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SSQ Pathfinder Sheet Fizban

By: Seasnain on Aug 21st, 2012  |  syntax: None  |  size: 2.50 KB  |  hits: 21  |  expires: Never
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  1. Name: Fizban
  2. Race: Human
  3. Class: Wizard
  4. Level: 3
  5. Alignment: Lawful Good
  6.  
  7. STR:  9 -1
  8. DEX: 12 +1
  9. CON: 12 +1
  10. INT: 18 +4
  11. WIS: 14 +2
  12. CHA: 12 +1
  13.  
  14. HP: 17
  15.  
  16. Fort: 2 = 1 + 1
  17. Ref: 2 = 1 + 1
  18. Will: 5 = 3 + 2
  19.  
  20. AC: 12 = 10 + 1 + 1
  21. FF: 11 = 10 + 1
  22. Touch: 11 = 10 + 1
  23. CMD: 11 = 10 - 1 + 1 + 1
  24.  
  25. BAB: +1
  26. CMB: +0
  27.  
  28. Skills:
  29.         Appraise: 10 = 3 + 4 + 3
  30.         Fly: 5 = 1 + 1 + 3
  31.         Knowledge: Arcana: 10 = 3 + 4 + 3
  32.         Knowledge: Geography: 8 = 1 + 4 + 3
  33.         Knowledge: History: 8 = 1 + 4 + 3
  34.         Knowledge: Local: 8 = 1 + 4 + 3
  35.         Knowledge: Nature: 8 = 1 + 4 + 3
  36.         Knowledge: Planes: 10 = 3 + 4 + 3
  37.         Knowledge: Religion: 8 = 1 + 4 + 3
  38.         Linguistics: 10 = 3 + 4 + 3
  39.         Spellcraft: 10 = 3 + 4 + 3
  40.  
  41. Feats:
  42.         Combat Casting: +4 bonus on concentration checks while casting defensively or while grappled
  43.         Spell Focus (Evocation): +1 to saves against DCs for Evocation spells
  44.         Weapon Finesse: Replace Dex bonus with Str bonus when using certain melee weapons.
  45.  
  46.  
  47. Special Abilities:
  48.         Arcane Bond: Bonded with wizard's staff. Once per day, cast any one spell in spellbook. DC 20 + spell level when casting without item. Add magical abilities as if you had the feat and met the prerequisties of the feat.
  49.         Arcane School: Universalist, has no penalties in taking any kind of spell, but no bonuses either.
  50.                 Hand of the Apprentice: 30 ft. range, d20+5 to hit, d6-1 dmg, 7/per day    
  51.         Scribe Scroll: Gain Scribe Scroll as a bonus feat.
  52.  
  53. Magic:
  54.         Spellbook: 41/100 pages
  55.                 Level 0: DC 14 (DC 15 with Evocation)
  56.                         - Resistance
  57.                         - Acid Splash
  58.                         - Drench
  59.                         - Detect Magic
  60.                         - Detect Poison
  61.                         - Read Magic
  62.                         - Daze
  63.                         - Breeze
  64.                         - Dancing Lights
  65.                         - Flare
  66.                         - Light
  67.                         - Penumbra
  68.                         - Ray of Frost
  69.                         - Scoop
  70.                         - Spark
  71.                         - Ghost Sound
  72.                         - Haunted Fey Aspect
  73.                         - Bleed
  74.                         - Disrupt Undead
  75.                         - Touch of Fatigue
  76.                         - Jolt
  77.                         - Mage Hand
  78.                         - Mending
  79.                         - Message
  80.                         - Open/Close
  81.                         - Root
  82.                         - Arcane Mark
  83.                         - Prestidigitation
  84.                 Level 1: DC 15 (DC 16 with Evocation)
  85.                         - Alarm
  86.                         - Endure Elements
  87.                         - Shield
  88.                         - Grease
  89.                         - Mage Armor
  90.                         - Sleep
  91.                         - Burning Hands
  92.                         - Magic Missile
  93.                         - Feather Fall
  94.                 Level 2: DC 16 (DC 17 with Evocation)
  95.                         - Scorching Ray
  96.                         - Glitterdust
  97.  
  98.         Prepared Spells:
  99.                 Level 0:
  100.                         -
  101.                         -
  102.                         -
  103.                         -
  104.                 Level 1:
  105.                         -
  106.                         -
  107.                         -
  108.                 Level 2:
  109.                         -      
  110.                         -
  111.        
  112. Equipment:
  113. 27 gp
  114. Masterwork Quarterstaff
  115. Dagger: 1d4-1 dmg
  116. Bracers of Armor +1: +1 armor bonus to AC
  117. Wand of Magic Missile 1st level: 1d4+1 dmg, 50 charges
  118. Potion of Cure Mod Wounds x4: 2d8+2
  119. Wizard's Kit: