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Ilüvatar SimCraft2

Jul 29th, 2014
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  1. shaman="Ilüvatar"
  2. origin="http://eu.battle.net/wow/en/character/magtheridon/ilüvatar/advanced"
  3. thumbnail="http://eu.battle.net/static-render/eu/magtheridon/138/79984522-avatar.jpg"
  4. level=90
  5. race=pandaren_alliance
  6. role=spell
  7. position=back
  8. talents=http://eu.battle.net/wow/en/tool/talent-calculator#Wa!222212
  9. glyphs=chain_lightning/healing_stream_totem/spiritwalkers_grace/spectral_wolf/lakestrider/thunderstorm
  10. spec=elemental
  11.  
  12. # This default action priority list is automatically created based on your character.
  13. # It is a attempt to provide you with a action list that is both simple and practicable,
  14. # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
  15. # Feel free to edit, adapt and improve it to your own needs.
  16. # SimulationCraft is always looking for updates and improvements to the default action lists.
  17.  
  18. # Executed before combat begins. Accepts non-harmful actions only.
  19.  
  20. actions.precombat=flask,type=warm_sun
  21. actions.precombat+=/food,type=mogu_fish_stew
  22. actions.precombat+=/flametongue_weapon,weapon=main
  23. actions.precombat+=/lightning_shield,if=!buff.lightning_shield.up
  24. # Snapshot raid buffed stats before combat begins and pre-potting is done.
  25. actions.precombat+=/snapshot_stats
  26. actions.precombat+=/jade_serpent_potion
  27.  
  28. # Executed every time the actor is available.
  29.  
  30. actions=wind_shear
  31. # Bloodlust casting behavior mirrors the simulator settings for proxy bloodlust. See options 'bloodlust_percent', and 'bloodlust_time'.
  32. actions+=/bloodlust,if=target.health.pct<25|time>0.500
  33. # Link Stormlash totem cast to early Bloodlust, and ensure that only one Stormlash is used at a time.
  34. actions+=/stormlash_totem,if=!active&!buff.stormlash.up&(buff.bloodlust.up|time>=60)
  35. # In-combat potion is linked to Primal or Greater Fire Elemental Totem, after the first 60 seconds of combat.
  36. actions+=/jade_serpent_potion,if=time>60&(pet.primal_fire_elemental.active|pet.greater_fire_elemental.active|target.time_to_die<=60)
  37. actions+=/berserking,if=!buff.bloodlust.up&!buff.elemental_mastery.up&(set_bonus.tier15_4pc_caster=1|(buff.ascendance.cooldown_remains=0&(dot.flame_shock.remains>buff.ascendance.duration|level<87)))
  38. actions+=/blood_fury,if=buff.bloodlust.up|buff.ascendance.up|((cooldown.ascendance.remains>10|level<87)&cooldown.fire_elemental_totem.remains>10)
  39. actions+=/arcane_torrent
  40. actions+=/elemental_mastery,if=talent.elemental_mastery.enabled&(time>15&((!buff.bloodlust.up&time<120)|(!buff.berserking.up&!buff.bloodlust.up&buff.ascendance.up)|(time>=200&(cooldown.ascendance.remains>30|level<87))))
  41. actions+=/ancestral_swiftness,if=talent.ancestral_swiftness.enabled&!buff.ascendance.up
  42. actions+=/fire_elemental_totem,if=!active
  43. actions+=/ascendance,if=active_enemies>1|(dot.flame_shock.remains>buff.ascendance.duration&(target.time_to_die<20|buff.bloodlust.up|time>=60)&cooldown.lava_burst.remains>0)
  44. # If only one enemy, priority follows the 'single' action list.
  45. actions+=/run_action_list,name=single,if=active_enemies=1
  46. # On multiple enemies, the priority follows the 'aoe' action list.
  47. actions+=/run_action_list,name=aoe,if=active_enemies>1
  48.  
  49. # Single target action priority list
  50.  
