOW:
  3841. case APPLY_RESIST_FIRE:
  3842. case APPLY_RESIST_ELEC:
  3843. case APPLY_RESIST_MAGIC:
  3844. case APPLY_RESIST_WIND:
  3845. case APPLY_RESIST_ICE:
  3846. case APPLY_RESIST_EARTH:
  3847. case APPLY_RESIST_DARK:
  3848. case APPLY_REFLECT_MELEE:
  3849. case APPLY_REFLECT_CURSE:
  3850. case APPLY_ANTI_CRITICAL_PCT:
  3851. case APPLY_ANTI_PENETRATE_PCT:
  3852. case APPLY_POISON_REDUCE:
  3853. case APPLY_BLEEDING_REDUCE:
  3854. case APPLY_KILL_SP_RECOVER:
  3855. case APPLY_EXP_DOUBLE_BONUS:
  3856. case APPLY_GOLD_DOUBLE_BONUS:
  3857. case APPLY_ITEM_DROP_BONUS:
  3858. case APPLY_POTION_BONUS:
  3859. case APPLY_KILL_HP_RECOVER:
  3860. case APPLY_IMMUNE_STUN:
  3861. case APPLY_IMMUNE_SLOW:
  3862. case APPLY_IMMUNE_FALL:
  3863. case APPLY_BOW_DISTANCE:
  3864. case APPLY_ATT_GRADE_BONUS:
  3865. case APPLY_DEF_GRADE_BONUS:
  3866. case APPLY_MAGIC_ATT_GRADE:
  3867. case APPLY_MAGIC_DEF_GRADE:
  3868. case APPLY_CURSE_PCT:
  3869. case APPLY_MAX_STAMINA:
  3870. case APPLY_MALL_ATTBONUS:
  3871. case APPLY_MALL_DEFBONUS:
  3872. case APPLY_MALL_EXPBONUS:
  3873. case APPLY_MALL_ITEMBONUS:
  3874. case APPLY_MALL_GOLDBONUS:
  3875. case APPLY_SKILL_DAMAGE_BONUS:
  3876. case APPLY_NORMAL_HIT_DAMAGE_BONUS:
  3877. case APPLY_SKILL_DEFEND_BONUS:
  3878. case APPLY_NORMAL_HIT_DEFEND_BONUS:
  3879. case APPLY_PC_BANG_EXP_BONUS:
  3880. case APPLY_PC_BANG_DROP_BONUS:
  3881. case APPLY_RESIST_WARRIOR:
  3882. case APPLY_RESIST_ASSASSIN:
  3883. case APPLY_RESIST_SURA:
  3884. case APPLY_RESIST_SHAMAN:
  3885. case APPLY_ENERGY:
  3886. case APPLY_DEF_GRADE:
  3887. case APPLY_COSTUME_ATTR_BONUS:
  3888. case APPLY_MAGIC_ATTBONUS_PER:
  3889. case APPLY_MELEE_MAGIC_ATTBONUS_PER:
  3890. case APPLY_ATTBONUS_WOLFMAN:
  3891. case APPLY_RESIST_WOLFMAN:
  3892. case APPLY_RESIST_CLAW:
  3893. PointChange(aApplyInfo[bApplyType].bPointType, iVal);
  3894. break;
  3895.  
  3896. default:
  3897. sys_err("Unknown apply type %d name %s", bApplyType, GetName());
  3898. break;
  3899. }
  3900. }
  3901.  
  3902. void CHARACTER::MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion * packet)
  3903. {
  3904. packet->header = HEADER_GC_MOTION;
  3905. packet->vid = m_vid;
  3906. packet->motion = motion;
  3907.  
  3908. if (victim)
  3909. packet->victim_vid = victim->GetVID();
  3910. else
  3911. packet->victim_vid = 0;
  3912. }
  3913.  
  3914. void CHARACTER::Motion(BYTE motion, LPCHARACTER victim)
  3915. {
  3916. struct packet_motion pack_motion;
  3917. MotionPacketEncode(motion, victim, &pack_motion);
  3918. PacketAround(&pack_motion, sizeof(struct packet_motion));
  3919. }
  3920.  
  3921. EVENTFUNC(save_event)
  3922. {
  3923. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  3924. if ( info == NULL )
  3925. {
  3926. sys_err( "save_event> <Factor> Null pointer" );
  3927. return 0;
  3928. }
  3929.  
  3930. LPCHARACTER ch = info->ch;
  3931.  
  3932. if (ch == NULL) { // <Factor>
  3933. return 0;
  3934. }
  3935. sys_log(1, "SAVE_EVENT: %s", ch->GetName());
  3936. ch->Save();
  3937. ch->FlushDelayedSaveItem();
  3938. return (save_event_second_cycle);
  3939. }
  3940.  
  3941. void CHARACTER::StartSaveEvent()
  3942. {
  3943. if (m_pkSaveEvent)
  3944. return;
  3945.  
  3946. char_event_info* info = AllocEventInfo<char_event_info>();
  3947.  
  3948. info->ch = this;
  3949. m_pkSaveEvent = event_create(save_event, info, save_event_second_cycle);
  3950. }
  3951.  
  3952. void CHARACTER::MonsterLog(const char* format, ...)
  3953. {
  3954. if (!test_server)
  3955. return;
  3956.  
  3957. if (IsPC())
  3958. return;
  3959.  
  3960. char chatbuf[CHAT_MAX_LEN + 1];
  3961. int len = snprintf(chatbuf, sizeof(chatbuf), "%u)", (DWORD)GetVID());
  3962.  
  3963. if (len < 0 || len >= (int) sizeof(chatbuf))
  3964. len = sizeof(chatbuf) - 1;
  3965.  
  3966. va_list args;
  3967.  
  3968. va_start(args, format);
  3969.  
  3970. int len2 = vsnprintf(chatbuf + len, sizeof(chatbuf) - len, format, args);
  3971.  
  3972. if (len2 < 0 || len2 >= (int) sizeof(chatbuf) - len)
  3973. len += (sizeof(chatbuf) - len) - 1;
  3974. else
  3975. len += len2;
  3976.  
  3977. // \0 문자 포함
  3978. ++len;
  3979.  
  3980. va_end(args);
  3981.  
  3982. TPacketGCChat pack_chat;
  3983.  
  3984. pack_chat.header = HEADER_GC_CHAT;
  3985. pack_chat.size = sizeof(TPacketGCChat) + len;
  3986. pack_chat.type = CHAT_TYPE_TALKING;
  3987. pack_chat.id = (DWORD)GetVID();
  3988. pack_chat.bEmpire = 0;
  3989.  
  3990. TEMP_BUFFER buf;
  3991. buf.write(&pack_chat, sizeof(TPacketGCChat));
  3992. buf.write(chatbuf, len);
  3993.  
  3994. CHARACTER_MANAGER::instance().PacketMonsterLog(this, buf.read_peek(), buf.size());
  3995. }
  3996.  
  3997. void CHARACTER::ChatPacket(BYTE type, const char * format, ...)
  3998. {
  3999. LPDESC d = GetDesc();
  4000.  
  4001. if (!d || !format)
  4002. return;
  4003.  
  4004. char chatbuf[CHAT_MAX_LEN + 1];
  4005. va_list args;
  4006.  
  4007. va_start(args, format);
  4008. int len = vsnprintf(chatbuf, sizeof(chatbuf), format, args);
  4009. va_end(args);
  4010.  
  4011. struct packet_chat pack_chat;
  4012.  
  4013. pack_chat.header = HEADER_GC_CHAT;
  4014. pack_chat.size = sizeof(struct packet_chat) + len;
  4015. pack_chat.type = type;
  4016. pack_chat.id = 0;
  4017. pack_chat.bEmpire = d->GetEmpire();
  4018.  
  4019. TEMP_BUFFER buf;
  4020. buf.write(&pack_chat, sizeof(struct packet_chat));
  4021. buf.write(chatbuf, len);
  4022.  
  4023. d->Packet(buf.read_peek(), buf.size());
  4024.  
  4025. if (type == CHAT_TYPE_COMMAND && test_server)
  4026. sys_log(0, "SEND_COMMAND %s %s", GetName(), chatbuf);
  4027. }
  4028.  
  4029. // MINING
  4030. void CHARACTER::mining_take()
  4031. {
  4032. m_pkMiningEvent = NULL;
  4033. }
  4034.  
  4035. void CHARACTER::mining_cancel()
  4036. {
  4037. if (m_pkMiningEvent)
  4038. {
  4039. sys_log(0, "XXX MINING CANCEL");
  4040. event_cancel(&m_pkMiningEvent);
  4041. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채광을 중단하였습니다."));
  4042. }
  4043. }
  4044.  
  4045. void CHARACTER::mining(LPCHARACTER chLoad)
  4046. {
  4047. if (m_pkMiningEvent)
  4048. {
  4049. mining_cancel();
  4050. return;
  4051. }
  4052.  
  4053. if (!chLoad)
  4054. return;
  4055.  
  4056. if (mining::GetRawOreFromLoad(chLoad->GetRaceNum()) == 0)
  4057. return;
  4058.  
  4059. LPITEM pick = GetWear(WEAR_WEAPON);
  4060.  
  4061. if (!pick || pick->GetType() != ITEM_PICK)
  4062. {
  4063. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("곡괭이를 장착하세요."));
  4064. return;
  4065. }
  4066.  
  4067. int count = number(5, 15); // 동작 횟수, 한 동작당 2초
  4068.  
  4069. // 채광 동작을 보여줌
  4070. TPacketGCDigMotion p;
  4071. p.header = HEADER_GC_DIG_MOTION;
  4072. p.vid = GetVID();
  4073. p.target_vid = chLoad->GetVID();
  4074. p.count = count;
  4075.  
  4076. PacketAround(&p, sizeof(p));
  4077.  
  4078. m_pkMiningEvent = mining::CreateMiningEvent(this, chLoad, count);
  4079. }
  4080. // END_OF_MINING
  4081.  
  4082. void CHARACTER::fishing()
  4083. {
  4084. if (m_pkFishingEvent)
  4085. {
  4086. fishing_take();
  4087. return;
  4088. }
  4089.  
  4090. // 못감 속성에서 낚시를 시도한다?
  4091. {
  4092. LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());
  4093.  
  4094. int x = GetX();
  4095. int y = GetY();
  4096.  
  4097. LPSECTREE tree = pkSectreeMap->Find(x, y);
  4098. DWORD dwAttr = tree->GetAttribute(x, y);
  4099.  
  4100. if (IS_SET(dwAttr, ATTR_BLOCK))
  4101. {
  4102. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시를 할 수 있는 곳이 아닙니다"));
  4103. return;
  4104. }
  4105. }
  4106.  
  4107. LPITEM rod = GetWear(WEAR_WEAPON);
  4108.  
  4109. // 낚시대 장착
  4110. if (!rod || rod->GetType() != ITEM_ROD)
  4111. {
  4112. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대를 장착 하세요."));
  4113. return;
  4114. }
  4115.  
  4116. if (0 == rod->GetSocket(2))
  4117. {
  4118. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("미끼를 끼고 던져 주세요."));
  4119. return;
  4120. }
  4121.  
  4122. float fx, fy;
  4123. GetDeltaByDegree(GetRotation(), 400.0f, &fx, &fy);
  4124.  
  4125. m_pkFishingEvent = fishing::CreateFishingEvent(this);
  4126. }
  4127.  
  4128. void CHARACTER::fishing_take()
  4129. {
  4130. LPITEM rod = GetWear(WEAR_WEAPON);
  4131. if (rod && rod->GetType() == ITEM_ROD)
  4132. {
  4133. using fishing::fishing_event_info;
  4134. if (m_pkFishingEvent)
  4135. {
  4136. struct fishing_event_info* info = dynamic_cast<struct fishing_event_info*>(m_pkFishingEvent->info);
  4137.  
  4138. if (info)
  4139. fishing::Take(info, this);
  4140. }
  4141. }
  4142. else
  4143. {
  4144. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대가 아닌 물건으로 낚시를 할 수 없습니다!"));
  4145. }
  4146.  
  4147. event_cancel(&m_pkFishingEvent);
  4148. }
  4149.  
  4150. bool CHARACTER::StartStateMachine(int iNextPulse)
  4151. {
  4152. if (CHARACTER_MANAGER::instance().AddToStateList(this))
  4153. {
  4154. m_dwNextStatePulse = thecore_heart->pulse + iNextPulse;
  4155. return true;
  4156. }
  4157.  
  4158. return false;
  4159. }
  4160.  
  4161. void CHARACTER::StopStateMachine()
  4162. {
  4163. CHARACTER_MANAGER::instance().RemoveFromStateList(this);
  4164. }
  4165.  
  4166. void CHARACTER::UpdateStateMachine(DWORD dwPulse)
  4167. {
  4168. if (dwPulse < m_dwNextStatePulse)
  4169. return;
  4170.  
  4171. if (IsDead())
  4172. return;
  4173.  
  4174. Update();
  4175. m_dwNextStatePulse = dwPulse + m_dwStateDuration;
  4176. }
  4177.  
  4178. void CHARACTER::SetNextStatePulse(int iNextPulse)
  4179. {
  4180. CHARACTER_MANAGER::instance().AddToStateList(this);
  4181. m_dwNextStatePulse = iNextPulse;
  4182.  
  4183. if (iNextPulse < 10)
  4184. MonsterLog("다음상태로어서가자");
  4185. }
  4186.  
  4187.  
  4188. // 캐릭터 인스턴스 업데이트 함수.
  4189. void CHARACTER::UpdateCharacter(DWORD dwPulse)
  4190. {
  4191. CFSM::Update();
  4192. }
  4193.  
  4194. void CHARACTER::SetShop(LPSHOP pkShop)
  4195. {
  4196. if ((m_pkShop = pkShop))
  4197. SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
  4198. else
  4199. {
  4200. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
  4201. SetShopOwner(NULL);
  4202. }
  4203. }
  4204.  
  4205. void CHARACTER::SetOfflineShop(LPOFFLINESHOP pkOfflineShop)
  4206. {
  4207. if ((m_pkOfflineShop = pkOfflineShop))
  4208. SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_OFFLINE_SHOP);
  4209. else
  4210. {
  4211. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_OFFLINE_SHOP);
  4212. SetOfflineShopOwner(NULL);
  4213. }
  4214. }
  4215.  
  4216.  
  4217. void CHARACTER::OpenMyOfflineShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount, BYTE bTime)
  4218. {
  4219. quest::PC * pPC = quest::CQuestManager::Instance().GetPC(GetPlayerID());
  4220.  
  4221. if (pPC->IsRunning())
  4222. return;
  4223.  
  4224. if (bItemCount == 0)
  4225. return;
  4226.  
  4227. if (GetShop() || GetOfflineShop())
  4228. return;
  4229.  
  4230. // Brazil is not use for this option.
  4231. if (!LC_IsBrazil())
  4232. {
  4233. DWORD nTotalMoney = 0;
  4234. for (BYTE n = 0; n < bItemCount; ++n)
  4235. nTotalMoney += (pTable + n)->price;
  4236.  
  4237. if (GOLD_MAX - 1 <= nTotalMoney)
  4238. {
  4239. sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
  4240. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억 냥을 초과하여 상점을 열수가 없습니다"));
  4241. return;
  4242. }
  4243. }
  4244.  
  4245. // Check Game admin can not open offline shop
  4246. {
  4247. if (!test_server)
  4248. {
  4249. if (IsGM())
  4250. {
  4251. ChatPacket(CHAT_TYPE_INFO, "Nu poti deschide un shop offline cu acest nume!");
  4252. return;
  4253. }
  4254. }
  4255. }
  4256. // End Of Check Game admin can not open offline shop
  4257.  
  4258. // Check if player has current items in database.
  4259. {
  4260. std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT COUNT(*) FROM %soffline_shop_item WHERE owner_id = %u and status = 1", get_table_postfix(), GetPlayerID()));
  4261. MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
  4262.  
  4263. BYTE bResult = 0;
  4264. str_to_number(bResult, row[0]);
  4265.  
  4266. if (bResult)
  4267. {
  4268. ChatPacket(CHAT_TYPE_INFO, "At first you will get your items after you can open offline shop again.");
  4269. COfflineShopManager::instance().Giveback2(this);
  4270. return;
  4271. }
  4272. }
  4273. // End of check if player has current items in database
  4274.  
  4275. // Check player is open offline shop or not
  4276. {
  4277. std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT COUNT(*) FROM %soffline_shop_npc WHERE owner_id = %u", get_table_postfix(), GetPlayerID()));
  4278. MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
  4279.  
  4280. BYTE bResult = 0;
  4281. str_to_number(bResult, row[0]);
  4282.  
  4283. if (bResult)
  4284. {
  4285. ChatPacket(CHAT_TYPE_INFO, "You have already offline shop. You can't open again!");
  4286. return;
  4287. }
  4288. }
  4289. // End Of check player is open offline shop or not
  4290.  
  4291. // Check map allows for Offline Shop
  4292. if (g_bOfflineShopMapAllowLimit)
  4293. {
  4294. if (!offlineshop_map_allow_find(GetMapIndex()))
  4295. {
  4296. ChatPacket(CHAT_TYPE_INFO, "You can't open offline shop in this place!");
  4297. return;
  4298. }
  4299. }
  4300. // End Of Check map allows for offline shop
  4301.  
  4302. // Need Item For Offline Shop
  4303. if (g_bNeedItem)
  4304. {
  4305. BYTE bCount = quest::CQuestManager::instance().GetCurrentCharacterPtr()->CountSpecifyItem(g_iItemVnum);
  4306. if (bCount < g_bItemCount)
  4307. {
  4308. LPITEM item = ITEM_MANAGER::instance().CreateItem(g_iItemVnum);
  4309. ChatPacket(CHAT_TYPE_INFO, "You can't open offline shop at the moment. You need to x%d %s", g_bItemCount, item->GetName());
  4310. return;
  4311. }
  4312. }
  4313. // End Of Need Item For Offline Shop
  4314.  
  4315. // Need Money For Offline Shop
  4316. if (g_bNeedMoney)
  4317. {
  4318. if (GetGold() < static_cast<int>(g_dwNeedMoney))
  4319. {
  4320. ChatPacket(CHAT_TYPE_INFO, "Your money is not enough for open offline shop. Required money : %u", g_dwNeedMoney);
  4321. return;
  4322. }
  4323. }
  4324. // End Of Need Money For Offline Shop
  4325.  
