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- #include common_scripts\utility;
- #include maps\mp\_utility;
- #include maps\mp\gametypes\_hud_util;
- /*
- Sabotage
- // ...etc...
- */
- /*QUAKED mp_sab_spawn_axis (0.75 0.0 0.5) (-16 -16 0) (16 16 72)
- Axis players spawn away from enemies and near their team at one of these positions.*/
- /*QUAKED mp_sab_spawn_axis_planted (0.75 0.0 0.5) (-16 -16 0) (16 16 72)
- Axis players spawn away from enemies and near their team at one of these positions.*/
- /*QUAKED mp_sab_spawn_allies (0.0 0.75 0.5) (-16 -16 0) (16 16 72)
- Allied players spawn away from enemies and near their team at one of these positions.*/
- /*QUAKED mp_sab_spawn_allies_planted (0.0 0.75 0.5) (-16 -16 0) (16 16 72)
- Allied players spawn away from enemies and near their team at one of these positions.*/
- /*QUAKED mp_sab_spawn_axis_start (1.0 0.0 0.5) (-16 -16 0) (16 16 72)
- Axis players spawn away from enemies and near their team at one of these positions at the start of a round.*/
- /*QUAKED mp_sab_spawn_allies_start (0.0 1.0 0.5) (-16 -16 0) (16 16 72)
- Allied players spawn away from enemies and near their team at one of these positions at the start of a round.*/
- main()
- {
- if ( getdvar("mapname") == "mp_background" )
- return;
- maps\mp\gametypes\_globallogic::init();
- maps\mp\gametypes\_callbacksetup::SetupCallbacks();
- maps\mp\gametypes\_globallogic::SetupCallbacks();
- //level.objectiveBased = true;
- level.teamBased = true;
- registerRoundSwitchDvar( level.gameType, 0, 0, 9 );
- registerTimeLimitDvar( level.gameType, 10, 0, 1440 );
- registerScoreLimitDvar( level.gameType, 0, 0, 500 );
- registerRoundLimitDvar( level.gameType, 1, 0, 10 );
- registerWinLimitDvar( level.gameType, 1, 0, 10 );
- registerNumLivesDvar( level.gameType, 0, 0, 10 );
- registerHalfTimeDvar( level.gameType, 0, 0, 1 );
- setOverTimeLimitDvar( 2 );
- level.onPrecacheGameType = ::onPrecacheGameType;
- level.onStartGameType = ::onStartGameType;
- level.getSpawnPoint = ::getSpawnPoint;
- level.onSpawnPlayer = ::onSpawnPlayer;
- level.onOneLeftEvent = ::onOneLeftEvent;
- level.onTimeLimit = ::onTimeLimit;
- level.onNormalDeath = ::onNormalDeath;
- level.initGametypeAwards = ::initGametypeAwards;
- game["dialog"]["gametype"] = "sabotage";
- if ( getDvarInt( "g_hardcore" ) )
- game["dialog"]["gametype"] = "hc_" + game["dialog"]["gametype"];
- else if ( getDvarInt( "camera_thirdPerson" ) )
- game["dialog"]["gametype"] = "thirdp_" + game["dialog"]["gametype"];
- else if ( getDvarInt( "scr_diehard" ) )
- game["dialog"]["gametype"] = "dh_" + game["dialog"]["gametype"];
- else if (getDvarInt( "scr_" + level.gameType + "_promode" ) )
- game["dialog"]["gametype"] = game["dialog"]["gametype"] + "_pro";
- game["dialog"]["offense_obj"] = "capture_obj";
- game["dialog"]["defense_obj"] = "capture_obj";
- badtrig = getent( "sab_bomb_defuse_allies", "targetname" );
- if ( isdefined( badtrig ) )
- badtrig delete();
- badtrig = getent( "sab_bomb_defuse_axis", "targetname" );
- if ( isdefined( badtrig ) )
- badtrig delete();
- }
- onPrecacheGameType()
- {
- game["bomb_dropped_sound"] = "mp_war_objective_lost";
- game["bomb_recovered_sound"] = "mp_war_objective_taken";
- precacheShader("waypoint_bomb");
- precacheShader("waypoint_kill");
- precacheShader("waypoint_bomb_enemy");
- precacheShader("waypoint_defend");
- precacheShader("waypoint_defuse");
- precacheShader("waypoint_target");
- precacheShader("waypoint_escort");
- precacheShader("waypoint_bomb");
- precacheShader("waypoint_defend");
- precacheShader("waypoint_defuse");
- precacheShader("waypoint_target");
