- if (isNil "wuat_fpsMonitor") then { wuat_fpsMonitor = true; } else { wuat_fpsMonitor = not wuat_fpsMonitor;};
- hint format["God-Mode Activated",wuat_fpsMonitor];
- if (wuat_fpsMonitor) then { [] spawn { while { wuat_fpsMonitor } do {
- //hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5;
- //////////////////
- //hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_player_handler,r_action,r_player_blood,r_player_inpain,r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected];
- unitList = allUnits;
- j = count unitList;
- i = 0;
- markPos = true;
- while {wuat_fpsMonitor} do
- {
- _v =player;
- _v setDammage 0;
- "dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 0.1;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 0.1;
- r_interrupt = false;
- r_doLoop = false;
- r_self = false;
- r_drag_sqf = false;
- r_action = false;
- r_action_unload = false;
- r_player_handler = false;
- r_player_handler1 = false;
- r_player_dead = false;
- r_player_unconscious = false;
- r_player_infected = false;
- r_player_injured = false;
- r_player_inpain = false;
- r_player_loaded = false;
- r_player_cardiac = false;
- r_fracture_legs = false;
- r_fracture_arms = false;
- r_player_blood = 12000;
- r_player_lowblood = false;
- r_player_timeout = 0;
- r_handlerCount = 0;
- dayz_hunger = 0;
- dayz_thirst = 0;
- dayz_temperatur = 100;
- (vehicle player) removeAllEventHandlers "handleDamage";
- (vehicle player) addEventHandler ["handleDamage", { false }];
- (vehicle player) addEventHandler ["hit", {player setdammage 0}];
- (vehicle player) addEventHandler ["dammaged", {player setdammage 0}];
- (vehicle player) allowDamage false;
- //player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false];
- //_v setVariable ["NORRN_unconscious", false, true];
- //_v setVariable ["USEC_isCardiac",false,true];
- // player setVariable["medForceUpdate",true,true];
- //////////////////
- unitList = AllUnits;
- j = count unitList;
- i = 0;
- for "i" from 0 to j do
- {
- unit = unitList select i;
- pos = position unit;
- deleteMarkerLocal ("playerMarker"+ (str i));
- marker = "playerMarker" + (str i);
- marker = createMarkerLocal [marker,pos];
- marker setMarkerTypeLocal "waypoint";
- marker setMarkerPosLocal (pos);
- marker setMarkerColorLocal("ColorBlue");
- marker setMarkerTextLocal format ["%1",name unit];
- };
- sleep 0.8;
- };
- //hint "Player Marking Stopping";
- i = 0;
- for "i" from 0 to 1000 do
- {
- veh = unitList select i;
- deleteMarkerLocal ("playerMarker"+ (str i));
- };
- };};};