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kamakwazee

LevelOneScene.h

Jul 21st, 2013
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  1. #ifndef _LEVEL_ONE_SCENE_H_
  2. #define _LEVEL_ONE_SCENE_H_
  3.  
  4. #include "cocos2d.h"
  5.  
  6. class LevelOneLayer : public cocos2d::CCLayerColor
  7. {
  8. public:
  9.     LevelOneLayer();
  10.     virtual ~LevelOneLayer();
  11.     bool init();
  12.     CREATE_FUNC(LevelOneLayer);
  13.    
  14.     //space for methods/variables
  15.    
  16.     void ccTouchesEnded(cocos2d::CCSet *touches, cocos2d::CCEvent *event);
  17.    
  18.     void updateGame(float dt);
  19.    
  20.     void spriteMoveFinished(cocos2d::CCNode *sender);
  21.    
  22.     CC_SYNTHESIZE_READONLY(cocos2d::CCLabelTTF*, _label, Label);
  23.    
  24.     protected:
  25.         cocos2d::CCArray *_obstacles;
  26.         std::vector<int> _times;
  27.         cocos2d::CCSprite *activeObstacle;
  28. };
  29.  
  30. class LevelOneScene : public cocos2d::CCScene
  31. {
  32. public:
  33.     LevelOneScene():_layer(NULL){};
  34.     ~LevelOneScene();
  35.    
  36.     bool init();
  37.     CREATE_FUNC(LevelOneScene);
  38.    
  39.     CC_SYNTHESIZE_READONLY(LevelOneLayer*, _layer, Layer);
  40. };
  41. #endif
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