- precacheShader("hud_suitcase_bomb");
- precacheString(&"MP_EXPLOSIVES_RECOVERED_BY");
- precacheString(&"MP_EXPLOSIVES_DROPPED_BY");
- precacheString(&"MP_EXPLOSIVES_PLANTED_BY");
- precacheString(&"MP_EXPLOSIVES_DEFUSED_BY");
- precacheString(&"MP_YOU_HAVE_RECOVERED_THE_BOMB");
- precacheString(&"PLATFORM_HOLD_TO_PLANT_EXPLOSIVES");
- precacheString(&"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES");
- precacheString(&"MP_PLANTING_EXPLOSIVE");
- precacheString(&"MP_DEFUSING_EXPLOSIVE");
- precacheString(&"MP_TARGET_DESTROYED");
- precacheString(&"MP_NO_RESPAWN");
- precacheString(&"MP_TIE_BREAKER");
- precacheString(&"MP_NO_RESPAWN");
- precacheString(&"MP_SUDDEN_DEATH");
- }
- onStartGameType()
- {
- if ( !isdefined( game["switchedsides"] ) )
- game["switchedsides"] = false;
- setClientNameMode("auto_change");
- game["strings"]["target_destroyed"] = &"MP_TARGET_DESTROYED";
- game["strings"]["target_defended"] = &"MP_TARGET_DEDEFEND";
- setObjectiveText( "allies", &"OBJECTIVES_SAB" );
- setObjectiveText( "axis", &"OBJECTIVES_SAB" );
- if ( level.splitscreen )
- {
- setObjectiveScoreText( "allies", &"OBJECTIVES_SAB" );
- setObjectiveScoreText( "axis", &"OBJECTIVES_SAB" );
- }
- else
- {
- setObjectiveScoreText( "allies", &"OBJECTIVES_SAB_SCORE" );
- setObjectiveScoreText( "axis", &"OBJECTIVES_SAB_SCORE" );
- }
- setObjectiveHintText( "allies", &"OBJECTIVES_SAB_HINT" );
- setObjectiveHintText( "axis", &"OBJECTIVES_SAB_HINT" );
- level.spawnMins = ( 0, 0, 0 );
- level.spawnMaxs = ( 0, 0, 0 );
- maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_sab_spawn_allies_start" );
- maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_sab_spawn_axis_start" );
- maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_sab_spawn_allies" );
- maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_sab_spawn_axis" );
- maps\mp\gametypes\_spawnlogic::addSpawnPoints("allies", "mp_sab_spawn_allies_planted", true );
- maps\mp\gametypes\_spawnlogic::addSpawnPoints("axis", "mp_sab_spawn_axis_planted", true );
- level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
- setMapCenter( level.mapCenter );
- level.spawn_axis = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_sab_spawn_axis" );
- level.spawn_axis_planted = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_sab_spawn_axis_planted" );
- level.spawn_axis_planted = array_combine( level.spawn_axis_planted, level.spawn_axis );
- level.spawn_allies = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_sab_spawn_allies" );
- level.spawn_allies_planted = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_sab_spawn_allies_planted" );
- level.spawn_allies_planted = array_combine( level.spawn_allies_planted, level.spawn_allies );
- level.spawn_axis_start = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_sab_spawn_axis_start" );
- level.spawn_allies_start = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_sab_spawn_allies_start" );
- maps\mp\gametypes\_rank::registerScoreInfo( "plant", 200 );
- maps\mp\gametypes\_rank::registerScoreInfo( "destroy", 1000 );
- maps\mp\gametypes\_rank::registerScoreInfo( "defuse", 150 );
- allowed[0] = "sab";
- maps\mp\gametypes\_gameobjects::main(allowed);
- thread updateGametypeDvars();
- thread sabotage();
- }
- getSpawnPoint()
- {
- spawnteam = self.pers["team"];
- if ( game["switchedsides"] )
- spawnteam = getOtherTeam( spawnteam );
- if ( level.useStartSpawns )
- {
- if (spawnteam == "axis")
- spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random(level.spawn_axis_start);
- else
- spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random(level.spawn_allies_start);