  4326. if (!check_name(c_pszSign))
  4327. {
  4328. ChatPacket(CHAT_TYPE_INFO, "You can't use this offline shop title!");
  4329. return;
  4330. }
  4331.  
  4332. m_stOfflineShopSign = c_pszSign;
  4333.  
  4334. if (CBanwordManager::instance().CheckString(m_stOfflineShopSign.c_str(), m_stOfflineShopSign.length()))
  4335. {
  4336. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ºn¼O¾i³ª Aº¾i°¡ Æ÷COμE ≫oA¡ AI¸§A¸·I ≫oA¡A≫ ¿­ ¼o ¾ø½A´I´U."));
  4337. return;
  4338. }
  4339.  
  4340. LPCHARACTER npc = CHARACTER_MANAGER::instance().SpawnMob(30000, GetMapIndex(), GetX(), GetY(), GetZ(), false, -1, false, true, GetPlayerID());
  4341.  
  4342. if (!npc)
  4343. {
  4344. ChatPacket(CHAT_TYPE_INFO, "Offline shop npc can not create! Please try again.");
  4345. return;
  4346. }
  4347.  
  4348. std::map<DWORD, DWORD> itemkind;
  4349. std::set<TItemPos> cont;
  4350.  
  4351. for (BYTE i = 0; i < bItemCount; ++i)
  4352. {
  4353. if (cont.find((pTable + i)->pos) != cont.end())
  4354. {
  4355. sys_err("MY_OFFLINE_SHOP: duplicate shop item detected! (name: %s)", GetName());
  4356. return;
  4357. }
  4358.  
  4359. // ANTI_GIVE, ANTI_MYSHOP check
  4360. LPITEM pkItem = GetItem((pTable + i)->pos);
  4361.  
  4362. if (pkItem)
  4363. {
  4364. const TItemTable * item_table = pkItem->GetProto();
  4365.  
  4366. if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MY_OFFLINE_SHOP)))
  4367. {
  4368. ChatPacket(CHAT_TYPE_INFO, "This item can not sell!");
  4369. return;
  4370. }
  4371.  
  4372. if (pkItem->IsEquipped() == true)
  4373. {
  4374. return;
  4375. }
  4376.  
  4377. if (true == pkItem->isLocked())
  4378. {
  4379. ChatPacket(CHAT_TYPE_INFO, "You can not sell locked items!");
  4380. return;
  4381. }
  4382.  
  4383. itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
  4384.  
  4385. char szColumns[QUERY_MAX_LEN], szValues[QUERY_MAX_LEN];
  4386.  
  4387. int iLen = snprintf(szColumns, sizeof(szColumns), "id,owner_id,pos,count,price,vnum");
  4388. int iUpdateLen = snprintf(szValues, sizeof(szValues), "%u,%u,%d,%u,%u,%u", pkItem->GetID(), GetPlayerID(), (pTable + i)->display_pos, pkItem->GetCount(), (pTable + i)->price, pkItem->GetVnum());
  4389.  
  4390. iLen += snprintf(szColumns + iLen, sizeof(szColumns) - iLen, ",socket0,socket1,socket2");
  4391. iUpdateLen += snprintf(szValues + iUpdateLen, sizeof(szValues) - iUpdateLen, ",%ld,%ld,%ld", pkItem->GetSocket(0), pkItem->GetSocket(1), pkItem->GetSocket(2));
  4392.  
  4393. iLen += snprintf(szColumns + iLen, sizeof(szColumns) - iLen, ",attrtype0,attrvalue0,attrtype1,attrvalue1,attrtype2,attrvalue2,attrtype3,attrvalue3,attrtype4,attrvalue4");
  4394. iUpdateLen += snprintf(szValues + iUpdateLen, sizeof(szValues) - iUpdateLen, ",%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
  4395. pkItem->GetAttributeType(0), pkItem->GetAttributeValue(0),
  4396. pkItem->GetAttributeType(1), pkItem->GetAttributeValue(1),
  4397. pkItem->GetAttributeType(2), pkItem->GetAttributeValue(2),
  4398. pkItem->GetAttributeType(3), pkItem->GetAttributeValue(3),
  4399. pkItem->GetAttributeType(4), pkItem->GetAttributeValue(4));
  4400.  
  4401. char szInsertQuery[QUERY_MAX_LEN];
  4402. snprintf(szInsertQuery, sizeof(szInsertQuery), "INSERT INTO %soffline_shop_item (%s) VALUES (%s)", get_table_postfix(), szColumns, szValues);
  4403. std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery(szInsertQuery));
  4404. pkItem->RemoveFromCharacter();
  4405. }
  4406.  
  4407. cont.insert((pTable + i)->pos);
  4408. }
  4409.  
  4410. // Time Mechanism
  4411. int iTime = 0;
  4412. switch (bTime)
  4413. {
  4414. case 1:
  4415. iTime = 1 * 60 * 60;
  4416. break;
  4417. case 2:
  4418. iTime = 2 * 60 * 60;
  4419. break;
  4420. case 3:
  4421. iTime = 4 * 60 * 60;
  4422. break;
  4423. }
  4424.  
  4425. // If bTime is not equal to unlimited time, start the time!
  4426. if (bTime != 4)
  4427. {
  4428. npc->SetOfflineShopTimer(iTime);
  4429. npc->StartOfflineShopUpdateEvent();
  4430. }
  4431.  
  4432. // Insert
  4433. char szQuery2[512];
  4434. snprintf(szQuery2, sizeof(szQuery2), "INSERT INTO %soffline_shop_npc(owner_id, sign, name, time, x, y, z, mapIndex, channel) VALUES(%u, '%s', '%s', %d, %ld, %ld, %ld, %ld, %d)", get_table_postfix(), GetPlayerID(), c_pszSign, GetName(), iTime, GetX(), GetY(), GetZ(), GetMapIndex(), g_bChannel);
  4435. DBManager::Instance().DirectQuery(szQuery2);
  4436.  
  4437. // Create Offline Shop
  4438. LPOFFLINESHOP pkOfflineShop = COfflineShopManager::instance().CreateOfflineShop(npc, GetPlayerID());
  4439.  
  4440. if (!pkOfflineShop)
  4441. {
  4442. ChatPacket(CHAT_TYPE_INFO, "Offline shop npc can not create. Please try again.");
  4443. return;
  4444. }
  4445.  
  4446. npc->SetOfflineShop(pkOfflineShop);
  4447. npc->SetOfflineShopChannel(g_bChannel);
  4448. // End Of Create Offline Shop
  4449.  
  4450. // Set Name
  4451. char szName[CHARACTER_NAME_MAX_LEN + 1];
  4452. snprintf(szName, sizeof(szName), "%s's offline shop", GetName());
  4453. npc->SetName(szName);
  4454. // End Of Set Name
  4455.  
  4456. SetOfflineShopVID(npc->GetVID());
  4457. npc->Show(GetMapIndex(), GetX(), GetY(), GetZ(), true);
  4458.  
  4459. // Send Offline Shop Sign to Everyone
  4460. TPacketGCShopSign p;
  4461. p.bHeader = HEADER_GC_OFFLINE_SHOP_SIGN;
  4462. p.dwVID = npc->GetVID();
  4463. strlcpy(p.szSign, c_pszSign, sizeof(p.szSign));
  4464.  
  4465. PacketAround(&p, sizeof(TPacketGCShopSign));
  4466. // End Of Send Offline Shop Sign to Everyone
  4467.  
  4468. if (bTime != 4)
  4469. ChatPacket(CHAT_TYPE_INFO, "<Offline Shop> Your offline shop's time is expired after %d hour(s)", bTime);
  4470. else
  4471. ChatPacket(CHAT_TYPE_INFO, "<Offline Shop> Your offline shop's time is configured as unlimited!");
  4472.  
  4473. if (g_bNeedItem)
  4474. {
  4475. LPITEM item = FindSpecifyItem(g_iItemVnum);
  4476. if (!item)
  4477. {
  4478. ChatPacket(CHAT_TYPE_INFO, "Ups! Something going to wrong!");
  4479. return;
  4480. }
  4481.  
  4482. if (item->IsStackable())
  4483. if (item->GetCount() == g_bItemCount)
  4484. ITEM_MANAGER::instance().RemoveItem(item);
  4485. else
  4486. item->SetCount(item->GetCount() - g_bItemCount);
  4487. else
  4488. ITEM_MANAGER::instance().RemoveItem(item);
  4489. }
  4490.  
  4491. if (g_bNeedMoney)
  4492. PointChange(POINT_GOLD, -g_dwNeedMoney, false);
  4493. }
  4494.  
  4495.  
  4496. EVENTFUNC(offline_shop_update_event)
  4497. {
  4498. char_event_info* pInfo = dynamic_cast<char_event_info*>(event->info);
  4499.  
  4500. if (pInfo == NULL)
  4501. {
  4502. sys_err("offline_shop_update_event> <Factor> Null pointer");
  4503. return 0;
  4504. }
  4505.  
  4506. LPCHARACTER npc = pInfo->ch;
  4507.  
  4508. if (npc == NULL)
  4509. return 0;
  4510.  
  4511. int remain_time = npc->GetOfflineShopTimer() - processing_time / passes_per_sec;
  4512. if (remain_time <= 0)
  4513. {
  4514. sys_log(0, "OFFLINE SHOP EXPIRED : expired %s", npc->GetName());
  4515. LPCHARACTER pChar = CHARACTER_MANAGER::instance().Find(npc->GetOfflineShopRealOwner());
  4516. if (pChar)
  4517. {
  4518. pChar->ChatPacket(CHAT_TYPE_INFO, "Your offline shop timer is over. Selling items will give you again.");
  4519. COfflineShopManager::instance().Giveback(pChar);
  4520. }
  4521. COfflineShopManager::instance().DestroyOfflineShop(NULL, npc->GetVID());
  4522. DBManager::instance().DirectQuery("DELETE FROM %soffline_shop_npc WHERE owner_id = %u", get_table_postfix(), npc->GetOfflineShopRealOwner());
  4523. M2_DESTROY_CHARACTER(npc);
  4524. return 0;
  4525. }
  4526.  
  4527. // If the variable is reach to maximum, start to save it
  4528. if (npc->GetOfflineShopSaveTime() >= g_bOfflineShopSaveTime)
  4529. {
  4530. DBManager::instance().DirectQuery("UPDATE %soffline_shop_npc SET time = %d WHERE owner_id = %u", get_table_postfix(), npc->GetOfflineShopTimer(), npc->GetOfflineShopRealOwner());
  4531. npc->SetOfflineShopTimer(1);
  4532. }
  4533.  
  4534. npc->SetOfflineShopTimer(remain_time);
  4535. npc->SetOfflineShopSaveTime(npc->GetOfflineShopSaveTime() + 1);
  4536. return PASSES_PER_SEC(MIN(60, remain_time));
  4537. }
  4538.  
  4539. void CHARACTER::StartOfflineShopUpdateEvent()
  4540. {
  4541. if (m_pkOfflineShopUpdateEvent)
  4542. return;
  4543.  
  4544. if (IsPC() || IsMonster())
  4545. return;
  4546.  
  4547. char_event_info * pInfo = AllocEventInfo<char_event_info>();
  4548. pInfo->ch = this;
  4549. m_pkOfflineShopUpdateEvent = event_create(offline_shop_update_event, pInfo, PASSES_PER_SEC(60));
  4550. }
  4551.  
  4552.  
  4553. void CHARACTER::StopOfflineShopUpdateEvent()
  4554. {
  4555. m_pointsInstant.bSaveTime = 0;
  4556. m_pointsInstant.leftTime = 0;
  4557. event_cancel(&m_pkOfflineShopUpdateEvent);
  4558. }
  4559.  
  4560. void CHARACTER::SetExchange(CExchange * pkExchange)
  4561. {
  4562. m_pkExchange = pkExchange;
  4563. }
  4564.  
  4565. void CHARACTER::SetPart(BYTE bPartPos, WORD wVal)
  4566. {
  4567. assert(bPartPos < PART_MAX_NUM);
  4568. m_pointsInstant.parts[bPartPos] = wVal;
  4569. }
  4570.  
  4571. WORD CHARACTER::GetPart(BYTE bPartPos) const
  4572. {
  4573. assert(bPartPos < PART_MAX_NUM);
  4574. return m_pointsInstant.parts[bPartPos];
  4575. }
  4576.  
  4577. WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
  4578. {
  4579. switch (bPartPos)
  4580. {
  4581. case PART_MAIN:
  4582. if (!IsPC())
  4583. return GetPart(PART_MAIN);
  4584. else
  4585. return m_pointsInstant.bBasePart;
  4586. case PART_HAIR:
  4587. return GetPart(PART_HAIR);
  4588. case PART_ACCE:
  4589. return GetPart(PART_ACCE);
  4590. #ifdef __WEAPON_COSTUME_SYSTEM__
  4591. case PART_WEAPON:
  4592. return GetPart(PART_WEAPON);
  4593. #endif
  4594. default:
  4595. return 0;
  4596. }
  4597. }
  4598.  
  4599. BYTE CHARACTER::GetCharType() const
  4600. {
  4601. return m_bCharType;
  4602. }
  4603.  
  4604. bool CHARACTER::SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList)
  4605. {
  4606. // TRENT_MONSTER
  4607. if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
  4608. return false;
  4609. // END_OF_TRENT_MONSTER
  4610.  
  4611. if (ch == this)
  4612. {
  4613. sys_err("SetSyncOwner owner == this (%p)", this);
  4614. return false;
  4615. }
  4616.  
  4617. if (!ch)
  4618. {
  4619. if (bRemoveFromList && m_pkChrSyncOwner)
  4620. {
  4621. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
  4622. }
  4623.  
  4624. if (m_pkChrSyncOwner)
  4625. sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
  4626.  
  4627. // 리스트에서 제거하지 않더라도 포인터는 NULL로 셋팅되어야 한다.
  4628. m_pkChrSyncOwner = NULL;
  4629. }
  4630. else
  4631. {
  4632. if (!IsSyncOwner(ch))
  4633. return false;
  4634.  
  4635. // 거리가 200 이상이면 SyncOwner가 될 수 없다.
  4636. if (DISTANCE_APPROX(GetX() - ch->GetX(), GetY() - ch->GetY()) > 250)
  4637. {
  4638. sys_log(1, "SetSyncOwner distance over than 250 %s %s", GetName(), ch->GetName());
  4639.  
  4640. // SyncOwner일 경우 Owner로 표시한다.
  4641. if (m_pkChrSyncOwner == ch)
  4642. return true;
  4643.  
  4644. return false;
  4645. }
  4646.  
  4647. if (m_pkChrSyncOwner != ch)
  4648. {
  4649. if (m_pkChrSyncOwner)
  4650. {
  4651. sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
  4652. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
  4653. }
  4654.  
  4655. m_pkChrSyncOwner = ch;
  4656. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.push_back(this);
  4657.  
  4658. // SyncOwner가 바뀌면 LastSyncTime을 초기화한다.
  4659. static const timeval zero_tv = {0, 0};
  4660. SetLastSyncTime(zero_tv);
  4661.  
  4662. sys_log(1, "SetSyncOwner set %s %p to %s", GetName(), this, ch->GetName());
  4663. }
  4664.  
  4665. m_fSyncTime = get_float_time();
  4666. }
  4667.  
  4668. // TODO: Sync Owner가 같더라도 계속 패킷을 보내고 있으므로,
  4669. // 동기화 된 시간이 3초 이상 지났을 때 풀어주는 패킷을
  4670. // 보내는 방식으로 하면 패킷을 줄일 수 있다.
  4671. TPacketGCOwnership pack;
  4672.  
  4673. pack.bHeader = HEADER_GC_OWNERSHIP;
  4674. pack.dwOwnerVID = ch ? ch->GetVID() : 0;
  4675. pack.dwVictimVID = GetVID();
  4676.  
  4677. PacketAround(&pack, sizeof(TPacketGCOwnership));
  4678. return true;
  4679. }
  4680.  
  4681. struct FuncClearSync
  4682. {
  4683. void operator () (LPCHARACTER ch)
  4684. {
  4685. assert(ch != NULL);
  4686. ch->SetSyncOwner(NULL, false); // false 플래그로 해야 for_each 가 제대로 돈다.
  4687. }
  4688. };
  4689.  
  4690. void CHARACTER::ClearSync()
  4691. {
  4692. SetSyncOwner(NULL);
  4693.  
  4694. // 아래 for_each에서 나를 m_pkChrSyncOwner로 가진 자들의 포인터를 NULL로 한다.
  4695. std::for_each(m_kLst_pkChrSyncOwned.begin(), m_kLst_pkChrSyncOwned.end(), FuncClearSync());
  4696. m_kLst_pkChrSyncOwned.clear();
  4697. }
  4698.  
  4699. bool CHARACTER::IsSyncOwner(LPCHARACTER ch) const
  4700. {
  4701. if (m_pkChrSyncOwner == ch)
  4702. return true;
  4703.  
  4704. // 마지막으로 동기화 된 시간이 3초 이상 지났다면 소유권이 아무에게도
  4705. // 없다. 따라서 아무나 SyncOwner이므로 true 리턴
  4706. if (get_float_time() - m_fSyncTime >= 3.0f)
  4707. return true;
  4708.  
  4709. return false;
  4710. }
  4711.  
  4712. void CHARACTER::SetParty(LPPARTY pkParty)
  4713. {
  4714. if (pkParty == m_pkParty)
  4715. return;
  4716.  
  4717. if (pkParty && m_pkParty)
  4718. sys_err("%s is trying to reassigning party (current %p, new party %p)", GetName(), get_pointer(m_pkParty), get_pointer(pkParty));
  4719.  
  4720. sys_log(1, "PARTY set to %p", get_pointer(pkParty));
  4721.  
  4722. //if (m_pkDungeon && IsPC())
  4723. //SetDungeon(NULL);
  4724. m_pkParty = pkParty;
  4725.  
  4726. if (IsPC())
  4727. {
  4728. if (m_pkParty)
  4729. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
  4730. else
  4731. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
  4732.  
  4733. UpdatePacket();
  4734. }
  4735. }
  4736.  
  4737. // PARTY_JOIN_BUG_FIX
  4738. /// 파티 가입 event 정보
  4739. EVENTINFO(TPartyJoinEventInfo)
  4740. {
  4741. DWORD dwGuestPID; ///< 파티에 참여할 캐릭터의 PID
  4742. DWORD dwLeaderPID; ///< 파티 리더의 PID
  4743.  