  51. actions.single=unleash_elements,if=talent.unleashed_fury.enabled&!buff.ascendance.up
  52. actions.single+=/spiritwalkers_grace,moving=1,if=buff.ascendance.up
  53. actions.single+=/elemental_blast,if=talent.elemental_blast.enabled
  54. actions.single+=/flame_shock,if=ticks_remain<2
  55. actions.single+=/lava_burst,if=dot.flame_shock.remains>cast_time&(buff.ascendance.up|cooldown_react)
  56. # Use Earth Shock if Lightning Shield is at max (7) charges
  57. actions.single+=/earth_shock,if=buff.lightning_shield.react=buff.lightning_shield.max_stack
  58. # Use Earth Shock if Lightning Shield is above 3 charges and the Flame Shock remaining duration is longer than the shock cooldown but shorter than shock cooldown + tick time interval
  59. actions.single+=/earth_shock,if=buff.lightning_shield.react>3&dot.flame_shock.remains>cooldown&dot.flame_shock.remains<cooldown+action.flame_shock.tick_time
  60. # After the initial Ascendance, use Flame Shock pre-emptively just before Ascendance to guarantee Flame Shock staying up for the full duration of the Ascendance buff
  61. actions.single+=/flame_shock,if=time>60&remains<=buff.ascendance.duration&cooldown.ascendance.remains+buff.ascendance.duration<duration
  62. actions.single+=/earth_elemental_totem,if=!active&cooldown.fire_elemental_totem.remains>=60
  63. # Keep Searing Totem up, unless Fire Elemental Totem is coming off cooldown in the next 20 seconds
  64. actions.single+=/searing_totem,if=cooldown.fire_elemental_totem.remains>20&!totem.fire.active
  65. actions.single+=/spiritwalkers_grace,moving=1,if=((talent.elemental_blast.enabled&cooldown.elemental_blast.remains=0)|(cooldown.lava_burst.remains=0&!buff.lava_surge.react))|(buff.raid_movement.duration>=action.unleash_elements.gcd+action.earth_shock.gcd)
  66. actions.single+=/lightning_bolt
  67.  
  68. # Multi target action priority list
  69.  
  70. actions.aoe=lava_beam
  71. actions.aoe+=/magma_totem,if=active_enemies>2&!totem.fire.active
  72. actions.aoe+=/searing_totem,if=active_enemies<=2&!totem.fire.active
  73. actions.aoe+=/lava_burst,if=active_enemies<3&dot.flame_shock.remains>cast_time&cooldown_react
  74. actions.aoe+=/flame_shock,cycle_targets=1,if=!ticking&active_enemies<3
  75. actions.aoe+=/earthquake,if=active_enemies>4
  76. actions.aoe+=/thunderstorm,if=mana.pct_nonproc<80
  77. actions.aoe+=/chain_lightning,if=mana.pct_nonproc>10
  78. actions.aoe+=/lightning_bolt
  79.  
  80. head=olivias_graceful_gaze,id=105811,upgrade=2,gems=burning_primal_160haste_160spi_180int,reforge=spi_haste
  81. neck=amaranthine_necklace_of_the_feverflare,id=101805,suffix=-361
  82. shoulders=ordon_legendkeeper_spaulders_of_the_impatient,id=101925,suffix=-348,enchant=200int_100crit
  83. back=brave_niunais_cloak,id=105830,enchant=180int,reforge=spi_mastery
  84. chest=ordon_legendkeeper_vest_of_the_savant,id=101837,suffix=-464,gems=160spi_160mastery_60int,enchant=80all,reforge=mastery_haste
  85. tabard=illustrious_guild_tabard,id=69209
  86. wrists=ordon_legendkeeper_bracers_of_the_undertow,id=101831,suffix=-362,enchant=170mastery,reforge=spi_mastery
  87. hands=grips_of_tidal_force,id=104754,upgrade=2,gems=80int_160haste_320haste_120int,enchant=170mastery,reforge=crit_haste
  88. waist=prideful_gladiators_waistguard_of_meditation,id=102668,gems=160spi_160mastery_320mastery_60int,reforge=spi_mastery
  89. legs=leggings_of_celestial_harmony,id=99094,upgrade=4,gems=320mastery_320mastery_120int,enchant=285int_165spi,reforge=spi_haste
  90. feet=ordon_legendkeeper_greaves_of_the_savant,id=101922,suffix=-347,enchant=140mastery,reforge=mastery_haste
  91. finger1=seal_of_eternal_sorrow,id=104925,gems=320mastery,reforge=spi_haste
  92. finger2=amaranthine_signet_of_the_decimator,id=101898,suffix=-344,reforge=crit_haste
  93. trinket1=yulons_bite,id=103687
  94. trinket2=essence_of_terror,id=86907
  95. main_hand=drakebinder_greatstaff,id=105001,gems=320mastery_60int,enchant=jade_spirit,reforge=spi_haste
  96.  
  97. # Gear Summary
  98. # gear_strength=80
  99. # gear_agility=80
  100. # gear_stamina=26386
  101. # gear_intellect=20471
  102. # gear_spirit=5111
  103. # gear_spell_power=9440
  104. # gear_crit_rating=2383
  105. # gear_haste_rating=8214
  106. # gear_mastery_rating=8502
  107. # gear_armor=27682
  108. # gear_pvp_power=600
  109. # meta_gem=burning_primal
  110. # main_hand=drakebinder_greatstaff,lfr=1,weapon=staff_3.30speed_7946min_11921max,enchant=jade_spirit
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