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Starglider

Engineering CYOA MC

Feb 1st, 2016
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  1. -Equipment / Inventory-
  2.  
  3. Scouter – An eyepiece attached to the ear that serves as a phone and multi-functional lense. Nightvision, scanning, GPS and many more computer-based functions are included. It's a bit of an older model, but if it ain't broke, don't fix it.
  4.  
  5. Engram – A triangular chip embedded in the right wrist. This is used to access your accounts, your buildings, your vehicles, and pretty much everything in the world that could be considered private property.
  6.  
  7. EL-Class D – A basic, class-D engineering license. It’s made of copper and features your test scores. It allows you to own and operate an omnitool unsupervised, this includes outside of Stargliders.
  8.  
  9. Omnitool – A two-handed tool akin to a SMG. It’s made of solid white plastic and features a full thumbholed stock with rubber guards and metallic accents. A large pneumatic barrel with backslash-shaped ventilators lines the top of the machine, while a welding focus takes up the underside. The gas from the bolter can be rewired through a series of tips included in either a kit or the tool’s stock itself.
  10.  
  11. Nylon Messenger Bag – A black nylon bag that's slung over the shoulder. Carries a lot of equipment and is relatively rugged.
  12.  
  13. Butterscotch candy – A small butterscotch candy imbued with a blood sacrifice. Sentimentally valuable.
  14.  
  15. 3 DIY HE Flashbang – Aluminum cans filled with magnesium and metal scrap. Light it up. Shit's bright.
  16.  
  17. Ether-net – A large net made of ethernet cords. Clever name, yeah?
  18.  
  19. Cable Restraints – A few thick cables from heavy machinery, works as high-stress binding when plugged into itself and screwed shut.
  20.  
  21. Fish Paralyzer – Takes down pretty much anything. (Charges: 2)
  22.  
  23. Dr. Rida's Poisonous Keratin Barbs in a Jar – A jar of Manticore barbs. Can be fired from a pressure barrel or shoved into someone's arm to fill them with Manticore Venom. (Charges: 8)
  24.  
  25. V.S.B - a small AI that takes the form of a mechanical snake. Its head is equipped with an adaptable plug used to inject malicious code directly into a physical computer system. It's small enough to get through small spaces, and advanced enough to find the target's input automatically. The VSB specializes in hacking from a distance, and if recollected, can be used again. (Charges: 1)
  26.  
  27. Quest items: None
  28.  
  29. -Monetary Information and Records-
  30.  
  31. Current Funbucks $: 51.99 (Stored in Engram)
  32.  
  33. Funbucks History
  34. Started with 3.50.
  35. +Fucked Arida for 20.+
  36. Spent 1.50 on crackers.
  37. Bought a flower for 2.75.
  38. Bought tickets to the biosphere 10.00.
  39. Bought another pack of crackers 1.50.
  40. +Were paid 256 funbucks for the week plus bonuses.+
  41. Spent 20 at the Silver Corral (Golden Corral bootleg).
  42. Spent 5 at Waffle House.
  43. Spent 113.76 at walmart on flowers/candy/Arida's mug.
  44. Bought a newsdrive for 7.
  45. Spent 45 funbucks on a crusader costume, home made.
  46. Bought lunch at work, crackers and red bull, for 4.
  47. Bought a nylon bag for 22.
  48. +Gained 30$ as a bonus from Toni.+
  49. Spent 25 on the test
  50. Spent 10 on your monthly omnitool fee
  51. +Gained 202.50 Funbucks for services rendered to the RecCenter’s broken AI, plus the injury settlement.+
  52. Spent 60.61 at Lusty Lace
  53. +Gained 260.00 Funbucks for services rendered to Blondie’s motorbike for the twins.+
  54. Spent 75 funbucks on a V.S.B
  55.  
  56. -Expenses and Employment-
  57.  
  58. Starts: 9:30 | Lunch: 12:30 – 2:00 |Ends: 5:30
  59. Working area: Rida's Office (Certified Assistant)
  60. Hourly wage: 7.22/hr
  61.  
  62. Monthly Pay: 1156$
  63.  
  64. Current Rent: 400$
  65. Current Utilities: 150$/Month
  66. Monthly Food Quality: Poor
  67. Monthly Food Bill: 100$ per occupant/Month
  68. Insurance Quality: Bare minimum (70% reimbursement)
  69. Insurance Bill: 250$/Month
  70.  
  71. After Expenses/Pocket Change Weekly: 256 Funbucks.
  72. After Expenses/Pocket Change Monthly: 1024 Funbucks.
  73.  
  74. Week 1 (230): -5% for nat 1s on the first morning. +5% for a 19 on the second morning, +5% for a 17+1 third morning. +3% for a 15+2 on the third afternoon. +5% for a 17+3 on the fourth morning. Worked for rida, +5% for both thursday afternoon, friday morning and friday afternoon. (Total: 230 + 28%)
  75. Week 2 (?): Arrived on mon, salary. Arrived on tues, salary. Arrived on Wed, salary. Arrived on Thur, salary.
  76.  
  77.  
  78. -Abilities and Skills-
  79. Most skills soft cap at +5 or +10. These add a little bonus to the rolls you make for specific events. At a certain level (+10) they will be an assumed success with critical degrees of success dependant on the roll. A nat 1 still causes a catastrophic failure but it's usually related to chance rather than a mistake.
  80.  
  81. Can operate these omnitool functions: Bolter+5, Welder+5,
  82. Complicated Programs +6
  83. Engines +4
  84. Repair +1
  85. Speech +5
  86. Rapebait +3
  87. Economics +2
  88. Venom Resist – 10%
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