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  1. [B]After one year of developing and maintaining mods for KSP, it is time to move on for me. It was a pleasure to work with you guys!
  2.  
  3. Development has been taken over by Raidernick
  4.  
  5. dtobi[/B]
  6.  
  7.  
  8. This is a set of special parts consisting of the following:
  9.  
  10. * Cargo bays
  11. * Generic shrouds (shrouds without engines)
  12. * Base plates for cargo bays and other structural components
  13. * Tubes
  14. * Crocodile-style fairings (like Apollo LEM extraction)
  15. * Inflatable Heatshields
  16. * Other inflatable components
  17. * Skylab Laboratory
  18. * Doors, windows and supplies for wet workshops
  19.  
  20. This is the development thread. All parts are tested and seem to work but I may change things here and there.
  21.  
  22. If you download this pack, please be prepared to:
  23.  
  24. a) provide feedback if you like or dislike something
  25. b) provide bug reports and assistance in finding bugs
  26.  
  27. The parts are quite light on the memory. For example, all structural parts (cargo bays, tubes, etc.) use only one (one for all!) bump mapped texture. Fun without regret!
  28.  
  29. [B]Changelog:[/B]
  30.  
  31. Version 0.1: Initial release
  32.  
  33. Version 0.2: Tweakscale integration an mesh fixes
  34. * Added Tweakscale to reduce part count (Thanks Floppster)
  35. * Corrected collision meshes for cargo bay and long shroud
  36.  
  37. Version 0.3: More resizable parts and Skylab
  38. * New Skylab science laboratory
  39. * More resizable parts: Crocodiles (Thanks Floppster)
  40. * Half size cargo bay (Thanks Floppster)
  41. * Corrected the size of the large shrouds
  42.  
  43. Version 2.0: New Klockheed Martian Structure and Tubes and Hatches
  44. * New black tubes for Hubble-like telescopes
  45. * Hatch for Hubble-like telescopes
  46. * Lens for telescopes
  47. * New folder structure
  48. [B]* Please delete ALL old Klockheed Martian folders before installing the V2.0 Thank you![/B]
  49.  
  50. Version 2.0: More stability and wet workshops
  51. * New Tweakscale
  52. * Less tight integration with km_lib.dll
  53. * Wet workshop parts
  54.  
  55. Version 2.2
  56. * Fixed part animations
  57. * Fixed part scaling, remove mm config fix if you have it
  58. * Converted all textures to MBM to fix tga issues
  59. * Removed broken tweak scale version from zip, please download latest version here(YOU NEED IT): http://forum.kerbalspaceprogram.com/threads/80234
  60. * Updated info for new license
  61.  
  62. [B]Using the wet workshop parts[/B]
  63. You can tur any fuel tank (even 5m KW Rocketry Tanks) into a space station now. Follow these steps:
  64.  
  65. 1) Attach the door to a tank
  66. 2) Launch your rocket and drain the tank COMPLETELY. ([URL="http://forum.kerbalspaceprogram.com/threads/64227-0-24-1-27-July-Smart-Parts-V2-0-New-API-and-new-KM-folder-structure"]Smart Parts[/URL] has a fuel valve to help with that!)
  67. 3) Bring supplies and transfer these to the door.
  68. 4) Klick the door and convert empty tanks to empty space to living space
  69. 5) Bring kerbals to the door
  70.  
  71. Right now all happens in the door. Depending on the feedback, I might continue this and extend it with connected living space support, etc.
  72.  
  73.  
  74.  
  75. [B]Installation:[/B]
  76. Important! Please follow the steps EVERY TIME you update a Klockheed Martian Mod! All public releases are located here:
  77. [url]https://www.mediafire.com/?hf5fbeqadrk1aiu[/url]
  78.  
  79. [B]a) Download the latest version of the base Klockheed Martian Mod from here.[/B]
  80. b) If you update mod, delete its folder too (e.g., GameData\Klockheed_Martian_SSE)
  81. c) Unzip both files and copy the GameData folders to your GameData Folder.
  82.  
  83.  
  84. The base folder is required for common plugin functionality that is shared by all Klockheed Martian mods.
  85.  
  86.  
  87.  
  88. ------------------------------
  89. [B]Credits and Acknowledgments[/B]
  90.  
  91. Thanks to Snjo for letting me use his firespitter buoyancy code
  92. This plugin uses Snjo's firespitter code and Biotrnic's Tweakscale plugin
  93.  
  94.  
  95.  
  96.  
  97. Special parts:
  98. [imgur]4Oxrf[/imgur]
  99.  
  100. Wet workshop example (Tanks and engines are from KW Rocketry)
  101. [imgur]TS6M2[/imgur]
  102.  
  103.  
  104.  
  105. ------------------------------
  106. This work is shared under Public Domain
  107. Author: dtobi
  108. ------------------------------
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