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- Strength: 3
- Toughness: 3
- Intuition: 4
- Agility: 4
- Mind: 6
- Power: 3
- Will: 4
- Might: 2 Fortitude: 1 Withstand Pain: 2 Diplomacy: 0 Intimidation: 1 Reflex: 1 Tactics: 3 Balance: 2 Stealth: 3 Acrobatics: 3 History: 2 Languages: 2 Nonmagical Perception: 2 Magical Perception: 1 Mental Resistance: 2
- [Monster Research] 2 [Perception [vision]] 1 [Stealth] 1 [identify [Creature]] 1 [Nature Magic] 0 [Engineer [Magitech]] 3 [Botanist] 1 [Hacking] 2 [historian] 1.
- Techs:
- 1. Electric Claptrops: A ball shaped invention of Jack, it unfolds into spiky mat that when stepped on gives a poked foot/tazer combo ment to slow down those with high pain tolerance. Gameplay info: Non-letal trap tech [Piercing/Lightning], available in Normal and Bankai state.
- 2. Exploding Kunai: A frag grenade shaped like a kunai with a sharp edge meant to stab into the target when thrown(pin must pulled first). Gameplay info: AOE attack [???], available in Normal state, upgrades to Cracker Grenade(cluster) in Poniranger state.
- 3. Smoke Grenade/discharger: Gameplay info: AOE debuffs targets visual checks for escaping or sneak attacks. upgrades to Smoke Discharger in Poniranger state.
- 4. Zandatsu: with his katana (or any sword) can skillfully cut at weak points. Gameplay: allows called shots with swords. available in all states.
- 5. Leaf shield: Kohana summons iron hard leaves that circle around Jack then launches like a knife storm at the target. Gameplay: [nature magic] a reactive barrier that [Slash]es melee attackers or sends a razor leaf storm ([Pierce]) at ranged attacks. Disabled by Fire, Ice, Dark attacks. 2 turn limit. available in Bankai & Normal state, Kohana needed to cast.
- 6. Leaf octo-camo: Summons leaves that cover Jack then changes shape, color, and texture to match his background. Masks the sounds he makes, scent, and body heat. Gameplay: [Stealth Buff] defeated by enemy reaching the TN or using X-ray sense(or other advanced senses). Kohana needed to cast.
- 7. CARDBOARD BOX!: Just a simple box with many uses. Gameplay: [Stealth Buff] or [Decoy] in urban areas.
- 8. CQC: Gameplay: allows Tech Chaining.
- 9. Vine grapple: summons vines to whip or grapple and allow Kohana, in released state, to morph into snake sword mode. Gameplay: [ranged bashing, slash, or grapple].
- 10. CQC Grapple: Gameplay: allows grapple techs.
- 11. Hamon charge: plants have natural affinity to sunlight. Gameplay: [Holy? Buff] to Kohana or nature based techs.
- 12. Spear Gun: lodges spear into target and keeps it hooked. Gameplay: [Movement Debuff, Bleeding, -1 to lightning]. Poniranger form only.
- 13. Water cannon: summons a flower that squirt water at high pressure from riot hose to steel cutting stream depending on roll Gameplay: [range nature water]
- 14. Wood clone/substitution jutsu: Gameplay [Nature] makes wood clones to attack or act as decoys. can be chained with Leaf octo-camo to fake death and hide.
- 15. HESH Pumpkin Mace: High Explosive Squash Head. Kohana morphs into a snake sword with a pumpkin on the tip like a ball and chain, explodes when hit. Gameplay: [ranged AOE Bashing].
- 16. Green herb: Gameplay: [Nature Healing]
- 17. Blue herb: Gameplay: [Nature, Cure Poison]
- 18. Spin dash: Gameplay: [Slash] higher damage.
- 19. Plasma Beam
- 20. Ice Beam
- 21. Wave Beam: techs 19-21 are for Poniranger state's MWS(Multi-Weapon System) Cannon Gameplay: [Physical Fire, Ice, or Lightning]
- 22. Ryuenjin(Dragon Flame Blade): (last 3 techs are an MWS upgrade for the Beam Saber) makes a rising flaming cut while jumping. Gameplay: [Physical Fire] +1 anti-air
- 23. Raijingeki(Thunder God Attack) makes an electrified lunging stab. [Physical Lightning] +1 counter attack
- 24. Hyouretsuzan(Ice Fury Slash). makes an Icy plunging stab. [Physical Ice] +1 sneak attack.
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