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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4"
- Valve Software - vbsp.exe (Oct 13 2015)
- 12 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/rp_downtown_v4c_v4/nature/blendsandrock004a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 304 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (5031932 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 9838 texinfos to 7029
- Reduced 1001 texdatas to 873 (47105 bytes to 42349)
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
- Wrote ZIP buffer, estimated size 10917335, actual size 10804159
- 14 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4"
- Valve Software - vvis.exe (Oct 13 2015)
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.prt
- 11321 portalclusters
- 34757 numportals
- The map overflows the max portal count (34757 of max 32768)!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4"
- Valve Software - vrad.exe SSE (Oct 13 2015)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (6.09 seconds)
- 34884 faces
- 11 degenerate faces
- 10741068 square feet [1546713728.00 square inches]
- 93 Displacements
- 60830 Square Feet [8759652.00 Square Inches]
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- sun extent from map=0.087156
- 976 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (431)
- Build Patch/Sample Hash Table(s).....Done<0.0761 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (51)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 149/1024 7152/49152 (14.6%)
- brushes 7662/8192 91944/98304 (93.5%) VERY FULL!
- brushsides 53119/65536 424952/524288 (81.1%) VERY FULL!
- planes 24378/65536 487560/1310720 (37.2%)
- vertexes 61900/65536 742800/786432 (94.5%) VERY FULL!
- nodes 23190/65536 742080/2097152 (35.4%)
- texinfos 7029/12288 506088/884736 (57.2%)
- texdata 873/2048 27936/65536 (42.6%)
- dispinfos 93/0 16368/0 ( 0.0%)
- disp_verts 12525/0 250500/0 ( 0.0%)
- disp_tris 21120/0 42240/0 ( 0.0%)
- disp_lmsamples 177468/0 177468/0 ( 0.0%)
- faces 34884/65536 1953504/3670016 (53.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 18446/65536 1032976/3670016 (28.1%)
- leaves 23340/65536 746880/2097152 (35.6%)
- leaffaces 41034/65536 82068/131072 (62.6%)
- leafbrushes 19414/65536 38828/131072 (29.6%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 241911/512000 967644/2048000 (47.2%)
- edges 147676/256000 590704/1024000 (57.7%)
- LDR worldlights 976/8192 85888/720896 (11.9%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 9/32768 108/393216 ( 0.0%)
- waterstrips 3823/32768 38230/327680 (11.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 64959/65536 129918/131072 (99.1%) VERY FULL!
- cubemapsamples 99/1024 1584/16384 ( 9.7%)
- overlays 8/512 2816/180224 ( 1.6%)
- LDR lightdata [variable] 18554984/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 696580/393216 (177.1%) VERY FULL!
- LDR ambient table 23340/65536 93360/262144 (35.6%)
- HDR ambient table 23340/65536 93360/262144 (35.6%)
- LDR leaf ambient 103243/65536 2890804/1835008 (157.5%) VERY FULL!
- HDR leaf ambient 23340/65536 653520/1835008 (35.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/86816 ( 0.0%)
- pakfile [variable] 10804159/0 ( 0.0%)
- physics [variable] 5031932/4194304 (120.0%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 98073
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
- 8 minutes, 19 seconds elapsed
- Valve Software - vrad.exe SSE (Oct 13 2015)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (5.14 seconds)
- 34884 faces
- 11 degenerate faces
- 10741068 square feet [1546713728.00 square inches]
- 93 Displacements
- 60830 Square Feet [8759652.00 Square Inches]
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- sun extent from map=0.087156
- 976 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (389)
- Build Patch/Sample Hash Table(s).....Done<0.0816 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (53)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 149/1024 7152/49152 (14.6%)
- brushes 7662/8192 91944/98304 (93.5%) VERY FULL!
- brushsides 53119/65536 424952/524288 (81.1%) VERY FULL!
- planes 24378/65536 487560/1310720 (37.2%)
- vertexes 61900/65536 742800/786432 (94.5%) VERY FULL!
- nodes 23190/65536 742080/2097152 (35.4%)
- texinfos 7029/12288 506088/884736 (57.2%)
- texdata 873/2048 27936/65536 (42.6%)
- dispinfos 93/0 16368/0 ( 0.0%)
- disp_verts 12525/0 250500/0 ( 0.0%)
- disp_tris 21120/0 42240/0 ( 0.0%)
- disp_lmsamples 177468/0 177468/0 ( 0.0%)
- faces 34884/65536 1953504/3670016 (53.2%)
- hdr faces 34884/65536 1953504/3670016 (53.2%)
- origfaces 18446/65536 1032976/3670016 (28.1%)
- leaves 23340/65536 746880/2097152 (35.6%)
- leaffaces 41034/65536 82068/131072 (62.6%)
- leafbrushes 19414/65536 38828/131072 (29.6%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 241911/512000 967644/2048000 (47.2%)
- edges 147676/256000 590704/1024000 (57.7%)
- LDR worldlights 976/8192 85888/720896 (11.9%)
- HDR worldlights 976/8192 85888/720896 (11.9%)
- leafwaterdata 9/32768 108/393216 ( 0.0%)
- waterstrips 3823/32768 38230/327680 (11.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 64959/65536 129918/131072 (99.1%) VERY FULL!
- cubemapsamples 99/1024 1584/16384 ( 9.7%)
- overlays 8/512 2816/180224 ( 1.6%)
- LDR lightdata [variable] 18554984/0 ( 0.0%)
- HDR lightdata [variable] 18554984/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 696580/393216 (177.1%) VERY FULL!
- LDR ambient table 23340/65536 93360/262144 (35.6%)
- HDR ambient table 23340/65536 93360/262144 (35.6%)
- LDR leaf ambient 103243/65536 2890804/1835008 (157.5%) VERY FULL!
- HDR leaf ambient 99916/65536 2797648/1835008 (152.5%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/86816 ( 0.0%)
- pakfile [variable] 10804159/0 ( 0.0%)
- physics [variable] 5031932/4194304 (120.0%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 98073
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
- 7 minutes, 38 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\rp_downtown_v4c_v4.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" +map "rp_downtown_v4c_v4"
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