  4744. TPartyJoinEventInfo()
  4745. : dwGuestPID( 0 )
  4746. , dwLeaderPID( 0 )
  4747. {
  4748. }
  4749. } ;
  4750.  
  4751. EVENTFUNC(party_request_event)
  4752. {
  4753. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>( event->info );
  4754.  
  4755. if ( info == NULL )
  4756. {
  4757. sys_err( "party_request_event> <Factor> Null pointer" );
  4758. return 0;
  4759. }
  4760.  
  4761. LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(info->dwGuestPID);
  4762.  
  4763. if (ch)
  4764. {
  4765. sys_log(0, "PartyRequestEvent %s", ch->GetName());
  4766. ch->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  4767. ch->SetPartyRequestEvent(NULL);
  4768. }
  4769.  
  4770. return 0;
  4771. }
  4772.  
  4773. bool CHARACTER::RequestToParty(LPCHARACTER leader)
  4774. {
  4775. if (leader->GetParty())
  4776. leader = leader->GetParty()->GetLeaderCharacter();
  4777.  
  4778. if (!leader)
  4779. {
  4780. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티장이 접속 상태가 아니라서 요청을 할 수 없습니다."));
  4781. return false;
  4782. }
  4783.  
  4784. if (m_pkPartyRequestEvent)
  4785. return false;
  4786.  
  4787. if (!IsPC() || !leader->IsPC())
  4788. return false;
  4789.  
  4790. if (leader->IsBlockMode(BLOCK_PARTY_REQUEST))
  4791. return false;
  4792.  
  4793. PartyJoinErrCode errcode = IsPartyJoinableCondition(leader, this);
  4794.  
  4795. switch (errcode)
  4796. {
  4797. case PERR_NONE:
  4798. break;
  4799.  
  4800. case PERR_SERVER:
  4801. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  4802. return false;
  4803.  
  4804. case PERR_DIFFEMPIRE:
  4805. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
  4806. return false;
  4807.  
  4808. case PERR_DUNGEON:
  4809. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
  4810. return false;
  4811.  
  4812. case PERR_OBSERVER:
  4813. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  4814. return false;
  4815.  
  4816. case PERR_LVBOUNDARY:
  4817. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  4818. return false;
  4819.  
  4820. case PERR_LOWLEVEL:
  4821. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  4822. return false;
  4823.  
  4824. case PERR_HILEVEL:
  4825. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  4826. return false;
  4827.  
  4828. case PERR_ALREADYJOIN:
  4829. return false;
  4830.  
  4831. case PERR_PARTYISFULL:
  4832. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4833. return false;
  4834.  
  4835. default:
  4836. sys_err("Do not process party join error(%d)", errcode);
  4837. return false;
  4838. }
  4839.  
  4840. TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
  4841.  
  4842. info->dwGuestPID = GetPlayerID();
  4843. info->dwLeaderPID = leader->GetPlayerID();
  4844.  
  4845. SetPartyRequestEvent(event_create(party_request_event, info, PASSES_PER_SEC(10)));
  4846.  
  4847. leader->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequest %u", (DWORD) GetVID());
  4848. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님에게 파티가입 신청을 했습니다."), leader->GetName());
  4849. return true;
  4850. }
  4851.  
  4852. void CHARACTER::DenyToParty(LPCHARACTER member)
  4853. {
  4854. sys_log(1, "DenyToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
  4855.  
  4856. if (!member->m_pkPartyRequestEvent)
  4857. return;
  4858.  
  4859. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
  4860.  
  4861. if (!info)
  4862. {
  4863. sys_err( "CHARACTER::DenyToParty> <Factor> Null pointer" );
  4864. return;
  4865. }
  4866.  
  4867. if (info->dwGuestPID != member->GetPlayerID())
  4868. return;
  4869.  
  4870. if (info->dwLeaderPID != GetPlayerID())
  4871. return;
  4872.  
  4873. event_cancel(&member->m_pkPartyRequestEvent);
  4874.  
  4875. member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  4876. }
  4877.  
  4878. void CHARACTER::AcceptToParty(LPCHARACTER member)
  4879. {
  4880. sys_log(1, "AcceptToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
  4881.  
  4882. if (!member->m_pkPartyRequestEvent)
  4883. return;
  4884.  
  4885. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
  4886.  
  4887. if (!info)
  4888. {
  4889. sys_err( "CHARACTER::AcceptToParty> <Factor> Null pointer" );
  4890. return;
  4891. }
  4892.  
  4893. if (info->dwGuestPID != member->GetPlayerID())
  4894. return;
  4895.  
  4896. if (info->dwLeaderPID != GetPlayerID())
  4897. return;
  4898.  
  4899. event_cancel(&member->m_pkPartyRequestEvent);
  4900.  
  4901. if (!GetParty())
  4902. member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 파티에 속해있지 않습니다."));
  4903. else
  4904. {
  4905. if (GetPlayerID() != GetParty()->GetLeaderPID())
  4906. return;
  4907.  
  4908. PartyJoinErrCode errcode = IsPartyJoinableCondition(this, member);
  4909. switch (errcode)
  4910. {
  4911. case PERR_NONE: member->PartyJoin(this); return;
  4912. case PERR_SERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다.")); break;
  4913. case PERR_DUNGEON: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다.")); break;
  4914. case PERR_OBSERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다.")); break;
  4915. case PERR_LVBOUNDARY: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다.")); break;
  4916. case PERR_LOWLEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다.")); break;
  4917. case PERR_HILEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다.")); break;
  4918. case PERR_ALREADYJOIN: break;
  4919. case PERR_PARTYISFULL: {
  4920. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4921. member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
  4922. break;
  4923. }
  4924. default: sys_err("Do not process party join error(%d)", errcode);
  4925. }
  4926. }
  4927.  
  4928. member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  4929. }
  4930.  
  4931. /**
  4932. * 파티 초대 event callback 함수.
  4933. * event 가 발동하면 초대 거절로 처리한다.
  4934. */
  4935. EVENTFUNC(party_invite_event)
  4936. {
  4937. TPartyJoinEventInfo * pInfo = dynamic_cast<TPartyJoinEventInfo *>( event->info );
  4938.  
  4939. if ( pInfo == NULL )
  4940. {
  4941. sys_err( "party_invite_event> <Factor> Null pointer" );
  4942. return 0;
  4943. }
  4944.  
  4945. LPCHARACTER pchInviter = CHARACTER_MANAGER::instance().FindByPID(pInfo->dwLeaderPID);
  4946.  
  4947. if (pchInviter)
  4948. {
  4949. sys_log(1, "PartyInviteEvent %s", pchInviter->GetName());
  4950. pchInviter->PartyInviteDeny(pInfo->dwGuestPID);
  4951. }
  4952.  
  4953. return 0;
  4954. }
  4955.  
  4956. void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)
  4957. {
  4958. if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
  4959. {
  4960. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
  4961. return;
  4962. }
  4963. else if (pchInvitee->IsBlockMode(BLOCK_PARTY_INVITE))
  4964. {
  4965. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s 님이 파티 거부 상태입니다."), pchInvitee->GetName());
  4966. return;
  4967. }
  4968.  
  4969. PartyJoinErrCode errcode = IsPartyJoinableCondition(this, pchInvitee);
  4970.  
  4971. switch (errcode)
  4972. {
  4973. case PERR_NONE:
  4974. break;
  4975.  
  4976. case PERR_SERVER:
  4977. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  4978. return;
  4979.  
  4980. case PERR_DIFFEMPIRE:
  4981. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
  4982. return;
  4983.  
  4984. case PERR_DUNGEON:
  4985. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
  4986. return;
  4987.  
  4988. case PERR_OBSERVER:
  4989. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  4990. return;
  4991.  
  4992. case PERR_LVBOUNDARY:
  4993. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  4994. return;
  4995.  
  4996. case PERR_LOWLEVEL:
  4997. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  4998. return;
  4999.  
  5000. case PERR_HILEVEL:
  5001. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  5002. return;
  5003.  
  5004. case PERR_ALREADYJOIN:
  5005. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 이미 %s님은 파티에 속해 있습니다."), pchInvitee->GetName());
  5006. return;
  5007.  
  5008. case PERR_PARTYISFULL:
  5009. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  5010. return;
  5011.  
  5012. default:
  5013. sys_err("Do not process party join error(%d)", errcode);
  5014. return;
  5015. }
  5016.  
  5017. if (m_PartyInviteEventMap.end() != m_PartyInviteEventMap.find(pchInvitee->GetPlayerID()))
  5018. return;
  5019.  
  5020. //
  5021. // EventMap 에 이벤트 추가
  5022. //
  5023. TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
  5024.  
  5025. info->dwGuestPID = pchInvitee->GetPlayerID();
  5026. info->dwLeaderPID = GetPlayerID();
  5027.  
  5028. m_PartyInviteEventMap.insert(EventMap::value_type(pchInvitee->GetPlayerID(), event_create(party_invite_event, info, PASSES_PER_SEC(10))));
  5029.  
  5030. //
  5031. // 초대 받는 character 에게 초대 패킷 전송
  5032. //
  5033.  
  5034. TPacketGCPartyInvite p;
  5035. p.header = HEADER_GC_PARTY_INVITE;
  5036. p.leader_vid = GetVID();
  5037. pchInvitee->GetDesc()->Packet(&p, sizeof(p));
  5038. }
  5039.  
  5040. void CHARACTER::PartyInviteAccept(LPCHARACTER pchInvitee)
  5041. {
  5042. EventMap::iterator itFind = m_PartyInviteEventMap.find(pchInvitee->GetPlayerID());
  5043.  
  5044. if (itFind == m_PartyInviteEventMap.end())
  5045. {
  5046. sys_log(1, "PartyInviteAccept from not invited character(%s)", pchInvitee->GetName());
  5047. return;
  5048. }
  5049.  
  5050. event_cancel(&itFind->second);
  5051. m_PartyInviteEventMap.erase(itFind);
  5052.  
  5053. if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
  5054. {
  5055. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
  5056. return;
  5057. }
  5058.  
  5059. PartyJoinErrCode errcode = IsPartyJoinableMutableCondition(this, pchInvitee);
  5060.  
  5061. switch (errcode)
  5062. {
  5063. case PERR_NONE:
  5064. break;
  5065.  
  5066. case PERR_SERVER:
  5067. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  5068. return;
  5069.  
  5070. case PERR_DUNGEON:
  5071. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대에 응할 수 없습니다."));
  5072. return;
  5073.  
  5074. case PERR_OBSERVER:
  5075. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  5076. return;
  5077.  
  5078. case PERR_LVBOUNDARY:
  5079. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  5080. return;
  5081.  
  5082. case PERR_LOWLEVEL:
  5083. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  5084. return;
  5085.  
  5086. case PERR_HILEVEL:
  5087. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  5088. return;
  5089.  
  5090. case PERR_ALREADYJOIN:
  5091. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티 초대에 응할 수 없습니다."));
  5092. return;
  5093.  
  5094. case PERR_PARTYISFULL:
  5095. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  5096. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
  5097. return;
  5098.  
  5099. default:
  5100. sys_err("ignore party join error(%d)", errcode);
  5101. return;
  5102. }
  5103.  
  5104. //
  5105. // 파티 가입 처리
  5106. //
  5107.  
  5108. if (GetParty())
  5109. pchInvitee->PartyJoin(this);
  5110. else
  5111. {
  5112. LPPARTY pParty = CPartyManager::instance().CreateParty(this);
  5113.  
  5114. pParty->Join(pchInvitee->GetPlayerID());
  5115. pParty->Link(pchInvitee);
  5116. pParty->SendPartyInfoAllToOne(this);
  5117. }
  5118. }
  5119.  
  5120. void CHARACTER::PartyInviteDeny(DWORD dwPID)
  5121. {
  5122. EventMap::iterator itFind = m_PartyInviteEventMap.find(dwPID);
  5123.  
  5124. if (itFind == m_PartyInviteEventMap.end())
  5125. {
  5126. sys_log(1, "PartyInviteDeny to not exist event(inviter PID: %d, invitee PID: %d)", GetPlayerID(), dwPID);
  5127. return;
  5128. }
  5129.  
  5130. event_cancel(&itFind->second);
  5131. m_PartyInviteEventMap.erase(itFind);
  5132.  
  5133. LPCHARACTER pchInvitee = CHARACTER_MANAGER::instance().FindByPID(dwPID);
  5134. if (pchInvitee)
  5135. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티 초대를 거절하셨습니다."), pchInvitee->GetName());
  5136. }
  5137.  
  5138. void CHARACTER::PartyJoin(LPCHARACTER pLeader)
  5139. {
  5140. pLeader->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티에 참가하셨습니다."), GetName());
  5141. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님의 파티에 참가하셨습니다."), pLeader->GetName());
  5142.  
  5143. pLeader->GetParty()->Join(GetPlayerID());
  5144. pLeader->GetParty()->Link(this);
  5145. }
  5146.  
  5147. CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
  5148. {
  5149. if (pchLeader->GetEmpire() != pchGuest->GetEmpire())
  5150. return PERR_DIFFEMPIRE;
  5151.  
  5152. return IsPartyJoinableMutableCondition(pchLeader, pchGuest);
  5153. }
  5154.  
  5155. static bool __party_can_join_by_level(LPCHARACTER leader, LPCHARACTER quest)
  5156. {
  5157. int level_limit = 30;
  5158.  
  5159. if (LC_IsCanada())
  5160. level_limit = 15;
  5161. else if (LC_IsBrazil() == true)
  5162. {
  5163. level_limit = 10;
  5164. }
  5165. else
  5166. level_limit = 30;
  5167.  
  5168. return (abs(leader->GetLevel() - quest->GetLevel()) <= level_limit);
  5169. }
  5170.  
  5171. CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
  5172. {
  5173. if (!CPartyManager::instance().IsEnablePCParty())
  5174. return PERR_SERVER;
  5175. else if (pchLeader->GetDungeon())
  5176. return PERR_DUNGEON;
  5177. else if (pchGuest->IsObserverMode())
  5178. return PERR_OBSERVER;
  5179. else if (false == __party_can_join_by_level(pchLeader, pchGuest))
  5180. return PERR_LVBOUNDARY;
  5181. else if (pchGuest->GetParty())
  5182. return PERR_ALREADYJOIN;
  5183. else if (pchLeader->GetParty())
  5184. {
  5185. if (pchLeader->GetParty()->GetMemberCount() == PARTY_MAX_MEMBER)
  5186. return PERR_PARTYISFULL;
  5187. }
  5188.  
  5189. return PERR_NONE;
  5190. }
  5191. // END_OF_PARTY_JOIN_BUG_FIX
  5192.  
  5193. void CHARACTER::SetDungeon(LPDUNGEON pkDungeon)
  5194. {
  5195. if (pkDungeon && m_pkDungeon)
  5196. sys_err("%s is trying to reassigning dungeon (current %p, new party %p)", GetName(), get_pointer(m_pkDungeon), get_pointer(pkDungeon));
  5197.  
  5198. if (m_pkDungeon == pkDungeon) {
  5199. return;
  5200. }
  5201.  
  5202. if (m_pkDungeon)
  5203. {
  5204. if (IsPC())
  5205. {
  5206. if (GetParty())
  5207. m_pkDungeon->DecPartyMember(GetParty(), this);
  5208. else
  5209. m_pkDungeon->DecMember(this);
  5210. }
  5211. else if (IsMonster() || IsStone())
  5212. {
  5213. m_pkDungeon->DecMonster();
  5214. }
  5215. }
  5216.  
  5217. m_pkDungeon = pkDungeon;
  5218.  
  5219. if (pkDungeon)
  5220. {
  5221. sys_log(0, "%s DUNGEON set to %p, PARTY is %p", GetName(), get_pointer(pkDungeon), get_pointer(m_pkParty));
  5222.  
  5223. if (IsPC())
  5224. {
  5225. if (GetParty())
  5226. m_pkDungeon->IncPartyMember(GetParty(), this);
  5227. else
  5228. m_pkDungeon->IncMember(this);
  5229. }
  5230. else if (IsMonster() || IsStone())
  5231. {
  5232. m_pkDungeon->IncMonster();
  5233. }
  5234. }
  5235. }
  5236.  
  5237. void CHARACTER::SetWarMap(CWarMap * pWarMap)
  5238. {
  5239. if (m_pWarMap)
  5240. m_pWarMap->DecMember(this);
  5241.  
  5242. m_pWarMap = pWarMap;
  5243.  
  5244. if (m_pWarMap)
  5245. m_pWarMap->IncMember(this);
  5246. }
  5247.  
  5248. void CHARACTER::SetWeddingMap(marriage::WeddingMap* pMap)
  5249. {
  5250. if (m_pWeddingMap)
  5251. m_pWeddingMap->DecMember(this);
  5252.  
  5253. m_pWeddingMap = pMap;
  5254.  
  5255. if (m_pWeddingMap)
  5256. m_pWeddingMap->IncMember(this);
  5257. }
  5258.  
  5259. void CHARACTER::SetRegen(LPREGEN pkRegen)
  5260. {
  5261. m_pkRegen = pkRegen;
  5262. if (pkRegen != NULL) {
  5263. regen_id_ = pkRegen->id;
  5264. }
  5265. m_fRegenAngle = GetRotation();
  5266. m_posRegen = GetXYZ();
  5267. }
  5268.  
  5269. bool CHARACTER::OnIdle()
  5270. {
  5271. return false;
  5272. }
  5273.  
  5274. void CHARACTER::OnMove(bool bIsAttack)
  5275. {
  5276. m_dwLastMoveTime = get_dword_time();
  5277.  
  5278. if (bIsAttack)
  5279. {
  5280. m_dwLastAttackTime = m_dwLastMoveTime;
  5281.  
  5282. if (IsAffectFlag(AFF_EUNHYUNG))
  5283. {
  5284. RemoveAffect(SKILL_EUNHYUNG);
  5285. SetAffectedEunhyung();
  5286. }
  5287. else
  5288. {
  5289. ClearAffectedEunhyung();
  5290. }
  5291.  
  5292. /*if (IsAffectFlag(AFF_JEONSIN))
  5293. RemoveAffect(SKILL_JEONSINBANGEO);*/
  5294. }
  5295.  
  5296. /*if (IsAffectFlag(AFF_GUNGON))
  5297. RemoveAffect(SKILL_GUNGON);*/
  5298.  
  5299. // MINING
  5300. mining_cancel();
  5301. // END_OF_MINING
  5302. }
  5303.  
  5304. void CHARACTER::OnClick(LPCHARACTER pkChrCauser)
  5305. {
  5306. if (!pkChrCauser)
  5307. {
  5308. sys_err("OnClick %s by NULL", GetName());
  5309. return;
  5310. }
  5311.  
  5312. DWORD vid = GetVID();
  5313. sys_log(0, "OnClick %s[vnum %d ServerUniqueID %d, pid %d] by %s", GetName(), GetRaceNum(), vid, GetPlayerID(), pkChrCauser->GetName());
  5314.  
  5315. // 상점을 연상태로 퀘스트를 진행할 수 없다.
  5316. {
  5317. // 단, 자신은 자신의 상점을 클릭할 수 있다.
  5318. if (pkChrCauser->GetMyShop() && pkChrCauser != this)
  5319. {
  5320. sys_err("OnClick Fail (%s->%s) - pc has shop", pkChrCauser->GetName(), GetName());
  5321. return;
  5322. }
  5323. }
  5324.  
  5325. // 교환중일때 퀘스트를 진행할 수 없다.
  5326. {
  5327. if (pkChrCauser->GetExchange())
  5328. {
  5329. sys_err("OnClick Fail (%s->%s) - pc is exchanging", pkChrCauser->GetName(), GetName());
  5330. return;
  5331. }
  5332. }
  5333.  
  5334. if (IsPC())
  5335. {
  5336. // 타겟으로 설정된 경우는 PC에 의한 클릭도 퀘스트로 처리하도록 합니다.
  5337. if (!CTargetManager::instance().GetTargetInfo(pkChrCauser->GetPlayerID(), TARGET_TYPE_VID, GetVID()))
  5338. {
  5339. // 2005.03.17.myevan.타겟이 아닌 경우는 개인 상점 처리 기능을 작동시킨다.
  5340. if (GetMyShop())
  5341. {
  5342. if (pkChrCauser->IsDead() == true) return;
  5343.  
  5344. //PREVENT_TRADE_WINDOW
  5345. if (pkChrCauser == this) // 자기는 가능
  5346. {
  5347. if ((GetExchange() || IsOpenSafebox() || GetShopOwner()) || IsCubeOpen() || GetOfflineShopOwner() || IsAcceOpen())
  5348. {
  5349. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
  5350. return;
  5351. }
  5352. }
  5353. else // 다른 사람이 클릭했을때
  5354. {
  5355. // 클릭한 사람이 교환/창고/개인상점/상점이용중이라면 불가
  5356. if ((pkChrCauser->GetExchange() || pkChrCauser->IsOpenSafebox() || pkChrCauser->GetMyShop() || pkChrCauser->GetShopOwner()) || pkChrCauser->IsCubeOpen() || pkChrCauser->GetOfflineShopOwner() || pkChrCauser->IsAcceOpen())
  5357. {
  5358. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
  5359. return;
  5360. }
  5361.  
  5362. // 클릭한 대상이 교환/창고/상점이용중이라면 불가
  5363. //if ((GetExchange() || IsOpenSafebox() || GetShopOwner()))
  5364. if ((GetExchange() || IsOpenSafebox() || IsCubeOpen() || GetOfflineShopOwner() || IsAcceOpen()))
  5365. {
  5366. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 다른 거래를 하고 있는 중입니다."));
  5367. return;
  5368. }
  5369. }
  5370. //END_PREVENT_TRADE_WINDOW
  5371.  
  5372. if (pkChrCauser->GetShop())
  5373. {
  5374. pkChrCauser->GetShop()->RemoveGuest(pkChrCauser);
  5375. pkChrCauser->SetShop(NULL);
  5376. }
  5377.  
  5378. GetMyShop()->AddGuest(pkChrCauser, GetVID(), false);
  5379. pkChrCauser->SetShopOwner(this);
  5380. return;
  5381. }
  5382.  
  5383. if (test_server)
  5384. sys_err("%s.OnClickFailure(%s) - target is PC", pkChrCauser->GetName(), GetName());
  5385.  
  5386. return;
  5387. }
  5388. }
  5389.  
  5390. // Offline Shop
  5391. if (IsOfflineShopNPC())
  5392. {
  5393. pkChrCauser->SetOfflineShopOwner(this);
  5394. GetOfflineShop()->AddGuest(pkChrCauser, this);
  5395. return;
  5396. }
  5397.  
  5398. // 청소년은 퀘스트 못함
  5399. if (LC_IsNewCIBN())
  5400. {
  5401. if (pkChrCauser->IsOverTime(OT_3HOUR))
  5402. {
  5403. sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 3);
  5404. return;
  5405. }
  5406. else if (pkChrCauser->IsOverTime(OT_5HOUR))
  5407. {
  5408. sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 5);
  5409. return;
  5410. }
  5411. }
  5412.  
  5413.  
  5414. pkChrCauser->SetQuestNPCID(GetVID());
  5415.  
  5416. if (quest::CQuestManager::instance().Click(pkChrCauser->GetPlayerID(), this))
  5417. {
  5418. return;
  5419. }
  5420.  
  5421.  
  5422. // NPC 전용 기능 수행 : 상점 열기 등
  5423. if (!IsPC())
  5424. {
  5425. if (!m_triggerOnClick.pFunc)
  5426. {
  5427. // NPC 트리거 시스템 로그 보기
  5428. //sys_err("%s.OnClickFailure(%s) : triggerOnClick.pFunc is EMPTY(pid=%d)",
  5429. // pkChrCauser->GetName(),
  5430. // GetName(),
  5431. // pkChrCauser->GetPlayerID());
  5432. return;
  5433. }
  5434.  
  5435. m_triggerOnClick.pFunc(this, pkChrCauser);
  5436. }
  5437.  
  5438. }
  5439.  
  5440. BYTE CHARACTER::GetGMLevel() const
  5441. {
  5442. if (test_server)
  5443. return GM_IMPLEMENTOR;
  5444. return m_pointsInstant.gm_level;
  5445. }
  5446.  
  5447. void CHARACTER::SetGMLevel()
  5448. {
  5449. if (GetDesc())
  5450. {
  5451. m_pointsInstant.gm_level = gm_get_level(GetName(), GetDesc()->GetHostName(), GetDesc()->GetAccountTable().login);
  5452. }
  5453. else
  5454. {
  5455. m_pointsInstant.gm_level = GM_PLAYER;
  5456. }
  5457. }
  5458.  
  5459. BOOL CHARACTER::IsGM() const
  5460. {
  5461. if (m_pointsInstant.gm_level != GM_PLAYER)
  5462. return true;
  5463. if (test_server)
  5464. return true;
  5465. return false;
  5466. }
  5467.  
  5468. void CHARACTER::SetStone(LPCHARACTER pkChrStone)
  5469. {
  5470. m_pkChrStone = pkChrStone;
  5471.  
  5472. if (m_pkChrStone)
  5473. {
  5474. if (pkChrStone->m_set_pkChrSpawnedBy.find(this) == pkChrStone->m_set_pkChrSpawnedBy.end())
  5475. pkChrStone->m_set_pkChrSpawnedBy.insert(this);
  5476. }
  5477. }
  5478.  
  5479. struct FuncDeadSpawnedByStone
  5480. {
  5481. void operator () (LPCHARACTER ch)
  5482. {
  5483. ch->Dead(NULL);
  5484. ch->SetStone(NULL);
  5485. }
  5486. };
  5487.  
  5488. void CHARACTER::ClearStone()
  5489. {
  5490. if (!m_set_pkChrSpawnedBy.empty())
  5491. {
  5492. // 내가 스폰시킨 몬스터들을 모두 죽인다.
  5493. FuncDeadSpawnedByStone f;
  5494. std::for_each(m_set_pkChrSpawnedBy.begin(), m_set_pkChrSpawnedBy.end(), f);
  5495. m_set_pkChrSpawnedBy.clear();
  5496. }
  5497.  
  5498. if (!m_pkChrStone)
  5499. return;
  5500.  
  5501. m_pkChrStone->m_set_pkChrSpawnedBy.erase(this);
  5502. m_pkChrStone = NULL;
  5503. }
  5504.  
  5505. void CHARACTER::ClearTarget()
  5506. {
  5507. if (m_pkChrTarget)
  5508. {
  5509. m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
  5510. m_pkChrTarget = NULL;
  5511. }
  5512.  
  5513. TPacketGCTarget p;
  5514.  
  5515. p.header = HEADER_GC_TARGET;
  5516. p.dwVID = 0;
  5517. p.bHPPercent = 0;
  5518.  
  5519. CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
  5520.  
  5521. while (it != m_set_pkChrTargetedBy.end())
  5522. {
  5523. LPCHARACTER pkChr = *(it++);
  5524. pkChr->m_pkChrTarget = NULL;
  5525.  
  5526. if (!pkChr->GetDesc())
  5527. {
  5528. sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
  5529. abort();
  5530. }
  5531.  
  5532. pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  5533. }
  5534.  
  5535. m_set_pkChrTargetedBy.clear();
  5536. }
  5537.  
  5538. void CHARACTER::SetTarget(LPCHARACTER pkChrTarget)
  5539. {
  5540. if (m_pkChrTarget == pkChrTarget)
  5541. return;
  5542.  
  5543. // CASTLE
  5544. if (IS_CASTLE_MAP(GetMapIndex()) && !IsGM())
  5545. return;
  5546. // CASTLE
  5547.  
  5548. if (m_pkChrTarget)
  5549. m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
  5550.  
  5551. m_pkChrTarget = pkChrTarget;
  5552.  
  5553. TPacketGCTarget p;
  5554.  
  5555. p.header = HEADER_GC_TARGET;
  5556.  
  5557. if (m_pkChrTarget)
  5558. {
  5559. m_pkChrTarget->m_set_pkChrTargetedBy.insert(this);
  5560.  
  5561. p.dwVID = m_pkChrTarget->GetVID();
  5562.  
  5563. if (m_pkChrTarget->IsPC() && !m_pkChrTarget->IsPolymorphed() || m_pkChrTarget->GetMaxHP() <= 0)
  5564. p.bHPPercent = 0;
  5565. else
  5566. {
  5567. if (m_pkChrTarget->GetRaceNum() == 20101 ||
  5568. m_pkChrTarget->GetRaceNum() == 20102 ||
  5569. m_pkChrTarget->GetRaceNum() == 20103 ||
  5570. m_pkChrTarget->GetRaceNum() == 20104 ||
  5571. m_pkChrTarget->GetRaceNum() == 20105 ||
  5572. m_pkChrTarget->GetRaceNum() == 20106 ||
  5573. m_pkChrTarget->GetRaceNum() == 20107 ||
  5574. m_pkChrTarget->GetRaceNum() == 20108 ||
  5575. m_pkChrTarget->GetRaceNum() == 20109)
  5576. {
  5577. LPCHARACTER owner = m_pkChrTarget->GetVictim();
  5578.  
  5579. if (owner)
  5580. {
  5581. int iHorseHealth = owner->GetHorseHealth();
  5582. int iHorseMaxHealth = owner->GetHorseMaxHealth();
  5583.  
  5584. if (iHorseMaxHealth)
  5585. p.bHPPercent = MINMAX(0, iHorseHealth * 100 / iHorseMaxHealth, 100);
  5586. else
  5587. p.bHPPercent = 100;
  5588. }
  5589. else
  5590. p.bHPPercent = 100;
  5591. }
  5592. else
  5593. p.bHPPercent = MINMAX(0, (m_pkChrTarget->GetHP() * 100) / m_pkChrTarget->GetMaxHP(), 100);
  5594. }
  5595. }
  5596. else
  5597. {
  5598. p.dwVID = 0;
  5599. p.bHPPercent = 0;
  5600. }
  5601.  
  5602. GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  5603. }
  5604.  
  5605. void CHARACTER::BroadcastTargetPacket()
  5606. {
  5607. if (m_set_pkChrTargetedBy.empty())
  5608. return;
  5609.  
  5610. TPacketGCTarget p;
  5611.  
  5612. p.header = HEADER_GC_TARGET;
  5613. p.dwVID = GetVID();
  5614.  
  5615. if (IsPC())
  5616. p.bHPPercent = 0;
  5617. else
  5618. p.bHPPercent = MINMAX(0, (GetHP() * 100) / GetMaxHP(), 100);
  5619.  
  5620. CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
  5621.  
  5622. while (it != m_set_pkChrTargetedBy.end())
  5623. {
  5624. LPCHARACTER pkChr = *it++;
  5625.  
  5626. if (!pkChr->GetDesc())
  5627. {
  5628. sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
  5629. abort();
  5630. }
  5631.  
  5632. pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  5633. }
  5634. }
  5635.  
  5636. void CHARACTER::CheckTarget()
  5637. {
  5638. if (!m_pkChrTarget)
  5639. return;
  5640.  
  5641. if (DISTANCE_APPROX(GetX() - m_pkChrTarget->GetX(), GetY() - m_pkChrTarget->GetY()) >= 4800)
  5642. SetTarget(NULL);
  5643. }
  5644.  
  5645. void CHARACTER::SetWarpLocation(long lMapIndex, long x, long y)
  5646. {
  5647. m_posWarp.x = x * 100;
  5648. m_posWarp.y = y * 100;
  5649. m_lWarpMapIndex = lMapIndex;
  5650. }
  5651.  
  5652. void CHARACTER::SaveExitLocation()
  5653. {
  5654. m_posExit = GetXYZ();
  5655. m_lExitMapIndex = GetMapIndex();
  5656. }
  5657.  
  5658. void CHARACTER::ExitToSavedLocation()
  5659. {
  5660. sys_log (0, "ExitToSavedLocation");
  5661. WarpSet(m_posWarp.x, m_posWarp.y, m_lWarpMapIndex);
  5662.  
  5663. m_posExit.x = m_posExit.y = m_posExit.z = 0;
  5664. m_lExitMapIndex = 0;
  5665. }
  5666.  
  5667. // fixme
  5668. // 지금까진 privateMapIndex 가 현재 맵 인덱스와 같은지 체크 하는 것을 외부에서 하고,
  5669. // 다르면 warpset을 불렀는데
  5670. // 이를 warpset 안으로 넣자.
  5671. bool CHARACTER::WarpSet(long x, long y, long lPrivateMapIndex)
  5672. {
  5673. if (!IsPC())
  5674. return false;
  5675.  
  5676. long lAddr;
  5677. long lMapIndex;
  5678. WORD wPort;
  5679.  
  5680. if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
  5681. {
  5682. sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName());
  5683. return false;
  5684. }
  5685.  
  5686. //Send Supplementary Data Block if new map requires security packages in loading this map
  5687. {
  5688. long lCurAddr;
  5689. long lCurMapIndex = 0;
  5690. WORD wCurPort;
  5691.  
  5692. CMapLocation::instance().Get(GetX(), GetY(), lCurMapIndex, lCurAddr, wCurPort);
  5693.  
  5694. //do not send SDB files if char is in the same map
  5695. if( lCurMapIndex != lMapIndex )
  5696. {
  5697. const TMapRegion * rMapRgn = SECTREE_MANAGER::instance().GetMapRegion(lMapIndex);
  5698. {
  5699. DESC_MANAGER::instance().SendClientPackageSDBToLoadMap( GetDesc(), rMapRgn->strMapName.c_str() );
  5700. }
  5701. }
  5702. }
  5703.  
  5704. if (lPrivateMapIndex >= 10000)
  5705. {
  5706. if (lPrivateMapIndex / 10000 != lMapIndex)
  5707. {
  5708. sys_err("Invalid map inedx %d, must be child of %d", lPrivateMapIndex, lMapIndex);
  5709. return false;
  5710. }
  5711.  
  5712. lMapIndex = lPrivateMapIndex;
  5713. }
  5714.  
  5715. Stop();
  5716. Save();
  5717.  
  5718. if (GetSectree())
  5719. {
  5720. GetSectree()->RemoveEntity(this);
  5721. ViewCleanup();
  5722.  
  5723. EncodeRemovePacket(this);
  5724. }
  5725.  
  5726. m_lWarpMapIndex = lMapIndex;
  5727. m_posWarp.x = x;
  5728. m_posWarp.y = y;
  5729.  
  5730. sys_log(0, "WarpSet %s %d %d current map %d target map %d", GetName(), x, y, GetMapIndex(), lMapIndex);
  5731.  
  5732. TPacketGCWarp p;
  5733.  
  5734. p.bHeader = HEADER_GC_WARP;
  5735. p.lX = x;
  5736. p.lY = y;
  5737. p.lAddr = lAddr;
  5738. p.wPort = wPort;
  5739.  
  5740. GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
  5741.  
  5742. //if (!LC_IsNewCIBN())
  5743. {
  5744. char buf[256];
  5745. snprintf(buf, sizeof(buf), "%s MapIdx %ld DestMapIdx%ld DestX%ld DestY%ld Empire%d", GetName(), GetMapIndex(), lPrivateMapIndex, x, y, GetEmpire());
  5746. LogManager::instance().CharLog(this, 0, "WARP", buf);
  5747. }
  5748.  
  5749. return true;
  5750. }
  5751.  
  5752. void CHARACTER::WarpEnd()
  5753. {
  5754. if (test_server)
  5755. sys_log(0, "WarpEnd %s", GetName());
  5756.  
  5757. if (m_posWarp.x == 0 && m_posWarp.y == 0)
  5758. return;
  5759.  
  5760. int index = m_lWarpMapIndex;
  5761.  
  5762. if (index > 10000)
  5763. index /= 10000;
  5764.  
  5765. if (!map_allow_find(index))
  5766. GoHome();
  5767.  
  5768. sys_log(0, "WarpEnd %s %d %u %u", GetName(), m_lWarpMapIndex, m_posWarp.x, m_posWarp.y);
  5769.  
  5770. Show(m_lWarpMapIndex, m_posWarp.x, m_posWarp.y, 0);
  5771. Stop();
  5772.  
  5773. m_lWarpMapIndex = 0;
  5774. m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
  5775.  
  5776. {
  5777. // P2P Login
  5778. TPacketGGLogin p;
  5779.  
  5780. p.bHeader = HEADER_GG_LOGIN;
  5781. strlcpy(p.szName, GetName(), sizeof(p.szName));
  5782. p.dwPID = GetPlayerID();
  5783. p.bEmpire = GetEmpire();
  5784. p.lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(GetX(), GetY());
  5785. p.bChannel = g_bChannel;
  5786.  
  5787. P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogin));
  5788. }
  5789. }
  5790.  
  5791. bool CHARACTER::Return()
  5792. {
  5793. if (!IsNPC())
  5794. return false;
  5795.  
