
SSQ Pathfinder Sheet Fizban
By:
Seasnain on
Aug 21st, 2012 | syntax:
None | size: 2.50 KB | hits: 21 | expires: Never
Name: Fizban
Race: Human
Class: Wizard
Level: 3
Alignment: Lawful Good
STR: 9 -1
DEX: 12 +1
CON: 12 +1
INT: 18 +4
WIS: 14 +2
CHA: 12 +1
HP: 17
Fort: 2 = 1 + 1
Ref: 2 = 1 + 1
Will: 5 = 3 + 2
AC: 12 = 10 + 1 + 1
FF: 11 = 10 + 1
Touch: 11 = 10 + 1
CMD: 11 = 10 - 1 + 1 + 1
BAB: +1
CMB: +0
Skills:
Appraise: 10 = 3 + 4 + 3
Fly: 5 = 1 + 1 + 3
Knowledge: Arcana: 10 = 3 + 4 + 3
Knowledge: Geography: 8 = 1 + 4 + 3
Knowledge: History: 8 = 1 + 4 + 3
Knowledge: Local: 8 = 1 + 4 + 3
Knowledge: Nature: 8 = 1 + 4 + 3
Knowledge: Planes: 10 = 3 + 4 + 3
Knowledge: Religion: 8 = 1 + 4 + 3
Linguistics: 10 = 3 + 4 + 3
Spellcraft: 10 = 3 + 4 + 3
Feats:
Combat Casting: +4 bonus on concentration checks while casting defensively or while grappled
Spell Focus (Evocation): +1 to saves against DCs for Evocation spells
Weapon Finesse: Replace Dex bonus with Str bonus when using certain melee weapons.
Special Abilities:
Arcane Bond: Bonded with wizard's staff. Once per day, cast any one spell in spellbook. DC 20 + spell level when casting without item. Add magical abilities as if you had the feat and met the prerequisties of the feat.
Arcane School: Universalist, has no penalties in taking any kind of spell, but no bonuses either.
Hand of the Apprentice: 30 ft. range, d20+5 to hit, d6-1 dmg, 7/per day
Scribe Scroll: Gain Scribe Scroll as a bonus feat.
Magic:
Spellbook: 41/100 pages
Level 0: DC 14 (DC 15 with Evocation)
- Resistance
- Acid Splash
- Drench
- Detect Magic
- Detect Poison
- Read Magic
- Daze
- Breeze
- Dancing Lights
- Flare
- Light
- Penumbra
- Ray of Frost
- Scoop
- Spark
- Ghost Sound
- Haunted Fey Aspect
- Bleed
- Disrupt Undead
- Touch of Fatigue
- Jolt
- Mage Hand
- Mending
- Message
- Open/Close
- Root
- Arcane Mark
- Prestidigitation
Level 1: DC 15 (DC 16 with Evocation)
- Alarm
- Endure Elements
- Shield
- Grease
- Mage Armor
- Sleep
- Burning Hands
- Magic Missile
- Feather Fall
Level 2: DC 16 (DC 17 with Evocation)
- Scorching Ray
- Glitterdust
Prepared Spells:
Level 0:
-
-
-
-
Level 1:
-
-
-
Level 2:
-
-
Equipment:
27 gp
Masterwork Quarterstaff
Dagger: 1d4-1 dmg
Bracers of Armor +1: +1 armor bonus to AC
Wand of Magic Missile 1st level: 1d4+1 dmg, 50 charges
Potion of Cure Mod Wounds x4: 2d8+2
Wizard's Kit: