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- [B]After one year of developing and maintaining mods for KSP, it is time to move on for me. It was a pleasure to work with you guys!
- Development has been taken over by Raidernick
- dtobi[/B]
- This is a set of special parts consisting of the following:
- * Cargo bays
- * Generic shrouds (shrouds without engines)
- * Base plates for cargo bays and other structural components
- * Tubes
- * Crocodile-style fairings (like Apollo LEM extraction)
- * Inflatable Heatshields
- * Other inflatable components
- * Skylab Laboratory
- * Doors, windows and supplies for wet workshops
- This is the development thread. All parts are tested and seem to work but I may change things here and there.
- If you download this pack, please be prepared to:
- a) provide feedback if you like or dislike something
- b) provide bug reports and assistance in finding bugs
- The parts are quite light on the memory. For example, all structural parts (cargo bays, tubes, etc.) use only one (one for all!) bump mapped texture. Fun without regret!
- [B]Changelog:[/B]
- Version 0.1: Initial release
- Version 0.2: Tweakscale integration an mesh fixes
- * Added Tweakscale to reduce part count (Thanks Floppster)
- * Corrected collision meshes for cargo bay and long shroud
- Version 0.3: More resizable parts and Skylab
- * New Skylab science laboratory
- * More resizable parts: Crocodiles (Thanks Floppster)
- * Half size cargo bay (Thanks Floppster)
- * Corrected the size of the large shrouds
- Version 2.0: New Klockheed Martian Structure and Tubes and Hatches
- * New black tubes for Hubble-like telescopes
- * Hatch for Hubble-like telescopes
- * Lens for telescopes
- * New folder structure
- [B]* Please delete ALL old Klockheed Martian folders before installing the V2.0 Thank you![/B]
- Version 2.0: More stability and wet workshops
- * New Tweakscale
- * Less tight integration with km_lib.dll
- * Wet workshop parts
- Version 2.2
- * Fixed part animations
- * Fixed part scaling, remove mm config fix if you have it
- * Converted all textures to MBM to fix tga issues
- * Removed broken tweak scale version from zip, please download latest version here(YOU NEED IT): http://forum.kerbalspaceprogram.com/threads/80234
- * Updated info for new license
- [B]Using the wet workshop parts[/B]
- You can tur any fuel tank (even 5m KW Rocketry Tanks) into a space station now. Follow these steps:
- 1) Attach the door to a tank
- 2) Launch your rocket and drain the tank COMPLETELY. ([URL="http://forum.kerbalspaceprogram.com/threads/64227-0-24-1-27-July-Smart-Parts-V2-0-New-API-and-new-KM-folder-structure"]Smart Parts[/URL] has a fuel valve to help with that!)
- 3) Bring supplies and transfer these to the door.
- 4) Klick the door and convert empty tanks to empty space to living space
- 5) Bring kerbals to the door
- Right now all happens in the door. Depending on the feedback, I might continue this and extend it with connected living space support, etc.
- [B]Installation:[/B]
- Important! Please follow the steps EVERY TIME you update a Klockheed Martian Mod! All public releases are located here:
- [url]https://www.mediafire.com/?hf5fbeqadrk1aiu[/url]
- [B]a) Download the latest version of the base Klockheed Martian Mod from here.[/B]
- b) If you update mod, delete its folder too (e.g., GameData\Klockheed_Martian_SSE)
- c) Unzip both files and copy the GameData folders to your GameData Folder.
- The base folder is required for common plugin functionality that is shared by all Klockheed Martian mods.
- ------------------------------
- [B]Credits and Acknowledgments[/B]
- Thanks to Snjo for letting me use his firespitter buoyancy code
- This plugin uses Snjo's firespitter code and Biotrnic's Tweakscale plugin
- Special parts:
- [imgur]4Oxrf[/imgur]
- Wet workshop example (Tanks and engines are from KW Rocketry)
- [imgur]TS6M2[/imgur]
- ------------------------------
- This work is shared under Public Domain
- Author: dtobi
- ------------------------------
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