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May 26th, 2015
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  1. Gen 7 moves and updates
  2.  
  3. Bug:
  4.  
  5. Pin Missile: 90 accuracy
  6.  
  7. Leech Life: 40 bp
  8.  
  9. Spider Web: Also lowers attack and speed whilst trapping the target.
  10.  
  11. Signal Beam: 80 bp
  12.  
  13. X-Scissor: High critical hit rate
  14.  
  15. Bug Buzz: 95 bp
  16.  
  17. Struggle Bug: 60 bp, 95 accuracy
  18.  
  19. Steam Roller: 80 bp
  20.  
  21. Fell Stinger: 50 bp
  22.  
  23. Powder: Hits all pokemon it can reach. Effects of powder last until the target switches out or activates it by using a Fire type move. Once activated, the status of "powdered" is gone.
  24.  
  25. Dark:
  26.  
  27. Thief: 95 accuracy, 50% damage bonus when successfully stealing an item.
  28.  
  29. Torment: User takes 30% less damage on the turn of use.
  30.  
  31. Flatter: Raises target's special attack by two stages
  32.  
  33. Knock Off: 60 bp, 95 accuracy
  34.  
  35. Snatch: Effects of snatch last for 3 turns. Lost when user switches out.
  36.  
  37. Payback: 60 bp
  38.  
  39. Embargo: +1 priority, Prevents the use of held items also, but not mega stones
  40.  
  41. Quash: +1 priority, Target moves last every turn. Lost from switch out.
  42.  
  43. Fling: Base power is at least 40, and at max 120. Now the item flung replaces the target's held item, if possible.
  44.  
  45. Topsy-Turvy: User takes 30% less damage on turn of use.
  46.  
  47. Eclipse: Status, 5 pp, Full Moon weather effect.
  48.  
  49. Lunar Ray: Special, 120 bp, 100 accuracy, Takes two turns to charge, one in Full Moon, and three in all other weathers. Hits through protect.
  50.  
  51. Dragon:
  52.  
  53. Dragon Breath: 80 bp
  54.  
  55. Twister: 50 bp
  56.  
  57. Dragon Pulse: 95 bp
  58.  
  59. Roar of Time: Will not recharge if target is KO'd
  60.  
  61. Electric:
  62.  
  63. Magnet Rise: Lasts until user switches out. User takes 30% less damage on turn of use.
  64.  
  65. Electroweb: 60 bp
  66.  
  67. Wild Charge: 100 bp, 20% chance to paralyze
  68.  
  69. Ion Deluge: Lasts 3 turns.
  70.  
  71. Parabolic Charge: 75 bp
  72.  
  73. Electrify: Fails if used in succession.
  74.  
  75. Magnetic Flux: Raises users defense and special defense also, regardless of teammates.
  76.  
  77. Jolt Volt: Physical, 80 bp, 15 pp, Uses the user's speed stat instead of attack stat. Makes contact.
  78.  
  79. Fairy:
  80.  
  81. Disarming Voice: 60 bp
  82.  
  83. Crafty Shield: If user successfully blocks a status move, the user of said status move becomes under the effects of Taunt.
  84.  
  85. Flower Shield: Protects the user. Fails in succession. Still raises the defense of all Grass types.
  86.  
  87. Fairy Lock: Target becomes under the effects of Torment also.
  88.  
  89. Aromatic Mist: Does not fail in single battles. Raises user's special defense by two stages if the user is the only Pokemon effected, and only one stage if multiple pokemon are effected
  90.  
  91. Fighting:
  92.  
  93. Double Kick: 40 bp, 90 accuracy
  94.  
  95. Rolling Kick: 100 accuracy
  96.  
  97. Submission: 100 bp, 90 accuracy
  98.  
  99. Detect: If a physical or special attack is successfully blocked, the user's speed is raised by one stage
  100.  
  101. Rock Smash: 60 bp, 95 accuracy, 100% chance to lower defense
  102.  
  103. Focus Blast: 120 bp, 75 accuracy, 20% chance to lower special defense.
  104.  
  105. Arm Thrust: 20 bp, 90 accuracy
  106.  
  107. Fire:
  108.  
  109. Fire Spin: 90 accuracy
  110.  
  111. Fire Blast: 120 bp, 80 accuracy, 20% chance to burn
  112.  
  113. Blast Burn: Will not recharge if target is KO'd
  114.  
  115. Overheat: 140 bp
  116.  
  117. Flame Burst: 80 bp
  118.  
  119. Fireworks: Physical, 20 bp, 90 accuracy, Hits 2-5 times.
  120.  
  121. Flying:
  122.  
