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Apr 19th, 2015
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  1. ---- Minecraft Crash Report ----
  2. // Don't be sad, have a hug! <3
  3.  
  4. Time: 4/19/15 8:49 PM
  5. Description: Initializing game
  6.  
  7. java.lang.OutOfMemoryError: Java heap space
  8. at bmi.a(SourceFile:363)
  9. at bmi.a(SourceFile:255)
  10. at bmh.b(SourceFile:130)
  11. at bmh.a(SourceFile:77)
  12. at bot.j(SourceFile:553)
  13. at bot.a(SourceFile:139)
  14. at bou.a(SourceFile:23)
  15. at bnn.a(SourceFile:99)
  16. at ave.am(SourceFile:448)
  17. at ave.a(SourceFile:310)
  18. at net.minecraft.client.main.Main.main(SourceFile:124)
  19.  
  20.  
  21. A detailed walkthrough of the error, its code path and all known details is as follows:
  22. ---------------------------------------------------------------------------------------
  23.  
  24. -- Head --
  25. Stacktrace:
  26. at bmi.a(SourceFile:363)
  27. at bmi.a(SourceFile:255)
  28. at bmh.b(SourceFile:130)
  29. at bmh.a(SourceFile:77)
  30. at bot.j(SourceFile:553)
  31. at bot.a(SourceFile:139)
  32. at bou.a(SourceFile:23)
  33. at bnn.a(SourceFile:99)
  34. at ave.am(SourceFile:448)
  35.  
  36. -- Initialization --
  37. Details:
  38. Stacktrace:
  39. at ave.a(SourceFile:310)
  40. at net.minecraft.client.main.Main.main(SourceFile:124)
  41.  
  42. -- System Details --
  43. Details:
  44. Minecraft Version: 1.8.4
  45. Operating System: Windows 7 (amd64) version 6.1
  46. CPU: 4x Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
  47. Java Version: 1.8.0_25, Oracle Corporation
  48. Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
  49. Memory: 178444544 bytes (170 MB) / 954728448 bytes (910 MB) up to 954728448 bytes (910 MB)
  50. JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
  51. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
  52. Launched Version: 1.8.4
  53. LWJGL: 2.9.4
  54. OpenGL: Intel(R) HD Graphics 4400 GL version 4.2.0 - Build 10.18.10.3412, Intel
  55. GL Caps: Using GL 1.3 multitexturing.
  56. Using GL 1.3 texture combiners.
  57. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
  58. Shaders are available because OpenGL 2.1 is supported.
  59. VBOs are available because OpenGL 1.5 is supported.
  60.  
  61. Using VBOs: No
  62. Is Modded: Probably not. Jar signature remains and client brand is untouched.
  63. Type: Client (map_client.txt)
  64. Resource Packs: [PureBDcraft 512x MC18.zip]
  65. Current Language: English (US)
  66. Profiler Position: N/A (disabled)
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