Don't like ads? PRO users don't see any ads ;-)
Guest

Untitled

By: a guest on Sep 18th, 2012  |  syntax: None  |  size: 3.08 KB  |  hits: 20  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. if (isNil "wuat_fpsMonitor") then { wuat_fpsMonitor = true; } else { wuat_fpsMonitor = not wuat_fpsMonitor;};
  2. hint format["God-Mode Activated",wuat_fpsMonitor];
  3. if (wuat_fpsMonitor) then {  [] spawn { while { wuat_fpsMonitor } do  {
  4. //hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5;
  5.  
  6.  
  7. //////////////////
  8. //hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_player_handler,r_action,r_player_blood,r_player_inpain,r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected];
  9. unitList = allUnits;
  10. j = count unitList;
  11. i = 0;
  12. markPos = true;
  13.  
  14. while {wuat_fpsMonitor} do
  15. {
  16.  
  17. _v =player;
  18. _v setDammage 0;
  19. "dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 0.1;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 0.1;
  20. r_interrupt =             false;
  21. r_doLoop =                 false;
  22. r_self =                 false;
  23. r_drag_sqf =             false;
  24. r_action =                 false;
  25. r_action_unload =         false;
  26. r_player_handler =         false;
  27. r_player_handler1 =     false;
  28. r_player_dead =         false;
  29. r_player_unconscious =     false;
  30. r_player_infected =        false;
  31. r_player_injured =         false;
  32. r_player_inpain =         false;
  33. r_player_loaded =         false;
  34. r_player_cardiac =         false;
  35. r_fracture_legs =        false;
  36. r_fracture_arms =        false;
  37. r_player_blood =         12000;
  38. r_player_lowblood =     false;
  39. r_player_timeout =        0;
  40. r_handlerCount =         0;
  41. dayz_hunger    =            0;
  42. dayz_thirst =             0;
  43. dayz_temperatur =         100;
  44. (vehicle player) removeAllEventHandlers "handleDamage";
  45. (vehicle player) addEventHandler ["handleDamage", { false }];
  46. (vehicle player) addEventHandler ["hit", {player setdammage 0}];
  47. (vehicle player) addEventHandler ["dammaged", {player setdammage 0}];
  48. (vehicle player) allowDamage false;
  49. //player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false];
  50.     //_v setVariable ["NORRN_unconscious", false, true];
  51.     //_v setVariable ["USEC_isCardiac",false,true];
  52. //    player setVariable["medForceUpdate",true,true];
  53. //////////////////
  54.  
  55. unitList = AllUnits;
  56. j = count unitList;
  57. i = 0;
  58.    
  59.     for "i" from 0 to j do
  60.     {
  61.             unit = unitList select i;
  62.             pos = position unit;
  63.             deleteMarkerLocal ("playerMarker"+ (str i));
  64.             marker = "playerMarker" + (str i);
  65.             marker = createMarkerLocal [marker,pos];
  66.             marker setMarkerTypeLocal "waypoint";
  67.             marker setMarkerPosLocal (pos);
  68.             marker setMarkerColorLocal("ColorBlue");
  69.             marker setMarkerTextLocal format ["%1",name unit];        
  70.    
  71.     };
  72.     sleep 0.8;
  73. };
  74.  
  75.  
  76. //hint "Player Marking Stopping";
  77.  
  78. i = 0;
  79. for "i" from 0 to 1000 do
  80. {
  81.     veh = unitList select i;
  82.     deleteMarkerLocal ("playerMarker"+ (str i));
  83. };
  84.  
  85. };};};