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it unlocks many cool features!
- let stuffToDoWhenKeyPressed (s:obj) (e : KeyEventArgs) =
- let btn = (s :?> Button)
- if(e.KeyValue >= 48 && e.KeyValue <=57) then
- btn.Text <- System.Convert.ToChar(e.KeyValue).ToString()
- else e.Handled <- true
- ...
- gameButtons |> Array.iter(fun x-> x.KeyDown.AddHandler(new KeyEventHandler(stuffToDoWhenKeyPressed)))
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