  5796. int x, y;
  5797. /*
  5798. float fDist = DISTANCE_SQRT(m_pkMobData->m_posLastAttacked.x - GetX(), m_pkMobData->m_posLastAttacked.y - GetY());
  5799. float fx, fy;
  5800. GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
  5801. x = GetX() + (int) fx;
  5802. y = GetY() + (int) fy;
  5803. */
  5804. SetVictim(NULL);
  5805.  
  5806. x = m_pkMobInst->m_posLastAttacked.x;
  5807. y = m_pkMobInst->m_posLastAttacked.y;
  5808.  
  5809. SetRotationToXY(x, y);
  5810.  
  5811. if (!Goto(x, y))
  5812. return false;
  5813.  
  5814. SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
  5815.  
  5816. if (test_server)
  5817. sys_log(0, "%s %p 포기하고 돌아가자! %d %d", GetName(), this, x, y);
  5818.  
  5819. if (GetParty())
  5820. GetParty()->SendMessage(this, PM_RETURN, x, y);
  5821.  
  5822. return true;
  5823. }
  5824.  
  5825. bool CHARACTER::Follow(LPCHARACTER pkChr, float fMinDistance)
  5826. {
  5827. if (IsPC())
  5828. {
  5829. sys_err("CHARACTER::Follow : PC cannot use this method", GetName());
  5830. return false;
  5831. }
  5832.  
  5833. // TRENT_MONSTER
  5834. if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
  5835. {
  5836. if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
  5837. {
  5838. // If i'm in a party. I must obey party leader's AI.
  5839. if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
  5840. {
  5841. if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
  5842. {
  5843. // 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
  5844. if (m_pkMobData->m_table.wAttackRange < DISTANCE_APPROX(pkChr->GetX() - GetX(), pkChr->GetY() - GetY()))
  5845. if (Return())
  5846. return true;
  5847. }
  5848. }
  5849. }
  5850. return false;
  5851. }
  5852. // END_OF_TRENT_MONSTER
  5853.  
  5854. long x = pkChr->GetX();
  5855. long y = pkChr->GetY();
  5856.  
  5857. if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
  5858. {
  5859. // If i'm in a party. I must obey party leader's AI.
  5860. if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
  5861. {
  5862. if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
  5863. {
  5864. // 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
  5865. if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
  5866. if (Return())
  5867. return true;
  5868. }
  5869. }
  5870. }
  5871.  
  5872. if (IsGuardNPC())
  5873. {
  5874. if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
  5875. if (Return())
  5876. return true;
  5877. }
  5878. #ifdef NEW_PET_SYSTEM
  5879. if (pkChr->IsState(pkChr->m_stateMove) &&
  5880. GetMobBattleType() != BATTLE_TYPE_RANGE &&
  5881. GetMobBattleType() != BATTLE_TYPE_MAGIC &&
  5882. false == IsPet() && false == IsNewPet())
  5883. #else
  5884. if (pkChr->IsState(pkChr->m_stateMove) &&
  5885. GetMobBattleType() != BATTLE_TYPE_RANGE &&
  5886. GetMobBattleType() != BATTLE_TYPE_MAGIC &&
  5887. false == IsPet())
  5888. #endif
  5889. {
  5890. // 대상이 이동중이면 예측 이동을 한다
  5891. // 나와 상대방의 속도차와 거리로부터 만날 시간을 예상한 후
  5892. // 상대방이 그 시간까지 직선으로 이동한다고 가정하여 거기로 이동한다.
  5893. float rot = pkChr->GetRotation();
  5894. float rot_delta = GetDegreeDelta(rot, GetDegreeFromPositionXY(GetX(), GetY(), pkChr->GetX(), pkChr->GetY()));
  5895.  
  5896. float yourSpeed = pkChr->GetMoveSpeed();
  5897. float mySpeed = GetMoveSpeed();
  5898.  
  5899. float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
  5900. float fFollowSpeed = mySpeed - yourSpeed * cos(rot_delta * M_PI / 180);
  5901.  
  5902. if (fFollowSpeed >= 0.1f)
  5903. {
  5904. float fMeetTime = fDist / fFollowSpeed;
  5905. float fYourMoveEstimateX, fYourMoveEstimateY;
  5906.  
  5907. if( fMeetTime * yourSpeed <= 100000.0f )
  5908. {
  5909. GetDeltaByDegree(pkChr->GetRotation(), fMeetTime * yourSpeed, &fYourMoveEstimateX, &fYourMoveEstimateY);
  5910.  
  5911. x += (long) fYourMoveEstimateX;
  5912. y += (long) fYourMoveEstimateY;
  5913.  
  5914. float fDistNew = sqrt(((double)x - GetX())*(x-GetX())+((double)y - GetY())*(y-GetY()));
  5915. if (fDist < fDistNew)
  5916. {
  5917. x = (long)(GetX() + (x - GetX()) * fDist / fDistNew);
  5918. y = (long)(GetY() + (y - GetY()) * fDist / fDistNew);
  5919. }
  5920. }
  5921. }
  5922. }
  5923.  
  5924. // 가려는 위치를 바라봐야 한다.
  5925. SetRotationToXY(x, y);
  5926.  
  5927. float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
  5928.  
  5929. if (fDist <= fMinDistance)
  5930. return false;
  5931.  
  5932. float fx, fy;
  5933.  
  5934. if (IsChangeAttackPosition(pkChr) && GetMobRank() < MOB_RANK_BOSS)
  5935. {
  5936. // 상대방 주변 랜덤한 곳으로 이동
  5937. SetChangeAttackPositionTime();
  5938.  
  5939. int retry = 16;
  5940. int dx, dy;
  5941. int rot = (int) GetDegreeFromPositionXY(x, y, GetX(), GetY());
  5942.  
  5943. while (--retry)
  5944. {
  5945. if (fDist < 500.0f)
  5946. GetDeltaByDegree((rot + number(-90, 90) + number(-90, 90)) % 360, fMinDistance, &fx, &fy);
  5947. else
  5948. GetDeltaByDegree(number(0, 359), fMinDistance, &fx, &fy);
  5949.  
  5950. dx = x + (int) fx;
  5951. dy = y + (int) fy;
  5952.  
  5953. LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), dx, dy);
  5954.  
  5955. if (NULL == tree)
  5956. break;
  5957.  
  5958. if (0 == (tree->GetAttribute(dx, dy) & (ATTR_BLOCK | ATTR_OBJECT)))
  5959. break;
  5960. }
  5961.  
  5962. //sys_log(0, "근처 어딘가로 이동 %s retry %d", GetName(), retry);
  5963. if (!Goto(dx, dy))
  5964. return false;
  5965. }
  5966. else
  5967. {
  5968. // 직선 따라가기
  5969. float fDistToGo = fDist - fMinDistance;
  5970. GetDeltaByDegree(GetRotation(), fDistToGo, &fx, &fy);
  5971.  
  5972. //sys_log(0, "직선으로 이동 %s", GetName());
  5973. if (!Goto(GetX() + (int) fx, GetY() + (int) fy))
  5974. return false;
  5975. }
  5976.  
  5977. SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
  5978. //MonsterLog("쫓아가기; %s", pkChr->GetName());
  5979. return true;
  5980. }
  5981.  
  5982. float CHARACTER::GetDistanceFromSafeboxOpen() const
  5983. {
  5984. return DISTANCE_APPROX(GetX() - m_posSafeboxOpen.x, GetY() - m_posSafeboxOpen.y);
  5985. }
  5986.  
  5987. void CHARACTER::SetSafeboxOpenPosition()
  5988. {
  5989. m_posSafeboxOpen = GetXYZ();
  5990. }
  5991.  
  5992. CSafebox * CHARACTER::GetSafebox() const
  5993. {
  5994. return m_pkSafebox;
  5995. }
  5996.  
  5997. void CHARACTER::ReqSafeboxLoad(const char* pszPassword)
  5998. {
  5999. if (!*pszPassword || strlen(pszPassword) > SAFEBOX_PASSWORD_MAX_LEN)
  6000. {
  6001. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 잘못된 암호를 입력하셨습니다."));
  6002. return;
  6003. }
  6004. else if (m_pkSafebox)
  6005. {
  6006. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고가 이미 열려있습니다."));
  6007. return;
  6008. }
  6009.  
  6010. int iPulse = thecore_pulse();
  6011.  
  6012. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(10))
  6013. {
  6014. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고를 닫은지 10초 안에는 열 수 없습니다."));
  6015. return;
  6016. }
  6017. else if (GetDistanceFromSafeboxOpen() > 1000)
  6018. {
  6019. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 거리가 멀어서 창고를 열 수 없습니다."));
  6020. return;
  6021. }
  6022. else if (m_bOpeningSafebox)
  6023. {
  6024. sys_log(0, "Overlapped safebox load request from %s", GetName());
  6025. return;
  6026. }
  6027.  
  6028. SetSafeboxLoadTime();
  6029. m_bOpeningSafebox = true;
  6030.  
  6031. TSafeboxLoadPacket p;
  6032. p.dwID = GetDesc()->GetAccountTable().id;
  6033. strlcpy(p.szLogin, GetDesc()->GetAccountTable().login, sizeof(p.szLogin));
  6034. strlcpy(p.szPassword, pszPassword, sizeof(p.szPassword));
  6035.  
  6036. db_clientdesc->DBPacket(HEADER_GD_SAFEBOX_LOAD, GetDesc()->GetHandle(), &p, sizeof(p));
  6037. }
  6038.  
  6039. void CHARACTER::LoadSafebox(int iSize, DWORD dwGold, int iItemCount, TPlayerItem * pItems)
  6040. {
  6041. bool bLoaded = false;
  6042.  
  6043. //PREVENT_TRADE_WINDOW
  6044. SetOpenSafebox(true);
  6045. //END_PREVENT_TRADE_WINDOW
  6046.  
  6047. if (m_pkSafebox)
  6048. bLoaded = true;
  6049.  
  6050. if (!m_pkSafebox)
  6051. m_pkSafebox = M2_NEW CSafebox(this, iSize, dwGold);
  6052. else
  6053. m_pkSafebox->ChangeSize(iSize);
  6054.  
  6055. m_iSafeboxSize = iSize;
  6056.  
  6057. TPacketCGSafeboxSize p;
  6058.  
  6059. p.bHeader = HEADER_GC_SAFEBOX_SIZE;
  6060. p.bSize = iSize;
  6061.  
  6062. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  6063.  
  6064. if (!bLoaded)
  6065. {
  6066. for (int i = 0; i < iItemCount; ++i, ++pItems)
  6067. {
  6068. if (!m_pkSafebox->IsValidPosition(pItems->pos))
  6069. continue;
  6070.  
  6071. LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
  6072.  
  6073. if (!item)
  6074. {
  6075. sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
  6076. continue;
  6077. }
  6078.  
  6079. item->SetSkipSave(true);
  6080. item->SetSockets(pItems->alSockets);
  6081. item->SetAttributes(pItems->aAttr);
  6082.  
  6083. if (!m_pkSafebox->Add(pItems->pos, item))
  6084. {
  6085. M2_DESTROY_ITEM(item);
  6086. }
  6087. else
  6088. item->SetSkipSave(false);
  6089. }
  6090. }
  6091. }
  6092.  
  6093. void CHARACTER::ChangeSafeboxSize(BYTE bSize)
  6094. {
  6095. //if (!m_pkSafebox)
  6096. //return;
  6097.  
  6098. TPacketCGSafeboxSize p;
  6099.  
  6100. p.bHeader = HEADER_GC_SAFEBOX_SIZE;
  6101. p.bSize = bSize;
  6102.  
  6103. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  6104.  
  6105. if (m_pkSafebox)
  6106. m_pkSafebox->ChangeSize(bSize);
  6107.  
  6108. m_iSafeboxSize = bSize;
  6109. }
  6110.  
  6111. void CHARACTER::CloseSafebox()
  6112. {
  6113. if (!m_pkSafebox)
  6114. return;
  6115.  
  6116. //PREVENT_TRADE_WINDOW
  6117. SetOpenSafebox(false);
  6118. //END_PREVENT_TRADE_WINDOW
  6119.  
  6120. m_pkSafebox->Save();
  6121.  
  6122. M2_DELETE(m_pkSafebox);
  6123. m_pkSafebox = NULL;
  6124.  
  6125. ChatPacket(CHAT_TYPE_COMMAND, "CloseSafebox");
  6126.  
  6127. SetSafeboxLoadTime();
  6128. m_bOpeningSafebox = false;
  6129.  
  6130. Save();
  6131. }
  6132.  
  6133. CSafebox * CHARACTER::GetMall() const
  6134. {
  6135. return m_pkMall;
  6136. }
  6137.  
  6138. void CHARACTER::LoadMall(int iItemCount, TPlayerItem * pItems)
  6139. {
  6140. bool bLoaded = false;
  6141.  
  6142. if (m_pkMall)
  6143. bLoaded = true;
  6144.  
  6145. if (!m_pkMall)
  6146. m_pkMall = M2_NEW CSafebox(this, 3 * SAFEBOX_PAGE_SIZE, 0);
  6147. else
  6148. m_pkMall->ChangeSize(3 * SAFEBOX_PAGE_SIZE);
  6149.  
  6150. m_pkMall->SetWindowMode(MALL);
  6151.  
  6152. TPacketCGSafeboxSize p;
  6153.  
  6154. p.bHeader = HEADER_GC_MALL_OPEN;
  6155. p.bSize = 3 * SAFEBOX_PAGE_SIZE;
  6156.  
  6157. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  6158.  
  6159. if (!bLoaded)
  6160. {
  6161. for (int i = 0; i < iItemCount; ++i, ++pItems)
  6162. {
  6163. if (!m_pkMall->IsValidPosition(pItems->pos))
  6164. continue;
  6165.  
  6166. LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
  6167.  
  6168. if (!item)
  6169. {
  6170. sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
  6171. continue;
  6172. }
  6173.  
  6174. item->SetSkipSave(true);
  6175. item->SetSockets(pItems->alSockets);
  6176. item->SetAttributes(pItems->aAttr);
  6177.  
  6178. if (!m_pkMall->Add(pItems->pos, item))
  6179. M2_DESTROY_ITEM(item);
  6180. else
  6181. item->SetSkipSave(false);
  6182. }
  6183. }
  6184. }
  6185.  
  6186. void CHARACTER::CloseMall()
  6187. {
  6188. if (!m_pkMall)
  6189. return;
  6190.  
  6191. m_pkMall->Save();
  6192.  
  6193. M2_DELETE(m_pkMall);
  6194. m_pkMall = NULL;
  6195.  
  6196. ChatPacket(CHAT_TYPE_COMMAND, "CloseMall");
  6197. }
  6198.  
  6199. bool CHARACTER::BuildUpdatePartyPacket(TPacketGCPartyUpdate & out)
  6200. {
  6201. if (!GetParty())
  6202. return false;
  6203.  
  6204. memset(&out, 0, sizeof(out));
  6205.  
  6206. out.header = HEADER_GC_PARTY_UPDATE;
  6207. out.pid = GetPlayerID();
  6208. out.percent_hp = MINMAX(0, GetHP() * 100 / GetMaxHP(), 100);
  6209. out.role = GetParty()->GetRole(GetPlayerID());
  6210.  
  6211. sys_log(1, "PARTY %s role is %d", GetName(), out.role);
  6212.  
  6213. LPCHARACTER l = GetParty()->GetLeaderCharacter();
  6214.  
  6215. if (l && DISTANCE_APPROX(GetX() - l->GetX(), GetY() - l->GetY()) < PARTY_DEFAULT_RANGE)
  6216. {
  6217. if (g_iUseLocale)
  6218. out.affects[0] = GetParty()->GetPartyBonusExpPercent();
  6219. else
  6220. out.affects[0] = GetParty()->GetExpBonusPercent();
  6221. out.affects[1] = GetPoint(POINT_PARTY_ATTACKER_BONUS);
  6222. out.affects[2] = GetPoint(POINT_PARTY_TANKER_BONUS);
  6223. out.affects[3] = GetPoint(POINT_PARTY_BUFFER_BONUS);
  6224. out.affects[4] = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  6225. out.affects[5] = GetPoint(POINT_PARTY_HASTE_BONUS);
  6226. out.affects[6] = GetPoint(POINT_PARTY_DEFENDER_BONUS);
  6227. }
  6228.  
  6229. return true;
  6230. }
  6231.  
  6232. int CHARACTER::GetLeadershipSkillLevel() const
  6233. {
  6234. return GetSkillLevel(SKILL_LEADERSHIP);
  6235. }
  6236.  
  6237. void CHARACTER::QuerySafeboxSize()
  6238. {
  6239. if (m_iSafeboxSize == -1)
  6240. {
  6241. DBManager::instance().ReturnQuery(QID_SAFEBOX_SIZE,
  6242. GetPlayerID(),
  6243. NULL,
  6244. "SELECT size FROM safebox%s WHERE account_id = %u",
  6245. get_table_postfix(),
  6246. GetDesc()->GetAccountTable().id);
  6247. }
  6248. }
  6249.  
  6250. void CHARACTER::SetSafeboxSize(int iSize)
  6251. {
  6252. sys_log(1, "SetSafeboxSize: %s %d", GetName(), iSize);
  6253. m_iSafeboxSize = iSize;
  6254. DBManager::instance().Query("UPDATE safebox%s SET size = %d WHERE account_id = %u", get_table_postfix(), iSize / SAFEBOX_PAGE_SIZE, GetDesc()->GetAccountTable().id);
  6255. }
  6256.  
  6257. int CHARACTER::GetSafeboxSize() const
  6258. {
  6259. return m_iSafeboxSize;
  6260. }
  6261.  
  6262. void CHARACTER::SetNowWalking(bool bWalkFlag)
  6263. {
  6264. //if (m_bNowWalking != bWalkFlag || IsNPC())
  6265. if (m_bNowWalking != bWalkFlag)
  6266. {
  6267. if (bWalkFlag)
  6268. {
  6269. m_bNowWalking = true;
  6270. m_dwWalkStartTime = get_dword_time();
  6271. }
  6272. else
  6273. {
  6274. m_bNowWalking = false;
  6275. }
  6276.  
  6277. //if (m_bNowWalking)
  6278. {
  6279. TPacketGCWalkMode p;
  6280. p.vid = GetVID();
  6281. p.header = HEADER_GC_WALK_MODE;
  6282. p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  6283.  
  6284. PacketView(&p, sizeof(p));
  6285. }
  6286.  
