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By: a guest | Mar 20th, 2010 | Syntax:
PAWN | Size: 1.20 KB | Hits: 73 | Expires: Never
[3/20/2010 6:26] DEBUG: OnPlayerConnect - playerid 0 has connected
[3/20/2010 6:26] DEBUG: OnPlayerRequestClass - playerid 0 has requested class 0
[3/20/2010 6:26] DEBUG: OnPlayerRequestSpawn - playerid 0 has requested to spawn
[3/20/2010 6:26] DEBUG: OnPlayerStateChange - playerid 0 changed from state 0 to state 8
[3/20/2010 6:26] DEBUG: OnPlayerSpawn - playerid 0 has spawned
[3/20/2010 6:26] DEBUG: OnPlayerStateChange - playerid 0 changed from state 8 to state 1
[3/20/2010 6:26] DEBUG: OnPlayerStateChange - playerid 0 changed from state 1 to state 2
[3/20/2010 6:26] DEBUG: OnPlayerStateChange - playerid 0 changed from state 2 to state 1
[3/20/2010 6:27] DEBUG: OnPlayerStateChange - playerid 0 changed from state 1 to state 7
[3/20/2010 6:27] DEBUG: OnPlayerDeath - playerid 0 died (reason: 255)
[3/20/2010 6:27] DEBUG: OnPlayerStateChange - playerid 0 changed from state 7 to state 8
[3/20/2010 6:27] DEBUG: OnPlayerSpawn - playerid 0 has spawned
[3/20/2010 6:27] DEBUG: OnPlayerStateChange - playerid 0 changed from state 8 to state 1
[3/20/2010 6:27] DEBUG: OnPlayerStateChange - playerid 0 changed from state 1 to state 2
[3/20/2010 6:28] DEBUG: OnPlayerDisconnect - playerid 0 has left the server