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crushers+doors

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Sep 1st, 2012
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  1. [14:00:21] dewww oh boy
  2. [14:00:47] dewww tgh's map13 crusher/door scenario is SO fucked up
  3. [14:00:58] -->| Megalyth (~Megalyth@74-47-140-129.dr02.mdtw.ny.frontiernet.net) has joined #doomtwid
  4. [14:01:00] dewww doom has no idea what to do with that combination
  5. [14:01:07] Megalyth hiya
  6. [14:01:10] dewww hello
  7. [14:01:14] dewww even more interestingly
  8. [14:01:18] Megalyth sup dewww
  9. [14:01:31] dewww even prboom+ -cl 2 and doom2 behave differently
  10. [14:01:42] dewww apparently no one ever was crazy enough to put doors on crushers
  11. [14:02:14] dewww doom2.exe is hilariously confused
  12. [14:02:52] dewww pr+ does what exe does, but adds some more crazy behaviour cause it's more advanced
  13. [14:03:19] dewww zdoom just refuses to even consider such a scenario can exist
  14. [14:04:15] Megalyth heh
  15. [14:04:25] Megalyth what happens in doom2.exe?
  16. [14:04:34] dewww talking about the cchest4 map13 crusher bug
  17. [14:04:35] Megalyth does the crusher open like a door?
  18. [14:05:24] dewww http://www.mediafire.com/?7132v21bqq7nvm3
  19. [14:05:33] dewww a test room for it
  20. [14:05:52] dewww left side copies the cc4 scenario, right side adds some WR lines for extra fun
  21. [14:06:32] dewww three sides of the crusher are D1 doors open-stay as in cc4, backside is DR open-stay-close for more undefined behaviour!
  22. [14:07:19] dewww i would like to tell you what doom2.exe does, but it's hard to describe
  23. [14:07:50] dewww i think the engine screams and decides what to do with the sector in a sudden burst of panic
  24. [14:08:41] Megalyth seems like it just stops the movement because it doesn't know how to react
  25. [14:09:01] Megalyth in choco
  26. [14:10:00] Megalyth heh
  27. [14:10:07] dewww the left side works as intended in cc4
  28. [14:10:14] Megalyth it behaves weirdly in gzdoom
  29. [14:10:18] dewww at least in doom2/pr+
  30. [14:10:23] dewww the right side... adds... drama
  31. [14:10:31] Megalyth if you do the w1 crusher first, the switch becomes inoperable
  32. [14:10:32] dewww i mean the lava strips
  33. [14:10:44] dewww err blood
  34. [14:11:10] Megalyth if you do the w1, then the door, you can press the switch, but it just makes the crusher move again, and the switch doesn't actually flip
  35. [14:11:22] Megalyth heh weird
  36. [14:11:40] dewww all the combinations are quite unpredictable
  37. [14:16:07] Megalyth haha
  38. [14:16:21] Megalyth for kicks I added a W1 floor raise by 24 to the mix
  39. [14:16:37] dewww heh
  40. [14:16:44] Megalyth if you wait until the crusher is at floor level to trigger it, the floor only raises to the height of the crusher
  41. [14:17:00] Megalyth I was hoping it would crash the game
  42. [14:17:09] Megalyth that was in gzdoom, lemme see what choco does
  43. [14:17:14] dewww oyeah.. i like how you can raise the door
  44. [14:17:20] dewww and when you trigger the WR
  45. [14:17:27] dewww it jumps down to the original height instantly
  46. [14:17:33] dewww (sometimes)
  47. [14:19:25] Megalyth it didn't do that for me
  48. [14:19:40] Megalyth it went derpy
  49. [14:19:58] Megalyth it still moves like a crusher, but only with a ~16 unit range
  50. [14:20:13] Megalyth instead of going all the way up/down
  51. [14:21:01] dewww heh
  52. [14:21:19] Megalyth haha holy shit
  53. [14:21:26] Megalyth light-speed crusher
  54. [14:21:42] Megalyth add a W1 door close stay, trigger it, then press the switch
