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  1.  Alchemist
  2. - Unstable Concoction now explodes around you if you are killed while charging it up
  3. - Goblin's Greed cap increased from 26 to 30
  4.  
  5. Ancient Apparition
  6. - Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6
  7.  
  8. Arc Warden
  9. - Magnetic Field no longer affects units other than Heroes and Structures
  10.  
  11. Bane Elemental
  12. - Enfeeble cooldown decreased from 12 to 10
  13. - Bane can now wake himself up from Nightmare with a subability
  14. Ability Code: A2O9
  15.  
  16.  
  17. Batrider
  18. - Strength gain decreased from 2.7 to 2.4
  19.  
  20. Centaur
  21. - Strength growth increased from 2.6 to 3.8
  22. - Replaced Great Fortitude with a new skill
  23. Stampede:
  24. ==========
  25. Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
  26.  
  27. Duration: 3/4/5
  28. Damage: 100/150/200 + 2x your str
  29. Stun: 1.25 seconds
  30. Stampede Collision AoE: 120
  31.  
  32. Cooldown: 65
  33. Mancost: 50
  34.  
  35. Note: Does not affect magic immune enemies
  36.  
  37. Ability Code: A2O6
  38.  
  39.  
  40. Chen
  41. - Hand of God cooldown decreased from 120 to 140/130/120
  42. - Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)
  43.  
  44. Clockwerk
  45. - Hookshot now pulls Clockwerk to allies instead of getting blocked by them
  46. - Hookshot Aghanim's upgraded cooldown decreased from 15 to 12
  47.  
  48. Crystal Maiden
  49. - Brilliance Aura has twice the effect on Crystal Maiden
  50.  
  51. Dark Seer
  52. - Vacuum cooldown increased from 19 to 22
  53.  
  54. Doom Bringer
  55. - Doom duration increased from 13 to 15 (and scepter from 14 to 16)
  56.  
  57. Drow Ranger
  58. - Trueshot Aura mechanics reworked
  59.  
  60. Trueshot Aura:
  61. ==============
  62. Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
  63.  
  64. Bonus Damage: 14/18/22/26% of your agility as damage
  65.  
  66. Note: Can be toggled on and off to affect creeps or not
  67.  
  68. Ability Code: A2O2
  69.  
  70. - Changed how Marksmanship bonus agility is granted
  71. Marksmanship:
  72. =============
  73. Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
  74.  
  75. Bonus Agility: 20/30/40 Agility
  76. AOE: 375 (for double bonus)
  77.  
  78.  
  79. Gyrocopter
  80. - Homing Missile distance required for max damage reduced from 2000 to 1500
  81. - Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
  82. - Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23
  83.  
  84. Jakiro
  85. - Ice Path creation delay increased from 0.4 to 0.5
  86. - Ice Path manacost increased from 75 to 90
  87.  
  88. Krobelus
  89. - Exorcism base ghost count increased from 4/10/18 to 4/12/21
  90.  
  91. Kunkka
  92. - Tidebringer level 4 AoE increased from 500 to 600
  93.  
  94. Lina
  95. - Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50
  96.  
  97. Lion
  98. - Mana Drain break threshold range increased from 850 to 1100
  99. - Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
  100. - Finger of Death cast range increased from 700 to 900
  101.  
  102. Luna
  103. - Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38
  104.  
  105. Magnatuar
  106. - Shockwave distance increased from 700 to 1000
  107. - Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
  108. - Shockwave cast range increased to match its travel distance (visual thing only)
  109. - Skewer AoE increased from 95 to 125
  110. - Skewer range increased from 800 to 1200
  111. - Skewer now only considers heroes a valid target for dragging in consideration with its unit cap
  112.  
  113. Meepo
  114. - Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
  115. - Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
  116.  
  117. Mirana
  118. - Elune's Arrow cooldown decreased from 20 to 17
  119. - Moonlight Shadow manacost decreased from 175 to 75
  120.  
  121. Morphling
  122. - Cast animation time improved from 0.45 to 0.4
  123.  
  124. Naga Siren
  125. - Rip Tide cooldown rescaled from 10 to 19/16/13/10
  126.  
  127. Necrolyte
  128. - Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%
  129.  
  130. Nerubian Assassin
  131. - Vendetta damage increased from 225/375/525 to 250/400/550
  132.  
  133. Nerubian Weaver
  134. - Base Damage increased by 4
  135.  
  136. Obsidian Destroyer
  137. - Movement speed increased from 300 to 310
  138.  
  139. Ogre Magi
  140. - Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase
  141.  
  142. Omniknight
  143. - Purification cooldown decreased from 12 to 10
  144. - Movement speed increased from 300 to 305
  145.  