- }
- else
- {
- if ( isDefined( level.bombplanted ) && level.bombplanted && ( isDefined( level.bombOwner ) && spawnTeam == level.bombOwner.team ) )
- {
- if (spawnteam == "axis")
- spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( level.spawn_axis_planted );
- else
- spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( level.spawn_allies_planted );
- }
- else
- {
- if (spawnteam == "axis")
- spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam(level.spawn_axis);
- else
- spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam(level.spawn_allies);
- }
- }
- assert( isDefined(spawnpoint) );
- return spawnpoint;
- }
- onSpawnPlayer()
- {
- self.isPlanting = false;
- self.isDefusing = false;
- self.isBombCarrier = false;
- if( ( inOvertime() ) && !isDefined( self.otSpawned ) )
- self thread printOTHint();
- }
- printOTHint()
- {
- self endon ( "disconnect" );
- // give the "Overtime!" message time to show
- wait ( 0.25 );
- self thread maps\mp\gametypes\_hud_message::SplashNotify( "sudden_death" );
- self.otSpawned = true;
- }
- updateGametypeDvars()
- {
- level.plantTime = dvarFloatValue( "planttime", 5, 0, 20 );
- level.defuseTime = dvarFloatValue( "defusetime", 5, 0, 20 );
- level.bombTimer = dvarFloatValue( "bombtimer", 45, 1, 300 );
- level.hotPotato = dvarIntValue( "hotpotato", 1, 0, 1 );
- level.scoreMode = getWatchedDvar( "scorelimit" );
- }
- sabotage()
- {
- level.bombPlanted = false;
- level.bombExploded = false;
- level._effect["bombexplosion"] = loadfx("explosions/tanker_explosion");
- trigger = getEnt( "sab_bomb_pickup_trig", "targetname" );
- if ( !isDefined( trigger ) )
- {
- error( "No sab_bomb_pickup_trig trigger found in map." );
- return;
- }
- visuals[0] = getEnt( "sab_bomb", "targetname" );
- if ( !isDefined( visuals[0] ) )
- {
- error( "No sab_bomb script_model found in map." );
- return;
- }
- precacheModel( "prop_suitcase_bomb" );
- visuals[0] setModel( "prop_suitcase_bomb" );
- level.sabBomb = maps\mp\gametypes\_gameobjects::createCarryObject( "neutral", trigger, visuals, (0,0,32) );
- level.sabBomb maps\mp\gametypes\_gameobjects::allowCarry( "any" );
- level.sabBomb maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_bomb" );
- level.sabBomb maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_bomb" );
- level.sabBomb maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_bomb" );
- level.sabBomb maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_bomb" );
- level.sabBomb maps\mp\gametypes\_gameobjects::setCarryIcon( "hud_suitcase_bomb" );
- level.sabBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
- level.sabBomb.objIDPingEnemy = true;
- level.sabBomb.onPickup = ::onPickup;
- level.sabBomb.onDrop = ::onDrop;
- level.sabBomb.allowWeapons = true;
- level.sabBomb.objPoints["allies"].archived = true;
- level.sabBomb.objPoints["axis"].archived = true;
- level.sabBomb.autoResetTime = 60.0;
- if ( !isDefined( getEnt( "sab_bomb_axis", "targetname" ) ) )
- {
- error("No sab_bomb_axis trigger found in map.");
- return;
- }
- if ( !isDefined( getEnt( "sab_bomb_allies", "targetname" ) ) )
- {
- error("No sab_bomb_allies trigger found in map.");
- return;
- }
- if ( game["switchedsides"] )
- {
- level.bombZones["allies"] = createBombZone( "allies", getEnt( "sab_bomb_axis", "targetname" ) );
- level.bombZones["axis"] = createBombZone( "axis", getEnt( "sab_bomb_allies", "targetname" ) );
- }
- else
- {
- level.bombZones["allies"] = createBombZone( "allies", getEnt( "sab_bomb_allies", "targetname" ) );
- level.bombZones["axis"] = createBombZone( "axis", getEnt( "sab_bomb_axis", "targetname" ) );
