Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // W init
- tekstury[0] = LoadTGAImage("D1_t.tga", &ImWidth, &ImHeight, &ImComponents, &ImFormat);
- tekstury[1] = LoadTGAImage("D2_t.tga", &ImWidth, &ImHeight, &ImComponents, &ImFormat);
- tekstury[2] = LoadTGAImage("D3_t.tga", &ImWidth, &ImHeight, &ImComponents, &ImFormat);
- tekstury[3] = LoadTGAImage("D4_t.tga", &ImWidth, &ImHeight, &ImComponents, &ImFormat);
- // w renderscene
- glPushMatrix();
- glTranslatef(2, 0, 0);
- glBindTexture(GL_TEXTURE_2D, tekstury[0]);
- Ogniwo();
- glPopMatrix();
- glPushMatrix();
- glTranslatef(0, 2, 0);
- glBindTexture(GL_TEXTURE_2D, tekstury[1]);
- Ogniwo();
- glPopMatrix();
- glPushMatrix();
- glTranslatef(-2, 0, 0);
- glBindTexture(GL_TEXTURE_2D, tekstury[2]);
- Ogniwo();
- glPopMatrix();
- glPushMatrix();
- glTranslatef(0, -2, 0);
- glBindTexture(GL_TEXTURE_2D, tekstury[3]);
- Ogniwo();
- glPopMatrix();
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement