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- #ifndef _LEVEL_ONE_SCENE_H_
- #define _LEVEL_ONE_SCENE_H_
- #include "cocos2d.h"
- class LevelOneLayer : public cocos2d::CCLayerColor
- {
- public:
- LevelOneLayer();
- virtual ~LevelOneLayer();
- bool init();
- CREATE_FUNC(LevelOneLayer);
- //space for methods/variables
- void ccTouchesEnded(cocos2d::CCSet *touches, cocos2d::CCEvent *event);
- void updateGame(float dt);
- void spriteMoveFinished(cocos2d::CCNode *sender);
- CC_SYNTHESIZE_READONLY(cocos2d::CCLabelTTF*, _label, Label);
- protected:
- cocos2d::CCArray *_obstacles;
- std::vector<int> _times;
- cocos2d::CCSprite *activeObstacle;
- };
- class LevelOneScene : public cocos2d::CCScene
- {
- public:
- LevelOneScene():_layer(NULL){};
- ~LevelOneScene();
- bool init();
- CREATE_FUNC(LevelOneScene);
- CC_SYNTHESIZE_READONLY(LevelOneLayer*, _layer, Layer);
- };
- #endif
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