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Sep 20th, 2014
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  1. Can add more weapons later
  2. All weapons have an "attack speed"(weapon-grabbing delay until we can think of a better name) of 3 seconds. Meaning after you throw weapons it takes 3 second for you to grab and throw more.
  3. Projectiles can now critically strike. Critical strikes are guaranteed to cause 1-3 wounds. Can have base crit chance 2% of rfx? if 3 rfx per lvl, 450 rfx at lvl 100, = 9% base crit chance
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  6. Shuriken - High damage (300 dmg). Throws 2 shuriken instead of 3 (works like it currently does). Travels an average distance. Builds up it's damage in the first 3 tiles, at tiles 4-8 it does its peak (150%) damage, after, the damage drops off until the weapon's travel distance is reached.
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  8. Kunai - Average damage (250 dmg). Throws 1 kunai (works like it currently does). Travels the furthuest. Does low damage in the first 1-4 tiles, then begins building up damage at tiles 5-7, hitting peak (150%) until it expires. Flexible weapon in that it can be used in melee or long range (is effected by sword passives so you can really change up your playstyle)
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  10. Senbon - Low damage (200 dmg). Throws 3 senbon (spread and shit like they currently do). Travels the lowest distance. Does it's peak damage when traveling 1-4 tiles (150%), after, the damage drops off until the weapon's travel distance is reached.
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  13. Passives:
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  16. O boy u scrap? Rapid Fire(0/10):
  17. Reduces "weapon-grabbing" delay by .2s per rank. (With this at 5 it'd take 2 seconds to throw a projectile after you've already thrown one. With maxed it'd be 1 second)
  18. Projectile speed is increased by 5% per rank.
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  20. We got dem special effects (0/10):
  21. Shuriken now cause rend on hit. Rend deals 50 damage (+20 per rank, 750dmg total at 10) for 3 seconds. Doesn't stack.
  22. Senbon now slowsdown on hit. Each senbon hit slows the enemy for .5% each rank (5% at 10) for 3 seconds. Doesn't stack.
  23. Kunai prevents the enemy from making handseals for .3s per rank. Cooldown of 10s.
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  25. Bootleg Sharingan (0/10):
  26. Increases projectile critical strike chance by 4% and critical strike damage by 5%.
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  28. Eye in the sky (0/15):
  29. Increase Projectile damage by 9% (135% max rank)
  30. Gain 4% chance to do 2-4 wounds on hit.
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  32. Weapons in da booty (0/10):
  33. Every 5 points into this skill increases thrown amount of ninja tool by 1 (throw 2 kunai at rank 5, 3 kunai rank 10. 4 shuriken rank 10, 5 senbon rank 10).
  34. Increases supply by 10 per rank. If inventory system can have it reduce weight of supplies/scrolls maybe.
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  36. Nigga I got hands (0/5):
  37. Projectiles also pierce 5% armor and have a 5% chance of not being deflected (from swords mostly, possibly doton skin? or op?)
  38. When a projectile lands, places a debuff on the enemy that deals 10% increased projectile damage to the target for 10 seconds. Cooldown of 10 seconds (for that target).
  39. While the debuff is active, penetrate all defenses of the target and the target can not deflect your projectiles while the debuff is in effect.
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