  55. [14:21:47] Megalyth hilarious
  56. [14:22:02] Megalyth assuming it does the same thing for you
  57. [14:22:31] dewww i'm not even sure anymore heh
  58. [14:22:41] Megalyth in choco I mean
  59. [14:22:46] dewww i got a lot of different outcomes depending on when i pressed it
  60. [14:22:55] dewww oh, i played .exe in dosbox
  61. [14:23:03] dewww and pr+ with -cl2, not choco
  62. [14:23:05] Megalyth it might do the same
  63. [14:23:16] dewww you might be getting a third (fourth?) set of behaviour haha
  64. [14:23:51] Megalyth if the sector closes like a door all the way to the floor, then you tell it to lower to 8 above the floor, it moves crazy fast
  65. [14:24:02] Megalyth quantum crusher
  66. [14:24:15] dewww haha
  67. [14:25:22] Megalyth usually in vanilla (or choco) if a sector is already active, you can't trigger another action to it
  68. [14:25:58] Megalyth which is why the switch does nothing if the crusher is already moving
  69. [14:26:20] Megalyth I discovered this, much to my dismay, when I was making my dtwid map
  70. [14:26:33] dewww yeah the DR seems to be doing nothing in exe if it's already moving
  71. [14:26:43] dewww but the D1 seems to activate
  72. [14:26:58] Megalyth I had set up this elaborate scenery-morphing set which was triggered by w1 lines
  73. [14:27:13] Megalyth and it didn't work right if the lines were crossed too quickly
  74. [14:27:42] dewww ya i can imagine
  75. [14:28:31] Megalyth haha I just crashed gzdoom
  76. [14:28:55] dewww finally :D
  77. [14:29:05] dewww that was the goal all along
  78. [14:29:15] Megalyth I was gibbed right out of the game
  79. [14:29:22] Megalyth seemingly
  80. [14:34:35] Megalyth okay... that was exceptionally weird
  81. [14:35:04] Megalyth I added a w1 door open stay and a w1 floor raise to ceiling
  82. [14:35:16] Megalyth triggered in that order, and then activated the crusher
  83. [14:36:05] Megalyth there's the small gap there, because doors don't open all the way into the ceiling, they stop a few units below
  84. [14:36:30] Megalyth so it does the light-speed crusher thing, but it looks like it's just flickering in and out of existence
  85. [14:37:16] Megalyth I activated one of the other lines, and the crusher disappeared
  86. [14:37:22] Megalyth like completely
  87. [14:37:45] Megalyth the silver flat turned into wood, and the crusher couldn't be started again
  88. [14:40:31] Megalyth wow
  89. [14:40:38] Megalyth this just gets weirder and weirder
  90. [14:43:18] dewww haha
  91. [14:43:22] dewww still at it?
  92. [14:43:53] dewww i wonder if anyone tries to make some sense of it
  93. [14:44:07] dewww and perhaps emulate it in pr+/choco/...
  94. [14:44:21] dewww cause even vanilla seems to be sadly confused, heh
  95. [14:47:34] dewww you seem to have upgraded the test room, can you start a thread in editing or ports?
  96. [14:48:20] dewww the port devs should share our fun :)
  97. [14:48:25] Megalyth heh
  98. [14:48:39] Megalyth some of this only works in (g)zdoom
  99. [14:48:48] Megalyth because of the limits on sector activity
  100. [14:49:11] Megalyth run this in gzdoom if you have it http://www.mediafire.com/?fr7c18i6zvr7dge
  101. [14:49:23] Megalyth press the switches from left to right, starting with the arrow
  102. [14:49:32] Megalyth make sure to let each action finish before you hit the next
  103. [14:49:39] Megalyth it's pretty weird
  104. [14:49:50] Megalyth it doesn't work in choco
  105. [14:50:03] Megalyth which is unfortunate, because it could make for an interesting effect
  106. [14:50:11] Megalyth if used creatively
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