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- :SUPERMAN_START
- 0615: define_AS_pack_begin 33@
- if 02A0: actor $PLAYER_ACTOR stopped
- then
- 0812: AS_actor -1 perform_animation "TAT_Back_Sit_Out_P" IFP "TATTOOS" framedelta 3.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1 // versionB
- else
- 0812: AS_actor -1 perform_animation "TAT_Back_Sit_Out_P" IFP "TATTOOS" framedelta 3.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1 // versionB
- end
- 0812: AS_actor -1 perform_animation "POOL_ChalkCue" IFP "POOL" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1 // versionB
- 0616: define_AS_pack_end 33@
- 0618: assign_actor $PLAYER_ACTOR to_AS_pack 33@
- 061B: remove_references_to_AS_pack 33@
- wait 900
- 0AB1: call_scm_func @Wybicie 4 actor $PLAYER_ACTOR dir 0.0 7.0 7.0
- 31@ = 0
- while 0.9 > 31@
- wait 0
- 0613: 31@ = actor $PLAYER_ACTOR animation "POOL_ChalkCue" time
- end
- jump @MotionKeys
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