  146. Phantom Lancer
  147. - Collision size decreased from 24 to 8
  148.  
  149. Phoenix
  150. - Fire Spirits duration increased from 12.5 to 16
  151. - Fire Spirits can now be cast while using Sunray
  152. - Fixed Supernova not working with Radiance aura (other auras work already)
  153. - Supernova level 3 hit requirement increased from 9 to 10
  154. - Sunray Reworked
  155. - Sunray is no longer channeling and you can control like before with its direction as well as the use of the drift sub ability
  156. - Sunray now also heals allies in the AoE for half of the amount
  157. - Sunray no longer slows
  158. - Sunray HP cost is now 3% per second instead of a one time 10% cost on cast
  159. - Sunray base damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before)
  160. - Max channel time mechanic is the same (6 seconds and damage/heal increase per second channeled)
  161.  
  162. Sun Ray: A1YY
  163. Sun Ray End: A1Z3
  164. Sun Ray Drift: A205
  165.  
  166. - Icarus Dive Reworked
  167. Icarus Dive:
  168. =============
  169. Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.
  170.  
  171. Travel Range: 1400
  172. Travel Width: 500
  173. Total Travel Time: 2 seconds
  174.  
  175. DPS: 10/30/50/70
  176. Slow: 25%
  177. Duration: 4
  178. AOE: 200
  179.  
  180. Cooldown: 36
  181. Manacost: 0
  182. HP Cost: 15% of current HP
  183.  
  184. Icarus Dive: A1RJ
  185. Icarus Dive End: A20N
  186.  
  187.  
  188. Puck
  189. - Base Damage increased by 5
  190.  
  191. Pugna
  192. - Life Drain break threshold range increased from 900 to 1100
  193. - Nether Ward AoE increased from 700/1000/1300/1600 to 1600
  194.  
  195. Razor
  196. - Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)
  197.  
  198. Rubick
  199. - Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280
  200.  
  201. Silencer
  202. - Global Silence cooldown decreased from 160 to 140
  203. - Global Silence duration decreased from 3/4.5/6 to 4/5/6
  204. - Base Intelligence increased by 6
  205. - Base Damage reduced by 6
  206. - Curse of the Silent duration rescaled from 5/6/7/8 to 6
  207. - Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
  208. - Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
  209. - Int Steal moved from Last Word back to Glaives of Wisdom
  210. - Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
  211. * Int Steal aoe increased from 850 to the standard 900 aoe range
  212. - Last Word replaced with new active skill
  213. Last Word:
  214. ==========
  215. Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell casuses the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
  216.  
  217. Debuff Duration: 5
  218.  
  219. Damage: 150/200/250/300
  220. Silence/Disarm Duration: 3/4/5/6
  221.  
  222. Cast Range: 900
  223. Cooldown: 36/28/20/12
  224. Manacost: 100
  225.  
  226. Note: You have basic vision over the last word target while the initial buff is on them
  227.  
  228. Ability Code: A2NT
  229.  
  230.  
  231. Sniper
  232. - Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
  233. - Headshot procs cannot be evaded (the entire attack gets through)
  234. - Headshot chance from 25/30/35/40 to 40
  235. - Headshot damage from 30/45/60/75 to 15/40/65/90
  236. - Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
  237. - Shrapnel provides vision in the targeted area
  238. - Shrapnel cast range increased from 1200 to 1800
  239.  
  240. Templar Assassin
  241. - Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%
  242.  
  243. Terrorblade
  244. - Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80
  245.  
  246. Tidehunter
  247. - Ravage damage decreased from 250/350/450 to 200/325/450
  248.  
  249. Treant Protector
  250. - Strength growth increased from 2.8 to 3.3
  251. - Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
  252.  
  253. Venomancer
  254. - Venomous Gale manacost rescaled from 90/105/120/135 to 125
  255. - Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
  256. - Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
  257. - Poison Sting duration rescaled from 7 to 6/7/8/9
  258.  
  259. Warlock
  260. - Infernal attack damage increased from 50/75/100 to 75/100/125
  261.  
  262. Winter Wyvern
  263. - Arctic Burn debuff duration increased from 4 to 5
  264. - Cold Embrace cooldown rescaled from 14 to 17/16/15/14
  265. - Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds
  266. - Winter's Curse cooldown rescaled from 90 to 90/80/70
  267.  
  268. Witch Doctor
  269. - Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
  270. - Death Ward multi attack bounce AoE increased from 550 to 650
  271. - Death Ward cooldown decreased from 90 to 80
  272.  
  273. Zeus
  274. - Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
  275. - Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640
  276.  
  277.  
  278.  
  279. Boots of Speed
  280. - Price decreased from 500 to 450
  281. - Move speed bonus from 55 to 50
  282.  
