
Untitled
By: a guest on Jan 28th, 2012 | syntax:
C# | size: 0.39 KB | hits: 33 | expires: Never
GameObject[] cubeArray;
public void spawnBullets() {
for (int j = 0; j < 10; j++)
{
GameObject newCube = Instantiate(prefab, prefab.transform.position, Quaternion.identity);
cubeArray[cubeArray.Length+1] = newCube;
}
for (int i = 0; i <= cubeArray.Length; i++)
{
if (cubeArray[i].transform.position.y < 100)
{
Destroy(cubeArray[i]);
}
}
}