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  1. LowLevelFatalError [File:G:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\WeakObjectPtr.cpp] [Line: 79]
  2. [Index:1990256432] exceeds maximum number of UObjects, [Block:121475] increase MAX_SERIAL_NUMBER_BLOCKS
  3.  
  4.  
  5. VERSION: 245.7
  6. KERNELBASE.dll!UnknownFunction (0x00007fff26d9a1c8) + 0 bytes [UnknownFile:0]
  7. ShooterGame.exe!FError::LowLevelFatal() (0x00007ff74bef8ab6) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
  8. ShooterGame.exe!FSerialNumberManager::GetSerialNumber() (0x00007ff74bfe5f5c) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:136]
  9. ShooterGame.exe!FWeakObjectPtr::IsValid() (0x00007ff74bfe60a2) + 5 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:236]
  10. ShooterGame.exe!UPrimalItem::CanUse() (0x00007ff74b8268cc) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:2039]
  11. ShooterGame.exe!UDataListEntryButton_PrimalItem::DrawWidget() (0x00007ff74b6dc978) + 14 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\datalistentrybutton_primalitem.cpp:59]
  12. ShooterGame.exe!UCustomCanvasWidget::DrawWidget() (0x00007ff74b6ce86d) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:118]
  13. ShooterGame.exe!SCustomCanvasWidget::OnPaint() (0x00007ff74b90b2c5) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:103]
  14. ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff74c04fea6) + 185 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
  15. ShooterGame.exe!SObjectWidget::OnPaint() (0x00007ff74c4c4efd) + 0 bytes [g:\svn_ark\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:50]
  16. ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff74c0516a5) + 339 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
  17. ShooterGame.exe!SPanel::OnPaint() (0x00007ff74c0510f3) + 81 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
  18. ShooterGame.exe!SOverlay::OnPaint() (0x00007ff74c050c82) + 0 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
  19. ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff74c0516a5) + 339 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
  20. ShooterGame.exe!SPanel::OnPaint() (0x00007ff74c0510f3) + 81 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
  21. ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff74c04fea6) + 185 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
  22. ShooterGame.exe!SScrollBox::OnPaint() (0x00007ff74c17a236) + 0 bytes [g:\svn_ark\engine\source\runtime\slate\private\widgets\layout\sscrollbox.cpp:896]
  23. ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff74c4c4538) + 0 bytes [g:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
  24. ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff74c4c4538) + 0 bytes [g:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
  25. ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff74c04fea6) + 185 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
  26. ShooterGame.exe!SObjectWidget::OnPaint() (0x00007ff74c4c4efd) + 0 bytes [g:\svn_ark\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:50]
  27. ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00007ff74c4c4538) + 0 bytes [g:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
  28. ShooterGame.exe!SOverlay::OnPaint() (0x00007ff74c050c82) + 0 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
  29. ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff74c0516a5) + 339 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
  30. ShooterGame.exe!SPanel::OnPaint() (0x00007ff74c0510f3) + 81 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
  31. ShooterGame.exe!SOverlay::OnPaint() (0x00007ff74c050c82) + 0 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
  32. ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff74c0516a5) + 339 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
  33. ShooterGame.exe!SPanel::OnPaint() (0x00007ff74c0510f3) + 81 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
  34. ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff74c04fea6) + 185 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
  35. ShooterGame.exe!SViewport::OnPaint() (0x00007ff74c13e2c2) + 62 bytes [g:\svn_ark\engine\source\runtime\slate\private\widgets\sviewport.cpp:76]
  36. ShooterGame.exe!SPanel::PaintArrangedChildren() (0x00007ff74c0516a5) + 339 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
  37. ShooterGame.exe!SPanel::OnPaint() (0x00007ff74c0510f3) + 81 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
  38. ShooterGame.exe!SOverlay::OnPaint() (0x00007ff74c050c82) + 0 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
  39. ShooterGame.exe!SCompoundWidget::OnPaint() (0x00007ff74c04fea6) + 185 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
  40. ShooterGame.exe!SWidget::Paint() (0x00007ff74c052c65) + 0 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:550]
  41. ShooterGame.exe!SWindow::PaintWindow() (0x00007ff74c05982e) + 0 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1735]
  42. ShooterGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00007ff74c098293) + 334 bytes [g:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:666]
  43. ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff74c099246) + 17 bytes [g:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:817]
  44. ShooterGame.exe!FSlateApplication::Tick() (0x00007ff74c0997dd) + 20 bytes [g:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:985]
  45. ShooterGame.exe!FEngineLoop::Tick() (0x00007ff74b6bbbef) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2408]
  46. ShooterGame.exe!GuardedMain() (0x00007ff74b6b61dc) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
  47. ShooterGame.exe!GuardedMainWrapper() (0x00007ff74b6bd09a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  48. ShooterGame.exe!WinMain() (0x00007ff74b6bd1c8) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  49. ShooterGame.exe!__tmainCRTStartup() (0x00007ff74d850321) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  50. KERNEL32.DLL!UnknownFunction (0x00007fff278f2d92) + 0 bytes [UnknownFile:0]
  51. ntdll.dll!UnknownFunction (0x00007fff29999f64) + 0 bytes [UnknownFile:0]
  52. ntdll.dll!UnknownFunction (0x00007fff29999f64) + 0 bytes [UnknownFile:0]
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