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- // GM Sa-Mp BlackFlash
- #include <a_samp> //Without this, we won't be able to use all samp functions/callbacks
- #include <a_mysql> //Without this, we won't be able to use all mysql functions
- #define host "localhost" //This will be your mysql host. Default for xampp is localhost
- #define user "root" //This will be your mysql username. Default for xampp is root
- #define db "flash" //This is your database name. Remember we have created a database called server before.
- #define pass "" //This is your mysql password. In xampp, the password didn't set. So leave it empty.
- //dialogs
- #define dregister 6287 //dialog register id
- #define dlogin 6288 // ^
- static
- mysql, //This variable will be used to manage our database
- Name[MAX_PLAYERS][24], //We will use this variable to store player's name.
- IP[MAX_PLAYERS][16] //We will use this variable to store player's ip.
- ;
- native WP_Hash(buffer[], len, const str[]); //whirlpool, for hashing our password
- enum PDATA //We name our enumerator as PDATA (which stands for PlayerDATA). You can name it however you want.
- {
- ID, //Will be used later to store player's ID from database so we can use it anywhere later
- Password[129], //We will load player's password into this varible from database
- Admin, //We will load player's admin level from database into this variable so we can use it anywhere later.
- VIP, //We will load player's VIP level from database into this variable so we can use it anywhere later.
- Money, //We will load player's money from database into this variable so we can use it anywhere later.
- Float:posX, //We will load player's X position from database into this variable so we can use it anywhere later.
- Float:posY, //We will load player's Y position from database into this variable so we can use it anywhere later.
- Float:posZ //We will load player's Z from database into this variable so we can use it anywhere later.
- }
- new pInfo[MAX_PLAYERS][PDATA]; //Variable that stores enumerator above
- public OnGameModeInit()
- {
- mysql_log(LOG_ERROR | LOG_WARNING | LOG_DEBUG); //Let's enable debugging so we can detect a problem(if there is)
- mysql = mysql_connect(host, user, db, pass); //This function will connect your server to database. Remember we have defined our host, username, database and password. It's time to use it here.
- if(mysql_errno(mysql) != 0) print("Could not connect to database!"); //This will tell if your connection to database is successful or not. If it's not, check your host, username, database and password. Make sure they all right.
- return 1;
- }
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new query[128]; //We use this variable to format our query
- GetPlayerName(playerid, Name[playerid], 24); //Getting player's name
- GetPlayerIp(playerid, IP[playerid], 16); //Getting layer's IP
- mysql_format(mysql, query, sizeof(query),"SELECT `Password`, `ID` FROM `players` WHERE `Username` = '%e' LIMIT 1", Name[playerid]);
- // - We use mysql_format instead of format because we can use an %e specifier. %e specifier escapes a string so we can avoid sql injection which means we don't have to use mysql_real_escape_string
- // - Formatting our query; SELECT `Password`, `ID` FROM `players` WHERE `Username`='%e' means we are selecting a Password and ID's column in the table that has player's name in Username column.
- // - LIMIT 1; we only need 1 result to be shown
- mysql_tquery(mysql, query, "OnAccountCheck", "i", playerid);
- //lets execute the formatted query and when the execution is done, a callback OnAccountCheck will be called
- //You can name the callback however you like
- return 1;
- }
- forward OnAccountCheck(playerid);
- //Now once the query has been processed;
- public OnAccountCheck(playerid)
- {
- new rows, fields; //a variable that will be used to retrieve rows and fields in the database.
- cache_get_data(rows, fields, mysql);//let's get the rows and fields from the database.
- if(rows) //if there is row
- {//then
- cache_get_field_content(0, "PASS", pInfo[playerid][Password], mysql, 129);
- //we will load player's password into pInfo[playerid][Password] to be used in logging in
- pInfo[playerid][ID] = cache_get_field_content_int(0, "ID"); //now let's load player's ID into pInfo[playerid][ID] so we can use it later
- printf("%s", pInfo[playerid][Password]); //OPTIONAL: Just for debugging. If it didn't show your password, then there must be something wrong while getting player's password
- ShowPlayerDialog(playerid, dlogin, DIALOG_STYLE_INPUT, "Login", "In order to play, you need to login", "Login", "Quit"); //And since we found a result from the database, which means, there is an account; we will show a login dialog
- }
- else //if we didn't find any rows from the database, that means, no accounts were found
- {
- ShowPlayerDialog(playerid, dregister, DIALOG_STYLE_INPUT, "Register", "In order to play, you need to register.", "Register", "Quit");
- //So we show them a dialog register
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- new query[128], Float:pos[3]; //query[128] is for formatting our query and Float:pos[3] is for getting and saving player's position
- GetPlayerPos(playerid, pos[0], pos[1], pos[2]); //let's get player's position when they leave your server
- mysql_format(mysql, query, sizeof(query), "UPDATE `players` SET `Admin`=%d, `VIP`=%d, `Money`=%d, `posX`=%f, `posY`=%f, `posZ`=%f WHERE `ID`=%d",\
- pInfo[playerid][Admin], pInfo[playerid][VIP], pInfo[playerid][Money], pos[0], pos[1], pos[2], pInfo[playerid][ID]);
- //We update the table(`players`) by getting player's admin level, vip level, money, and positions and save them in the database
- mysql_tquery(mysql, query, "", "");
- //let's execute the query.
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- SetPlayerPos(playerid, pInfo[playerid][posX], pInfo[playerid][posZ], pInfo[playerid][posZ]);
- //Set player's position to the last saved position.
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- switch(dialogid)
- {
- case dlogin: //login dialog
- {
- if(!response) Kick(playerid); //if they clicked Quit, we will kick them
- new hpass[129]; //for password hashing
- new query[100]; // for formatting our query.
- WP_Hash(hpass, 129, inputtext); //hashing inputtext
- if(!strcmp(hpass, pInfo[playerid][Password])) //remember we have loaded player's password into this variable, pInfo[playerid][Password] earlier. Now let's use it to compare the hashed password with password that we load
- { //if the hashed password matches with the loaded password from database
- mysql_format(mysql, query, sizeof(query), "SELECT * FROM `players` WHERE `Username` = '%e' LIMIT 1", Name[playerid]);
- //let's format our query
- //We select all rows in the table that has your name and limit the result to 1
- mysql_tquery(mysql, query, "OnAccountLoad", "i", playerid);
- //lets execute the formatted query and when the execution is done, a callback OnAccountLoad will be called
- //You can name the callback however you like
- }
- else //if the hashed password didn't match with the loaded password(pInfo[playerid][Password])
- {
- //we tell them that they have inserted a wrong password
- ShowPlayerDialog(playerid, dlogin, DIALOG_STYLE_INPUT, "Login", "In order to play, you need to login\nWrong password!", "Login", "Quit");
- }
- }
- case dregister: //register dialog
- {
- if(!response) return Kick(playerid); //if they clicked Quit, we will kick them
- if(strlen(inputtext) < 6) return ShowPlayerDialog(playerid, dregister, DIALOG_STYLE_INPUT, "Register", "In order to play, you need to register.\nYour password must be at least 6 characters long!", "Register", "Quit");
- //strlen checks a lenght of a string. so if player types their password that is lower than 6, we tell them; Your password must be at least 6 characters long!
- new query[300];
- WP_Hash(pInfo[playerid][Password], 129, inputtext); //hashing inputtext
- mysql_format(mysql, query, sizeof(query), "INSERT INTO `players` (`Username`, `Password`, `IP`, `Admin`, `VIP`, `Money`, `PosX` ,`PosY`, `PosZ`) VALUES ('%e', '%s', '%s', 0, 0, 0, 0.0, 0.0, 0.0)", Name[playerid], pInfo[playerid][Password], IP[playerid]);
- //Now let's create a new row and insert player's information in it
- mysql_tquery(mysql, query, "OnAccountRegister", "i", playerid);
- //let's execute the query
- }
- }
- return 1;
- }
- forward OnAccountLoad(playerid);
- forward OnAccountRegister(playerid);
- //let's load player's information
- public OnAccountLoad(playerid)
- {
- pInfo[playerid][Admin] = cache_get_field_content_int(0, "Admin"); //we're getting a field 4 from row 0. And since it's an integer, we use cache_get_row_int
- pInfo[playerid][VIP] = cache_get_field_content_int(0, "VIP"); //Above
- pInfo[playerid][Money] = cache_get_field_content_int(0, "Money");//Above
- pInfo[playerid][posX] = cache_get_field_content_float(0, "PosX");//Above. Since player's position is a float, we use cache_get_field_content_float
- pInfo[playerid][posY] = cache_get_field_content_float(0, "PosY");//Above
- pInfo[playerid][posZ] = cache_get_field_content_float(0, "PosZ");//Above
- GivePlayerMoney(playerid, pInfo[playerid][Money]);//Let's set their money
- //For player's position, set it once they spawn(OnPlayerSpawn)
- SendClientMessage(playerid, -1, "Successfully logged in"); //tell them that they have successfully logged in
- return 1;
- }
- public OnAccountRegister(playerid)
- {
- pInfo[playerid][ID] = cache_insert_id(); //loads the ID of the player in the variable once they registered.
- printf("New account registered. ID: %d", pInfo[playerid][ID]); //just for debugging.
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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