- }
- if ( level.scoreMode )
- level thread scoreThread();
- if ( inOvertime() )
- level thread overtimeThread();
- }
- getClosestSite()
- {
- if ( distance2d( self.origin, level.bombZones["allies"].trigger.origin ) < distance2d( self.origin, level.bombZones["axis"].trigger.origin ) )
- return ( "allies" );
- else
- return ( "axis" );
- }
- distanceToSite( team )
- {
- return ( distance2d( self.origin, level.bombZones[team].trigger.origin ) );
- }
- scoreThread()
- {
- level.bombDistance = distance2d( getEnt( "sab_bomb_axis", "targetname" ) getOrigin(), getEnt( "sab_bomb_allies", "targetname" ) getOrigin() );
- threatDistance = (level.bombDistance/2) - 384;
- bombEnt = level.sabBomb.trigger;
- // failsafe for bad bomb placement
- if ( threatDistance > bombEnt distanceToSite( "allies" ) || threatDistance > bombEnt distanceToSite( "axis" ) )
- threatDistance = bombEnt distanceToSite( bombEnt getClosestSite() ) - 128;
- dangerTeam = "";
- for ( ;; )
- {
- if ( isDefined( level.sabBomb.carrier ) )
- bombEnt = level.sabBomb.carrier;
- else
- bombEnt = level.sabBomb.trigger;
- lastDangerTeam = dangerTeam;
- dangerTeam = "none";
- if ( bombEnt distanceToSite( "allies" ) < threatDistance )
- dangerTeam = level.bombZones["allies"] maps\mp\gametypes\_gameobjects::getOwnerTeam();
- else if ( bombEnt distanceToSite( "axis" ) < threatDistance )
- dangerTeam = level.bombZones["axis"] maps\mp\gametypes\_gameobjects::getOwnerTeam();
- else if ( bombEnt distanceToSite( "allies" ) > level.bombDistance && bombEnt getClosestSite() != "allies" )
- dangerTeam = level.bombZones["axis"] maps\mp\gametypes\_gameobjects::getOwnerTeam();
- else if ( bombEnt distanceToSite( "axis" ) > level.bombDistance && bombEnt getClosestSite() != "axis" )
- dangerTeam = level.bombZones["allies"] maps\mp\gametypes\_gameobjects::getOwnerTeam();
- if ( dangerTeam != "none" )
- {
- if ( !level.bombPlanted || !getWatchedDvar( "scorelimit" ) || (level.bombPlanted && (maps\mp\gametypes\_gamescore::_getTeamScore( level.otherTeam[dangerTeam] ) < getWatchedDvar( "scorelimit" ) - 1)) )
- {
- maps\mp\gametypes\_gamescore::_setTeamScore( level.otherTeam[dangerTeam], maps\mp\gametypes\_gamescore::_getTeamScore( level.otherTeam[dangerTeam] ) + 1 );
- maps\mp\gametypes\_gamescore::updateTeamScore( level.otherTeam[dangerTeam] );
- }
- }
- if ( dangerTeam != lastDangerTeam && !level.bombExploded )
- {
- setDvar( "ui_danger_team", dangerTeam );
- }
- wait ( 2.5 );
- }
- }
- createBombZone( team, trigger )
- {
- visuals = getEntArray( trigger.target, "targetname" );
- bombZone = maps\mp\gametypes\_gameobjects::createUseObject( team, trigger, visuals, (0,0,64) );
- bombZone resetBombsite();
- bombZone.onUse = ::onUse;
- bombZone.onBeginUse = ::onBeginUse;
- bombZone.onEndUse = ::onEndUse;
- bombZone.onCantUse = ::onCantUse;
- bombZone.useWeapon = "briefcase_bomb_mp";
- for ( i = 0; i < visuals.size; i++ )
- {
- if ( isDefined( visuals[i].script_exploder ) )
- {
- bombZone.exploderIndex = visuals[i].script_exploder;
- break;
- }
- }
- return bombZone;
- }
- onBeginUse( player )
- {
- // planted the bomb
- if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
- player.isPlanting = true;
- else
- player.isDefusing = true;
- }
- onEndUse( team, player, result )
- {
- if ( !isAlive( player ) )
- return;
- player.isPlanting = false;
- player.isDefusing = false;
- }
- onPickup( player )
- {
- level notify ( "bomb_picked_up" );
- self.autoResetTime = 60.0;
- level.useStartSpawns = false;
- team = player.pers["team"];
- if ( team == "allies" )
- otherTeam = "axis";
- else
- otherTeam = "allies";