  123. Fly: 95 bp, 100 accuracy, Hits through protect.
  124.  
  125. Mirror Move: +1 priority
  126.  
  127. Sky Attack: Hits through protect.
  128.  
  129. Air Cutter: 75 bp
  130.  
  131. Bounce: 90 bp, 100 accuracy, Hits through protect.
  132.  
  133. Air Slash: 80 bp, 90 accuracy
  134.  
  135. Hurricane: 120 bp, 75 accuracy, 20% chance to cause confusion
  136.  
  137. Dragon Ascent: 100 bp
  138.  
  139. Ghost:
  140.  
  141. Spite: -4 priority, 5 pp, Lowers all pp of targets last move. Fails in succession.
  142.  
  143. Grudge: +1 priority, Target also becomes under the effects of Torment.
  144.  
  145. Shadow Punch: 75 bp
  146.  
  147. Phantom Force: 95 bp
  148.  
  149. Grass:
  150.  
  151. Solar Beam: Hits through protect.
  152. User takes 30% less damage on the first turn of use
  153.  
  154. Needle Arm: 85 bp
  155.  
  156. Frenzy Plant: Will not recharge if target is KO'd
  157.  
  158. Grass Whistle: 70 accuracy
  159.  
  160. Worry Seed: +1 priority
  161.  
  162. Leaf Storm: 140 bp
  163.  
  164. Ground:
  165.  
  166. Bone Club: 100 accuracy
  167.  
  168. Mud Sport: Lasts the entirety of the match. Lost from Defog.
  169.  
  170. Mud Shot: 60 bp
  171.  
  172. Rototiller: No longer fails if no grass type pokemon are on the field. Also effects the user, regardless of type.
  173.  
  174. Ice:
  175.  
  176. Blizzard: 120 bp, 75 accuracy, 20% chance to freeze
  177.  
  178. Icy Wind: 60 bp
  179.  
  180. Glaciate: 100 bp
  181.  
  182. Freeze Shock: 150 bp, Hits through protect. User takes 30% less damage on the first turn of use
  183.  
  184. Ice Burn: 150 bp, Hits through protect. User takes 30% less damage on the first turn of use.
  185.  
  186. Normal:
  187.  
  188. Double Slap: 30 bp, 90 accuracy
  189.  
  190. Comet Punch: 25 bp, 90 accuracy, Steel type
  191.  
  192. Mega Punch: 110 bp
  193.  
  194. Vice Grip: 60 bp, Does double damage of target is trapped.
  195.  
  196. Razor Wind: 120 bp, Hits through protect. High critical hit ratio. User takes 30% less damage in the first turn of use.
  197.  
  198. Cut: Grass type
  199.  
  200. Strength: Fighting type
  201.  
  202. Slam: 95 bp, 80 accuracy
  203.  
  204. Mega Kick: 130 bp
  205.  
  206. Headbutt: 80 bp
  207.  
  208. Furry Attack: 20 bp, 90 accuracy
  209.  
  210. Take Down: 100 accuracy
  211.  
  212. Sing: 70 accuracy
  213.  
  214. Hyper Beam: Will not recharge if target is KO'd
  215.  
  216. Mimic: User takes 30% less damage in the turn of use.
  217.  
  218. Rage: 40 bp, Base power doubles for every time the user has bin hit. Lost after switch out.
  219.  
  220. Bide: Hits through protect. Can switch out while charging attack.
  221.  
  222. Self Destruct: Special instead of physical
  223.  
  224. Skull Bash: Hits through protect. User takes 30% less damage on the first turn of use.
  225.  
  226. Spike Cannon: 25 bp, 90 accuracy
  227.  
  228. Barrage: 15 bp, 90 accuracy, 10% chance to flinch on each hit separately
  229.  
  230. Dizzy Punch: 80 bp
  231.  
  232. Furry Swipes: 90 accuracy, High critical hit ratio
  233.  
  234. Mind Reader: If successfully hits, the next attack the user uses will have
  235. "--" accuracy, and will not rely on the the opponent
  236.  
  237. Snore: 60 bp
  238.  
  239. Foresight: If successful, the user can hit Ghost types with Normal and Fighting type moves, and not only affects the target. Lasts until switch.
  240.  
  241. Lock On: Effects last for the following three turns.
  242.  
  243. Return: Special instead of physical
  244.  
  245. Psych Up: User takes 30% less damage on the turn of use.
  246.  
  247. Spit Up: Max bp increased to 140
  248.  
  249. Swallow: User takes 30% less damage on the turn of use.
  250.  
  251. Nature Power:
  252.  
  253. Helping Hand: No longer fails in single battles. If there is no teammate to target, the move effects the user instead. User takes 30% less damage on the turn of use.