  6287. if (IsNPC())
  6288. {
  6289. if (m_bNowWalking)
  6290. MonsterLog("걷는다");
  6291. else
  6292. MonsterLog("뛴다");
  6293. }
  6294.  
  6295. //sys_log(0, "%s is now %s", GetName(), m_bNowWalking?"walking.":"running.");
  6296. }
  6297. }
  6298.  
  6299. void CHARACTER::StartStaminaConsume()
  6300. {
  6301. if (m_bStaminaConsume)
  6302. return;
  6303. PointChange(POINT_STAMINA, 0);
  6304. m_bStaminaConsume = true;
  6305. //ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
  6306. if (IsStaminaHalfConsume())
  6307. ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec / 2, GetStamina());
  6308. else
  6309. ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
  6310. }
  6311.  
  6312. void CHARACTER::StopStaminaConsume()
  6313. {
  6314. if (!m_bStaminaConsume)
  6315. return;
  6316. PointChange(POINT_STAMINA, 0);
  6317. m_bStaminaConsume = false;
  6318. ChatPacket(CHAT_TYPE_COMMAND, "StopStaminaConsume %d", GetStamina());
  6319. }
  6320.  
  6321. bool CHARACTER::IsStaminaConsume() const
  6322. {
  6323. return m_bStaminaConsume;
  6324. }
  6325.  
  6326. bool CHARACTER::IsStaminaHalfConsume() const
  6327. {
  6328. return IsEquipUniqueItem(UNIQUE_ITEM_HALF_STAMINA);
  6329. }
  6330.  
  6331. void CHARACTER::ResetStopTime()
  6332. {
  6333. m_dwStopTime = get_dword_time();
  6334. }
  6335.  
  6336. DWORD CHARACTER::GetStopTime() const
  6337. {
  6338. return m_dwStopTime;
  6339. }
  6340.  
  6341. void CHARACTER::ResetPoint(int iLv)
  6342. {
  6343. BYTE bJob = GetJob();
  6344.  
  6345. PointChange(POINT_LEVEL, iLv - GetLevel());
  6346.  
  6347. SetRealPoint(POINT_ST, JobInitialPoints[bJob].st);
  6348. SetPoint(POINT_ST, GetRealPoint(POINT_ST));
  6349.  
  6350. SetRealPoint(POINT_HT, JobInitialPoints[bJob].ht);
  6351. SetPoint(POINT_HT, GetRealPoint(POINT_HT));
  6352.  
  6353. SetRealPoint(POINT_DX, JobInitialPoints[bJob].dx);
  6354. SetPoint(POINT_DX, GetRealPoint(POINT_DX));
  6355.  
  6356. SetRealPoint(POINT_IQ, JobInitialPoints[bJob].iq);
  6357. SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
  6358.  
  6359. SetRandomHP((iLv - 1) * number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end));
  6360. SetRandomSP((iLv - 1) * number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end));
  6361.  
  6362. //PointChange(POINT_STAT, ((MINMAX(1, iLv, 90) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  6363. // Maxmi Stat?
  6364. if(iLv <= 105)
  6365. PointChange(POINT_STAT, ((MINMAX(1, iLv, 105) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  6366. else
  6367. PointChange(POINT_STAT, 315 - GetPoint(POINT_STAT));
  6368.  
  6369. ComputePoints();
  6370.  
  6371. // 회복
  6372. PointChange(POINT_HP, GetMaxHP() - GetHP());
  6373. PointChange(POINT_SP, GetMaxSP() - GetSP());
  6374.  
  6375. PointsPacket();
  6376.  
  6377. LogManager::instance().CharLog(this, 0, "RESET_POINT", "");
  6378. }
  6379.  
  6380. bool CHARACTER::IsChangeAttackPosition(LPCHARACTER target) const
  6381. {
  6382. if (!IsNPC())
  6383. return true;
  6384.  
  6385. DWORD dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_NEAR;
  6386.  
  6387. if (DISTANCE_APPROX(GetX() - target->GetX(), GetY() - target->GetY()) >
  6388. AI_CHANGE_ATTACK_POISITION_DISTANCE + GetMobAttackRange())
  6389. dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_FAR;
  6390.  
  6391. return get_dword_time() - m_dwLastChangeAttackPositionTime > dwChangeTime;
  6392. }
  6393.  
  6394. void CHARACTER::GiveRandomSkillBook()
  6395. {
  6396. LPITEM item = AutoGiveItem(50300);
  6397. if (NULL != item)
  6398. {
  6399. BYTE bJob = 0;
  6400. if (!number(0, 1))
  6401. bJob = GetJob() + 1;
  6402.  
  6403. DWORD dwSkillVnum = 0;
  6404. do
  6405. {
  6406. if (number(1, 3) == 2)
  6407. {
  6408. dwSkillVnum = number(170, 175);
  6409. }
  6410. else
  6411. {
  6412. dwSkillVnum = number(1, 111);
  6413. }
  6414. const CSkillProto* pkSk = CSkillManager::instance().Get(dwSkillVnum);
  6415.  
  6416. if (NULL == pkSk)
  6417. continue;
  6418.  
  6419. if (bJob && bJob != pkSk->dwType)
  6420. continue;
  6421.  
  6422. break;
  6423. } while (true);
  6424.  
  6425. item->SetSocket(0, dwSkillVnum);
  6426. }
  6427. }
  6428.  
  6429. void CHARACTER::ReviveInvisible(int iDur)
  6430. {
  6431. AddAffect(AFFECT_REVIVE_INVISIBLE, POINT_NONE, 0, AFF_REVIVE_INVISIBLE, iDur, 0, true);
  6432. }
  6433.  
  6434. void CHARACTER::ToggleMonsterLog()
  6435. {
  6436. m_bMonsterLog = !m_bMonsterLog;
  6437.  
  6438. if (m_bMonsterLog)
  6439. {
  6440. CHARACTER_MANAGER::instance().RegisterForMonsterLog(this);
  6441. }
  6442. else
  6443. {
  6444. CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
  6445. }
  6446. }
  6447.  
  6448. void CHARACTER::SetGuild(CGuild* pGuild)
  6449. {
  6450. if (m_pGuild != pGuild)
  6451. {
  6452. m_pGuild = pGuild;
  6453. UpdatePacket();
  6454. }
  6455. }
  6456.  
  6457. void CHARACTER::SendGreetMessage()
  6458. {
  6459. typeof(DBManager::instance().GetGreetMessage()) v = DBManager::instance().GetGreetMessage();
  6460.  
  6461. for (itertype(v) it = v.begin(); it != v.end(); ++it)
  6462. {
  6463. ChatPacket(CHAT_TYPE_NOTICE, it->c_str());
  6464. }
  6465. }
  6466.  
  6467. void CHARACTER::BeginStateEmpty()
  6468. {
  6469. MonsterLog("!");
  6470. }
  6471.  
  6472. void CHARACTER::EffectPacket(int enumEffectType)
  6473. {
  6474. TPacketGCSpecialEffect p;
  6475.  
  6476. p.header = HEADER_GC_SEPCIAL_EFFECT;
  6477. p.type = enumEffectType;
  6478. p.vid = GetVID();
  6479.  
  6480. PacketAround(&p, sizeof(TPacketGCSpecialEffect));
  6481. }
  6482.  
  6483. void CHARACTER::SpecificEffectPacket(const char filename[MAX_EFFECT_FILE_NAME])
  6484. {
  6485. TPacketGCSpecificEffect p;
  6486.  
  6487. p.header = HEADER_GC_SPECIFIC_EFFECT;
  6488. p.vid = GetVID();
  6489. memcpy (p.effect_file, filename, MAX_EFFECT_FILE_NAME);
  6490.  
  6491. PacketAround(&p, sizeof(TPacketGCSpecificEffect));
  6492. }
  6493.  
  6494. void CHARACTER::MonsterChat(BYTE bMonsterChatType)
  6495. {
  6496. if (IsPC())
  6497. return;
  6498.  
  6499. char sbuf[256+1];
  6500.  
  6501. if (IsMonster())
  6502. {
  6503. if (number(0, 60))
  6504. return;
  6505.  
  6506. snprintf(sbuf, sizeof(sbuf),
  6507. "(locale.monster_chat[%i] and locale.monster_chat[%i][%d] or '')",
  6508. GetRaceNum(), GetRaceNum(), bMonsterChatType*3 + number(1, 3));
  6509. }
  6510. else
  6511. {
  6512. if (bMonsterChatType != MONSTER_CHAT_WAIT)
  6513. return;
  6514.  
  6515. if (IsGuardNPC())
  6516. {
  6517. if (number(0, 6))
  6518. return;
  6519. }
  6520. else
  6521. {
  6522. if (number(0, 30))
  6523. return;
  6524. }
  6525.  
  6526. snprintf(sbuf, sizeof(sbuf), "(locale.monster_chat[%i] and locale.monster_chat[%i][number(1, table.getn(locale.monster_chat[%i]))] or '')", GetRaceNum(), GetRaceNum(), GetRaceNum());
  6527. }
  6528.  
  6529. std::string text = quest::ScriptToString(sbuf);
  6530.  
  6531. if (text.empty())
  6532. return;
  6533.  
  6534. struct packet_chat pack_chat;
  6535.  
  6536. pack_chat.header = HEADER_GC_CHAT;
  6537. pack_chat.size = sizeof(struct packet_chat) + text.size() + 1;
  6538. pack_chat.type = CHAT_TYPE_TALKING;
  6539. pack_chat.id = GetVID();
  6540. pack_chat.bEmpire = 0;
  6541.  
  6542. TEMP_BUFFER buf;
  6543. buf.write(&pack_chat, sizeof(struct packet_chat));
  6544. buf.write(text.c_str(), text.size() + 1);
  6545.  
  6546. PacketAround(buf.read_peek(), buf.size());
  6547. }
  6548.  
  6549. void CHARACTER::SetQuestNPCID(DWORD vid)
  6550. {
  6551. m_dwQuestNPCVID = vid;
  6552. }
  6553.  
  6554. LPCHARACTER CHARACTER::GetQuestNPC() const
  6555. {
  6556. return CHARACTER_MANAGER::instance().Find(m_dwQuestNPCVID);
  6557. }
  6558.  
  6559. void CHARACTER::SetQuestItemPtr(LPITEM item)
  6560. {
  6561. m_pQuestItem = item;
  6562. }
  6563.  
  6564. void CHARACTER::ClearQuestItemPtr()
  6565. {
  6566. m_pQuestItem = NULL;
  6567. }
  6568.  
  6569. LPITEM CHARACTER::GetQuestItemPtr() const
  6570. {
  6571. return m_pQuestItem;
  6572. }
  6573.  
  6574. LPDUNGEON CHARACTER::GetDungeonForce() const
  6575. {
  6576. if (m_lWarpMapIndex > 10000)
  6577. return CDungeonManager::instance().FindByMapIndex(m_lWarpMapIndex);
  6578.  
  6579. return m_pkDungeon;
  6580. }
  6581.  
  6582. void CHARACTER::SetBlockMode(BYTE bFlag)
  6583. {
  6584. m_pointsInstant.bBlockMode = bFlag;
  6585.  
  6586. ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
  6587.  
  6588. SetQuestFlag("game_option.block_exchange", bFlag & BLOCK_EXCHANGE ? 1 : 0);
  6589. SetQuestFlag("game_option.block_party_invite", bFlag & BLOCK_PARTY_INVITE ? 1 : 0);
  6590. SetQuestFlag("game_option.block_guild_invite", bFlag & BLOCK_GUILD_INVITE ? 1 : 0);
  6591. SetQuestFlag("game_option.block_whisper", bFlag & BLOCK_WHISPER ? 1 : 0);
  6592. SetQuestFlag("game_option.block_messenger_invite", bFlag & BLOCK_MESSENGER_INVITE ? 1 : 0);
  6593. SetQuestFlag("game_option.block_party_request", bFlag & BLOCK_PARTY_REQUEST ? 1 : 0);
  6594. }
  6595.  
  6596. void CHARACTER::SetBlockModeForce(BYTE bFlag)
  6597. {
  6598. m_pointsInstant.bBlockMode = bFlag;
  6599. ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
  6600. }
  6601.  
  6602. bool CHARACTER::IsGuardNPC() const
  6603. {
  6604. return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
  6605. }
  6606.  
  6607. int CHARACTER::GetPolymorphPower() const
  6608. {
  6609. if (test_server)
  6610. {
  6611. int value = quest::CQuestManager::instance().GetEventFlag("poly");
  6612. if (value)
  6613. return value;
  6614. }
  6615. return aiPolymorphPowerByLevel[MINMAX(0, GetSkillLevel(SKILL_POLYMORPH), 40)];
  6616. }
  6617.  
  6618. void CHARACTER::SetPolymorph(DWORD dwRaceNum, bool bMaintainStat)
  6619. {
  6620. if (dwRaceNum < JOB_MAX_NUM)
  6621. {
  6622. dwRaceNum = 0;
  6623. bMaintainStat = false;
  6624. }
  6625.  
  6626. if (m_dwPolymorphRace == dwRaceNum)
  6627. return;
  6628.  
  6629. m_bPolyMaintainStat = bMaintainStat;
  6630. m_dwPolymorphRace = dwRaceNum;
  6631.  
  6632. sys_log(0, "POLYMORPH: %s race %u ", GetName(), dwRaceNum);
  6633.  
  6634. if (dwRaceNum != 0)
  6635. StopRiding();
  6636.  
  6637. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  6638. m_afAffectFlag.Set(AFF_SPAWN);
  6639.  
  6640. ViewReencode();
  6641.  
  6642. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  6643.  
  6644. if (!bMaintainStat)
  6645. {
  6646. PointChange(POINT_ST, 0);
  6647. PointChange(POINT_DX, 0);
  6648. PointChange(POINT_IQ, 0);
  6649. PointChange(POINT_HT, 0);
  6650. }
  6651.  
  6652. // 폴리모프 상태에서 죽는 경우, 폴리모프가 풀리게 되는데
  6653. // 폴리 모프 전후로 valid combo interval이 다르기 때문에
  6654. // Combo 핵 또는 Hacker로 인식하는 경우가 있다.
  6655. // 따라서 폴리모프를 풀거나 폴리모프 하게 되면,
  6656. // valid combo interval을 reset한다.
  6657. SetValidComboInterval(0);
  6658. SetComboSequence(0);
  6659.  
  6660. ComputeBattlePoints();
  6661. }
  6662.  
  6663. int CHARACTER::GetQuestFlag(const std::string& flag) const
  6664. {
  6665. quest::CQuestManager& q = quest::CQuestManager::instance();
  6666. quest::PC* pPC = q.GetPC(GetPlayerID());
  6667. return pPC->GetFlag(flag);
  6668. }
  6669.  
  6670. void CHARACTER::SetQuestFlag(const std::string& flag, int value)
  6671. {
  6672. quest::CQuestManager& q = quest::CQuestManager::instance();
  6673. quest::PC* pPC = q.GetPC(GetPlayerID());
  6674. pPC->SetFlag(flag, value);
  6675. }
  6676.  
  6677. void CHARACTER::DetermineDropMetinStone()
  6678. {
  6679. const int METIN_STONE_NUM = 14;
  6680. static DWORD c_adwMetin[METIN_STONE_NUM] =
  6681. {
  6682. 28030,
  6683. 28031,
  6684. 28032,
  6685. 28033,
  6686. 28034,
  6687. 28035,
  6688. 28036,
  6689. 28037,
  6690. 28038,
  6691. 28039,
  6692. 28040,
  6693. 28041,
  6694. 28042,
  6695. 28043,
  6696. };
  6697. DWORD stone_num = GetRaceNum();
  6698. int idx = std::lower_bound(aStoneDrop, aStoneDrop+STONE_INFO_MAX_NUM, stone_num) - aStoneDrop;
  6699. if (idx >= STONE_INFO_MAX_NUM || aStoneDrop[idx].dwMobVnum != stone_num)
  6700. {
  6701. m_dwDropMetinStone = 0;
  6702. }
  6703. else
  6704. {
  6705. const SStoneDropInfo & info = aStoneDrop[idx];
  6706. m_bDropMetinStonePct = info.iDropPct;
  6707. {
  6708. m_dwDropMetinStone = c_adwMetin[number(0, METIN_STONE_NUM - 1)];
  6709. int iGradePct = number(1, 100);
  6710. for (int iStoneLevel = 0; iStoneLevel < STONE_LEVEL_MAX_NUM; iStoneLevel ++)
  6711. {
  6712. int iLevelGradePortion = info.iLevelPct[iStoneLevel];
  6713. if (iGradePct <= iLevelGradePortion)
  6714. {
  6715. break;
  6716. }
  6717. else
  6718. {
  6719. iGradePct -= iLevelGradePortion;
  6720. m_dwDropMetinStone += 100; // 돌 +a -> +(a+1)이 될때마다 100씩 증가
  6721. }
  6722. }
  6723. }
  6724. }
  6725. }
  6726.  
  6727. void CHARACTER::SendEquipment(LPCHARACTER ch)
  6728. {
  6729. TPacketViewEquip p;
  6730. p.header = HEADER_GC_VIEW_EQUIP;
  6731. p.vid = GetVID();
  6732. int pos[16] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 19, 20, 21, 22, 23 };
  6733. for (int i = 0; i < 16; i++)
  6734. {
  6735. LPITEM item = GetWear(pos[i]);
  6736. if (item)
  6737. {
  6738. p.equips[i].vnum = item->GetVnum();
  6739. p.equips[i].count = item->GetCount();
  6740.  
  6741. thecore_memcpy(p.equips[i].alSockets, item->GetSockets(), sizeof(p.equips[i].alSockets));
  6742. thecore_memcpy(p.equips[i].aAttr, item->GetAttributes(), sizeof(p.equips[i].aAttr));
  6743. }
  6744. else
  6745. {
  6746. p.equips[i].vnum = 0;
  6747. }
  6748. }
  6749. ch->GetDesc()->Packet(&p, sizeof(p));
  6750. }
  6751.  
  6752. bool CHARACTER::CanSummon(int iLeaderShip)
  6753. {
  6754. return (iLeaderShip >= 20 || iLeaderShip >= 12 && m_dwLastDeadTime + 180 > get_dword_time());
  6755. }
  6756.  
  6757.  
  6758. void CHARACTER::MountVnum(DWORD vnum)
  6759. {
  6760. if (m_dwMountVnum == vnum)
  6761. return;
  6762.  
