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Feb 6th, 2016
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C++ 1.00 KB | None | 0 0
  1. set sv_mapRotation  "mp_dr_disco mp_dr_glass2 mp_dr_gooby mp_dr_h2o mp_dr_imaginary mp_dr_indipyramid mp_dr_laboratory mp_dr_mineshaft mp_dr_slay mp_dr_slayv2 mp_dr_sm_world mp_dr_terror mp_dr_wtf"
  2. set sv_mapRotation1 "mp_dr_neon mp_dr_nimble mp_dr_skypower mp_dr_spacetunnel mp_dr_steelv2 mp_dr_twitch mp_dr_wicked mp_dr_worldofmetal mp_deathrun_dragonball mp_deathrun_highrise mp_deathrun_ruin mp_deathrun_sanctuary mp_deathrun_sick_v2 mp_deathrun_wicked2 mp_dr_apocalypse_v2 mp_dr_iwillrockyou mp_dr_jurapark mp_deathrun_wipeout_v2 mp_dr_bounce mp_dr_tron"
  3. set sv_mapRotation2 "mp_deathrun_bricky mp_deathrun_chamber01 mp_deathrun_cookie mp_deathrun_diehard mp_deathrun_easy mp_deathrun_empire mp_deathrun_epicfail mp_deathrun_godfather mp_deathrun_grassy_v4 mp_deathrun_hop mp_deathrun_jailhouse mp_deathrun_liferun mp_deathrun_semtex mp_deathrun_sg1 mp_deathrun_sm_v2 mp_deathrun_sonic mp_deathrun_underworld mp_deathrun_waterworld mp_dr_blackandwhite mp_dr_darmuhv2 mp_dr_dawn"
  4. sv_mapRotationCurrent "mp_deathrun_bricky"
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