  254.  
  255. Crush Claw: 90 bp
  256.  
  257. Odor Sleuth: Target looses all immunities, and can be hit by moves that it normally could not be because of type or ability. Lasts until switch.
  258.  
  259. Natural Gift: Adds 15 bp to all berries
  260.  
  261. Lucky Chant: User's team is prevented by critical hits, and all have increased critical hit ratio. Lasts 7 turns.
  262.  
  263. Copycat: User takes 30% less damage on the turn of use.
  264.  
  265. Giga Impact: Will not recharge if user KO's target
  266.  
  267. Rock Climb: 100 accuracy, 10% chance to flinch
  268.  
  269. Captivate: +1 priority
  270.  
  271. Double Hit: 40 bp
  272.  
  273. After You: User takes 30% less damage on the turn of use.
  274.  
  275. Bestow: +1 priority
  276.  
  277. Play Nice: Target also becomes under the effect of Taunt.
  278.  
  279. Poison:
  280.  
  281. Smog: 70% chance to poison
  282.  
  283. Poison Fang: 75 bp
  284.  
  285. Poison Tail: 75 bp
  286.  
  287. Gastro Acid: User takes 30% less damage on turn of use.
  288.  
  289. Gunk Shot: 20% chance to poison
  290.  
  291. Venoshock: 70 bp, Also critical hits on targets that are badly poisoned.
  292.  
  293. Acid Spray: 60 bp
  294.  
  295. Belch: 140 bp
  296.  
  297. Venom Drench; User takes 30% less damage on turn of use.
  298.  
  299. Psychic:
  300.  
  301. Hypnosis: 70 accuracy
  302.  
  303. Teleport: In trainer battle, user is switched out and raises special attack of the pokemon switched in by one stage
  304.  
  305. Dream Eater: 120 bp
  306.  
  307. Psywave: 100 accuracy
  308.  
  309. Imprison: Also traps the opponent for the following 3 turns. User takes 30% less damage on turn of use.
  310.  
  311. Luster Purge: 85 bp, 100% chance to lower target's special defense
  312.  
  313. Mist Ball: 85 bp, 100% chance to lower target's special attack
  314.  
  315. Gravity: User takes 30% less damage on turn of use. Strengthens moves with accuracy less than 100 or "--" by 30%.
  316.  
  317. Miracle Eye: If successful, the user can hit all Dark type pokemon with psychic moves, and not only affects the target. Lasts until switch. User takes 30% less damage on turn of use.
  318.  
  319. Heal Block: Pokemon on the opposing side cannot recover health for the duration of the effects. Moves, items, and abilities revolving around health will still be activated, but will fail.
  320.  
  321. Power Trick, Power Swap, Guard Swap, Heart Swap, Trick Room, Power Split, Guard Split, Ally Switch, Heal Pulse: User takes 30% less damage on turn of use.
  322.  
  323. Zen Headbutt: 85 bp, 30% chance to flinch
  324.  
  325. Wonder Room: -4 priority, Switches the attack and special attack of all pokemon for the following 3 turns.
  326.  
  327. Telekinesis: 75 bp, 100 accuracy, Special instead of status.
  328.  
  329. Magic Room: +1 priority, No longer has the item affect. Indirect damage has no effect for 5 turns.
  330.  
  331. Brain Shock: Special, 95 bp, 15 pp, Uses the target's special attack for damage.
  332.  
  333. Rock:
  334.  
  335. Rock Slide: 80 bp
  336.  
  337. Rock Wreckler: Will no longer recharge if target is KO'd.
  338.  
  339. Smack Down: 60 bp, 50% damage bonus if successfully grounds the target.
  340.  
  341. Steel:
  342.  
  343. Steel Wing: 80 bp, 50% chance to raise defense
  344.  
  345. Iron Tail: 120 bp
  346.  
  347. Shield Bash: Physical, 80 bp, 100 accuracy, 15 pp, Uses user's defense stat instead of attack to do damage. Makes contact.
  348.  
  349. Water:
  350.  
  351. Hydro Pump: 120 bp
  352.  
  353. Clamp: 30 bp, 90 accuracy, No longer traps the target. Now hits 2-3 times.
  354.  
  355. Octazooka: 100 bp
  356.  
  357. Whirlpool: 90 accuracy
  358.  
  359. Dive: 95 bp, Hits through protect.
  360.  
  361. Hydro Cannon: Will not recharge if target is KO'd
  362.  
  363. Water Sport: Lasts the entirety of the match. Lost from Defog.
  364.  
  365. Brine: 75 bp
  366.  
  367. Soak: User takes 30% less damage on turn of use.
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