  6763. m_dwMountVnum = vnum;
  6764. m_dwMountTime = get_dword_time();
  6765.  
  6766. if (m_bIsObserver)
  6767. return;
  6768.  
  6769. //NOTE : Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
  6770. //그리고 서버Side에서 탔을때 위치 이동은 하지 않는다. 왜냐하면 Client Side에서 Coliision Adjust를 할수 있는데
  6771. //객체를 소멸시켰다가 서버위치로 이동시키면 이때 collision check를 하지는 않으므로 배경에 끼거나 뚫고 나가는 문제가 존재한다.
  6772. m_posDest.x = m_posStart.x = GetX();
  6773. m_posDest.y = m_posStart.y = GetY();
  6774. //EncodeRemovePacket(this);
  6775. EncodeInsertPacket(this);
  6776.  
  6777. ENTITY_MAP::iterator it = m_map_view.begin();
  6778.  
  6779. while (it != m_map_view.end())
  6780. {
  6781. LPENTITY entity = (it++)->first;
  6782.  
  6783. //Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
  6784. //EncodeRemovePacket(entity);
  6785. //if (!m_bIsObserver)
  6786. EncodeInsertPacket(entity);
  6787.  
  6788. //if (!entity->IsObserverMode())
  6789. // entity->EncodeInsertPacket(this);
  6790. }
  6791.  
  6792. SetValidComboInterval(0);
  6793. SetComboSequence(0);
  6794.  
  6795. ComputePoints();
  6796. }
  6797.  
  6798. namespace {
  6799. class FuncCheckWarp
  6800. {
  6801. public:
  6802. FuncCheckWarp(LPCHARACTER pkWarp)
  6803. {
  6804. m_lTargetY = 0;
  6805. m_lTargetX = 0;
  6806.  
  6807. m_lX = pkWarp->GetX();
  6808. m_lY = pkWarp->GetY();
  6809.  
  6810. m_bInvalid = false;
  6811. m_bEmpire = pkWarp->GetEmpire();
  6812.  
  6813. char szTmp[64];
  6814.  
  6815. if (3 != sscanf(pkWarp->GetName(), " %s %ld %ld ", szTmp, &m_lTargetX, &m_lTargetY))
  6816. {
  6817. if (number(1, 100) < 5)
  6818. //sys_err("Warp NPC name wrong : vnum(%d) name(%s)", pkWarp->GetRaceNum(), pkWarp->GetName());
  6819.  
  6820. m_bInvalid = true;
  6821.  
  6822. return;
  6823. }
  6824.  
  6825. m_lTargetX *= 100;
  6826. m_lTargetY *= 100;
  6827.  
  6828. m_bUseWarp = true;
  6829.  
  6830. if (pkWarp->IsGoto())
  6831. {
  6832. LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(pkWarp->GetMapIndex());
  6833. m_lTargetX += pkSectreeMap->m_setting.iBaseX;
  6834. m_lTargetY += pkSectreeMap->m_setting.iBaseY;
  6835. m_bUseWarp = false;
  6836. }
  6837. }
  6838.  
  6839. bool Valid()
  6840. {
  6841. return !m_bInvalid;
  6842. }
  6843.  
  6844. void operator () (LPENTITY ent)
  6845. {
  6846. if (!Valid())
  6847. return;
  6848.  
  6849. if (!ent->IsType(ENTITY_CHARACTER))
  6850. return;
  6851.  
  6852. LPCHARACTER pkChr = (LPCHARACTER) ent;
  6853.  
  6854. if (!pkChr->IsPC())
  6855. return;
  6856.  
  6857. int iDist = DISTANCE_APPROX(pkChr->GetX() - m_lX, pkChr->GetY() - m_lY);
  6858.  
  6859. if (iDist > 300)
  6860. return;
  6861.  
  6862. if (m_bEmpire && pkChr->GetEmpire() && m_bEmpire != pkChr->GetEmpire())
  6863. return;
  6864.  
  6865. if (pkChr->IsHack())
  6866. return;
  6867.  
  6868. if (!pkChr->CanHandleItem(false, true))
  6869. return;
  6870.  
  6871. if (m_bUseWarp)
  6872. pkChr->WarpSet(m_lTargetX, m_lTargetY);
  6873. else
  6874. {
  6875. pkChr->Show(pkChr->GetMapIndex(), m_lTargetX, m_lTargetY);
  6876. pkChr->Stop();
  6877. }
  6878. }
  6879.  
  6880. bool m_bInvalid;
  6881. bool m_bUseWarp;
  6882.  
  6883. long m_lX;
  6884. long m_lY;
  6885. long m_lTargetX;
  6886. long m_lTargetY;
  6887.  
  6888. BYTE m_bEmpire;
  6889. };
  6890. }
  6891.  
  6892. EVENTFUNC(warp_npc_event)
  6893. {
  6894. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  6895. if ( info == NULL )
  6896. {
  6897. sys_err( "warp_npc_event> <Factor> Null pointer" );
  6898. return 0;
  6899. }
  6900.  
  6901. LPCHARACTER ch = info->ch;
  6902.  
  6903. if (ch == NULL) { // <Factor>
  6904. return 0;
  6905. }
  6906.  
  6907. if (!ch->GetSectree())
  6908. {
  6909. ch->m_pkWarpNPCEvent = NULL;
  6910. return 0;
  6911. }
  6912.  
  6913. FuncCheckWarp f(ch);
  6914. if (f.Valid())
  6915. ch->GetSectree()->ForEachAround(f);
  6916.  
  6917. return passes_per_sec / 2;
  6918. }
  6919.  
  6920.  
  6921. void CHARACTER::StartWarpNPCEvent()
  6922. {
  6923. if (m_pkWarpNPCEvent)
  6924. return;
  6925.  
  6926. if (!IsWarp() && !IsGoto())
  6927. return;
  6928.  
  6929. char_event_info* info = AllocEventInfo<char_event_info>();
  6930.  
  6931. info->ch = this;
  6932.  
  6933. m_pkWarpNPCEvent = event_create(warp_npc_event, info, passes_per_sec / 2);
  6934. }
  6935.  
  6936. void CHARACTER::SyncPacket()
  6937. {
  6938. TEMP_BUFFER buf;
  6939.  
  6940. TPacketCGSyncPositionElement elem;
  6941.  
  6942. elem.dwVID = GetVID();
  6943. elem.lX = GetX();
  6944. elem.lY = GetY();
  6945.  
  6946. TPacketGCSyncPosition pack;
  6947.  
  6948. pack.bHeader = HEADER_GC_SYNC_POSITION;
  6949. pack.wSize = sizeof(TPacketGCSyncPosition) + sizeof(elem);
  6950.  
  6951. buf.write(&pack, sizeof(pack));
  6952. buf.write(&elem, sizeof(elem));
  6953.  
  6954. PacketAround(buf.read_peek(), buf.size());
  6955. }
  6956.  
  6957. LPCHARACTER CHARACTER::GetMarryPartner() const
  6958. {
  6959. return m_pkChrMarried;
  6960. }
  6961.  
  6962. void CHARACTER::SetMarryPartner(LPCHARACTER ch)
  6963. {
  6964. m_pkChrMarried = ch;
  6965. }
  6966.  
  6967. int CHARACTER::GetMarriageBonus(DWORD dwItemVnum, bool bSum)
  6968. {
  6969. if (IsNPC())
  6970. return 0;
  6971.  
  6972. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  6973.  
  6974. if (!pMarriage)
  6975. return 0;
  6976.  
  6977. return pMarriage->GetBonus(dwItemVnum, bSum, this);
  6978. }
  6979.  
  6980. void CHARACTER::ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID)
  6981. {
  6982. if (!IsPC())
  6983. return;
  6984.  
  6985. TPacketGCQuestConfirm p;
  6986.  
  6987. p.header = HEADER_GC_QUEST_CONFIRM;
  6988. p.requestPID = dwRequestPID;
  6989. p.timeout = iTimeout;
  6990. strlcpy(p.msg, szMsg, sizeof(p.msg));
  6991.  
  6992. GetDesc()->Packet(&p, sizeof(p));
  6993. }
  6994.  
  6995. int CHARACTER::GetPremiumRemainSeconds(BYTE bType) const
  6996. {
  6997. if (bType >= PREMIUM_MAX_NUM)
  6998. return 0;
  6999.  
  7000. return m_aiPremiumTimes[bType] - get_global_time();
  7001. }
  7002.  
  7003. bool CHARACTER::WarpToPID(DWORD dwPID)
  7004. {
  7005. LPCHARACTER victim;
  7006. if ((victim = (CHARACTER_MANAGER::instance().FindByPID(dwPID))))
  7007. {
  7008. int mapIdx = victim->GetMapIndex();
  7009. if (IS_SUMMONABLE_ZONE(mapIdx))
  7010. {
  7011. if (CAN_ENTER_ZONE(this, mapIdx))
  7012. {
  7013. WarpSet(victim->GetX(), victim->GetY());
  7014. }
  7015. else
  7016. {
  7017. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  7018. return false;
  7019. }
  7020. }
  7021. else
  7022. {
  7023. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  7024. return false;
  7025. }
  7026. }
  7027. else
  7028. {
  7029. // 다른 서버에 로그인된 사람이 있음 -> 메시지 보내 좌표를 받아오자
  7030. // 1. A.pid, B.pid 를 뿌림
  7031. // 2. B.pid를 가진 서버가 뿌린서버에게 A.pid, 좌표 를 보냄
  7032. // 3. 워프
  7033. CCI * pcci = P2P_MANAGER::instance().FindByPID(dwPID);
  7034.  
  7035. if (!pcci)
  7036. {
  7037. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 온라인 상태가 아닙니다."));
  7038. return false;
  7039. }
  7040.  
  7041. if (pcci->bChannel != g_bChannel)
  7042. {
  7043. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 %d 채널에 있습니다. (현재 채널 %d)"), pcci->bChannel, g_bChannel);
  7044. return false;
  7045. }
  7046. else if (false == IS_SUMMONABLE_ZONE(pcci->lMapIndex))
  7047. {
  7048. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  7049. return false;
  7050. }
  7051. else
  7052. {
  7053. if (!CAN_ENTER_ZONE(this, pcci->lMapIndex))
  7054. {
  7055. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  7056. return false;
  7057. }
  7058.  
  7059. TPacketGGFindPosition p;
  7060. p.header = HEADER_GG_FIND_POSITION;
  7061. p.dwFromPID = GetPlayerID();
  7062. p.dwTargetPID = dwPID;
  7063. pcci->pkDesc->Packet(&p, sizeof(TPacketGGFindPosition));
  7064.  
  7065. if (test_server)
  7066. ChatPacket(CHAT_TYPE_PARTY, "sent find position packet for teleport");
  7067. }
  7068. }
  7069. return true;
  7070. }
  7071.  
  7072. // ADD_REFINE_BUILDING
  7073. CGuild* CHARACTER::GetRefineGuild() const
  7074. {
  7075. LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
  7076.  
  7077. return (chRefineNPC ? chRefineNPC->GetGuild() : NULL);
  7078. }
  7079.  
  7080. bool CHARACTER::IsRefineThroughGuild() const
  7081. {
  7082. return GetRefineGuild() != NULL;
  7083. }
  7084.  
  7085. int CHARACTER::ComputeRefineFee(int iCost, int iMultiply) const
  7086. {
  7087. CGuild* pGuild = GetRefineGuild();
  7088. if (pGuild)
  7089. {
  7090. if (pGuild == GetGuild())
  7091. return iCost * iMultiply * 9 / 10;
  7092.  
  7093. // 다른 제국 사람이 시도하는 경우 추가로 3배 더
  7094. LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
  7095. if (chRefineNPC && chRefineNPC->GetEmpire() != GetEmpire())
  7096. return iCost * iMultiply * 3;
  7097.  
  7098. return iCost * iMultiply;
  7099. }
  7100. else
  7101. return iCost;
  7102. }
  7103.  
  7104. void CHARACTER::PayRefineFee(int iTotalMoney)
  7105. {
  7106. int iFee = iTotalMoney / 10;
  7107. CGuild* pGuild = GetRefineGuild();
  7108.  
  7109. int iRemain = iTotalMoney;
  7110.  
  7111. if (pGuild)
  7112. {
  7113. // 자기 길드이면 iTotalMoney에 이미 10%가 제외되어있다
  7114. if (pGuild != GetGuild())
  7115. {
  7116. pGuild->RequestDepositMoney(this, iFee);
  7117. iRemain -= iFee;
  7118. }
  7119. }
  7120.  
  7121. PointChange(POINT_GOLD, -iRemain);
  7122. }
  7123. // END_OF_ADD_REFINE_BUILDING
  7124.  
  7125. //Hack 방지를 위한 체크.
  7126. bool CHARACTER::IsHack(bool bSendMsg, bool bCheckShopOwner, int limittime)
  7127. {
  7128. const int iPulse = thecore_pulse();
  7129.  
  7130. if (test_server)
  7131. bSendMsg = true;
  7132.  
  7133. //창고 연후 체크
  7134. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(limittime))
  7135. {
  7136. if (bSendMsg)
  7137. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 다른곳으로 이동할수 없습니다."), limittime);
  7138.  
  7139. if (test_server)
  7140. ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(limittime));
  7141. return true;
  7142. }
  7143.  
  7144. //거래관련 창 체크
  7145. if (bCheckShopOwner)
  7146. {
  7147. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen() || GetOfflineShopOwner() || IsAcceOpen())
  7148. {
  7149. if (bSendMsg)
  7150. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));
  7151.  
  7152. return true;
  7153. }
  7154. }
  7155. else
  7156. {
  7157. if (GetExchange() || GetMyShop() || IsOpenSafebox() || IsCubeOpen() || IsAcceOpen())
  7158. {
  7159. if (bSendMsg)
  7160. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));
  7161.  
  7162. return true;
  7163. }
  7164. }
  7165.  
  7166. //PREVENT_PORTAL_AFTER_EXCHANGE
  7167. //교환 후 시간체크
  7168. if (iPulse - GetExchangeTime() < PASSES_PER_SEC(limittime))
  7169. {
  7170. if (bSendMsg)
  7171. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime );
  7172. return true;
  7173. }
  7174. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  7175.  
  7176. //PREVENT_ITEM_COPY
  7177. if (iPulse - GetMyShopTime() < PASSES_PER_SEC(limittime))
  7178. {
  7179. if (bSendMsg)
  7180. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime);
  7181. return true;
  7182. }
  7183.  
  7184. if (iPulse - GetRefineTime() < PASSES_PER_SEC(limittime))
  7185. {
  7186. if (bSendMsg)
  7187. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), limittime);
  7188. return true;
  7189. }
  7190. //END_PREVENT_ITEM_COPY
  7191.  
  7192. return false;
  7193. }
  7194.  
  7195. BOOL CHARACTER::IsMonarch() const
  7196. {
  7197. //MONARCH_LIMIT
  7198. if (CMonarch::instance().IsMonarch(GetPlayerID(), GetEmpire()))
  7199. return true;
  7200.  
  7201. return false;
  7202.  
  7203. //END_MONARCH_LIMIT
  7204. }
  7205. void CHARACTER::Say(const std::string & s)
  7206. {
  7207. struct ::packet_script packet_script;
  7208.  
  7209. packet_script.header = HEADER_GC_SCRIPT;
  7210. packet_script.skin = 1;
  7211. packet_script.src_size = s.size();
  7212. packet_script.size = packet_script.src_size + sizeof(struct packet_script);
  7213.  
  7214. TEMP_BUFFER buf;
  7215.  
  7216. buf.write(&packet_script, sizeof(struct packet_script));
  7217. buf.write(&s[0], s.size());
  7218.  
  7219. if (IsPC())
  7220. {
  7221. GetDesc()->Packet(buf.read_peek(), buf.size());
  7222. }
  7223. }
  7224.  
  7225. //
  7226. // Monarch
  7227. //
  7228. void CHARACTER::InitMC()
  7229. {
  7230. for (int n = 0; n < MI_MAX; ++n)
  7231. {
  7232. m_dwMonarchCooltime[n] = thecore_pulse();
  7233. }
  7234.  
  7235. m_dwMonarchCooltimelimit[MI_HEAL] = PASSES_PER_SEC(MC_HEAL);
  7236. m_dwMonarchCooltimelimit[MI_WARP] = PASSES_PER_SEC(MC_WARP);
  7237. m_dwMonarchCooltimelimit[MI_TRANSFER] = PASSES_PER_SEC(MC_TRANSFER);
  7238. m_dwMonarchCooltimelimit[MI_TAX] = PASSES_PER_SEC(MC_TAX);
  7239. m_dwMonarchCooltimelimit[MI_SUMMON] = PASSES_PER_SEC(MC_SUMMON);
  7240.  
  7241. m_dwMonarchCooltime[MI_HEAL] -= PASSES_PER_SEC(GetMCL(MI_HEAL));
  7242. m_dwMonarchCooltime[MI_WARP] -= PASSES_PER_SEC(GetMCL(MI_WARP));
  7243. m_dwMonarchCooltime[MI_TRANSFER] -= PASSES_PER_SEC(GetMCL(MI_TRANSFER));
  7244. m_dwMonarchCooltime[MI_TAX] -= PASSES_PER_SEC(GetMCL(MI_TAX));
  7245. m_dwMonarchCooltime[MI_SUMMON] -= PASSES_PER_SEC(GetMCL(MI_SUMMON));
  7246. }
  7247.  
  7248. DWORD CHARACTER::GetMC(enum MONARCH_INDEX e) const
  7249. {
  7250. return m_dwMonarchCooltime[e];
  7251. }
  7252.  
  7253. void CHARACTER::SetMC(enum MONARCH_INDEX e)
  7254. {
  7255. m_dwMonarchCooltime[e] = thecore_pulse();
  7256. }
  7257.  
  7258. bool CHARACTER::IsMCOK(enum MONARCH_INDEX e) const
  7259. {
  7260. int iPulse = thecore_pulse();
  7261.  
  7262. if ((iPulse - GetMC(e)) < GetMCL(e))
  7263. {
  7264. if (test_server)
  7265. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  7266.  
  7267. return false;
  7268. }
  7269.  
  7270. if (test_server)
  7271. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  7272.  
  7273. return true;
  7274. }
  7275.  
  7276. DWORD CHARACTER::GetMCL(enum MONARCH_INDEX e) const
  7277. {
  7278. return m_dwMonarchCooltimelimit[e];
  7279. }
  7280.  
