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- var projectile : Rigidbody;
- var speed = 20;
- function Update () {
- {
- if (Input.GetButtonDown ("G"))
- var instantiatedProjectile : Rigidbody = Instantiate( projectile, transform.postion, transform.rotation);
- instantiatedProjectile.velocity = transform.TransformDirection(Vector3( 0, 0, speed));
- Physics.IgnoreCollision( instantiatedProjectile.collider, transform.root.collider);
- }
- }
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