- \documentclass{article}
- \title{The Nature of Thought}
- \author{Matthew Brace}
- \begin{document}
- \maketitle
- \tableofcontents
- \section{Introduction}
- Many philosphers, scientists, students and doctors have spent
- countless hours, months and years working to divine the true nature of
- thought. While there has been growth and learning, we still have very
- little understanding of how and why we think. I will not be solving
- the mystery, nor will I be providing any radical new insight.
- Instead, I will explore the most basic interactions that can be
- considered thought and present a system to model them within a
- programmable computer.
- \subsection{Purpose}
- There are numerous artifical intelligence systems today, from the
- very specific to as generic as possible. This is not a way to replace
- them. What is explored here is a base system for providing learned
- behavior from external stimuli. While overly broad for traditional
- machine learning applications, and perhaps any directly beneficial
- uses of artificial intelligence, it should provide a sound basis to
- begin exploration into developing a system capable of higher level thinking.
- \subsection{Goals}
- At conclusion, we will have fully detailed a system capable of
- mimicking traditional learned behaviors. It should be sufficiently
- generic that any task that can be learned through input, response and
- feedback can be implemented using this system. It should require the
- minimum definition of input, output and measurable values to produce a
- viable system for use.
- \subsection{Learned behaviors}
- The focus of this paper is on simulating learned behaviors. The
- capability to apply previous results to subsequent situations is a key
- component of forming higher level thought. Additionally, it has the
- most direct applicable benefits for common uses of artificial
- intelligence today.
- \subsection{Foundation for AI systems}
- The system covered is designed to be usable once completed. It will
- not fulfill the hopes and dreams of a strong Artificial Intelligence,
- capable of unbounded learning. Instead, it forms the necessary base
- to allow advancement in other areas of simulated thought.
- \section{Instinct As A Base}
- According to Merriam-Webster, instinct is defined as
- \begin{quote}
- 1 : a natural or inherent aptitude, impulse, or capacity ``had an
- instinct for the right word''
- 2 a : a largely inheritable and unalterable tendency of an organism to
- make a complex and specific response to environmental stimuli without
- involving reason
- 2 b : behavior that is mediated by reactions below the
- conscious level
- \end{quote}
- For our purposes, definition 2a is the most suitable and is what I
- will use when referring to instinct. It is the responses to stimuli
- that we contain at birth. It is the responses that are exhibited even
- if the stimulus had never been encountered before. It is the
- recognition that hunger relates to the need to feed, thirst is a need
- to drink and pain is injury to the body.
- \subsection{What is instinct?}
- From this definition of instinct, the actions of an organism are
- guided by the responses their local system has to stimuli. It is a
- physiological response to stimuli. As an unlearned, untrained and
- innate reaction, instinct could be qualified as a physiological
- response. However, as can be seen in humans, instinct can be
- overridden by conscious thought. Religious fasting is one such
- example of using conscious thought to perform actions counter to
- instinct. This means that the reaction is not one of specific action,
- merely overwhelming desire to perform a specific action. I will not
- explore the mechanism by which instinct works within organisms. I
- will make an assumption that instincs exist for the purposes of
- survival of the organism and survival of the organism's species.
- \subsection{Instinct as a preprogrammed response}
- When something is said to act on instinct, it is an immediate response
- that has no signs of conscious thought. A ``short-circuit'' response
- that requires significant effort to not follow. It provides the base
- reactions to stimuli that affect the continued existence of the
- organism and it's species. Due to the way in which instinct
- functions, it appears to not be based on some form of intelligence.
- If you place your hand on a hot stove, immediately you will move your
- hand away without the appearance of any decisions. Without instinct
- to remove your hand from the source of pain, the process would be
- fast but not nearly as immediate. Instinct, then, is simply a special
- case of thought, one with immediate responses.
- \subsection{Other behaviors built off of instinct}
- An organism's first experiences are based only on instinct. If the
- system is to be unique to each organism, and the experiences of the
- organism define the system, there must be a base ``bare-bones'' system
- that each organism begins with. This is the framework for all learned
- behaviors. With instinct as this base system, it helps elucidate why
- it is a special case of thought and why each organism within a species
- appears to have the same instincts.
- \subsection{Learned behaviors are a result of stimuli}
- With instinct as merely a special case in thought process, we can
- naively assume that all thought derives from stimuli. This is
- obviously a naive assumption since we are capable of thought
- independent of stimuli. However, as a defining, base system, this
- assumption allows us to accurately model learned behaviors. Further
- systems that work in concert with the stimuli, analyze, response
- system would provide the higher level thought.
- \section{Thought as analysis of memories}
- \subsection{Actions determined by previous similar experiences}
- \subsection{Previous experience retained as memories}
- \subsection{Each memory includes the thought process}
- \section{Memories as a weighted graph}
- \subsection{Memories all contain similar components}
- \subsection{Stimuli can evoke a memory by familiarity}
- \subsection{Weighting on edges relates the similarity}
- \section{Traversing the weighted graph as analysis}
- \subsection{Entry point}
- \subsection{Edge determination}
- \subsection{Nodes saved for processing}
- \subsection{Processing the nodes}
- \section{Disambiguation of potential actions}
- \subsection{Rank against current stimulus}
- \subsubsection{Similarity}
- \subsubsection{Favorableness of outcome}
- \subsection{Highest rank action is executed}
- \subsection{If there's a tie, select most recent}
- \section{Memory summarization and memory exclusion}
- \subsection{Summarization based on similarity}
- \subsubsection{Creatures don't traverse every memory naturally}
- \subsubsection{Near-perfect matches reinforce actions}
- \subsubsection{Near-perfect matches should be deduplicated}
- \subsubsection{Weighting for deduplicated nodes represent the number summarized}
- \subsection{Memory exclusion}
- \subsubsection{Nothing ever truly forgotten}
- \subsubsection{Use relative threshold of similarity to not follow an edge}
- \section{System Stimuli}
- \subsection{Categories of input types}
- \subsection{Each input is distinct}
- \subsection{Each stimulus can have different expressive values}
- \subsection{Each stimulus has a preprogrammed reaction}
- \subsection{Preprogrammed reactions are strong weighted memories}
- \subsection{Actions for desirable, undesirable and indifferent qualities of stimulus}
- \section{System Responses}
- \subsection{Methods of response preprogrammed}
- \subsection{Each method of response is a function of the input}
- \subsection{Methods of response can use any output path}
- \subsection{Once response is sent, immediate outcome is measured}
- \section{Arbitrary valuation of outcome}
- \subsection{Must rank outcome for analysis to have meaning}
- \subsection{Ranking determines behavior}
- \subsection{Needs/wants can be programmed}
- \subsection{``Un-needs'' (conditions to avoid) can be programmed}
- \subsection{To truly approximate organic thought, likes/dislikes must be mutable}
- \end{document}