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- #include <stdlib.h>
- #include <SDL/SDL.h>
- #include <stdbool.h>
- #define WINDOW_WIDTH 720
- #define WINDOW_HEIGHT 540
- #define SPRITE_SIZE 36
- #define Bullet_No 1 // Maximum no of alive bullet
- const char* WINDOW_TITLE = "Krumm's Adventure";
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