- player playLocalSound( "mp_suitcase_pickup" );
- player leaderDialogOnPlayer( "obj_destroy", "bomb" );
- excludeList[0] = player;
- leaderDialog( "bomb_taken", team, "bomb", excludeList );
- if ( !level.splitscreen )
- {
- leaderDialog( "bomb_lost", otherTeam, "bomb" );
- leaderDialog( "obj_defend", otherTeam, "bomb" );
- }
- player.isBombCarrier = true;
- // recovered the bomb before abandonment timer elapsed
- if ( team == self maps\mp\gametypes\_gameobjects::getOwnerTeam() )
- {
- //printOnTeamArg( &"MP_EXPLOSIVES_RECOVERED_BY", team, player );
- playSoundOnPlayers( game["bomb_recovered_sound"], team );
- }
- else
- {
- //printOnTeamArg( &"MP_EXPLOSIVES_RECOVERED_BY", team, player );
- playSoundOnPlayers( game["bomb_recovered_sound"] );
- }
- self maps\mp\gametypes\_gameobjects::setOwnerTeam( team );
- self maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
- self maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_target" );
- self maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_kill" );
- self maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_escort" );
- self maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_escort" );
- level.bombZones[team] maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
- level.bombZones[otherTeam] maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
- player incPlayerStat( "bombscarried", 1 );
- player thread maps\mp\_matchdata::logGameEvent( "pickup", player.origin );
- }
- onDrop( player )
- {
- if ( level.bombPlanted )
- {
- }
- else
- {
- if ( isDefined( player ) )
- printOnTeamArg( &"MP_EXPLOSIVES_DROPPED_BY", self maps\mp\gametypes\_gameobjects::getOwnerTeam(), player );
- playSoundOnPlayers( game["bomb_dropped_sound"], self maps\mp\gametypes\_gameobjects::getOwnerTeam() );
- thread abandonmentThink( 0.0 );
- }
- }
- abandonmentThink( delay )
- {
- level endon ( "bomb_picked_up" );
- wait ( delay );
- if ( isDefined( self.carrier ) )
- return;
- if ( self maps\mp\gametypes\_gameobjects::getOwnerTeam() == "allies" )
- otherTeam = "axis";
- else
- otherTeam = "allies";
- // printOnTeamArg( &"MP_EXPLOSIVES_DROPPED_BY", otherTeam, &"MP_THE_ENEMY" );
- playSoundOnPlayers( game["bomb_dropped_sound"], otherTeam );
- self maps\mp\gametypes\_gameobjects::setOwnerTeam( "neutral" );
- self maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
- self maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_bomb" );
- self maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_bomb" );
- self maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_bomb" );
- self maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_bomb" );
- level.bombZones["allies"] maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
- level.bombZones["axis"] maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
- }
- onUse( player )
- {
- team = player.pers["team"];
- otherTeam = level.otherTeam[team];
- // planted the bomb
- if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
- {
- player notify ( "bomb_planted" );
- player playSound( "mp_bomb_plant" );
- level thread teamPlayerCardSplash( "callout_bombplanted", player );
- leaderDialog( "bomb_planted" );
- player thread maps\mp\gametypes\_hud_message::SplashNotify( "plant", maps\mp\gametypes\_rank::getScoreInfoValue( "plant" ) );
- player thread maps\mp\gametypes\_rank::giveRankXP( "plant" );
- maps\mp\gametypes\_gamescore::givePlayerScore( "plant", player );
- player incPlayerStat( "bombsplanted", 1 );
- player thread maps\mp\_matchdata::logGameEvent( "plant", player.origin );
- player.bombPlantedTime = getTime();
- //if ( !inOvertime() )
