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- command /autodropparty <text>:
- permission: dp.epic
- usage: /autodropparty <hidden/nonhidden>
- trigger:
- arg is "nonhidden":
- broadcast "<red><italic>ThePrisonServer <reset><gray>> <light red>Drop Party at spawn!"
- wait 3 seconds
- broadcast "<red><italic>ThePrisonServer <reset><gray>> <light red>Drop Party at spawn!"
- wait 3 seconds
- broadcast "<red><italic>ThePrisonServer <reset><gray>> <light red>Drop Party at spawn!"
- wait 3 seconds
- broadcast "<red><italic>ThePrisonServer <reset><gray>> <light red>Drop Party at spawn!"
- loop 180 times:
- wait 0.5 seconds
- set {_temp} to {_temp}+1
- chance of 50%:
- drop 1 diamond at {spawn3}
- drop 1 diamond at {spawn1}
- drop 1 diamond at {spawn2}
- chance of 25%:
- drop 1 emerald at {spawn3}
- drop 1 emerald at {spawn1}
- drop 1 emerald at {spawn2}
- chance of 10%:
- drop 1 diamond block at {spawn3}
- drop 1 diamond block at {spawn1}
- drop 1 diamond block at {spawn2}
- chance of 5%:
- drop 1 emerald block at {spawn3}
- drop 1 emerald block at {spawn1}
- drop 1 emerald block at {spawn2}
- chance of 5%:
- drop 10 steak at {Spawn3}
- drop 10 steak at {Spawn1}
- drop 10 steak at {Spawn2}
- chance of 25%:
- drop 1 iron ingot at {spawn1}
- drop 1 iron ingot at {spawn2}
- chance of 0.1%:
- drop diamond sword of sharpness 3, knockback 2 named "<aqua>Diamond Sword" at {spawn}
- chance of 0.1%:
- drop diamond pickaxe of unbreaking 5, efficiency 5 named "<aqua>Diamond Pickaxe" at {spawn1}
- chance of 0.1%:
- drop diamond shovel of unbreaking 5, efficiency 5 named "<aqua>Diamond Shovel" at {spawn2}
- loop all players:
- chance of 0.1%:
- chance of 25%:
- chance of 25%:
- execute console command "/kit bedrock %loop-player%"
- broadcast "<red><italic>ThePrisonServer <reset><gray>> A random player has gained a <dark gray>Bedrock Kit!"
- stop trigger
- execute console command "/kit aqua %loop-player%"
- broadcast "<red><italic>ThePrisonServer <reset><gray>> A random player has gained a <aqua>Diamond Kit!"
- stop trigger
- execute console command "/kit gold %loop-player%"
- broadcast "<red><italic>ThePrisonServer <reset><gray>> A random player has gained a <gold>Gold Kit!"
- stop trigger
- command /setspawnsk <number>:
- permission: op
- trigger:
- set {Spawn%arg%} to player's location
- send "Spawn%arg% set."
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