  283. Arcane Boots
  284. - Move speed bonus decreased form 65 to 60
  285.  
  286. Phase Boots
  287. - Move speed bonus decreased from 60 to 55
  288.  
  289. Power Treads
  290. - Move speed bonus decreased from 60 to 55
  291.  
  292. Tranquil Boots
  293. - Move speed bonus decreased from 80 to 75
  294.  
  295. Armlet of Mordiggian
  296. - Armlet cooldown increased from 1 to 2 seconds
  297.  
  298. Force Staff
  299. - Recipe reworked
  300. Old Force Staff:
  301. ============
  302. Requires:
  303. Staff of Wizardry (1000)
  304. Quarterstaff (900)
  305. Recipe (500)
  306. Total: 2400
  307.  
  308. Grants:
  309. +10 Intelligence
  310. +10 Damage
  311. +10 Attack Speed
  312. Force (600 units forward, 25 mana, 20 cd, 800 cast range)
  313.  
  314.  
  315. New Force Staff:
  316. =============
  317. Requires:
  318. Staff of Wizardry (1000)
  319. Ring of Regeneration (350)
  320. Recipe (1000)
  321. Total: 2350
  322.  
  323. Grants:
  324. +10 Intelligence
  325. +3 Regeneration
  326. Force (600 units forward, 25 mana, 20 cd, 800 cast range)
  327.  
  328.  
  329. Null Talisman
  330. - Recipe cost decreased from 155 to 145
  331.  
  332. Rod of Atos
  333. - Cast range increased from 800 to 1200
  334. - Slow increased from 50 to 60%
  335.  
  336. Shadow Amulet
  337. - Fade time decreased from 2.75 to 2.6
  338.  
  339.  
  340. * Added a new game mode -TagTeam (-tt)
  341. Tag Team:
  342. ==========
  343. You are assigned two random heroes (different hero classes). You choose which to start the game with. You start with the same bonus gold as all random.
  344.  
  345. You have an ability that lets you swap heroes, has a 3 minute cooldown. You can swap while your current hero is dead to resume with the other hero.
  346.  
  347. Any gold you gain is added to both heroes. Any gold you lose on current hero is lost on the other hero as well.
  348.  
  349. Each hero has their own independent item inventories. Each time you swap heroes, the XP gain is synchronized.
  350.  
  351. You have to be in the fountain to swap heroes (use -tt)
  352.  
  353.  
  354. * Removed some residual caster unit vision from various misc abilities
  355. There are various abilities that use caster units in a way that unintentionally provides extra unobstructed vision. These are the abilities that have been fixed:
  356.  
  357. Unstable Concoction: 400 flying aoe on projectile and 3.34 sec at impact
  358. Ice Shards: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed)
  359. Chakram: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed)
  360. Phantasm: 1000 flying (reduced to 400) for 1.13 seconds
  361. Pit of Malice: 800 flying for 7 seconds
  362. Waveform: 1000 flying during travel (still has basic vision)
  363. Storm Bolt: 800 flying on projectile (reduced to 225) and 3.34 sec at impact (removed)
  364. Mirror Image: 1000 flying (reduced to 400) for 0.73
  365. Spirit Lance: 800 flying on projectile and 3.34 sec at impact
  366. Requiem of Souls: 1000 ground at each affected target location for 5 seconds
  367. Spectral Dagger: 500 flying (reduced to 200)
  368. Sunder: 1800 flying at both source and target for 3.2 sec
  369. Venomous Gale: 800 flying (reduced to 400)
  370. Earthbind: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed)
  371. Mystic Snake: 800 flying on projectile (reduced to 300) and 3.34 sec at end (removed)
  372. Dream Coil: 1000 flying for 6/8 seconds
  373. Shackleshot: 800 flying on projectile (reduced to 200) and 3.34 sec at impact (removed)
  374. Wall of Replica: 800 flying along the wall length (reduced to 200 ground)
  375. Flamebreak: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed)
  376. Deafening Blast: 1200/800 flying on projectile and 1.75 sec at impact
  377. Ghost Ship: 800 flying on projectile (reduced to 400) and 3.34 sec after expiration (removed)
  378.  
  379. These changes are not done with the direct intention of nerfing or buffing specific heroes. The goal here is to reduce the number of spells that provide excessive vision gamewide (with arbitrary durations in many cases) that were either unintended or not a necessity in the ability's functionality. By fixing or reducing the excess flying vision some of these spell caster units provide, the viability of juking as a mechanic in the game is improved a bit more. That being said, if you feel like specific abilities have strong/valuable gameplay that has grown around them over time and are worth reconsidering, please send your feedback. If there are other abilities you think should have reduced vision, please send that feedback as well.
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