- level thread bombPlanted( self, player.pers["team"] );
- level.bombOwner = player;
- level.sabBomb.autoResetTime = undefined;
- level.sabBomb maps\mp\gametypes\_gameobjects::allowCarry( "none" );
- level.sabBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
- level.sabBomb maps\mp\gametypes\_gameobjects::setDropped();
- self.useWeapon = "briefcase_bomb_defuse_mp";
- self setUpForDefusing();
- }
- else // defused the bomb
- {
- player notify ( "bomb_defused" );
- leaderDialog( "bomb_defused" );
- level thread teamPlayerCardSplash( "callout_bombdefused", player );
- if ( isDefined( level.bombOwner ) && ( level.bombOwner.bombPlantedTime + 3000 + (level.defuseTime*1000) ) > getTime() && isReallyAlive( level.bombOwner ) )
- player thread maps\mp\gametypes\_hud_message::SplashNotify( "ninja_defuse", ( maps\mp\gametypes\_rank::getScoreInfoValue( "defuse" ) ) );
- else
- player thread maps\mp\gametypes\_hud_message::SplashNotify( "defuse", maps\mp\gametypes\_rank::getScoreInfoValue( "defuse" ) );
- player thread maps\mp\gametypes\_rank::giveRankXP( "defuse" );
- maps\mp\gametypes\_gamescore::givePlayerScore( "defuse", player );
- player incPlayerStat( "bombsdefused", 1 );
- player thread maps\mp\_matchdata::logGameEvent( "defuse", player.origin );
- if ( inOvertime() )
- {
- thread maps\mp\gametypes\_gamelogic::endGame( team, game["strings"]["target_destroyed"] );
- return;
- }
- level thread bombDefused( self );
- self resetBombsite();
- level.sabBomb maps\mp\gametypes\_gameobjects::allowCarry( "any" );
- level.sabBomb maps\mp\gametypes\_gameobjects::setPickedUp( player );
- }
- }
- onCantUse( player )
- {
- player iPrintLnBold( &"MP_CANT_PLANT_WITHOUT_BOMB" );
- }
- bombPlanted( destroyedObj, team )
- {
- level endon ( "overtime" );
- maps\mp\gametypes\_gamelogic::pauseTimer();
- level.bombPlanted = true;
- level.timeLimitOverride = true;
- level.scoreLimitOverride = true;
- setDvar( "ui_bomb_timer", 1 );
- // communicate timer information to menus
- setGameEndTime( int( getTime() + (level.bombTimer * 1000) ) );
- destroyedObj.visuals[0] thread maps\mp\gametypes\_gamelogic::playTickingSound();
- starttime = gettime();
- bombTimerWait();
- setDvar( "ui_bomb_timer", 0 );
- destroyedObj.visuals[0] maps\mp\gametypes\_gamelogic::stopTickingSound();
- if ( !level.bombPlanted )
- {
- if ( level.hotPotato )
- {
- timePassed = (gettime() - starttime) / 1000;
- level.bombTimer -= timePassed;
- }
- return;
- }
- explosionOrigin = level.sabBomb.visuals[0].origin;
- level.bombExploded = true;
- setDvar( "ui_danger_team", "BombExploded" );
- if ( isdefined( level.bombowner ) )
- {
- destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, level.bombowner );
- level.bombowner incPlayerStat( "targetsdestroyed", 1 );
- }
- else
- destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20 );
- rot = randomfloat(360);
- explosionEffect = spawnFx( level._effect["bombexplosion"], explosionOrigin + (0,0,50), (0,0,1), (cos(rot),sin(rot),0) );
- triggerFx( explosionEffect );
- PlayRumbleOnPosition( "grenade_rumble", explosionOrigin );
- earthquake( 0.75, 2.0, explosionOrigin, 2000 );
- thread playSoundinSpace( "exp_suitcase_bomb_main", explosionOrigin );
- if ( isDefined( destroyedObj.exploderIndex ) )
- exploder( destroyedObj.exploderIndex );
- level.sabBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
- level.bombZones["allies"] maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
- level.bombZones["axis"] maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
- setGameEndTime( 0 );
- level.scoreLimitOverride = true;
- if ( level.scoreMode )
- maps\mp\gametypes\_gamescore::_setTeamScore( team, int( max( getWatchedDvar( "scorelimit" ), maps\mp\gametypes\_gamescore::_getTeamScore( level.otherTeam[team] ) + 1 ) ) );
- else
- maps\mp\gametypes\_gamescore::_setTeamScore( team, 1 );
- maps\mp\gametypes\_gamescore::updateTeamScore( team );
- if ( isDefined( level.bombOwner ) )
- {
- level.bombOwner thread maps\mp\gametypes\_rank::giveRankXP( "destroy" );
- maps\mp\gametypes\_gamescore::givePlayerScore( "destroy", level.bombOwner );
- level thread teamPlayerCardSplash( "callout_destroyed_objective", level.bombOwner );
- }
- wait 3;
- thread maps\mp\gametypes\_gamelogic::endGame( team, game["strings"]["target_destroyed"] );
- }
- bombTimerWait()
- {
- level endon("bomb_defused");
- level endon("overtime_ended");
- maps\mp\gametypes\_hostmigration::waitLongDurationWithGameEndTimeUpdate( level.bombTimer );
- }
- giveLastOnTeamWarning()
- {
- self endon("death");
- self endon("disconnect");
- level endon( "game_ended" );
- self waitTillRecoveredHealth( 3 );
- otherTeam = getOtherTeam( self.pers["team"] );
- level thread teamPlayerCardSplash( "callout_lastteammemberalive", self, self.pers["team"] );
- level thread teamPlayerCardSplash( "callout_lastenemyalive", self, otherTeam );
- level notify ( "last_alive", self );
- //self maps\mp\gametypes\_missions::lastManSD();
- }
- onTimeLimit()
- {
- if ( level.bombExploded )
- return;
- if( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
- {
- thread maps\mp\gametypes\_gamelogic::endGame( "axis", game["strings"]["time_limit_reached"] );
- }
- else if( game["teamScores"]["axis"] < game["teamScores"]["allies"] )
- {
- thread maps\mp\gametypes\_gamelogic::endGame( "allies", game["strings"]["time_limit_reached"] );
- }
- else if( game["teamScores"]["axis"] == game["teamScores"]["allies"] )
- {
- if ( inOvertime() )
- thread maps\mp\gametypes\_gamelogic::endGame( "tie", game["strings"]["time_limit_reached"] );
- else
- thread maps\mp\gametypes\_gamelogic::endGame( "overtime", game["strings"]["time_limit_reached"] );
- }
- }
- overtimeThread( time )
- {
- level endon( "game_ended" );
- level.inOvertime = true;
- wait ( 5.0 );
- level.disableSpawning = true;
- }
- /*
- overtimeThread()
- {
- level.inOvertime = getTime();
- level notify ( "overtime" );
- thread bombDistanceThread();
- foreach ( player in level.players )
- player thread maps\mp\gametypes\_hud_message::SplashNotify( "sab_overtime" );
- maps\mp\gametypes\_gamelogic::pauseTimer();
- level.bombPlanted = true;
- level.timeLimitOverride = true;
- setDvar( "ui_bomb_timer", 1 );
- // communicate timer information to menus
- setGameEndTime( int( getTime() + (level.bombTimer * 1000) ) );
- maps\mp\gametypes\_hostmigration::waitLongDurationWithGameEndTimeUpdate( level.bombTimer );
- setDvar( "ui_bomb_timer", 0 );
- if ( isDefined( level.sabBomb.carrier ) )
- {
- explosionEnt = level.sabBomb.carrier;
- }
- else
- {
- explosionEnt = level.sabBomb.visuals[0];
- }
- level.bombExploded = true;
- if ( isdefined( level.bombowner ) )
- explosionEnt radiusDamage( explosionEnt.origin, 512, 200, 20, level.bombowner );
- else
- explosionEnt radiusDamage( explosionEnt.origin, 512, 200, 20 );
- rot = randomfloat(360);
- explosionEffect = spawnFx( level._effect["bombexplosion"], explosionEnt.origin + (0,0,50), (0,0,1), (cos(rot),sin(rot),0) );
- triggerFx( explosionEffect );
- thread playSoundinSpace( "exp_suitcase_bomb_main", explosionEnt.origin );
- setGameEndTime( 0 );
- team = getOtherTeam( level.dangerTeam );
- wait 3;
- //maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( team, 1 );
- maps\mp\gametypes\_gamelogic::endGame( team, game["strings"]["target_destroyed"] );
