Advertisement
Guest User

compilelog

a guest
Feb 14th, 2016
91
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.89 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4"
  5.  
  6. Valve Software - vbsp.exe (Oct 13 2015)
  7. 12 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  9. Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  11. Patching WVT material: maps/rp_downtown_v4c_v4/nature/blendsandrock004a_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  14. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  15. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  16. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  17. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  18. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  19. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  20. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  21. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  22. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  23. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  24. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  25. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  26. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  27. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  28. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  29. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  30. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
  31. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  32. Processing areas...done (0)
  33. Building Faces...done (1)
  34. Chop Details...done (0)
  35. Find Visible Detail Sides...
  36. Merged 304 detail faces...done (0)
  37. Merging details...done (0)
  38. FixTjuncs...
  39. PruneNodes...
  40. WriteBSP...
  41. done (3)
  42. writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.prt...Building visibility clusters...
  43. done (0)
  44. Creating default LDR cubemaps for env_cubemap using skybox materials:
  45. skybox/sky_day01_05*.vmt
  46. ! Run buildcubemaps in the engine to get the correct cube maps.
  47. Creating default HDR cubemaps for env_cubemap using skybox materials:
  48. skybox/sky_day01_05*.vmt
  49. ! Run buildcubemaps in the engine to get the correct cube maps.
  50. Finding displacement neighbors...
  51. Finding lightmap sample positions...
  52. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  53. Building Physics collision data...
  54. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  55. done (1) (5031932 bytes)
  56. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  57. Compacting texture/material tables...
  58. Reduced 9838 texinfos to 7029
  59. Reduced 1001 texdatas to 873 (47105 bytes to 42349)
  60. Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
  61. Wrote ZIP buffer, estimated size 10917335, actual size 10804159
  62. 14 seconds elapsed
  63.  
  64. ** Executing...
  65. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
  66. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4"
  67.  
  68. Valve Software - vvis.exe (Oct 13 2015)
  69. 12 threads
  70. reading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
  71. reading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.prt
  72. 11321 portalclusters
  73. 34757 numportals
  74. The map overflows the max portal count (34757 of max 32768)!
  75.  
  76.  
  77. ** Executing...
  78. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
  79. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4"
  80.  
  81. Valve Software - vrad.exe SSE (Oct 13 2015)
  82.  
  83. Valve Radiosity Simulator
  84. 12 threads
  85. [Reading texlights from 'lights.rad']
  86. [2 texlights parsed from 'lights.rad']
  87.  
  88. Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
  89. No vis information, direct lighting only.
  90. Setting up ray-trace acceleration structure... Done (6.09 seconds)
  91. 34884 faces
  92. 11 degenerate faces
  93. 10741068 square feet [1546713728.00 square inches]
  94. 93 Displacements
  95. 60830 Square Feet [8759652.00 Square Inches]
  96. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  97. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  98. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  99. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  100. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  101. sun extent from map=0.087156
  102. 976 direct lights
  103. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (431)
  104. Build Patch/Sample Hash Table(s).....Done<0.0761 sec>
  105. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
  106. FinalLightFace Done
  107. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  108. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (51)
  109. Writing leaf ambient...done
  110. Ready to Finish
  111.  
  112. Object names Objects/Maxobjs Memory / Maxmem Fullness
  113. ------------ --------------- --------------- --------
  114. models 149/1024 7152/49152 (14.6%)
  115. brushes 7662/8192 91944/98304 (93.5%) VERY FULL!
  116. brushsides 53119/65536 424952/524288 (81.1%) VERY FULL!
  117. planes 24378/65536 487560/1310720 (37.2%)
  118. vertexes 61900/65536 742800/786432 (94.5%) VERY FULL!
  119. nodes 23190/65536 742080/2097152 (35.4%)
  120. texinfos 7029/12288 506088/884736 (57.2%)
  121. texdata 873/2048 27936/65536 (42.6%)
  122. dispinfos 93/0 16368/0 ( 0.0%)
  123. disp_verts 12525/0 250500/0 ( 0.0%)
  124. disp_tris 21120/0 42240/0 ( 0.0%)
  125. disp_lmsamples 177468/0 177468/0 ( 0.0%)
  126. faces 34884/65536 1953504/3670016 (53.2%)
  127. hdr faces 0/65536 0/3670016 ( 0.0%)
  128. origfaces 18446/65536 1032976/3670016 (28.1%)
  129. leaves 23340/65536 746880/2097152 (35.6%)
  130. leaffaces 41034/65536 82068/131072 (62.6%)
  131. leafbrushes 19414/65536 38828/131072 (29.6%)
  132. areas 4/256 32/2048 ( 1.6%)
  133. surfedges 241911/512000 967644/2048000 (47.2%)
  134. edges 147676/256000 590704/1024000 (57.7%)
  135. LDR worldlights 976/8192 85888/720896 (11.9%)
  136. HDR worldlights 0/8192 0/720896 ( 0.0%)
  137. leafwaterdata 9/32768 108/393216 ( 0.0%)
  138. waterstrips 3823/32768 38230/327680 (11.7%)
  139. waterverts 0/65536 0/786432 ( 0.0%)
  140. waterindices 64959/65536 129918/131072 (99.1%) VERY FULL!
  141. cubemapsamples 99/1024 1584/16384 ( 9.7%)
  142. overlays 8/512 2816/180224 ( 1.6%)
  143. LDR lightdata [variable] 18554984/0 ( 0.0%)
  144. HDR lightdata [variable] 0/0 ( 0.0%)
  145. visdata [variable] 0/16777216 ( 0.0%)
  146. entdata [variable] 696580/393216 (177.1%) VERY FULL!
