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- gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- ....
- gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);
- gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4);
- glDrawElements
- Primitive Processing - Vertex Shader - Primitive Assembly - Rasterizer -
- Fragment Shader - Depth Stencil - Color Buffer Blend - Frame Buffer
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