- }
- */
- bombDistanceThread()
- {
- level endon ( "game_ended" );
- if ( cointoss() )
- level.dangerTeam = "allies";
- else
- level.dangerTeam = "axis";
- for ( ;; )
- {
- if ( isDefined( level.sabBomb.carrier ) )
- bombEnt = level.sabBomb.carrier;
- else
- bombEnt = level.sabBomb.visuals[0];
- if ( distance( bombEnt.origin, level.bombZones[getOtherTeam(level.dangerTeam)].visuals[0].origin ) < distance( bombEnt.origin, level.bombZones[level.dangerTeam].visuals[0].origin ) )
- level.dangerTeam = getOtherTeam( level.dangerTeam );
- wait ( 0.05 );
- }
- }
- resetBombsite()
- {
- self maps\mp\gametypes\_gameobjects::allowUse( "enemy" );
- self maps\mp\gametypes\_gameobjects::setUseTime( level.plantTime );
- self maps\mp\gametypes\_gameobjects::setUseText( &"MP_PLANTING_EXPLOSIVE" );
- self maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_PLANT_EXPLOSIVES" );
- self maps\mp\gametypes\_gameobjects::setKeyObject( level.sabBomb );
- self maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_defend" );
- self maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defend" );
- self maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_target" );
- self maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_target" );
- self maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
- self.useWeapon = "briefcase_bomb_mp";
- }
- setUpForDefusing()
- {
- self maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
- self maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime );
- self maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" );
- self maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
- self maps\mp\gametypes\_gameobjects::setKeyObject( undefined );
- self maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_defuse" );
- self maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defuse" );
- self maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_defend" );
- self maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_defend" );
- self maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
- }
- bombDefused( object )
- {
- setDvar( "ui_bomb_timer", 0 );
- maps\mp\gametypes\_gamelogic::resumeTimer();
- level.bombPlanted = false;
- level.timeLimitOverride = false;
- level.scoreLimitOverride = false;
- level notify("bomb_defused");
- }
- onOneLeftEvent( team )
- {
- if ( level.bombExploded )
- return;
- lastPlayer = getLastLivingPlayer( team );
- lastPlayer thread giveLastOnTeamWarning();
- }
- onNormalDeath( victim, attacker, lifeId, lifeId )
- {
- if ( victim.isPlanting )
- {
- thread maps\mp\_matchdata::logKillEvent( lifeId, "planting" );
- }
- else if ( victim.isBombCarrier )
- {
- attacker incPlayerStat( "bombcarrierkills", 1 );
- thread maps\mp\_matchdata::logKillEvent( lifeId, "carrying" );
- }
- else if ( victim.isDefusing )
- {
- thread maps\mp\_matchdata::logKillEvent( lifeId, "defusing" );
- }
- if ( attacker.isBombCarrier )
- attacker incPlayerStat( "killsasbombcarrier", 1 );
- }
- initGametypeAwards()
- {
- maps\mp\_awards::initStatAward( "targetsdestroyed", 0, maps\mp\_awards::highestWins );
- maps\mp\_awards::initStatAward( "bombsplanted", 0, maps\mp\_awards::highestWins );
- maps\mp\_awards::initStatAward( "bombsdefused", 0, maps\mp\_awards::highestWins );
- maps\mp\_awards::initStatAward( "bombcarrierkills", 0, maps\mp\_awards::highestWins );
- maps\mp\_awards::initStatAward( "bombscarried", 0, maps\mp\_awards::highestWins );
- maps\mp\_awards::initStatAward( "killsasbombcarrier", 0, maps\mp\_awards::highestWins );
- }
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