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Sep 30th, 2016
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  1. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
  2. ....
  3. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);
  4. gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4);
  5.  
  6. glDrawElements
  7.  
  8. Primitive Processing - Vertex Shader - Primitive Assembly - Rasterizer -
  9. Fragment Shader - Depth Stencil - Color Buffer Blend - Frame Buffer
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