  7281. DWORD CHARACTER::GetMCLTime(enum MONARCH_INDEX e) const
  7282. {
  7283. int iPulse = thecore_pulse();
  7284.  
  7285. if (test_server)
  7286. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  7287.  
  7288. return (GetMCL(e)) / passes_per_sec - (iPulse - GetMC(e)) / passes_per_sec;
  7289. }
  7290.  
  7291. bool CHARACTER::IsSiegeNPC() const
  7292. {
  7293. return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
  7294. }
  7295.  
  7296. //------------------------------------------------
  7297. void CHARACTER::UpdateDepositPulse()
  7298. {
  7299. m_deposit_pulse = thecore_pulse() + PASSES_PER_SEC(60*5); // 5분
  7300. }
  7301.  
  7302. bool CHARACTER::CanDeposit() const
  7303. {
  7304. return (m_deposit_pulse == 0 || (m_deposit_pulse < thecore_pulse()));
  7305. }
  7306. //------------------------------------------------
  7307.  
  7308. ESex GET_SEX(LPCHARACTER ch)
  7309. {
  7310. switch (ch->GetRaceNum())
  7311. {
  7312. case MAIN_RACE_WARRIOR_M:
  7313. case MAIN_RACE_SURA_M:
  7314. case MAIN_RACE_ASSASSIN_M:
  7315. case MAIN_RACE_SHAMAN_M:
  7316. case MAIN_RACE_WOLFMAN_M:
  7317. return SEX_MALE;
  7318.  
  7319. case MAIN_RACE_ASSASSIN_W:
  7320. case MAIN_RACE_SHAMAN_W:
  7321. case MAIN_RACE_WARRIOR_W:
  7322. case MAIN_RACE_SURA_W:
  7323. return SEX_FEMALE;
  7324. }
  7325.  
  7326. /* default sex = male */
  7327. return SEX_MALE;
  7328. }
  7329.  
  7330. int CHARACTER::GetHPPct() const
  7331. {
  7332. return (GetHP() * 100) / GetMaxHP();
  7333. }
  7334.  
  7335. bool CHARACTER::IsBerserk() const
  7336. {
  7337. if (m_pkMobInst != NULL)
  7338. return m_pkMobInst->m_IsBerserk;
  7339. else
  7340. return false;
  7341. }
  7342.  
  7343. void CHARACTER::SetBerserk(bool mode)
  7344. {
  7345. if (m_pkMobInst != NULL)
  7346. m_pkMobInst->m_IsBerserk = mode;
  7347. }
  7348.  
  7349. bool CHARACTER::IsGodSpeed() const
  7350. {
  7351. if (m_pkMobInst != NULL)
  7352. {
  7353. return m_pkMobInst->m_IsGodSpeed;
  7354. }
  7355. else
  7356. {
  7357. return false;
  7358. }
  7359. }
  7360.  
  7361. void CHARACTER::SetGodSpeed(bool mode)
  7362. {
  7363. if (m_pkMobInst != NULL)
  7364. {
  7365. m_pkMobInst->m_IsGodSpeed = mode;
  7366.  
  7367. if (mode == true)
  7368. {
  7369. SetPoint(POINT_ATT_SPEED, 250);
  7370. }
  7371. else
  7372. {
  7373. SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
  7374. }
  7375. }
  7376. }
  7377.  
  7378. bool CHARACTER::IsDeathBlow() const
  7379. {
  7380. if (number(1, 100) <= m_pkMobData->m_table.bDeathBlowPoint)
  7381. {
  7382. return true;
  7383. }
  7384. else
  7385. {
  7386. return false;
  7387. }
  7388. }
  7389.  
  7390. struct FFindReviver
  7391. {
  7392. FFindReviver()
  7393. {
  7394. pChar = NULL;
  7395. HasReviver = false;
  7396. }
  7397.  
  7398. void operator() (LPCHARACTER ch)
  7399. {
  7400. if (ch->IsMonster() != true)
  7401. {
  7402. return;
  7403. }
  7404.  
  7405. if (ch->IsReviver() == true && pChar != ch && ch->IsDead() != true)
  7406. {
  7407. if (number(1, 100) <= ch->GetMobTable().bRevivePoint)
  7408. {
  7409. HasReviver = true;
  7410. pChar = ch;
  7411. }
  7412. }
  7413. }
  7414.  
  7415. LPCHARACTER pChar;
  7416. bool HasReviver;
  7417. };
  7418.  
  7419. bool CHARACTER::HasReviverInParty() const
  7420. {
  7421. LPPARTY party = GetParty();
  7422.  
  7423. if (party != NULL)
  7424. {
  7425. if (party->GetMemberCount() == 1) return false;
  7426.  
  7427. FFindReviver f;
  7428. party->ForEachMemberPtr(f);
  7429. return f.HasReviver;
  7430. }
  7431.  
  7432. return false;
  7433. }
  7434.  
  7435. bool CHARACTER::IsRevive() const
  7436. {
  7437. if (m_pkMobInst != NULL)
  7438. {
  7439. return m_pkMobInst->m_IsRevive;
  7440. }
  7441.  
  7442. return false;
  7443. }
  7444.  
  7445. void CHARACTER::SetRevive(bool mode)
  7446. {
  7447. if (m_pkMobInst != NULL)
  7448. {
  7449. m_pkMobInst->m_IsRevive = mode;
  7450. }
  7451. }
  7452.  
  7453. #define IS_SPEED_HACK_PLAYER(ch) (ch->m_speed_hack_count > SPEEDHACK_LIMIT_COUNT * 3)
  7454.  
  7455. EVENTFUNC(check_speedhack_event)
  7456. {
  7457. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  7458. if ( info == NULL )
  7459. {
  7460. sys_err( "check_speedhack_event> <Factor> Null pointer" );
  7461. return 0;
  7462. }
  7463.  
  7464. LPCHARACTER ch = info->ch;
  7465.  
  7466. if (NULL == ch || ch->IsNPC())
  7467. return 0;
  7468.  
  7469. if (IS_SPEED_HACK_PLAYER(ch))
  7470. {
  7471. // write hack log
  7472. LogManager::instance().SpeedHackLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), ch->m_speed_hack_count);
  7473.  
  7474. if (false == LC_IsEurope())
  7475. {
  7476. // close connection
  7477. LPDESC desc = ch->GetDesc();
  7478.  
  7479. if (desc)
  7480. {
  7481. DESC_MANAGER::instance().DestroyDesc(desc);
  7482. return 0;
  7483. }
  7484. }
  7485. }
  7486.  
  7487. ch->m_speed_hack_count = 0;
  7488.  
  7489. ch->ResetComboHackCount();
  7490. return PASSES_PER_SEC(360);
  7491. }
  7492.  
  7493. void CHARACTER::StartCheckSpeedHackEvent()
  7494. {
  7495. if (m_pkCheckSpeedHackEvent)
  7496. return;
  7497.  
  7498. char_event_info* info = AllocEventInfo<char_event_info>();
  7499.  
  7500. info->ch = this;
  7501.  
  7502. m_pkCheckSpeedHackEvent = event_create(check_speedhack_event, info, PASSES_PER_SEC(60)); // 1분
  7503. }
  7504.  
  7505. void CHARACTER::GoHome()
  7506. {
  7507. WarpSet(EMPIRE_START_X(GetEmpire()), EMPIRE_START_Y(GetEmpire()));
  7508. }
  7509.  
  7510. void CHARACTER::SendGuildName(CGuild* pGuild)
  7511. {
  7512. if (NULL == pGuild) return;
  7513.  
  7514. DESC *desc = GetDesc();
  7515.  
  7516. if (NULL == desc) return;
  7517. if (m_known_guild.find(pGuild->GetID()) != m_known_guild.end()) return;
  7518.  
  7519. m_known_guild.insert(pGuild->GetID());
  7520.  
  7521. TPacketGCGuildName pack;
  7522. memset(&pack, 0x00, sizeof(pack));
  7523.  
  7524. pack.header = HEADER_GC_GUILD;
  7525. pack.subheader = GUILD_SUBHEADER_GC_GUILD_NAME;
  7526. pack.size = sizeof(TPacketGCGuildName);
  7527. pack.guildID = pGuild->GetID();
  7528. memcpy(pack.guildName, pGuild->GetName(), GUILD_NAME_MAX_LEN);
  7529.  
  7530. desc->Packet(&pack, sizeof(pack));
  7531. }
  7532.  
  7533. void CHARACTER::SendGuildName(DWORD dwGuildID)
  7534. {
  7535. SendGuildName(CGuildManager::instance().FindGuild(dwGuildID));
  7536. }
  7537.  
  7538. EVENTFUNC(destroy_when_idle_event)
  7539. {
  7540. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  7541. if ( info == NULL )
  7542. {
  7543. sys_err( "destroy_when_idle_event> <Factor> Null pointer" );
  7544. return 0;
  7545. }
  7546.  
  7547. LPCHARACTER ch = info->ch;
  7548. if (ch == NULL) { // <Factor>
  7549. return 0;
  7550. }
  7551.  
  7552. if (ch->GetVictim())
  7553. {
  7554. return PASSES_PER_SEC(300);
  7555. }
  7556.  
  7557. sys_log(1, "DESTROY_WHEN_IDLE: %s", ch->GetName());
  7558.  
  7559. ch->m_pkDestroyWhenIdleEvent = NULL;
  7560. M2_DESTROY_CHARACTER(ch);
  7561. return 0;
  7562. }
  7563.  
  7564. void CHARACTER::StartDestroyWhenIdleEvent()
  7565. {
  7566. if (m_pkDestroyWhenIdleEvent)
  7567. return;
  7568.  
  7569. char_event_info* info = AllocEventInfo<char_event_info>();
  7570.  
  7571. info->ch = this;
  7572.  
  7573. m_pkDestroyWhenIdleEvent = event_create(destroy_when_idle_event, info, PASSES_PER_SEC(300));
  7574. }
  7575.  
  7576. void CHARACTER::SetComboSequence(BYTE seq)
  7577. {
  7578. m_bComboSequence = seq;
  7579. }
  7580.  
  7581. BYTE CHARACTER::GetComboSequence() const
  7582. {
  7583. return m_bComboSequence;
  7584. }
  7585.  
  7586. void CHARACTER::SetLastComboTime(DWORD time)
  7587. {
  7588. m_dwLastComboTime = time;
  7589. }
  7590.  
  7591. DWORD CHARACTER::GetLastComboTime() const
  7592. {
  7593. return m_dwLastComboTime;
  7594. }
  7595.  
  7596. void CHARACTER::SetValidComboInterval(int interval)
  7597. {
  7598. m_iValidComboInterval = interval;
  7599. }
  7600.  
  7601. int CHARACTER::GetValidComboInterval() const
  7602. {
  7603. return m_iValidComboInterval;
  7604. }
  7605.  
  7606. BYTE CHARACTER::GetComboIndex() const
  7607. {
  7608. return m_bComboIndex;
  7609. }
  7610.  
  7611. void CHARACTER::IncreaseComboHackCount(int k)
  7612. {
  7613. m_iComboHackCount += k;
  7614. if (m_iComboHackCount >= 10)
  7615. {
  7616. if (GetJob() == JOB_WOLFMAN && m_iComboHackCount <= 20)
  7617. {
  7618. return;
  7619. }
  7620.  
  7621. if (GetDesc())
  7622. {
  7623. if (GetDesc()->DelayedDisconnect(number(2, 7)))
  7624. {
  7625. sys_log(0, "COMBO_HACK_DISCONNECT: %s count: %d", GetName(), m_iComboHackCount);
  7626. LogManager::instance().HackLog("Combo", this);
  7627. }
  7628. }
  7629. }
  7630. }
  7631.  
  7632. void CHARACTER::ResetComboHackCount()
  7633. {
  7634. m_iComboHackCount = 0;
  7635. }
  7636.  
  7637. void CHARACTER::SkipComboAttackByTime(int interval)
  7638. {
  7639. m_dwSkipComboAttackByTime = get_dword_time() + interval;
  7640. }
  7641.  
  7642. DWORD CHARACTER::GetSkipComboAttackByTime() const
  7643. {
  7644. return m_dwSkipComboAttackByTime;
  7645. }
  7646.  
  7647. void CHARACTER::ResetChatCounter()
  7648. {
  7649. m_bChatCounter = 0;
  7650. }
  7651.  
  7652. BYTE CHARACTER::IncreaseChatCounter()
  7653. {
  7654. return ++m_bChatCounter;
  7655. }
  7656.  
  7657. BYTE CHARACTER::GetChatCounter() const
  7658. {
  7659. return m_bChatCounter;
  7660. }
  7661.  
  7662. // 말이나 다른것을 타고 있나?
  7663. bool CHARACTER::IsRiding() const
  7664. {
  7665. return IsHorseRiding() || GetMountVnum();
  7666. }
  7667.  
  7668. bool CHARACTER::CanWarp() const
  7669. {
  7670. const int iPulse = thecore_pulse();
  7671. const int limit_time = PASSES_PER_SEC(g_nPortalLimitTime);
  7672.  
  7673. if ((iPulse - GetSafeboxLoadTime()) < limit_time)
  7674. return false;
  7675.  
  7676. if ((iPulse - GetExchangeTime()) < limit_time)
  7677. return false;
  7678.  
  7679. if ((iPulse - GetMyShopTime()) < limit_time)
  7680. return false;
  7681.  
  7682. if ((iPulse - GetRefineTime()) < limit_time)
  7683. return false;
  7684.  
  7685. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen() || GetOfflineShopOwner() || IsAcceOpen())
  7686. return false;
  7687.  
  7688. return true;
  7689. }
  7690.  
  7691. DWORD CHARACTER::GetNextExp() const
  7692. {
  7693. if (PLAYER_EXP_TABLE_MAX < GetLevel())
  7694. return 2500000000;
  7695. else
  7696. return exp_table[GetLevel()];
  7697. }
  7698.  
  7699. #ifdef NEW_PET_SYSTEM
  7700. DWORD CHARACTER::PetGetNextExp() const
  7701. {
  7702. if (IsNewPet()) {
  7703. if (120 < GetLevel())
  7704. return 2500000000;
  7705. else
  7706. return exppet_table[GetLevel()];
  7707. }
  7708. }
  7709. #endif
  7710.  
  7711. int CHARACTER::GetSkillPowerByLevel(int level, bool bMob) const
  7712. {
  7713. return CTableBySkill::instance().GetSkillPowerByLevelFromType(GetJob(), GetSkillGroup(), MINMAX(0, level, SKILL_MAX_LEVEL), bMob);
  7714. }
  7715.  
  7716. void CHARACTER::ban(char* reason2, unsigned int myid2)
  7717. {
  7718. DWORD myself = GetAID();
  7719. char * query = (char*) malloc(sizeof(*query));
  7720. snprintf(query, 1024, "UPDATE account.account SET status='BLOCK' WHERE id='%u'", myself);
  7721. SQLMsg * msg = DBManager::instance().DirectQuery(query);
  7722. if(!msg) {
  7723. sys_err("cmd_ban: MySQL Query failed!");
  7724. }
  7725. free(query);
  7726.  
  7727. char * query2 = (char*) malloc(sizeof(*query2));
  7728. snprintf(query2, 1024, "INSERT INTO account.ban_list (account, reason, source, date, action) VALUES('%u', '%s', '%u', NOW(), 'ban')", myself, reason2, myid2);
  7729. //const char * query2 = "INSERT INTO account.ban_list (account, reason, source) VALUES('%d', '%d', '%s')", GetAID(), myid2, reason2;
  7730. SQLMsg * msg2 = DBManager::instance().DirectQuery(query2);
  7731. if(!msg2) {
  7732. sys_err("cmd_ban: MySQL Query2 failed!");
  7733. }
  7734. free(query2);
  7735. M2_DELETE(query);
  7736. M2_DELETE(query2);
  7737. M2_DELETE(msg);
  7738. M2_DELETE(msg2);
  7739. char * resulttxt = (char*) malloc(sizeof(*query2));
  7740. snprintf(resulttxt, 1024, "%s %s", LC_TEXT("You were banned! Reason:"), reason2);
  7741. ChatPacket(CHAT_TYPE_INFO, resulttxt);
  7742. GetDesc()->DelayedDisconnect(3);
  7743. M2_DELETE(resulttxt);
  7744. }
  7745.  
  7746. void CHARACTER::unban(char* name)
  7747. {
  7748. char * query = (char*) malloc(sizeof(*query));
  7749. snprintf(query, 1024, "UPDATE account.account INNER JOIN player.player ON player.account_id=account.id SET status='OK' WHERE player.name='%s'", name);
  7750. //snprintf(query, 1024, "UPDATE account.account SET status='OK' WHERE id='%u'", GetAID());
  7751. SQLMsg * msg = DBManager::instance().DirectQuery(query);
  7752. if(!msg) {
  7753. sys_err("cmd_unban: MySQL Query failed!");
  7754. }
  7755. free(query);
  7756.  
  7757. char * query2 = (char*) malloc(sizeof(*query));
  7758. snprintf(query2, 1024, "INSERT INTO account.ban_list (account, reason, source, date, action) VALUES(0, '%s', '%u', NOW(), 'unban')", name, GetPlayerID());
  7759. //snprintf(query, 1024, "UPDATE account.account SET status='OK' WHERE id='%u'", GetAID());
  7760. SQLMsg * msg2 = DBManager::instance().DirectQuery(query2);
  7761. if(!msg2) {
  7762. sys_err("cmd_unban: MySQL Query failed!");
  7763. }
  7764. free(query2);
  7765. M2_DELETE(query2);
  7766. M2_DELETE(msg2);
  7767. M2_DELETE(query);
  7768. M2_DELETE(msg);
  7769. }
  7770.  
  7771. void CHARACTER::SetOfflineShopSign(const char * c_szSign)
  7772. {
  7773. char szSign[SHOP_SIGN_MAX_LEN + 1];
  7774. strlcpy(szSign, c_szSign, sizeof(szSign));
  7775. m_stOfflineShopSign = szSign;
  7776. }
  7777.  
  7778. void CHARACTER::DestroyOfflineShop()
  7779. {
  7780. DBManager::instance().DirectQuery("DELETE FROM %soffline_shop_npc WHERE owner_id = %u", get_table_postfix(), GetOfflineShopRealOwner());
  7781. LPOFFLINESHOP pkOfflineShop = GetOfflineShop();
  7782. if (pkOfflineShop)
  7783. pkOfflineShop->RemoveAllGuest();
  7784. M2_DESTROY_CHARACTER(this);
  7785. }
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