  147. LDR ambient table 23340/65536 93360/262144 (35.6%)
  148. HDR ambient table 23340/65536 93360/262144 (35.6%)
  149. LDR leaf ambient 103243/65536 2890804/1835008 (157.5%) VERY FULL!
  150. HDR leaf ambient 23340/65536 653520/1835008 (35.6%)
  151. occluders 0/0 0/0 ( 0.0%)
  152. occluder polygons 0/0 0/0 ( 0.0%)
  153. occluder vert ind 0/0 0/0 ( 0.0%)
  154. detail props [variable] 1/12 ( 8.3%)
  155. static props [variable] 1/86816 ( 0.0%)
  156. pakfile [variable] 10804159/0 ( 0.0%)
  157. physics [variable] 5031932/4194304 (120.0%) VERY FULL!
  158. physics terrain [variable] 0/1048576 ( 0.0%)
  159.  
  160. Level flags = 0
  161.  
  162. Total triangle count: 98073
  163. Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
  164. 8 minutes, 19 seconds elapsed
  165. Valve Software - vrad.exe SSE (Oct 13 2015)
  166.  
  167. Valve Radiosity Simulator
  168. 12 threads
  169. [Reading texlights from 'lights.rad']
  170. [2 texlights parsed from 'lights.rad']
  171.  
  172. Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
  173. No vis information, direct lighting only.
  174. Setting up ray-trace acceleration structure... Done (5.14 seconds)
  175. 34884 faces
  176. 11 degenerate faces
  177. 10741068 square feet [1546713728.00 square inches]
  178. 93 Displacements
  179. 60830 Square Feet [8759652.00 Square Inches]
  180. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  181. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  182. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  183. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  184. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  185. sun extent from map=0.087156
  186. 976 direct lights
  187. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (389)
  188. Build Patch/Sample Hash Table(s).....Done<0.0816 sec>
  189. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
  190. FinalLightFace Done
  191. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  192. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (53)
  193. Writing leaf ambient...done
  194. Ready to Finish
  195.  
  196. Object names Objects/Maxobjs Memory / Maxmem Fullness
  197. ------------ --------------- --------------- --------
  198. models 149/1024 7152/49152 (14.6%)
  199. brushes 7662/8192 91944/98304 (93.5%) VERY FULL!
  200. brushsides 53119/65536 424952/524288 (81.1%) VERY FULL!
  201. planes 24378/65536 487560/1310720 (37.2%)
  202. vertexes 61900/65536 742800/786432 (94.5%) VERY FULL!
  203. nodes 23190/65536 742080/2097152 (35.4%)
  204. texinfos 7029/12288 506088/884736 (57.2%)
  205. texdata 873/2048 27936/65536 (42.6%)
  206. dispinfos 93/0 16368/0 ( 0.0%)
  207. disp_verts 12525/0 250500/0 ( 0.0%)
  208. disp_tris 21120/0 42240/0 ( 0.0%)
  209. disp_lmsamples 177468/0 177468/0 ( 0.0%)
  210. faces 34884/65536 1953504/3670016 (53.2%)
  211. hdr faces 34884/65536 1953504/3670016 (53.2%)
  212. origfaces 18446/65536 1032976/3670016 (28.1%)
  213. leaves 23340/65536 746880/2097152 (35.6%)
  214. leaffaces 41034/65536 82068/131072 (62.6%)
  215. leafbrushes 19414/65536 38828/131072 (29.6%)
  216. areas 4/256 32/2048 ( 1.6%)
  217. surfedges 241911/512000 967644/2048000 (47.2%)
  218. edges 147676/256000 590704/1024000 (57.7%)
  219. LDR worldlights 976/8192 85888/720896 (11.9%)
  220. HDR worldlights 976/8192 85888/720896 (11.9%)
  221. leafwaterdata 9/32768 108/393216 ( 0.0%)
  222. waterstrips 3823/32768 38230/327680 (11.7%)
  223. waterverts 0/65536 0/786432 ( 0.0%)
  224. waterindices 64959/65536 129918/131072 (99.1%) VERY FULL!
  225. cubemapsamples 99/1024 1584/16384 ( 9.7%)
  226. overlays 8/512 2816/180224 ( 1.6%)
  227. LDR lightdata [variable] 18554984/0 ( 0.0%)
  228. HDR lightdata [variable] 18554984/0 ( 0.0%)
  229. visdata [variable] 0/16777216 ( 0.0%)
  230. entdata [variable] 696580/393216 (177.1%) VERY FULL!
  231. LDR ambient table 23340/65536 93360/262144 (35.6%)
  232. HDR ambient table 23340/65536 93360/262144 (35.6%)
  233. LDR leaf ambient 103243/65536 2890804/1835008 (157.5%) VERY FULL!
  234. HDR leaf ambient 99916/65536 2797648/1835008 (152.5%) VERY FULL!
  235. occluders 0/0 0/0 ( 0.0%)
  236. occluder polygons 0/0 0/0 ( 0.0%)
  237. occluder vert ind 0/0 0/0 ( 0.0%)
  238. detail props [variable] 1/12 ( 8.3%)
  239. static props [variable] 1/86816 ( 0.0%)
  240. pakfile [variable] 10804159/0 ( 0.0%)
  241. physics [variable] 5031932/4194304 (120.0%) VERY FULL!
  242. physics terrain [variable] 0/1048576 ( 0.0%)
  243.  
  244. Level flags = 0
  245.  
  246. Total triangle count: 98073
  247. Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
  248. 7 minutes, 38 seconds elapsed
  249.  
  250. ** Executing...
  251. ** Command: Copy File
  252. ** Parameters: "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\rp_downtown_v4c_v4.bsp"
  253.  
  254.  
  255. ** Executing...
  256. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\hl2.exe"
  257. ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" +map "rp_downtown_v4c_v4"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement