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May 28th, 2015
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  1. var projectile : Rigidbody;
  2. var speed = 20;
  3.  
  4. function Update () {
  5. {
  6. if (Input.GetButtonDown ("G"))
  7. var instantiatedProjectile : Rigidbody = Instantiate( projectile, transform.postion, transform.rotation);
  8. instantiatedProjectile.velocity = transform.TransformDirection(Vector3( 0, 0, speed));
  9. Physics.IgnoreCollision( instantiatedProjectile.collider, transform.root.collider);
  10. }
  11. }
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