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Oct 30th, 2014
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  1. :SUPERMAN_START
  2. 0615: define_AS_pack_begin 33@
  3. if 02A0: actor $PLAYER_ACTOR stopped
  4. then
  5. 0812: AS_actor -1 perform_animation "TAT_Back_Sit_Out_P" IFP "TATTOOS" framedelta 3.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1 // versionB
  6. else
  7. 0812: AS_actor -1 perform_animation "TAT_Back_Sit_Out_P" IFP "TATTOOS" framedelta 3.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1 // versionB
  8. end
  9. 0812: AS_actor -1 perform_animation "POOL_ChalkCue" IFP "POOL" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1 // versionB
  10. 0616: define_AS_pack_end 33@
  11. 0618: assign_actor $PLAYER_ACTOR to_AS_pack 33@
  12. 061B: remove_references_to_AS_pack 33@
  13. wait 900
  14. 0AB1: call_scm_func @Wybicie 4 actor $PLAYER_ACTOR dir 0.0 7.0 7.0
  15.  
  16. 31@ = 0
  17. while 0.9 > 31@
  18. wait 0
  19. 0613: 31@ = actor $PLAYER_ACTOR animation "POOL_ChalkCue" time
  20. end
  21. jump @MotionKeys
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